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author | Nebuleon Fumika | 2012-12-30 00:20:45 -0500 |
---|---|---|
committer | Nebuleon Fumika | 2012-12-30 00:20:45 -0500 |
commit | d1d0c81af89dc0d54e9d16a64af4a0597b4be90a (patch) | |
tree | 5b2f091f2be5c095828a5561d6303d08a169d4f9 /source | |
parent | e5a0c9146acff7924a9e6b2ef516eda2c5dc3593 (diff) | |
download | snesemu-d1d0c81af89dc0d54e9d16a64af4a0597b4be90a.tar.gz snesemu-d1d0c81af89dc0d54e9d16a64af4a0597b4be90a.tar.bz2 snesemu-d1d0c81af89dc0d54e9d16a64af4a0597b4be90a.zip |
Rendering optimisations.
tile.cpp: Optimise the common case of drawing an unclipped but possibly flipped 8x8 tile. Instead of calling WRITE_4PIXELS16 16 times, each performing setup and teardown, move the loop into DrawTile16.
tile.h, tile.cpp, gfx.h, gfx.cpp: End the use of global variable GFX.ScreenColors to pass around the current frame's palette. This saves on memory stores/loads.
Diffstat (limited to 'source')
-rw-r--r-- | source/gfx.cpp | 46 | ||||
-rw-r--r-- | source/gfx.h | 1 | ||||
-rw-r--r-- | source/tile.cpp | 217 | ||||
-rw-r--r-- | source/tile.h | 139 |
4 files changed, 221 insertions, 182 deletions
diff --git a/source/gfx.cpp b/source/gfx.cpp index 5e6c650..3303fb9 100644 --- a/source/gfx.cpp +++ b/source/gfx.cpp @@ -2596,6 +2596,7 @@ static void DrawBackground (uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) } #define RENDER_BACKGROUND_MODE7(TYPE,FUNC) \ + uint16 *ScreenColors; \ CHECK_SOUND(); \ \ uint8 *VRAM1 = Memory.VRAM + 1; \ @@ -2603,10 +2604,10 @@ static void DrawBackground (uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) { \ if (IPPU.DirectColourMapsNeedRebuild) \ S9xBuildDirectColourMaps (); \ - GFX.ScreenColors = DirectColourMaps [0]; \ + ScreenColors = DirectColourMaps [0]; \ } \ else \ - GFX.ScreenColors = IPPU.ScreenColors; \ + ScreenColors = IPPU.ScreenColors; \ \ int aa, cc; \ int dir; \ @@ -2736,54 +2737,55 @@ static void DrawBGMode7Background (uint8 *Screen, int bg) static void DrawBGMode7Background16 (uint8 *Screen, int bg) { - RENDER_BACKGROUND_MODE7 (uint16, GFX.ScreenColors [b & GFX.Mode7Mask]); + RENDER_BACKGROUND_MODE7 (uint16, ScreenColors [b & GFX.Mode7Mask]); } static void DrawBGMode7Background16Add (uint8 *Screen, int bg) { RENDER_BACKGROUND_MODE7 (uint16, *(d + GFX.DepthDelta) ? (*(d + GFX.DepthDelta) != 1 ? - COLOR_ADD (GFX.ScreenColors [b & GFX.Mode7Mask], + COLOR_ADD (ScreenColors [b & GFX.Mode7Mask], p [GFX.Delta]) : - COLOR_ADD (GFX.ScreenColors [b & GFX.Mode7Mask], + COLOR_ADD (ScreenColors [b & GFX.Mode7Mask], GFX.FixedColour)) : - GFX.ScreenColors [b & GFX.Mode7Mask]); + ScreenColors [b & GFX.Mode7Mask]); } static void DrawBGMode7Background16Add1_2 (uint8 *Screen, int bg) { RENDER_BACKGROUND_MODE7 (uint16, *(d + GFX.DepthDelta) ? (*(d + GFX.DepthDelta) != 1 ? - COLOR_ADD1_2 (GFX.ScreenColors [b & GFX.Mode7Mask], + COLOR_ADD1_2 (ScreenColors [b & GFX.Mode7Mask], p [GFX.Delta]) : - COLOR_ADD (GFX.ScreenColors [b & GFX.Mode7Mask], + COLOR_ADD (ScreenColors [b & GFX.Mode7Mask], GFX.FixedColour)) : - GFX.ScreenColors [b & GFX.Mode7Mask]); + ScreenColors [b & GFX.Mode7Mask]); } static void DrawBGMode7Background16Sub (uint8 *Screen, int bg) { RENDER_BACKGROUND_MODE7 (uint16, *(d + GFX.DepthDelta) ? (*(d + GFX.DepthDelta) != 1 ? - COLOR_SUB (GFX.ScreenColors [b & GFX.Mode7Mask], + COLOR_SUB (ScreenColors [b & GFX.Mode7Mask], p [GFX.Delta]) : - COLOR_SUB (GFX.ScreenColors [b & GFX.Mode7Mask], + COLOR_SUB (ScreenColors [b & GFX.Mode7Mask], GFX.FixedColour)) : - GFX.ScreenColors [b & GFX.Mode7Mask]); + ScreenColors [b & GFX.Mode7Mask]); } static void DrawBGMode7Background16Sub1_2 (uint8 *Screen, int bg) { RENDER_BACKGROUND_MODE7 (uint16, *(d + GFX.DepthDelta) ? (*(d + GFX.DepthDelta) != 1 ? - COLOR_SUB1_2 (GFX.ScreenColors [b & GFX.Mode7Mask], + COLOR_SUB1_2 (ScreenColors [b & GFX.Mode7Mask], p [GFX.Delta]) : - COLOR_SUB (GFX.ScreenColors [b & GFX.Mode7Mask], + COLOR_SUB (ScreenColors [b & GFX.Mode7Mask], GFX.FixedColour)) : - GFX.ScreenColors [b & GFX.Mode7Mask]); + ScreenColors [b & GFX.Mode7Mask]); } #define RENDER_BACKGROUND_MODE7_i(TYPE,FUNC,COLORFUNC) \ + uint16 *ScreenColors; \ CHECK_SOUND(); \ \ uint8 *VRAM1 = Memory.VRAM + 1; \ @@ -2791,10 +2793,10 @@ static void DrawBGMode7Background16Sub1_2 (uint8 *Screen, int bg) { \ if (IPPU.DirectColourMapsNeedRebuild) \ S9xBuildDirectColourMaps (); \ - GFX.ScreenColors = DirectColourMaps [0]; \ + ScreenColors = DirectColourMaps [0]; \ } \ else \ - GFX.ScreenColors = IPPU.ScreenColors; \ + ScreenColors = IPPU.ScreenColors; \ \ int aa, cc; \ int dir; \ @@ -3167,7 +3169,7 @@ STATIC uint32 Q_INTERPOLATE(uint32 A, uint32 B, uint32 C, uint32 D) static void DrawBGMode7Background16_i (uint8 *Screen, int bg) { - RENDER_BACKGROUND_MODE7_i (uint16, theColor, (GFX.ScreenColors[b & GFX.Mode7Mask])); + RENDER_BACKGROUND_MODE7_i (uint16, theColor, (ScreenColors[b & GFX.Mode7Mask])); } static void DrawBGMode7Background16Add_i (uint8 *Screen, int bg) @@ -3178,7 +3180,7 @@ static void DrawBGMode7Background16Add_i (uint8 *Screen, int bg) p [GFX.Delta])) : (COLOR_ADD (theColor, GFX.FixedColour))) : - theColor, (GFX.ScreenColors[b & GFX.Mode7Mask])); + theColor, (ScreenColors[b & GFX.Mode7Mask])); } static void DrawBGMode7Background16Add1_2_i (uint8 *Screen, int bg) @@ -3189,7 +3191,7 @@ static void DrawBGMode7Background16Add1_2_i (uint8 *Screen, int bg) p [GFX.Delta]) : COLOR_ADD (theColor, GFX.FixedColour)) : - theColor, (GFX.ScreenColors[b & GFX.Mode7Mask])); + theColor, (ScreenColors[b & GFX.Mode7Mask])); } static void DrawBGMode7Background16Sub_i (uint8 *Screen, int bg) @@ -3200,7 +3202,7 @@ static void DrawBGMode7Background16Sub_i (uint8 *Screen, int bg) p [GFX.Delta]) : COLOR_SUB (theColor, GFX.FixedColour)) : - theColor, (GFX.ScreenColors[b & GFX.Mode7Mask])); + theColor, (ScreenColors[b & GFX.Mode7Mask])); } static void DrawBGMode7Background16Sub1_2_i (uint8 *Screen, int bg) @@ -3211,7 +3213,7 @@ static void DrawBGMode7Background16Sub1_2_i (uint8 *Screen, int bg) p [GFX.Delta]) : COLOR_SUB (theColor, GFX.FixedColour)) : - theColor, (GFX.ScreenColors[b & GFX.Mode7Mask])); + theColor, (ScreenColors[b & GFX.Mode7Mask])); } #define _BUILD_SETUP(F) \ diff --git a/source/gfx.h b/source/gfx.h index b145f49..d6da783 100644 --- a/source/gfx.h +++ b/source/gfx.h @@ -114,7 +114,6 @@ struct SGFX{ uint32 PixSize; uint8 *S; uint8 *DB; - uint16 *ScreenColors; uint32 DepthDelta; uint8 Z1; // Depth for comparison uint8 Z2; // Depth to save diff --git a/source/tile.cpp b/source/tile.cpp index c4a211c..c93c02f 100644 --- a/source/tile.cpp +++ b/source/tile.cpp @@ -218,7 +218,7 @@ static uint8 ConvertTile (uint8 *pCache, uint32 TileAddr) #define PLOT_PIXEL(screen, pixel) (pixel) #ifndef FOREVER_16_BIT -static void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint8 *Screen = GFX.S + Offset; @@ -228,13 +228,13 @@ static void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) { - Screen [N] = (uint8) GFX.ScreenColors [Pixel]; + Screen [N] = (uint8) ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint8 *Screen = GFX.S + Offset; @@ -244,13 +244,13 @@ static void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) { - Screen [N] = (uint8) GFX.ScreenColors [Pixel]; + Screen [N] = (uint8) ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint8 *Screen = GFX.S + Offset; @@ -260,13 +260,13 @@ static void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) { - Screen [N * 2] = Screen [N * 2 + 1] = (uint8) GFX.ScreenColors [Pixel]; + Screen [N * 2] = Screen [N * 2 + 1] = (uint8) ScreenColors [Pixel]; Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; } } } -static void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint8 *Screen = GFX.S + Offset; @@ -276,13 +276,13 @@ static void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) { - Screen [N * 2] = Screen [N * 2 + 1] = (uint8) GFX.ScreenColors [Pixel]; + Screen [N * 2] = Screen [N * 2 + 1] = (uint8) ScreenColors [Pixel]; Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; } } } -static void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint8 *Screen = GFX.S + Offset; @@ -292,13 +292,13 @@ static void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) { - Screen [N * 2] = Screen [N * 2 + 1] = Screen [GFX.RealPitch + N * 2] = Screen [GFX.RealPitch + N * 2 + 1] = (uint8) GFX.ScreenColors [Pixel]; + Screen [N * 2] = Screen [N * 2 + 1] = Screen [GFX.RealPitch + N * 2] = Screen [GFX.RealPitch + N * 2 + 1] = (uint8) ScreenColors [Pixel]; Depth [N * 2] = Depth [N * 2 + 1] = Depth [GFX.RealPitch + N * 2] = Depth [GFX.RealPitch + N * 2 + 1] = GFX.Z2; } } } -static void WRITE_4PIXELS_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint8 *Screen = GFX.S + Offset; @@ -308,7 +308,7 @@ static void WRITE_4PIXELS_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) { - Screen [N * 2] = Screen [N * 2 + 1] = Screen [GFX.RealPitch + N * 2] = Screen [GFX.RealPitch + N * 2 + 1] = (uint8) GFX.ScreenColors [Pixel]; + Screen [N * 2] = Screen [N * 2 + 1] = Screen [GFX.RealPitch + N * 2] = Screen [GFX.RealPitch + N * 2 + 1] = (uint8) ScreenColors [Pixel]; Depth [N * 2] = Depth [N * 2 + 1] = Depth [GFX.RealPitch + N * 2] = Depth [GFX.RealPitch + N * 2 + 1] = GFX.Z2; } } @@ -387,11 +387,11 @@ void DrawLargePixel (uint32 Tile, uint32 Offset, uint8 *Depth = GFX.DB + Offset; uint8 pixel; - RENDER_TILE_LARGE (((uint8) GFX.ScreenColors [pixel]), PLOT_PIXEL) + RENDER_TILE_LARGE (((uint8) ScreenColors [pixel]), PLOT_PIXEL) } #endif -static void WRITE_4PIXELS16 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -401,13 +401,13 @@ static void WRITE_4PIXELS16 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) { - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPED (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPED (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -417,13 +417,13 @@ static void WRITE_4PIXELS16_FLIPPED (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) { - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -433,13 +433,13 @@ static void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) { - Screen [N * 2] = Screen [N * 2 + 1] = GFX.ScreenColors [Pixel]; + Screen [N * 2] = Screen [N * 2 + 1] = ScreenColors [Pixel]; Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -449,13 +449,13 @@ static void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) { - Screen [N * 2] = Screen [N * 2 + 1] = GFX.ScreenColors [Pixel]; + Screen [N * 2] = Screen [N * 2 + 1] = ScreenColors [Pixel]; Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; } } } -static void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -465,13 +465,13 @@ static void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) { - Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; + Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = ScreenColors [Pixel]; Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.RealPitch >> 1) + N * 2] = Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -481,7 +481,7 @@ static void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels) { if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) { - Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; + Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = ScreenColors [Pixel]; Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.RealPitch >> 1) + N * 2] = Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2; } } @@ -490,10 +490,73 @@ static void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels) void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) { - TILE_PREAMBLE - register uint8 *bp; + TILE_PREAMBLE + register uint8 *bp; + uint8 Pixel; + uint16 *Screen = (uint16 *) GFX.S + Offset; + uint8 *Depth = GFX.DB + Offset; - RENDER_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4) + switch (Tile & (H_FLIP | V_FLIP)) + { + case 0: + bp = pCache + StartLine; + for (l = LineCount; l != 0; l--, bp += 8, Screen += GFX.PPL, Depth += GFX.PPL) + { + for (uint8 N = 0; N < 8; N++) + { + if (GFX.Z1 > Depth [N] && (Pixel = bp[N])) + { + Screen [N] = ScreenColors [Pixel]; + Depth [N] = GFX.Z2; + } + } + } + break; + case H_FLIP: + bp = pCache + StartLine; + for (l = LineCount; l != 0; l--, bp += 8, Screen += GFX.PPL, Depth += GFX.PPL) + { + for (uint8 N = 0; N < 8; N++) + { + if (GFX.Z1 > Depth [N] && (Pixel = bp[7 - N])) + { + Screen [N] = ScreenColors [Pixel]; + Depth [N] = GFX.Z2; + } + } + } + break; + case H_FLIP | V_FLIP: + bp = pCache + 56 - StartLine; + for (l = LineCount; l != 0; l--, bp -= 8, Screen += GFX.PPL, Depth += GFX.PPL) + { + for (uint8 N = 0; N < 8; N++) + { + if (GFX.Z1 > Depth [N] && (Pixel = bp[7 - N])) + { + Screen [N] = ScreenColors [Pixel]; + Depth [N] = GFX.Z2; + } + } + } + break; + case V_FLIP: + bp = pCache + 56 - StartLine; + for (l = LineCount; l != 0; l--, bp -= 8, Screen += GFX.PPL, Depth += GFX.PPL) + { + for (uint8 N = 0; N < 8; N++) + { + if (GFX.Z1 > Depth [N] && (Pixel = bp[N])) + { + Screen [N] = ScreenColors [Pixel]; + Depth [N] = GFX.Z2; + } + } + } + break; + default: + break; + } } void DrawClippedTile16 (uint32 Tile, uint32 Offset, @@ -557,10 +620,10 @@ void DrawLargePixel16 (uint32 Tile, uint32 Offset, uint8 *Depth = GFX.DB + Offset; uint16 pixel; - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], PLOT_PIXEL) + RENDER_TILE_LARGE (ScreenColors [pixel], PLOT_PIXEL) } -static void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -574,18 +637,18 @@ static void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels) if (SubDepth [N]) { if (SubDepth [N] != 1) - Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], Screen [GFX.Delta + N]); \ + Screen [N] = COLOR_ADD (ScreenColors [Pixel], Screen [GFX.Delta + N]); \ else - Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], GFX.FixedColour); \ + Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); \ } else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -599,18 +662,18 @@ static void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels) if (SubDepth [N]) { if (SubDepth [N] != 1) - Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], Screen [GFX.Delta + N]); \ + Screen [N] = COLOR_ADD (ScreenColors [Pixel], Screen [GFX.Delta + N]); \ else - Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], GFX.FixedColour); \ + Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); \ } else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -624,18 +687,18 @@ static void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels) if (SubDepth [N]) { if (SubDepth [N] != 1) - Screen [N] = (uint16) (COLOR_ADD1_2 (GFX.ScreenColors [Pixel], Screen [GFX.Delta + N])); + Screen [N] = (uint16) (COLOR_ADD1_2 (ScreenColors [Pixel], Screen [GFX.Delta + N])); else - Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], GFX.FixedColour); + Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); } else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -649,18 +712,18 @@ static void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels) if (SubDepth [N]) { if (SubDepth [N] != 1) - Screen [N] = (uint16) (COLOR_ADD1_2 (GFX.ScreenColors [Pixel], Screen [GFX.Delta + N])); + Screen [N] = (uint16) (COLOR_ADD1_2 (ScreenColors [Pixel], Screen [GFX.Delta + N])); else - Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], GFX.FixedColour); + Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); } else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -674,18 +737,18 @@ static void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels) if (SubDepth [N]) { if (SubDepth [N] != 1) - Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], Screen [GFX.Delta + N]); + Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], Screen [GFX.Delta + N]); else - Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], GFX.FixedColour); + Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], GFX.FixedColour); } else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -699,18 +762,18 @@ static void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels) if (SubDepth [N]) { if (SubDepth [N] != 1) - Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], Screen [GFX.Delta + N]); + Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], Screen [GFX.Delta + N]); else - Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], GFX.FixedColour); + Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], GFX.FixedColour); } else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -724,18 +787,18 @@ static void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels) if (SubDepth [N]) { if (SubDepth [N] != 1) - Screen [N] = (uint16) COLOR_SUB1_2 (GFX.ScreenColors [Pixel], Screen [GFX.Delta + N]); + Screen [N] = (uint16) COLOR_SUB1_2 (ScreenColors [Pixel], Screen [GFX.Delta + N]); else - Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], GFX.FixedColour); + Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], GFX.FixedColour); } else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPED_SUB1_2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPED_SUB1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -749,12 +812,12 @@ static void WRITE_4PIXELS16_FLIPPED_SUB1_2 (uint32 Offset, uint8 *Pixels) if (SubDepth [N]) { if (SubDepth [N] != 1) - Screen [N] = (uint16) COLOR_SUB1_2 (GFX.ScreenColors [Pixel], Screen [GFX.Delta + N]); + Screen [N] = (uint16) COLOR_SUB1_2 (ScreenColors [Pixel], Screen [GFX.Delta + N]); else - Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], GFX.FixedColour); + Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], GFX.FixedColour); } else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } @@ -841,7 +904,7 @@ void DrawClippedTile16Sub1_2 (uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4) } -static void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -853,15 +916,15 @@ static void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels) if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) { if (SubDepth [N] == 1) - Screen [N] = (uint16) (COLOR_ADD1_2 (GFX.ScreenColors [Pixel], GFX.FixedColour)); + Screen [N] = (uint16) (COLOR_ADD1_2 (ScreenColors [Pixel], GFX.FixedColour)); else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -873,15 +936,15 @@ static void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels) if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) { if (SubDepth [N] == 1) - Screen [N] = (uint16) (COLOR_ADD1_2 (GFX.ScreenColors [Pixel], GFX.FixedColour)); + Screen [N] = (uint16) (COLOR_ADD1_2 (ScreenColors [Pixel], GFX.FixedColour)); else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -893,15 +956,15 @@ static void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels) if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) { if (SubDepth [N] == 1) - Screen [N] = (uint16) COLOR_SUB1_2 (GFX.ScreenColors [Pixel], GFX.FixedColour); + Screen [N] = (uint16) COLOR_SUB1_2 (ScreenColors [Pixel], GFX.FixedColour); else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } } -static void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (uint32 Offset, uint8 *Pixels) +static void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -913,9 +976,9 @@ static void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (uint32 Offset, uint8 *Pixels) if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) { if (SubDepth [N] == 1) - Screen [N] = (uint16) COLOR_SUB1_2 (GFX.ScreenColors [Pixel], GFX.FixedColour); + Screen [N] = (uint16) COLOR_SUB1_2 (ScreenColors [Pixel], GFX.FixedColour); else - Screen [N] = GFX.ScreenColors [Pixel]; + Screen [N] = ScreenColors [Pixel]; Depth [N] = GFX.Z2; } } @@ -979,7 +1042,7 @@ void DrawLargePixel16Add (uint32 Tile, uint32 Offset, COLOR_ADD (p, GFX.FixedColour)) \ : p) - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_ADD_PIXEL) + RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_ADD_PIXEL) } void DrawLargePixel16Add1_2 (uint32 Tile, uint32 Offset, @@ -998,7 +1061,7 @@ void DrawLargePixel16Add1_2 (uint32 Tile, uint32 Offset, COLOR_ADD (p, GFX.FixedColour)) \ : p)) - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_ADD_PIXEL1_2) + RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_ADD_PIXEL1_2) } void DrawLargePixel16Sub (uint32 Tile, uint32 Offset, @@ -1017,7 +1080,7 @@ void DrawLargePixel16Sub (uint32 Tile, uint32 Offset, COLOR_SUB (p, GFX.FixedColour)) \ : p) - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_SUB_PIXEL) + RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_SUB_PIXEL) } void DrawLargePixel16Sub1_2 (uint32 Tile, uint32 Offset, @@ -1036,6 +1099,6 @@ void DrawLargePixel16Sub1_2 (uint32 Tile, uint32 Offset, COLOR_SUB (p, GFX.FixedColour)) \ : p) - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_SUB_PIXEL1_2) + RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_SUB_PIXEL1_2) } diff --git a/source/tile.h b/source/tile.h index f5b4d85..c43e7af 100644 --- a/source/tile.h +++ b/source/tile.h @@ -108,65 +108,64 @@ return; \ \ register uint32 l; \ + uint16 *ScreenColors; \ if (BG.DirectColourMode) \ { \ if (IPPU.DirectColourMapsNeedRebuild) \ S9xBuildDirectColourMaps (); \ - GFX.ScreenColors = DirectColourMaps [(Tile >> 10) & BG.PaletteMask]; \ + ScreenColors = DirectColourMaps [(Tile >> 10) & BG.PaletteMask]; \ } \ else \ - GFX.ScreenColors = &IPPU.ScreenColors [(((Tile >> 10) & BG.PaletteMask) << BG.PaletteShift) + BG.StartPalette]; + ScreenColors = &IPPU.ScreenColors [(((Tile >> 10) & BG.PaletteMask) << BG.PaletteShift) + BG.StartPalette]; #define RENDER_TILE(NORMAL, FLIPPED, N) \ - if (!(Tile & (V_FLIP | H_FLIP))) \ + switch (Tile & (V_FLIP | H_FLIP)) \ { \ + case 0: \ bp = pCache + StartLine; \ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \ { \ if (*(uint32 *) bp) \ - NORMAL (Offset, bp); \ + NORMAL (Offset, bp, ScreenColors); \ if (*(uint32 *) (bp + 4)) \ - NORMAL (Offset + N, bp + 4); \ + NORMAL (Offset + N, bp + 4, ScreenColors); \ } \ - } \ - else \ - if (!(Tile & V_FLIP)) \ - { \ + break; \ + case H_FLIP: \ bp = pCache + StartLine; \ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \ { \ if (*(uint32 *) (bp + 4)) \ - FLIPPED (Offset, bp + 4); \ + FLIPPED (Offset, bp + 4, ScreenColors); \ if (*(uint32 *) bp) \ - FLIPPED (Offset + N, bp); \ + FLIPPED (Offset + N, bp, ScreenColors); \ } \ - } \ - else \ - if (Tile & H_FLIP) \ - { \ + break; \ + case H_FLIP | V_FLIP: \ bp = pCache + 56 - StartLine; \ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \ { \ if (*(uint32 *) (bp + 4)) \ - FLIPPED (Offset, bp + 4); \ + FLIPPED (Offset, bp + 4, ScreenColors); \ if (*(uint32 *) bp) \ - FLIPPED (Offset + N, bp); \ + FLIPPED (Offset + N, bp, ScreenColors); \ } \ - } \ - else \ - { \ + break; \ + case V_FLIP: \ bp = pCache + 56 - StartLine; \ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \ { \ if (*(uint32 *) bp) \ - NORMAL (Offset, bp); \ + NORMAL (Offset, bp, ScreenColors); \ if (*(uint32 *) (bp + 4)) \ - NORMAL (Offset + N, bp + 4); \ + NORMAL (Offset + N, bp + 4, ScreenColors); \ } \ + break; \ + default: \ + break; \ } #define TILE_CLIP_PREAMBLE \ - uint32 dd; \ uint32 d1; \ uint32 d2; \ \ @@ -191,80 +190,69 @@ else \ d2 = 0; - #define RENDER_CLIPPED_TILE(NORMAL, FLIPPED, N) \ - if (!(Tile & (V_FLIP | H_FLIP))) \ + uint32 dd; \ + switch (Tile & (V_FLIP | H_FLIP)) \ { \ + case 0: \ bp = pCache + StartLine; \ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \ { \ + /* This is perfectly OK, regardless of endian. The tiles are \ + * cached in leftmost-endian order (when not horiz flipped) by \ + * the ConvertTile function. \ + */ \ if ((dd = (*(uint32 *) bp) & d1)) \ - NORMAL (Offset, (uint8 *) &dd); \ + NORMAL (Offset, (uint8 *) &dd, ScreenColors); \ if ((dd = (*(uint32 *) (bp + 4)) & d2)) \ - NORMAL (Offset + N, (uint8 *) &dd); \ + NORMAL (Offset + N, (uint8 *) &dd, ScreenColors); \ } \ - } \ - else \ - if (!(Tile & V_FLIP)) \ - { \ + break; \ + case H_FLIP: \ bp = pCache + StartLine; \ SWAP_DWORD (d1); \ SWAP_DWORD (d2); \ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \ { \ if ((dd = *(uint32 *) (bp + 4) & d1)) \ - FLIPPED (Offset, (uint8 *) &dd); \ + FLIPPED (Offset, (uint8 *) &dd, ScreenColors); \ if ((dd = *(uint32 *) bp & d2)) \ - FLIPPED (Offset + N, (uint8 *) &dd); \ + FLIPPED (Offset + N, (uint8 *) &dd, ScreenColors); \ } \ - } \ - else \ - if (Tile & H_FLIP) \ - { \ + break; \ + case H_FLIP | V_FLIP: \ bp = pCache + 56 - StartLine; \ SWAP_DWORD (d1); \ SWAP_DWORD (d2); \ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \ { \ if ((dd = *(uint32 *) (bp + 4) & d1)) \ - FLIPPED (Offset, (uint8 *) &dd); \ + FLIPPED (Offset, (uint8 *) &dd, ScreenColors); \ if ((dd = *(uint32 *) bp & d2)) \ - FLIPPED (Offset + N, (uint8 *) &dd); \ + FLIPPED (Offset + N, (uint8 *) &dd, ScreenColors); \ } \ - } \ - else \ - { \ + break; \ + case V_FLIP: \ bp = pCache + 56 - StartLine; \ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \ { \ if ((dd = (*(uint32 *) bp) & d1)) \ - NORMAL (Offset, (uint8 *) &dd); \ + NORMAL (Offset, (uint8 *) &dd, ScreenColors); \ if ((dd = (*(uint32 *) (bp + 4)) & d2)) \ - NORMAL (Offset + N, (uint8 *) &dd); \ + NORMAL (Offset + N, (uint8 *) &dd, ScreenColors); \ } \ + break; \ + default: \ + break; \ } #define RENDER_TILE_LARGE(PIXEL, FUNCTION) \ - if (!(Tile & (V_FLIP | H_FLIP))) \ - { \ - if ((pixel = *(pCache + StartLine + StartPixel))) \ - { \ - pixel = PIXEL; \ - for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \ - { \ - for (int z = Pixels - 1; z >= 0; z--) \ - if (GFX.Z1 > Depth [z]) \ - { \ - sp [z] = FUNCTION(sp + z, pixel); \ - Depth [z] = GFX.Z2; \ - }\ - } \ - } \ - } \ - else \ - if (!(Tile & V_FLIP)) \ + switch (Tile & (V_FLIP | H_FLIP)) \ { \ + case H_FLIP: \ StartPixel = 7 - StartPixel; \ + /* fallthrough for no-flip case - above was a horizontal flip */ \ + case 0: \ if ((pixel = *(pCache + StartLine + StartPixel))) \ { \ pixel = PIXEL; \ @@ -278,11 +266,11 @@ }\ } \ } \ - } \ - else \ - if (Tile & H_FLIP) \ - { \ + break; \ + case H_FLIP | V_FLIP: \ StartPixel = 7 - StartPixel; \ + /* fallthrough for V_FLIP-only case - above was a horizontal flip */ \ + case V_FLIP: \ if ((pixel = *(pCache + 56 - StartLine + StartPixel))) \ { \ pixel = PIXEL; \ @@ -296,22 +284,9 @@ }\ } \ } \ - } \ - else \ - { \ - if ((pixel = *(pCache + 56 - StartLine + StartPixel))) \ - { \ - pixel = PIXEL; \ - for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \ - { \ - for (int z = Pixels - 1; z >= 0; z--) \ - if (GFX.Z1 > Depth [z]) \ - { \ - sp [z] = FUNCTION(sp + z, pixel); \ - Depth [z] = GFX.Z2; \ - }\ - } \ - } \ + break; \ + default: \ + break; \ } #endif |