diff options
-rw-r--r-- | Makefile | 5 | ||||
-rw-r--r-- | libretro.cpp | 44 | ||||
-rw-r--r-- | source/dma.cpp | 3 | ||||
-rw-r--r-- | source/getset.h | 24 | ||||
-rw-r--r-- | source/gfx.cpp | 405 | ||||
-rw-r--r-- | source/gfx.h | 12 | ||||
-rw-r--r-- | source/globals.cpp | 34 | ||||
-rw-r--r-- | source/loadzip.cpp | 267 | ||||
-rw-r--r-- | source/memmap.cpp | 180 | ||||
-rw-r--r-- | source/memmap.h | 5 | ||||
-rw-r--r-- | source/pixform.h | 36 | ||||
-rw-r--r-- | source/port.h | 4 | ||||
-rw-r--r-- | source/ppu.cpp | 20 | ||||
-rw-r--r-- | source/snes9x.h | 3 | ||||
-rw-r--r-- | source/soundux.cpp | 542 | ||||
-rw-r--r-- | source/soundux.h | 6 | ||||
-rw-r--r-- | source/spc7110.cpp | 26 | ||||
-rw-r--r-- | source/tile.cpp | 238 |
18 files changed, 135 insertions, 1719 deletions
@@ -54,7 +54,7 @@ CPP_SOURCES = source/apu.cpp source/c4.cpp \ source/cpuops.cpp source/data.cpp\ source/dma.cpp source/dsp1.cpp \ source/fxdbg.cpp source/fxemu.cpp source/fxinst.cpp \ - source/gfx.cpp source/globals.cpp source/loadzip.cpp \ + source/gfx.cpp source/globals.cpp \ source/memmap.cpp \ source/obc1.cpp source/ppu.cpp \ source/sa1.cpp source/sa1cpu.cpp source/screenshot.cpp \ @@ -76,8 +76,7 @@ OBJECTS = $(C_OBJECTS) $(CPP_OBJECTS) DEFS += -DSPC700_C -DEXECUTE_SUPERFX_PER_LINE -DSDD1_DECOMP \ -DVAR_CYCLES -DCPU_SHUTDOWN -DSPC700_SHUTDOWN \ - -DNO_INLINE_SET_GET -DNOASM -DHAVE_MKSTEMP '-DACCEPT_SIZE_T=size_t' \ - -DFOREVER_16_BIT_SOUND -DFOREVER_STEREO + -DNO_INLINE_SET_GET -DNOASM -DHAVE_MKSTEMP '-DACCEPT_SIZE_T=size_t' ifeq ($(DEBUG), 1) OPTIMIZE := -O0 -g diff --git a/libretro.cpp b/libretro.cpp index 0b70312..ded3dc9 100644 --- a/libretro.cpp +++ b/libretro.cpp @@ -227,7 +227,7 @@ void S9xDeinitUpdate (int width, int height, bool8 /*sixteen_bit*/) } #else -void S9xDeinitUpdate (int width, int height, bool8 /*sixteen_bit*/) +void S9xDeinitUpdate (int width, int height) { video_cb(GFX.Screen, width, height, GFX.Pitch); } @@ -471,21 +471,8 @@ int load_gamepak(const char* file) Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC); Memory.LoadSRAM (S9xGetFilename (".srm")); - // mdelay(50); // Delete this delay S9xLoadCheatFile (S9xGetFilename (".chb")); // cheat binary file, as opposed to text -/* - if (snapshot_filename) - { - int Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG); - if (!S9xLoadSnapshot (snapshot_filename)) - exit (1); - CPU.Flags |= Flags; - } -*/ - - // mdelay(50); // Delete this delay - return 0; } @@ -517,10 +504,6 @@ void retro_init (void) S9xInitSound (Settings.SoundPlaybackRate, TRUE, Settings.SoundBufferSize); -#ifdef GFX_MULTI_FORMAT -// S9xSetRenderPixelFormat (RGB565); - S9xSetRenderPixelFormat (BGR555); -#endif #ifdef JOYSTICK_SUPPORT uint32 JoypadSkip = 0; @@ -620,12 +603,7 @@ void S9xGenerateSound () void S9xGenerateSound0 () { -#ifndef FOREVER_16_BIT_SOUND - int bytes_so_far = so.sixteen_bit ? (so.samples_mixed_so_far << 1) : - so.samples_mixed_so_far; -#else int bytes_so_far = so.samples_mixed_so_far << 1; -#endif if (bytes_so_far >= so.buffer_size) return; @@ -635,10 +613,7 @@ void S9xGenerateSound0 () { // Write this many samples overall int samples_to_write = so.err_counter >> FIXED_POINT_SHIFT; -#ifndef FOREVER_STEREO - if (so.stereo) -#endif - samples_to_write <<= 1; + samples_to_write <<= 1; int byte_offset = (bytes_so_far + so.play_position) & SOUND_BUFFER_SIZE_MASK; so.err_counter &= FIXED_POINT_REMAINDER; @@ -646,10 +621,7 @@ void S9xGenerateSound0 () do { int bytes_this_run = samples_to_write; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) -#endif - bytes_this_run <<= 1; + bytes_this_run <<= 1; if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE) { @@ -664,20 +636,12 @@ void S9xGenerateSound0 () } int samples_this_run = bytes_this_run; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) -#endif - samples_this_run >>= 1; + samples_this_run >>= 1; S9xMixSamples (Buf + byte_offset, samples_this_run); so.samples_mixed_so_far += samples_this_run; samples_to_write -= samples_this_run; -#ifndef FOREVER_16_BIT_SOUND - bytes_so_far += so.sixteen_bit ? (samples_this_run << 1) : - samples_this_run; -#else bytes_so_far += samples_this_run << 1; -#endif byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK; } while (samples_to_write > 0); } diff --git a/source/dma.cpp b/source/dma.cpp index 0ed7535..71f8e03 100644 --- a/source/dma.cpp +++ b/source/dma.cpp @@ -293,9 +293,6 @@ void S9xDoDMA (uint8 Channel) { uint32 i,j; i=(s7r.reg4805|(s7r.reg4806<<8)); -#ifdef SPC7110_DEBUG - printf("DMA Transfer of %04X bytes from %02X%02X%02X:%02X, offset of %04X, internal bank of %04X, multiplier %02X\n",d->TransferBytes,s7r.reg4803,s7r.reg4802,s7r.reg4801, s7r.reg4804,i, s7r.bank50Internal, s7r.AlignBy); -#endif i*=s7r.AlignBy; i+=s7r.bank50Internal; i%=DECOMP_BUFFER_SIZE; diff --git a/source/getset.h b/source/getset.h index 189991b..f37779e 100644 --- a/source/getset.h +++ b/source/getset.h @@ -152,15 +152,9 @@ uint8 S9xGetByte (uint32 Address) return (S9xGetC4 (Address & 0xffff)); case CMemory::MAP_SPC7110_ROM: -#ifdef SPC7110_DEBUG - printf("reading spc7110 ROM (byte) at %06X\n", Address); -#endif return S9xGetSPC7110Byte(Address); case CMemory::MAP_SPC7110_DRAM: -#ifdef SPC7110_DEBUG - printf("reading Bank 50 (byte)\n"); -#endif return S9xGetSPC7110(0x4800); case CMemory::MAP_OBC_RAM: @@ -271,15 +265,9 @@ uint16 S9xGetWord (uint32 Address) (S9xGetC4 ((Address + 1) & 0xffff) << 8)); case CMemory::MAP_SPC7110_ROM: -#ifdef SPC7110_DEBUG - printf("reading spc7110 ROM (word) at %06X\n", Address); -#endif return (S9xGetSPC7110Byte(Address)| (S9xGetSPC7110Byte (Address+1))<<8); case CMemory::MAP_SPC7110_DRAM: -#ifdef SPC7110_DEBUG - printf("reading Bank 50 (word)\n"); -#endif return (S9xGetSPC7110(0x4800)| (S9xGetSPC7110 (0x4800) << 8)); case CMemory::MAP_OBC_RAM: @@ -387,9 +375,6 @@ void S9xSetByte (uint8 Byte, uint32 Address) return; case CMemory::MAP_SPC7110_DRAM: -#ifdef SPC7110_DEBUG - printf("Writing Byte at %06X\n", Address); -#endif s7r.bank50[(Address & 0xffff)]= (uint8) Byte; break; @@ -524,9 +509,6 @@ void S9xSetWord (uint16 Word, uint32 Address) case CMemory::MAP_DEBUG: case CMemory::MAP_SPC7110_DRAM: -#ifdef SPC7110_DEBUG - printf("Writing Word at %06X\n", Address); -#endif s7r.bank50[(Address & 0xffff)]= (uint8) Word; s7r.bank50[((Address + 1) & 0xffff)]= (uint8) Word; break; @@ -580,16 +562,10 @@ uint8 *GetBasePointer (uint32 Address) switch ((intptr_t) GetAddress) { case CMemory::MAP_SPC7110_DRAM: -#ifdef SPC7110_DEBUG - printf("Getting Base pointer to DRAM\n"); -#endif { return s7r.bank50; } case CMemory::MAP_SPC7110_ROM: -#ifdef SPC7110_DEBUG - printf("Getting Base pointer to SPC7110ROM\n"); -#endif return Get7110BasePtr(Address); case CMemory::MAP_PPU: //just a guess, but it looks like this should match the CPU as a source. diff --git a/source/gfx.cpp b/source/gfx.cpp index 0936430..34fb235 100644 --- a/source/gfx.cpp +++ b/source/gfx.cpp @@ -169,35 +169,6 @@ extern uint8 Mode7Depths [2]; #define BLACK BUILD_PIXEL(0,0,0) -#ifndef FOREVER_16_BIT -void DrawTile (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount); -void DrawClippedTile (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount); -void DrawTileHalfWidth (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount); -void DrawClippedTileHalfWidth (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount); -void DrawTilex2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount); -void DrawClippedTilex2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount); -void DrawTilex2x2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount); -void DrawClippedTilex2x2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount); -void DrawLargePixel (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount); -void DrawLargePixelHalfWidth (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount); -#endif - void DrawTile16 (uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount); void DrawClippedTile16 (uint32 Tile, int32 Offset, @@ -288,11 +259,6 @@ bool8 S9xGraphicsInit () register uint32 PixelOdd = 1; register uint32 PixelEven = 2; -#ifdef GFX_MULTI_FORMAT - if (GFX.BuildPixel == NULL) - S9xSetRenderPixelFormat (RGB565); -#endif - for (uint8 bitshift = 0; bitshift < 4; bitshift++) { for (register int i = 0; i < 16; i++) @@ -385,10 +351,7 @@ bool8 S9xGraphicsInit () GFX.RealPitch = GFX.Pitch2 = GFX.Pitch; GFX.ZPitch = GFX.Pitch; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) -#endif - GFX.ZPitch >>= 1; + GFX.ZPitch >>= 1; GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1; GFX.DepthDelta = GFX.SubZBuffer - GFX.ZBuffer; //GFX.InfoStringTimeout = 0; @@ -396,17 +359,9 @@ bool8 S9xGraphicsInit () PPU.BG_Forced = 0; IPPU.OBJChanged = TRUE; -#ifndef FOREVER_16_BIT - if (Settings.Transparency) - Settings.SixteenBit = TRUE; -#endif IPPU.DirectColourMapsNeedRebuild = TRUE; GFX.PixSize = 1; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif DrawTilePtr = DrawTile16; DrawClippedTilePtr = DrawClippedTile16; DrawLargePixelPtr = DrawLargePixel16; @@ -422,33 +377,8 @@ bool8 S9xGraphicsInit () } GFX.PPL = GFX.Pitch >> 1; GFX.PPLx2 = GFX.Pitch; -#ifndef FOREVER_16_BIT - } - else - { - DrawTilePtr = DrawTile; - DrawClippedTilePtr = DrawClippedTile; - DrawLargePixelPtr = DrawLargePixel; - if (Settings.SupportHiRes) - { - DrawHiResTilePtr= DrawTile; - DrawHiResClippedTilePtr = DrawClippedTile; - } - else - { - DrawHiResTilePtr= DrawTileHalfWidth; - DrawHiResClippedTilePtr = DrawClippedTileHalfWidth; - } - GFX.PPL = GFX.Pitch; - GFX.PPLx2 = GFX.Pitch * 2; - } -#endif S9xFixColourBrightness (); -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif if (!(GFX.X2 = (uint16 *) malloc (sizeof (uint16) * 0x10000))) return (FALSE); @@ -595,16 +525,6 @@ bool8 S9xGraphicsInit () } } } -#ifndef FOREVER_16_BIT - } - else - { - GFX.X2 = NULL; - GFX.ZERO_OR_X2 = NULL; - GFX.ZERO = NULL; - } -#endif - return (TRUE); } @@ -675,28 +595,14 @@ void S9xStartScreenRefresh () IPPU.DoubleHeightPixels = TRUE; GFX.Pitch2 = GFX.RealPitch; GFX.Pitch = GFX.RealPitch * 2; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) -#endif - GFX.PPL = GFX.PPLx2 = GFX.RealPitch; -#ifndef FOREVER_16_BIT - else - GFX.PPL = GFX.PPLx2 = GFX.RealPitch << 1; -#endif + GFX.PPL = GFX.PPLx2 = GFX.RealPitch; } else { IPPU.RenderedScreenHeight = PPU.ScreenHeight; GFX.Pitch2 = GFX.Pitch = GFX.RealPitch; - IPPU.DoubleHeightPixels = FALSE; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) -#endif - GFX.PPL = GFX.Pitch >> 1; -#ifndef FOREVER_16_BIT - else - GFX.PPL = GFX.Pitch; -#endif + IPPU.DoubleHeightPixels = FALSE; + GFX.PPL = GFX.Pitch >> 1; GFX.PPLx2 = GFX.PPL << 1; } } @@ -719,10 +625,7 @@ void S9xStartScreenRefresh () GFX.Pitch2 = GFX.Pitch = GFX.RealPitch; GFX.PPL = GFX.PPLx2 >> 1; GFX.ZPitch = GFX.RealPitch; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) -#endif - GFX.ZPitch >>= 1; + GFX.ZPitch >>= 1; } } @@ -791,51 +694,14 @@ void S9xEndScreenRefresh () FLUSH_REDRAW (); if (IPPU.ColorsChanged) { - uint32 saved = PPU.CGDATA[0]; -#ifndef FOREVER_16_BIT - if (!Settings.SixteenBit) - { - // Hack for Super Mario World - to get its sky blue - // (It uses Fixed colour addition on the backdrop colour) - if (!(Memory.FillRAM [0x2131] & 0x80) && (Memory.FillRAM[0x2131] & 0x20) && - (PPU.FixedColourRed || PPU.FixedColourGreen || PPU.FixedColourBlue)) - { - PPU.CGDATA[0] = PPU.FixedColourRed | (PPU.FixedColourGreen << 5) | - (PPU.FixedColourBlue << 10); - } - } -#endif + uint32 saved = PPU.CGDATA[0]; IPPU.ColorsChanged = FALSE; PPU.CGDATA[0] = saved; } GFX.Pitch = GFX.Pitch2 = GFX.RealPitch; GFX.PPL = GFX.PPLx2 >> 1; -#if 0 - //take screenshot here. - if(Settings.TakeScreenshot) - { - S9xDoScreenshot(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); - cprintf("%s:%d\n", __FILE__, __LINE__); - } - if (Settings.DisplayFrameRate) - { - S9xDisplayFrameRate (); - cprintf("%s:%d\n", __FILE__, __LINE__); - } - if (GFX.InfoString) - { - S9xDisplayString (GFX.InfoString); - cprintf("%s:%d\n", __FILE__, __LINE__); - } -#endif - S9xDeinitUpdate (IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, -#ifndef FOREVER_16_BIT - Settings.SixteenBit -#else - TRUE -#endif - ); + S9xDeinitUpdate (IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); } S9xApplyCheats (); @@ -844,19 +710,6 @@ void S9xEndScreenRefresh () { S9xAutoSaveSRAM (); CPU.SRAMModified = FALSE; - /*if (!CPU.AutoSaveTimer) - { - if (!(CPU.AutoSaveTimer = Settings.AutoSaveDelay * Memory.ROMFramesPerSecond)) - CPU.SRAMModified = FALSE; - } - else - { - if (!--CPU.AutoSaveTimer) - { - S9xAutoSaveSRAM (); - CPU.SRAMModified = FALSE; - } - }*/ } } @@ -1237,55 +1090,19 @@ if(Settings.BGLayering) { GFX.PixSize = 2; if (IPPU.DoubleHeightPixels) { -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif - DrawTilePtr = DrawTile16x2x2; - DrawClippedTilePtr = DrawClippedTile16x2x2; -#ifndef FOREVER_16_BIT - } - else - { - DrawTilePtr = DrawTilex2x2; - DrawClippedTilePtr = DrawClippedTilex2x2; - } -#endif + DrawTilePtr = DrawTile16x2x2; + DrawClippedTilePtr = DrawClippedTile16x2x2; } else { -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif - DrawTilePtr = DrawTile16x2; - DrawClippedTilePtr = DrawClippedTile16x2; -#ifndef FOREVER_16_BIT - } - else - { - DrawTilePtr = DrawTilex2; - DrawClippedTilePtr = DrawClippedTilex2; - } -#endif + DrawTilePtr = DrawTile16x2; + DrawClippedTilePtr = DrawClippedTile16x2; } } else { -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif - DrawTilePtr = DrawTile16; - DrawClippedTilePtr = DrawClippedTile16; -#ifndef FOREVER_16_BIT - } - else - { - DrawTilePtr = DrawTile; - DrawClippedTilePtr = DrawClippedTile; - } -#endif + DrawTilePtr = DrawTile16; + DrawClippedTilePtr = DrawClippedTile16; } } else // if (!Settings.SupportHiRes) @@ -1298,20 +1115,8 @@ if(Settings.BGLayering) { // problems. OnMain = FALSE; } -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif DrawTilePtr = DrawTile16; DrawClippedTilePtr = DrawClippedTile16; -#ifndef FOREVER_16_BIT - } - else - { - DrawTilePtr = DrawTile; - DrawClippedTilePtr = DrawClippedTile; - } -#endif } GFX.Z1 = D + 2; @@ -3495,63 +3300,37 @@ static void RenderScreen (uint8 *Screen, bool8 sub, bool8 force_no_add, uint8 D) void DisplayChar (uint8 *Screen, uint8 c) { - int line = (((c & 0x7f) - 32) >> 4) * font_height; - int offset = (((c & 0x7f) - 32) & 15) * font_width; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif - int h, w; - uint16 *s = (uint16 *) Screen; - for (h = 0; h < font_height; h++, line++, - s += GFX.PPL - font_width) - { - for (w = 0; w < font_width; w++, s++) - { - uint8 p = font [line][offset + w]; - - if (p == '#') - { - /* - if(Memory.Hacked) - *s= BUILD_PIXEL(31,0,0); - else if(Memory.Iffy) - *s= BUILD_PIXEL(31,31,0); - else if(Memory.Iformat==1) - *s= BUILD_PIXEL(0,31,0); - else if(Memory.Iformat==2) - *s= BUILD_PIXEL(0,31,31); - else *s = 0xffff; - */ - *s=Settings.DisplayColor; - } - else - if (p == '.') - *s = BLACK; - } - } -#ifndef FOREVER_16_BIT - } - else - { - int h, w; - uint8 *s = Screen; - for (h = 0; h < font_height; h++, line++, - s += GFX.PPL - font_width) - { - for (w = 0; w < font_width; w++, s++) - { - uint8 p = font [line][offset + w]; - - if (p == '#') - *s = 255; - else - if (p == '.') - *s = BLACK; - } - } - } -#endif + int line = (((c & 0x7f) - 32) >> 4) * font_height; + int offset = (((c & 0x7f) - 32) & 15) * font_width; + int h, w; + uint16 *s = (uint16 *) Screen; + for (h = 0; h < font_height; h++, line++, + s += GFX.PPL - font_width) + { + for (w = 0; w < font_width; w++, s++) + { + uint8 p = font [line][offset + w]; + + if (p == '#') + { + /* + if(Memory.Hacked) + *s= BUILD_PIXEL(31,0,0); + else if(Memory.Iffy) + *s= BUILD_PIXEL(31,31,0); + else if(Memory.Iformat==1) + *s= BUILD_PIXEL(0,31,0); + else if(Memory.Iformat==2) + *s= BUILD_PIXEL(0,31,31); + else *s = 0xffff; + */ + *s=Settings.DisplayColor; + } + else + if (p == '.') + *s = BLACK; + } + } } static void S9xDisplayFrameRate () @@ -3568,12 +3347,7 @@ static void S9xDisplayFrameRate () for (i = 0; i < len; i++) { DisplayChar (Screen, string [i]); -#ifndef FOREVER_16_BIT - Screen += Settings.SixteenBit ? (font_width - 1) * sizeof (uint16) : - (font_width - 1); -#else Screen += (font_width - 1) * sizeof (uint16); -#endif } } @@ -3590,13 +3364,7 @@ static void S9xDisplayString (const char *string) { if (char_count >= max_chars || string [i] < 32) { -#ifndef FOREVER_16_BIT - Screen -= Settings.SixteenBit ? - (font_width - 1) * sizeof (uint16) * max_chars : - (font_width - 1) * max_chars; -#else Screen -= (font_width - 1) * max_chars * sizeof (uint16); -#endif Screen += font_height * GFX.Pitch; if (Screen >= GFX.Screen + GFX.Pitch * IPPU.RenderedScreenHeight) break; @@ -3605,12 +3373,7 @@ static void S9xDisplayString (const char *string) if (string [i] < 32) continue; DisplayChar (Screen, string [i]); -#ifndef FOREVER_16_BIT - Screen += Settings.SixteenBit ? (font_width - 1) * sizeof (uint16) : - (font_width - 1); -#else Screen += (font_width - 1) * sizeof (uint16); -#endif } } @@ -3676,31 +3439,14 @@ void S9xUpdateScreen () { // The game has switched from lo-res to hi-res mode part way down // the screen. Scale any existing lo-res pixels on screen -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif - for (register uint32 y = 0; y < starty; y++) - { - register uint16 *p = (uint16 *) (GFX.Screen + y * GFX.Pitch2) + 255; - register uint16 *q = (uint16 *) (GFX.Screen + y * GFX.Pitch2) + 510; - - for (register int x = 255; x >= 0; x--, p--, q -= 2) - *q = *(q + 1) = *p; - } -#ifndef FOREVER_16_BIT - } - else - { - for (register uint32 y = 0; y < starty; y++) - { - register uint8 *p = GFX.Screen + y * GFX.Pitch2 + 255; - register uint8 *q = GFX.Screen + y * GFX.Pitch2 + 510; - for (register int x = 255; x >= 0; x--, p--, q -= 2) - *q = *(q + 1) = *p; - } - } -#endif + for (register uint32 y = 0; y < starty; y++) + { + register uint16 *p = (uint16 *) (GFX.Screen + y * GFX.Pitch2) + 255; + register uint16 *q = (uint16 *) (GFX.Screen + y * GFX.Pitch2) + 510; + + for (register int x = 255; x >= 0; x--, p--, q -= 2) + *q = *(q + 1) = *p; + } IPPU.DoubleWidthPixels = TRUE; IPPU.HalfWidthPixels = FALSE; } @@ -3714,14 +3460,8 @@ void S9xUpdateScreen () IPPU.DoubleHeightPixels = TRUE; GFX.Pitch2 = GFX.RealPitch; GFX.Pitch = GFX.RealPitch * 2; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) -#endif - GFX.PPL = GFX.PPLx2 = GFX.RealPitch; -#ifndef FOREVER_16_BIT - else - GFX.PPL = GFX.PPLx2 = GFX.RealPitch << 1; -#endif + GFX.PPL = GFX.PPLx2 = GFX.RealPitch; + // The game has switched from non-interlaced to interlaced mode // part way down the screen. Scale everything. @@ -3763,11 +3503,7 @@ void S9xUpdateScreen () uint32 black = BLACK | (BLACK << 16); - if (Settings.Transparency -#ifndef FOREVER_16_BIT - && Settings.SixteenBit -#endif - ) + if (Settings.Transparency) { if (GFX.Pseudo) { @@ -4178,30 +3914,13 @@ void S9xUpdateScreen () { // Mixure of background modes used on screen - scale width // of all non-mode 5 and 6 pixels. -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif - for (register uint32 y = starty; y <= endy; y++) - { - register uint16 *p = (uint16 *) (GFX.Screen + y * GFX.Pitch2) + 255; - register uint16 *q = (uint16 *) (GFX.Screen + y * GFX.Pitch2) + 510; - for (register int x = 255; x >= 0; x--, p--, q -= 2) - *q = *(q + 1) = *p; - } -#ifndef FOREVER_16_BIT - } - else - { - for (register uint32 y = starty; y <= endy; y++) - { - register uint8 *p = GFX.Screen + y * GFX.Pitch2 + 255; - register uint8 *q = GFX.Screen + y * GFX.Pitch2 + 510; - for (register int x = 255; x >= 0; x--, p--, q -= 2) - *q = *(q + 1) = *p; - } - } -#endif + for (register uint32 y = starty; y <= endy; y++) + { + register uint16 *p = (uint16 *) (GFX.Screen + y * GFX.Pitch2) + 255; + register uint16 *q = (uint16 *) (GFX.Screen + y * GFX.Pitch2) + 510; + for (register int x = 255; x >= 0; x--, p--, q -= 2) + *q = *(q + 1) = *p; + } } // Double the height of the pixels just drawn diff --git a/source/gfx.h b/source/gfx.h index 24364f8..2cc95ef 100644 --- a/source/gfx.h +++ b/source/gfx.h @@ -109,13 +109,9 @@ extern struct SGFX GFX; bool8 S9xGraphicsInit (); void S9xGraphicsDeinit(); bool8 S9xInitUpdate (void); -void S9xDeinitUpdate (int width, int height, bool8 sixteen_bit); +void S9xDeinitUpdate (int width, int height); void S9xSyncSpeed (); -#ifdef GFX_MULTI_FORMAT -bool8 S9xSetRenderPixelFormat (int format); -#endif - END_EXTERN_C struct SGFX{ @@ -170,12 +166,6 @@ struct SGFX{ uint8 r2131; bool8 Pseudo; -#ifdef GFX_MULTI_FORMAT - uint32 PixelFormat; - uint32 (*BuildPixel) (uint32 R, uint32 G, uint32 B); - uint32 (*BuildPixel2) (uint32 R, uint32 G, uint32 B); - void (*DecomposePixel) (uint32 Pixel, uint32 &R, uint32 &G, uint32 &B); -#endif }; struct SLineData { diff --git a/source/globals.cpp b/source/globals.cpp index d4476af..670dc92 100644 --- a/source/globals.cpp +++ b/source/globals.cpp @@ -178,40 +178,6 @@ uint32 odd_low[4][16]; uint32 even_high[4][16]; uint32 even_low[4][16]; -#ifdef GFX_MULTI_FORMAT - -uint32 RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_RGB565; -uint32 GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_RGB565; -uint32 BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_RGB565; -uint32 RED_HI_BIT_MASK = RED_HI_BIT_MASK_RGB565; -uint32 GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_RGB565; -uint32 BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_RGB565; -uint32 MAX_RED = MAX_RED_RGB565; -uint32 MAX_GREEN = MAX_GREEN_RGB565; -uint32 MAX_BLUE = MAX_BLUE_RGB565; -uint32 SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_RGB565; -uint32 GREEN_HI_BIT = (MAX_GREEN_RGB565 + 1) >> 1; -uint32 RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_RGB565 | - GREEN_LOW_BIT_MASK_RGB565 | - BLUE_LOW_BIT_MASK_RGB565); -uint32 RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_RGB565 | - GREEN_HI_BIT_MASK_RGB565 | - BLUE_HI_BIT_MASK_RGB565); -uint32 RGB_HI_BITS_MASKx2 = (RED_HI_BIT_MASK_RGB565 | - GREEN_HI_BIT_MASK_RGB565 | - BLUE_HI_BIT_MASK_RGB565) << 1; -uint32 RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK; -uint32 FIRST_COLOR_MASK = FIRST_COLOR_MASK_RGB565; -uint32 SECOND_COLOR_MASK = SECOND_COLOR_MASK_RGB565; -uint32 THIRD_COLOR_MASK = THIRD_COLOR_MASK_RGB565; -uint32 ALPHA_BITS_MASK = ALPHA_BITS_MASK_RGB565; -uint32 FIRST_THIRD_COLOR_MASK = 0; -uint32 TWO_LOW_BITS_MASK = 0; -uint32 HIGH_BITS_SHIFTED_TWO_MASK = 0; - -uint32 current_graphic_format = RGB565; -#endif - struct SCheatData Cheat; SoundStatus so; diff --git a/source/loadzip.cpp b/source/loadzip.cpp deleted file mode 100644 index d3e24a1..0000000 --- a/source/loadzip.cpp +++ /dev/null @@ -1,267 +0,0 @@ -/******************************************************************************* - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), - funkyass (funkyass@spam.shaw.ca), - Joel Yliluoma (http://iki.fi/bisqwit/) - Kris Bleakley (codeviolation@hotmail.com), - Matthew Kendora, - Nach (n-a-c-h@users.sourceforge.net), - Peter Bortas (peter@bortas.org) and - zones (kasumitokoduck@yahoo.com) - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), - _Demo_ (_demo_@zsnes.com), and Nach - - C4 C++ code - (c) Copyright 2003 Brad Jorsch - - DSP-1 emulator code - (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, - John Weidman, neviksti (neviksti@hotmail.com), - Kris Bleakley, Andreas Naive - - DSP-2 emulator code - (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and - Lord Nightmare (lord_nightmare@users.sourceforge.net - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, John Weidman, and Dark Force - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive and John Weidman - - S-RTC C emulator code - (c) Copyright 2001 John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman - - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - - Specific ports contains the works of other authors. See headers in - individual files. - - Snes9x homepage: http://www.snes9x.com - - Permission to use, copy, modify and distribute Snes9x in both binary and - source form, for non-commercial purposes, is hereby granted without fee, - providing that this license information and copyright notice appear with - all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes - charging money for Snes9x or software derived from Snes9x. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. -*******************************************************************************/ - -#ifdef UNZIP_SUPPORT -/**********************************************************************************************/ -/* Loadzip.CPP */ -/* This file contains a function for loading a SNES ROM image from a zip file */ -/**********************************************************************************************/ - -#include <string.h> -#ifdef HAVE_STRINGS_H -#include <strings.h> -#endif -#include <ctype.h> - -#ifndef NO_INLINE_SET_GET -#define NO_INLINE_SET_GET -#endif - -#include "snes9x.h" -#include "memmap.h" - -#include "unzip.h" -#include <stdio.h> -#include <stdlib.h> - -bool8 LoadZip(const char* zipname, - int32 *TotalFileSize, - int32 *headers, uint8* buffer) -{ - *TotalFileSize = 0; - *headers = 0; - - unzFile file = unzOpen(zipname); - if(file == NULL) - return (FALSE); - - // find largest file in zip file (under MAX_ROM_SIZE) - // or a file with extension .1 - char filename[132]; - int filesize = 0; - int port = unzGoToFirstFile(file); - unz_file_info info; - while(port == UNZ_OK) - { - char name[132]; - unzGetCurrentFileInfo(file, &info, name,128, NULL,0, NULL,0); - - int calc_size = info.uncompressed_size & ~0x1FFF; // round to lower 0x2000 - if(!(info.uncompressed_size - calc_size == 512 || info.uncompressed_size == calc_size)) - { - port = unzGoToNextFile(file); - continue; - } - - if(info.uncompressed_size > (CMemory::MAX_ROM_SIZE + 512)) - { - port = unzGoToNextFile(file); - continue; - } - - if ((int) info.uncompressed_size > filesize) - { - strcpy(filename,name); - filesize = info.uncompressed_size; - } - int len = strlen(name); - if(name[len-2] == '.' && name[len-1] == '1') - { - strcpy(filename,name); - filesize = info.uncompressed_size; - break; - } - port = unzGoToNextFile(file); - } - if( !(port == UNZ_END_OF_LIST_OF_FILE || port == UNZ_OK) || filesize == 0) - { -// assert( unzClose(file) == UNZ_OK ); - return (FALSE); - } - - // Find extension - char tmp[2]; - tmp[0] = tmp[1] = 0; - char *ext = strrchr(filename,'.'); - if(ext) ext++; - else ext = tmp; - - uint8 *ptr = buffer; - bool8 more = FALSE; - - unzLocateFile(file,filename,1); - unzGetCurrentFileInfo(file, &info, filename,128, NULL,0, NULL,0); - - if( unzOpenCurrentFile(file) != UNZ_OK ) - { - unzClose(file); - return (FALSE); - } - - do - { -// assert(info.uncompressed_size <= CMemory::MAX_ROM_SIZE + 512); - int FileSize = info.uncompressed_size; - - int calc_size = FileSize & ~0x1FFF; // round to lower 0x2000 - - int l = unzReadCurrentFile(file,ptr,FileSize); - if(unzCloseCurrentFile(file) == UNZ_CRCERROR) - { - unzClose(file); - return (FALSE); - } - - if(l <= 0 || l != FileSize) - { - unzClose(file); - switch(l) - { - case UNZ_ERRNO: - break; - case UNZ_EOF: - break; - case UNZ_PARAMERROR: - break; - case UNZ_BADZIPFILE: - break; - case UNZ_INTERNALERROR: - break; - case UNZ_CRCERROR: - break; - } - return (FALSE); - } - - if ((FileSize - calc_size == 512 && !Settings.ForceNoHeader) || - Settings.ForceHeader) - { - // memmove required: Overlapping addresses [Neb] - // DS2 DMA notes: Can be split into 512-byte DMA blocks [Neb] - memmove (ptr, ptr + 512, calc_size); - (*headers)++; - FileSize -= 512; - } - ptr += FileSize; - (*TotalFileSize) += FileSize; - - int len; - if (ptr - Memory.ROM < CMemory::MAX_ROM_SIZE + 0x200 && - (isdigit (ext [0]) && ext [1] == 0 && ext [0] < '9')) - { - more = TRUE; - ext [0]++; - } - else if (ptr - Memory.ROM < CMemory::MAX_ROM_SIZE + 0x200 && - (((len = strlen (filename)) == 7 || len == 8) && - strncasecmp (filename, "sf", 2) == 0 && - isdigit (filename [2]) && isdigit (filename [3]) && isdigit (filename [4]) && - isdigit (filename [5]) && isalpha (filename [len - 1]))) - { - more = TRUE; - filename [len - 1]++; - } - else - more = FALSE; - - if(more) - { - if( unzLocateFile(file,filename,1) != UNZ_OK || - unzGetCurrentFileInfo(file, &info, filename,128, NULL,0, NULL,0) != UNZ_OK || - unzOpenCurrentFile(file) != UNZ_OK) - break; - } - - } while(more); - - unzClose(file); - return (TRUE); -} -#endif - diff --git a/source/memmap.cpp b/source/memmap.cpp index 037d357..c102128 100644 --- a/source/memmap.cpp +++ b/source/memmap.cpp @@ -892,8 +892,7 @@ uint32 CMemory::FileLoader (uint8* buffer, const char* filename, int32 maxsize) FILE* ROMFile; int32 TotalFileSize = 0; - int len = 0; - int nFormat=DEFAULT; + int len = 0; char dir [_MAX_DIR + 1]; char drive [_MAX_DRIVE + 1]; @@ -902,10 +901,6 @@ uint32 CMemory::FileLoader (uint8* buffer, const char* filename, int32 maxsize) char fname [_MAX_PATH + 1]; unsigned long FileSize = 0; - -#ifdef UNZIP_SUPPORT - unzFile file=NULL; -#endif _splitpath (filename, drive, dir, name, ext); _makepath (fname, drive, dir, name, ext); @@ -915,134 +910,83 @@ uint32 CMemory::FileLoader (uint8* buffer, const char* filename, int32 maxsize) memmove (&ext [0], &ext[1], 4); #endif - if (strcasecmp (ext, "zip") == 0) - nFormat = ZIP; - else if (strcasecmp (ext, "rar") == 0) - nFormat = RAR; - else - nFormat = DEFAULT; + if ((ROMFile = fopen(fname, "rb")) == NULL) + return (0); + strcpy (ROMFilename, fname); - switch( nFormat ) - { - case ZIP: + HeaderCount = 0; + uint8 *ptr = buffer; + bool8 more = FALSE; -#ifdef UNZIP_SUPPORT + do + { + FileSize = fread (ptr, 1, maxsize + 0x200 - (ptr - ROM), ROMFile); + fclose (ROMFile); - file = unzOpen(fname); + int calc_size = FileSize & ~0x1FFF; // round to the lower 0x2000 - if(file != NULL) - { - - // its a valid ZIP, close it and let LoadZIP handle it. - - unzClose(file); - - if (!LoadZip (fname, &TotalFileSize, &HeaderCount, ROM)) - return (0); - - strcpy (ROMFilename, fname); - - } - else - { - // its a bad zip file. Walk away - - S9xMessage (S9X_ERROR, S9X_ROM_INFO, "Invalid Zip Archive."); - return (0); - } -#endif - break; - - case RAR: - // non existant rar loading - S9xMessage (S9X_ERROR, S9X_ROM_INFO, "Rar Archives are not currently supported."); - return (0); - break; - - case DEFAULT: - default: - // any other roms go here - if ((ROMFile = fopen(fname, "rb")) == NULL) - return (0); - - strcpy (ROMFilename, fname); - - HeaderCount = 0; - uint8 *ptr = buffer; - bool8 more = FALSE; - - do - { - FileSize = fread (ptr, 1, maxsize + 0x200 - (ptr - ROM), ROMFile); - fclose (ROMFile); - - int calc_size = FileSize & ~0x1FFF; // round to the lower 0x2000 - - if ((FileSize - calc_size == 512 && !Settings.ForceNoHeader) || - Settings.ForceHeader) - { - // memmove required: Overlapping addresses [Neb] - // DS2 DMA notes: Can be split into 512-byte DMA blocks [Neb] + if ((FileSize - calc_size == 512 && !Settings.ForceNoHeader) || + Settings.ForceHeader) + { + // memmove required: Overlapping addresses [Neb] + // DS2 DMA notes: Can be split into 512-byte DMA blocks [Neb] #ifdef DS2_DMA - __dcache_writeback_all(); - { - unsigned int i; - for (i = 0; i < calc_size; i += 512) - { - ds2_DMAcopy_32Byte (2 /* channel: emu internal */, ptr + i, ptr + i + 512, 512); - ds2_DMA_wait(2); - ds2_DMA_stop(2); - } - } + __dcache_writeback_all(); + { + unsigned int i; + for (i = 0; i < calc_size; i += 512) + { + ds2_DMAcopy_32Byte (2 /* channel: emu internal */, ptr + i, ptr + i + 512, 512); + ds2_DMA_wait(2); + ds2_DMA_stop(2); + } + } #else - memmove (ptr, ptr + 512, calc_size); + memmove (ptr, ptr + 512, calc_size); #endif - HeaderCount++; - FileSize -= 512; - } - - ptr += FileSize; - TotalFileSize += FileSize; - + HeaderCount++; + FileSize -= 512; + } - // check for multi file roms + ptr += FileSize; + TotalFileSize += FileSize; - if ((ptr - ROM) < (maxsize + 0x200) && - (isdigit (ext [0]) && ext [1] == 0 && ext [0] < '9')) - { - more = TRUE; - ext [0]++; + + // check for multi file roms + + if ((ptr - ROM) < (maxsize + 0x200) && + (isdigit (ext [0]) && ext [1] == 0 && ext [0] < '9')) + { + more = TRUE; + ext [0]++; #ifdef __WIN32__ - // memmove required: Overlapping addresses [Neb] - memmove (&ext [1], &ext [0], 4); - ext [0] = '.'; + // memmove required: Overlapping addresses [Neb] + memmove (&ext [1], &ext [0], 4); + ext [0] = '.'; #endif - _makepath (fname, drive, dir, name, ext); - } - else if (ptr - ROM < maxsize + 0x200 && - (((len = strlen (name)) == 7 || len == 8) && - strncasecmp (name, "sf", 2) == 0 && - isdigit (name [2]) && isdigit (name [3]) && isdigit (name [4]) && - isdigit (name [5]) && isalpha (name [len - 1]))) - { - more = TRUE; - name [len - 1]++; + _makepath (fname, drive, dir, name, ext); + } + else if (ptr - ROM < maxsize + 0x200 && + (((len = strlen (name)) == 7 || len == 8) && + strncasecmp (name, "sf", 2) == 0 && + isdigit (name [2]) && isdigit (name [3]) && isdigit (name [4]) && + isdigit (name [5]) && isalpha (name [len - 1]))) + { + more = TRUE; + name [len - 1]++; #ifdef __WIN32__ - // memmove required: Overlapping addresses [Neb] - memmove (&ext [1], &ext [0], 4); - ext [0] = '.'; + // memmove required: Overlapping addresses [Neb] + memmove (&ext [1], &ext [0], 4); + ext [0] = '.'; #endif - _makepath (fname, drive, dir, name, ext); - } - else - more = FALSE; + _makepath (fname, drive, dir, name, ext); + } + else + more = FALSE; - } while (more && (ROMFile = fopen (fname, "rb")) != NULL); + } while (more && (ROMFile = fopen (fname, "rb")) != NULL); - break; - } - if (HeaderCount == 0) diff --git a/source/memmap.h b/source/memmap.h index 3fb5b9c..ff216a0 100644 --- a/source/memmap.h +++ b/source/memmap.h @@ -137,11 +137,6 @@ #define BIGFIRST 2 #define SMALLFIRST 3 -//File Formats go here -#define ZIP 0 -#define RAR 1 -#define DEFAULT 2 - class CMemory { public: bool8 LoadROM (const char *); diff --git a/source/pixform.h b/source/pixform.h index 45cf651..b8f9faf 100644 --- a/source/pixform.h +++ b/source/pixform.h @@ -90,39 +90,6 @@ #ifndef _PIXFORM_H_ #define _PIXFORM_H_ -#ifdef GFX_MULTI_FORMAT - -enum { RGB565, RGB555, BGR565, BGR555, GBR565, GBR555, RGB5551 }; - -#define BUILD_PIXEL(R,G,B) ((*GFX.BuildPixel) (R, G, B)) -#define BUILD_PIXEL2(R,G,B) ((*GFX.BuildPixel2) (R, G, B)) -#define DECOMPOSE_PIXEL(Pixel,R,G,B) ((*GFX.DecomposePixel) (Pixel, R,G,B)) - -extern uint32 RED_LOW_BIT_MASK; -extern uint32 GREEN_LOW_BIT_MASK; -extern uint32 BLUE_LOW_BIT_MASK; -extern uint32 RED_HI_BIT_MASK; -extern uint32 GREEN_HI_BIT_MASK; -extern uint32 BLUE_HI_BIT_MASK; -extern uint32 MAX_RED; -extern uint32 MAX_GREEN; -extern uint32 MAX_BLUE; -extern uint32 SPARE_RGB_BIT_MASK; -extern uint32 GREEN_HI_BIT; -extern uint32 RGB_LOW_BITS_MASK; -extern uint32 RGB_HI_BITS_MASK; -extern uint32 RGB_HI_BITS_MASKx2; -extern uint32 RGB_REMOVE_LOW_BITS_MASK; -extern uint32 FIRST_COLOR_MASK; -extern uint32 SECOND_COLOR_MASK; -extern uint32 THIRD_COLOR_MASK; -extern uint32 ALPHA_BITS_MASK; -extern uint32 FIRST_THIRD_COLOR_MASK; -extern uint32 TWO_LOW_BITS_MASK; -extern uint32 HIGH_BITS_SHIFTED_TWO_MASK; - -#endif - /* RGB565 format */ #define BUILD_PIXEL_RGB565(R,G,B) (((int) (R) << 11) | ((int) (G) << 6) | (int) (B)) #define BUILD_PIXEL2_RGB565(R,G,B) (((int) (R) << 11) | ((int) (G) << 5) | (int) (B)) @@ -263,7 +230,7 @@ extern uint32 HIGH_BITS_SHIFTED_TWO_MASK; #define THIRD_COLOR_MASK_RGB5551 0x003e #define ALPHA_BITS_MASK_RGB5551 0x0001 -#ifndef GFX_MULTI_FORMAT + #define CONCAT(X,Y) X##Y /* C pre-processor needs a two stage macro define to enable it to concat @@ -316,7 +283,6 @@ extern uint32 HIGH_BITS_SHIFTED_TWO_MASK; #define TWO_LOW_BITS_MASK (RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 1)) #define HIGH_BITS_SHIFTED_TWO_MASK (( (FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) & \ ~TWO_LOW_BITS_MASK ) >> 2) -#endif #endif diff --git a/source/port.h b/source/port.h index 719fc18..44a6cdf 100644 --- a/source/port.h +++ b/source/port.h @@ -116,12 +116,9 @@ #else #define PIXEL_FORMAT RGB565 #endif -#define FOREVER_16_BIT // The above is used to disable the 16-bit graphics mode checks sprinkled // throughout the code, if the pixel format is always 16-bit. -// #define GFX_MULTI_FORMAT - #if defined(TARGET_OS_MAC) && TARGET_OS_MAC #include "zlib.h" @@ -137,7 +134,6 @@ #undef _MAX_PATH #undef DEBUGGER /* Apple Universal Headers sometimes #define DEBUGGER */ -#undef GFX_MULTI_FORMAT int strncasecmp(const char *s1, const char *s2, unsigned n); int strcasecmp(const char *s1, const char *s2 ); diff --git a/source/ppu.cpp b/source/ppu.cpp index f5d793f..4717f1d 100644 --- a/source/ppu.cpp +++ b/source/ppu.cpp @@ -3093,25 +3093,15 @@ void REGISTER_2122(uint8 Byte) { if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8)) { -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) -#endif FLUSH_REDRAW (); PPU.CGDATA[PPU.CGADD] &= 0x00FF; PPU.CGDATA[PPU.CGADD] |= (Byte & 0x7f) << 8; IPPU.ColorsChanged = TRUE; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif IPPU.Blue [PPU.CGADD] = IPPU.XB [(Byte >> 2) & 0x1f]; IPPU.Green [PPU.CGADD] = IPPU.XB [(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f]; IPPU.ScreenColors [PPU.CGADD] = (uint16) BUILD_PIXEL (IPPU.Red [PPU.CGADD], IPPU.Green [PPU.CGADD], IPPU.Blue [PPU.CGADD]); -#ifndef FOREVER_16_BIT - } -#endif } PPU.CGADD++; } @@ -3119,25 +3109,15 @@ void REGISTER_2122(uint8 Byte) { if (Byte != (uint8) (PPU.CGDATA[PPU.CGADD] & 0xff)) { -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) -#endif FLUSH_REDRAW (); PPU.CGDATA[PPU.CGADD] &= 0x7F00; PPU.CGDATA[PPU.CGADD] |= Byte; IPPU.ColorsChanged = TRUE; -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif IPPU.Red [PPU.CGADD] = IPPU.XB [Byte & 0x1f]; IPPU.Green [PPU.CGADD] = IPPU.XB [(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f]; IPPU.ScreenColors [PPU.CGADD] = (uint16) BUILD_PIXEL (IPPU.Red [PPU.CGADD], IPPU.Green [PPU.CGADD], IPPU.Blue [PPU.CGADD]); -#ifndef FOREVER_16_BIT - } -#endif } } PPU.CGFLIP ^= 1; diff --git a/source/snes9x.h b/source/snes9x.h index 72780cf..95a38e3 100644 --- a/source/snes9x.h +++ b/source/snes9x.h @@ -342,9 +342,6 @@ struct SSettings{ bool8 FixFrequency; /* Graphics options */ -#ifndef FOREVER_16_BIT - bool8 SixteenBit; -#endif bool8 Transparency; bool8 SupportHiRes; bool8 Mode7Interpolate; diff --git a/source/soundux.cpp b/source/soundux.cpp index 49c8fbf..10e0130 100644 --- a/source/soundux.cpp +++ b/source/soundux.cpp @@ -261,11 +261,6 @@ END_OF_FUNCTION(S9xSetEnvelopeRate); void S9xSetSoundVolume (int channel, short volume_left, short volume_right) { Channel *ch = &SoundData.channels[channel]; -#ifndef FOREVER_STEREO - if (!so.stereo) - volume_left = (ABS(volume_right) + ABS(volume_left)) / 2; -#endif - ch->volume_left = volume_left; ch->volume_right = volume_right; ch-> left_vol_level = (ch->envx * volume_left) / 128; @@ -321,10 +316,7 @@ void S9xSetEchoFeedback (int feedback) void S9xSetEchoDelay (int delay) { SoundData.echo_buffer_size = (512 * delay * so.playback_rate) / 32000; -#ifndef FOREVER_STEREO - if (so.stereo) -#endif - SoundData.echo_buffer_size <<= 1; + SoundData.echo_buffer_size <<= 1; if (SoundData.echo_buffer_size) SoundData.echo_ptr %= SoundData.echo_buffer_size; else @@ -1356,301 +1348,6 @@ stereo_exit: ; END_OF_FUNCTION(MixStereo); #endif -#ifndef FOREVER_STEREO -static inline void MixMono (int sample_count) -{ - static int wave[SOUND_BUFFER_SIZE]; - - int pitch_mod = SoundData.pitch_mod & (~APU.DSP[APU_NON]); - - for (uint32 J = 0; J < NUM_CHANNELS; J++) - { - Channel *ch = &SoundData.channels[J]; - unsigned long freq0 = ch->frequency; - - if (ch->state == SOUND_SILENT || !(so.sound_switch & (1 << J))) - continue; - - // freq0 = (unsigned long) ((double) freq0 * 0.985); - - bool8 mod = pitch_mod & (1 << J); - - if (ch->needs_decode) - { - DecodeBlock(ch); - ch->needs_decode = FALSE; - ch->sample = ch->block[0]; - ch->sample_pointer = freq0 >> FIXED_POINT_SHIFT; - if (ch->sample_pointer == 0) - ch->sample_pointer = 1; - if (ch->sample_pointer > SOUND_DECODE_LENGTH) - ch->sample_pointer = SOUND_DECODE_LENGTH - 1; - ch->next_sample = ch->block[ch->sample_pointer]; - ch->interpolate = 0; - - if (Settings.InterpolatedSound && freq0 < FIXED_POINT && !mod) - ch->interpolate = ((ch->next_sample - ch->sample) * - (long) freq0) / (long) FIXED_POINT; - } - int32 V = (ch->sample * ch->left_vol_level) / 128; - - for (uint32 I = 0; I < (uint32) sample_count; I++) - { -#ifdef ACCUMULATE_JOYPAD -/* - * This call allows NDSSFC to synchronise the DS controller more often. - * If porting a later version of Snes9x into NDSSFC, it is essential to - * preserve it. - */ - if ((I & 0x7F) == 0x7F) - NDSSFCAccumulateJoypad (); -#endif - unsigned long freq = freq0; - - if (mod) - freq = PITCH_MOD(freq, wave [I]); - - ch->env_error += ch->erate; - if (ch->env_error >= FIXED_POINT) - { - uint32 step = ch->env_error >> FIXED_POINT_SHIFT; - - switch (ch->state) - { - case SOUND_ATTACK: - ch->env_error &= FIXED_POINT_REMAINDER; - ch->envx += step << 1; - ch->envxx = ch->envx << ENVX_SHIFT; - - if (ch->envx >= 126) - { - ch->envx = 127; - ch->envxx = 127 << ENVX_SHIFT; - ch->state = SOUND_DECAY; - if (ch->sustain_level != 8) - { - S9xSetEnvRate (ch, ch->decay_rate, -1, - (MAX_ENVELOPE_HEIGHT * ch->sustain_level) - >> 3); - break; - } - ch->state = SOUND_SUSTAIN; - S9xSetEnvRate (ch, ch->sustain_rate, -1, 0); - } - break; - - case SOUND_DECAY: - while (ch->env_error >= FIXED_POINT) - { - ch->envxx = (ch->envxx >> 8) * 255; - ch->env_error -= FIXED_POINT; - } - ch->envx = ch->envxx >> ENVX_SHIFT; - if (ch->envx <= ch->envx_target) - { - if (ch->envx <= 0) - { - S9xAPUSetEndOfSample (J, ch); - goto mono_exit; - } - ch->state = SOUND_SUSTAIN; - S9xSetEnvRate (ch, ch->sustain_rate, -1, 0); - } - break; - - case SOUND_SUSTAIN: - while (ch->env_error >= FIXED_POINT) - { - ch->envxx = (ch->envxx >> 8) * 255; - ch->env_error -= FIXED_POINT; - } - ch->envx = ch->envxx >> ENVX_SHIFT; - if (ch->envx <= 0) - { - S9xAPUSetEndOfSample (J, ch); - goto mono_exit; - } - break; - - case SOUND_RELEASE: - while (ch->env_error >= FIXED_POINT) - { - ch->envxx -= (MAX_ENVELOPE_HEIGHT << ENVX_SHIFT) / 256; - ch->env_error -= FIXED_POINT; - } - ch->envx = ch->envxx >> ENVX_SHIFT; - if (ch->envx <= 0) - { - S9xAPUSetEndOfSample (J, ch); - goto mono_exit; - } - break; - - case SOUND_INCREASE_LINEAR: - ch->env_error &= FIXED_POINT_REMAINDER; - ch->envx += step << 1; - ch->envxx = ch->envx << ENVX_SHIFT; - - if (ch->envx >= 126) - { - ch->envx = 127; - ch->envxx = 127 << ENVX_SHIFT; - ch->state = SOUND_GAIN; - ch->mode = MODE_GAIN; - S9xSetEnvRate (ch, 0, -1, 0); - } - break; - - case SOUND_INCREASE_BENT_LINE: - if (ch->envx >= (MAX_ENVELOPE_HEIGHT * 3) / 4) - { - while (ch->env_error >= FIXED_POINT) - { - ch->envxx += (MAX_ENVELOPE_HEIGHT << ENVX_SHIFT) / 256; - ch->env_error -= FIXED_POINT; - } - ch->envx = ch->envxx >> ENVX_SHIFT; - } - else - { - ch->env_error &= FIXED_POINT_REMAINDER; - ch->envx += step << 1; - ch->envxx = ch->envx << ENVX_SHIFT; - } - - if (ch->envx >= 126) - { - ch->envx = 127; - ch->envxx = 127 << ENVX_SHIFT; - ch->state = SOUND_GAIN; - ch->mode = MODE_GAIN; - S9xSetEnvRate (ch, 0, -1, 0); - } - break; - - case SOUND_DECREASE_LINEAR: - ch->env_error &= FIXED_POINT_REMAINDER; - ch->envx -= step << 1; - ch->envxx = ch->envx << ENVX_SHIFT; - if (ch->envx <= 0) - { - S9xAPUSetEndOfSample (J, ch); - goto mono_exit; - } - break; - - case SOUND_DECREASE_EXPONENTIAL: - while (ch->env_error >= FIXED_POINT) - { - ch->envxx = (ch->envxx >> 8) * 255; - ch->env_error -= FIXED_POINT; - } - ch->envx = ch->envxx >> ENVX_SHIFT; - if (ch->envx <= 0) - { - S9xAPUSetEndOfSample (J, ch); - goto mono_exit; - } - break; - - case SOUND_GAIN: - S9xSetEnvRate (ch, 0, -1, 0); - break; - } - ch->left_vol_level = (ch->envx * ch->volume_left) / 128; - V = (ch->sample * ch->left_vol_level) / 128; - } - - ch->count += freq; - if (ch->count >= FIXED_POINT) - { - V = ch->count >> FIXED_POINT_SHIFT; - ch->sample_pointer += V; - ch->count &= FIXED_POINT_REMAINDER; - - ch->sample = ch->next_sample; - if (ch->sample_pointer >= SOUND_DECODE_LENGTH) - { - if (JUST_PLAYED_LAST_SAMPLE(ch)) - { - S9xAPUSetEndOfSample (J, ch); - goto mono_exit; - } - do - { - ch->sample_pointer -= SOUND_DECODE_LENGTH; - if (ch->last_block) - { - if (!ch->loop) - { - ch->sample_pointer = LAST_SAMPLE; - ch->next_sample = ch->sample; - break; - } - else - { - ch->last_block = FALSE; - uint8 *dir = S9xGetSampleAddress (ch->sample_number); - ch->block_pointer = READ_WORD(dir + 2); - S9xAPUSetEndX (J); - } - } - DecodeBlock (ch); - } while (ch->sample_pointer >= SOUND_DECODE_LENGTH); - if (!JUST_PLAYED_LAST_SAMPLE (ch)) - ch->next_sample = ch->block [ch->sample_pointer]; - } - else - ch->next_sample = ch->block [ch->sample_pointer]; - - if (ch->type == SOUND_SAMPLE) - { - if (Settings.InterpolatedSound && freq < FIXED_POINT && !mod) - { - ch->interpolate = ((ch->next_sample - ch->sample) * - (long) freq) / (long) FIXED_POINT; - ch->sample = (int16) (ch->sample + (((ch->next_sample - ch->sample) * - (long) (ch->count)) / (long) FIXED_POINT)); - } - else - ch->interpolate = 0; - } - else - { - for (;V > 0; V--) - if ((so.noise_gen <<= 1) & 0x80000000L) - so.noise_gen ^= 0x0040001L; - ch->sample = (so.noise_gen << 17) >> 17; - ch->interpolate = 0; - } - V = (ch->sample * ch-> left_vol_level) / 128; - } - else - { - if (ch->interpolate) - { - int32 s = (int32) ch->sample + ch->interpolate; - - CLIP16(s); - ch->sample = (int16) s; - V = (ch->sample * ch-> left_vol_level) / 128; - } - } - - MixBuffer [I] += V; - ch->echo_buf_ptr [I] += V; - - if (pitch_mod & (1 << (J + 1))) - wave [I] = ch->sample * ch->envx; - } -mono_exit: ; - } -} -#ifdef __DJGPP -END_OF_FUNCTION(MixMono); -#endif -#endif // !defined FOREVER_STEREO - #ifdef __sun extern uint8 int2ulaw (int); #endif @@ -1674,22 +1371,10 @@ void S9xMixSamples (uint8 *buffer, int sample_count) if (SoundData.echo_enable) memset (EchoBuffer, 0, sample_count * sizeof (EchoBuffer [0])); memset (MixBuffer, 0, sample_count * sizeof (MixBuffer [0])); - -#ifndef FOREVER_STEREO - if (so.stereo) -#endif - MixStereo (sample_count); -#ifndef FOREVER_STEREO - else - MixMono (sample_count); -#endif + MixStereo (sample_count); } /* Mix and convert waveforms */ -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) - { -#endif int byte_count = sample_count << 1; // 16-bit sound @@ -1701,10 +1386,6 @@ void S9xMixSamples (uint8 *buffer, int sample_count) { if (SoundData.echo_enable && SoundData.echo_buffer_size) { -#ifndef FOREVER_STEREO - if (so.stereo) - { -#endif // 16-bit stereo sound with echo enabled ... if (FilterTapDefinitionBitfield == 0) { @@ -1760,64 +1441,6 @@ void S9xMixSamples (uint8 *buffer, int sample_count) ((signed short *) buffer)[J] = I; } } -#ifndef FOREVER_STEREO - } - else - { - // 16-bit mono sound with echo enabled... - if (FilterTapDefinitionBitfield == 0) - { - // ... no filter defined - for (J = 0; J < sample_count; J++) - { - int E = Echo [SoundData.echo_ptr]; - - Echo [SoundData.echo_ptr] = (E * SoundData.echo_feedback) / 128 + - EchoBuffer [J]; - - if ((SoundData.echo_ptr += 1) >= SoundData.echo_buffer_size) - SoundData.echo_ptr = 0; - - I = (MixBuffer [J] * - SoundData.master_volume [0] + - E * SoundData.echo_volume [0]) / VOL_DIV16; - CLIP16(I); - ((signed short *) buffer)[J] = I; - } - } - else - { - // ... with filter defined - for (J = 0; J < sample_count; J++) - { - int E = Echo [SoundData.echo_ptr]; - - Loop [(Z - 0) & 7] = E; - E = E * FilterTaps [0]; - if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 1) & 7] * FilterTaps [1]; - if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 2) & 7] * FilterTaps [2]; - if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 3) & 7] * FilterTaps [3]; - if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 4) & 7] * FilterTaps [4]; - if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 5) & 7] * FilterTaps [5]; - if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 6) & 7] * FilterTaps [6]; - if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 7) & 7] * FilterTaps [7]; - E /= 128; - Z++; - - Echo [SoundData.echo_ptr] = (E * SoundData.echo_feedback) / 128 + - EchoBuffer [J]; - - if ((SoundData.echo_ptr += 1) >= SoundData.echo_buffer_size) - SoundData.echo_ptr = 0; - - I = (MixBuffer [J] * SoundData.master_volume [0] + - E * SoundData.echo_volume [0]) / VOL_DIV16; - CLIP16(I); - ((signed short *) buffer)[J] = I; - } - } - } -#endif } else { @@ -1832,156 +1455,6 @@ void S9xMixSamples (uint8 *buffer, int sample_count) } } } -#ifndef FOREVER_16_BIT_SOUND - } - else - { - // 8-bit sound - if (so.mute_sound) - { - memset (buffer, 128, sample_count); - } - else -#ifdef __sun - if (so.encoded) - { - for (J = 0; J < sample_count; J++) - { - I = (MixBuffer [J] * SoundData.master_volume_left) / VOL_DIV16; - CLIP16(I); - buffer[J] = int2ulaw (I); - } - } - else -#endif - { - if (SoundData.echo_enable && SoundData.echo_buffer_size) - { - if (so.stereo) - { - // 8-bit stereo sound with echo enabled... - if (FilterTapDefinitionBitfield == 0) - { - // ... but no filter - for (J = 0; J < sample_count; J++) - { - int E = Echo [SoundData.echo_ptr]; - - Echo [SoundData.echo_ptr] = (E * SoundData.echo_feedback) / 128 + - EchoBuffer [J]; - - if ((SoundData.echo_ptr += 1) >= SoundData.echo_buffer_size) - SoundData.echo_ptr = 0; - - I = (MixBuffer [J] * - SoundData.master_volume [J & 1] + - E * SoundData.echo_volume [J & 1]) / VOL_DIV8; - CLIP8(I); - buffer [J] = I + 128; - } - } - else - { - // ... with filter - for (J = 0; J < sample_count; J++) - { - int E = Echo [SoundData.echo_ptr]; - - Loop [(Z - 0) & 15] = E; - E = E * FilterTaps [0]; - if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 2) & 15] * FilterTaps [1]; - if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 4) & 15] * FilterTaps [2]; - if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 6) & 15] * FilterTaps [3]; - if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 8) & 15] * FilterTaps [4]; - if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 10) & 15] * FilterTaps [5]; - if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 12) & 15] * FilterTaps [6]; - if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 14) & 15] * FilterTaps [7]; - E /= 128; - Z++; - - Echo [SoundData.echo_ptr] = (E * SoundData.echo_feedback) / 128 + - EchoBuffer [J]; - - if ((SoundData.echo_ptr += 1) >= SoundData.echo_buffer_size) - SoundData.echo_ptr = 0; - - I = (MixBuffer [J] * - SoundData.master_volume [J & 1] + - E * SoundData.echo_volume [J & 1]) / VOL_DIV8; - CLIP8(I); - buffer [J] = I + 128; - } - } - } - else - { - // 8-bit mono sound with echo enabled... - if (FilterTapDefinitionBitfield == 0) - { - // ... but no filter. - for (J = 0; J < sample_count; J++) - { - int E = Echo [SoundData.echo_ptr]; - - Echo [SoundData.echo_ptr] = (E * SoundData.echo_feedback) / 128 + - EchoBuffer [J]; - - if ((SoundData.echo_ptr += 1) >= SoundData.echo_buffer_size) - SoundData.echo_ptr = 0; - - I = (MixBuffer [J] * SoundData.master_volume [0] + - E * SoundData.echo_volume [0]) / VOL_DIV8; - CLIP8(I); - buffer [J] = I + 128; - } - } - else - { - // ... with filter. - for (J = 0; J < sample_count; J++) - { - int E = Echo [SoundData.echo_ptr]; - - Loop [(Z - 0) & 7] = E; - E = E * FilterTaps [0]; - if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 1) & 7] * FilterTaps [1]; - if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 2) & 7] * FilterTaps [2]; - if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 3) & 7] * FilterTaps [3]; - if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 4) & 7] * FilterTaps [4]; - if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 5) & 7] * FilterTaps [5]; - if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 6) & 7] * FilterTaps [6]; - if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 7) & 7] * FilterTaps [7]; - E /= 128; - Z++; - - Echo [SoundData.echo_ptr] = (E * SoundData.echo_feedback) / 128 + - EchoBuffer [J]; - - if ((SoundData.echo_ptr += 1) >= SoundData.echo_buffer_size) - SoundData.echo_ptr = 0; - - I = (MixBuffer [J] * SoundData.master_volume [0] + - E * SoundData.echo_volume [0]) / VOL_DIV8; - CLIP8(I); - buffer [J] = I + 128; - } - } - } - } - else - { - // 8-bit mono or stereo sound, no echo - for (J = 0; J < sample_count; J++) - { - I = (MixBuffer [J] * - SoundData.master_volume [J & 1]) / VOL_DIV8; - CLIP8(I); - buffer [J] = I + 128; - } - } - } - } -#endif } #ifdef __DJGPP @@ -2072,12 +1545,6 @@ bool8 S9xInitSound (int mode, bool8 stereo, int buffer_size) so.playback_rate = 0; so.buffer_size = 0; -#ifndef FOREVER_STEREO - so.stereo = stereo; -#endif -#ifndef FOREVER_16_BIT_SOUND - so.sixteen_bit = Settings.SixteenBitSound; -#endif so.encoded = FALSE; S9xResetSound (TRUE); @@ -2088,13 +1555,8 @@ bool8 S9xInitSound (int mode, bool8 stereo, int buffer_size) S9xSetSoundMute (TRUE); if (!S9xOpenSoundDevice (mode, stereo, buffer_size)) { -#ifdef NOSOUND - S9xMessage (S9X_WARNING, S9X_SOUND_NOT_BUILT, - "No sound support compiled in"); -#else S9xMessage (S9X_ERROR, S9X_SOUND_DEVICE_OPEN_FAILED, "Sound device open failed"); -#endif return (0); } diff --git a/source/soundux.h b/source/soundux.h index fb765c6..2426070 100644 --- a/source/soundux.h +++ b/source/soundux.h @@ -125,12 +125,6 @@ typedef struct { // int noise_gen; // Moved to soundux.cpp's noise_gen; this doesn't need volatility! [Neb] bool8 mute_sound; -#ifndef FOREVER_STEREO - int stereo; -#endif -#ifndef FOREVER_16_BIT_SOUND - bool8 sixteen_bit; -#endif bool8 encoded; #ifdef __sun int last_eof; diff --git a/source/spc7110.cpp b/source/spc7110.cpp index 8169989..3ae0cfd 100644 --- a/source/spc7110.cpp +++ b/source/spc7110.cpp @@ -87,8 +87,6 @@ Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ -//#define SPC7110_DEBUG - #include "spc7110.h" #include "memmap.h" #include <time.h> @@ -528,9 +526,6 @@ extern "C"{ //reads SPC7110 and RTC registers. uint8 S9xGetSPC7110(uint16 Address) { -#ifdef SPC7110_DEBUG - printf("%04X read\n", Address); -#endif switch (Address) { //decompressed data read port. decrements 4809-A (with wrap) @@ -557,9 +552,6 @@ uint8 S9xGetSPC7110(uint16 Address) s7r.bank50Internal++; s7r.bank50Internal%=DECOMP_BUFFER_SIZE; -#ifdef SPC7110_DEBUG - printf("Returned %02X\n", s7r.reg4800); -#endif } return s7r.reg4800; //table register low @@ -721,11 +713,7 @@ uint8 S9xGetSPC7110(uint16 Address) } } } - -#ifdef SPC7110_DEBUG - printf("Returned %02X\n", tmp); -#endif - + i%=s7r.DataRomSize; s7r.reg4811=i&0x00FF; s7r.reg4812=(i&0x00FF00)>>8; @@ -818,9 +806,6 @@ uint8 S9xGetSPC7110(uint16 Address) } } } -#ifdef SPC7110_DEBUG - printf("Returned %02X\n", tmp); -#endif return tmp; } else return 0; @@ -900,9 +885,6 @@ uint8 S9xGetSPC7110(uint16 Address) uint8 tmp=rtc_f9.reg[rtc_f9.index]; rtc_f9.index++; rtc_f9.index%=0x10; -#ifdef SPC7110_DEBUG - printf("$4841 returned %02X\n", tmp); -#endif return tmp; } else return 0; @@ -913,18 +895,12 @@ uint8 S9xGetSPC7110(uint16 Address) s7r.reg4842^=0x80; return s7r.reg4842^0x80; default: -#ifdef SPC7110_DEBUG - printf("Access to Reg %04X\n", Address); -#endif return 0x00; } } } void S9xSetSPC7110 (uint8 data, uint16 Address) { -#ifdef SPC7110_DEBUG - printf("%04X written to, value %02X\n", Address, data); -#endif switch(Address) { //Writes to $4800 are undefined. diff --git a/source/tile.cpp b/source/tile.cpp index 332580a..3dcab74 100644 --- a/source/tile.cpp +++ b/source/tile.cpp @@ -217,244 +217,6 @@ static uint8 ConvertTile (uint8 *pCache, uint32 TileAddr) } #define PLOT_PIXEL(screen, pixel) (pixel) -#ifndef FOREVER_16_BIT -static void WRITE_4PIXELS (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint8 *Screen = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - Screen [N] = (uint8) ScreenColors [Pixel]; - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS_FLIPPED (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint8 *Screen = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - Screen [N] = (uint8) ScreenColors [Pixel]; - Depth [N] = GFX.Z2; - } - } -} -static void WRITE_4PIXELS_HALFWIDTH (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint8 *Screen = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N += 2) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - Screen [N >> 1] = (uint8) ScreenColors [Pixel]; - Depth [N >> 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS_FLIPPED_HALFWIDTH (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint8 *Screen = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N += 2) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[2 - N])) - { - Screen [N >> 1] = (uint8) ScreenColors [Pixel]; - Depth [N >> 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELSx2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint8 *Screen = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) - { - Screen [N * 2] = Screen [N * 2 + 1] = (uint8) ScreenColors [Pixel]; - Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS_FLIPPEDx2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint8 *Screen = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) - { - Screen [N * 2] = Screen [N * 2 + 1] = (uint8) ScreenColors [Pixel]; - Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELSx2x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint8 *Screen = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) - { - Screen [N * 2] = Screen [N * 2 + 1] = Screen [GFX.RealPitch + N * 2] = Screen [GFX.RealPitch + N * 2 + 1] = (uint8) ScreenColors [Pixel]; - Depth [N * 2] = Depth [N * 2 + 1] = Depth [GFX.RealPitch + N * 2] = Depth [GFX.RealPitch + N * 2 + 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS_FLIPPEDx2x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint8 *Screen = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) - { - Screen [N * 2] = Screen [N * 2 + 1] = Screen [GFX.RealPitch + N * 2] = Screen [GFX.RealPitch + N * 2 + 1] = (uint8) ScreenColors [Pixel]; - Depth [N * 2] = Depth [N * 2 + 1] = Depth [GFX.RealPitch + N * 2] = Depth [GFX.RealPitch + N * 2 + 1] = GFX.Z2; - } - } -} - -void DrawTile (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS, WRITE_4PIXELS_FLIPPED, 4) -} - -void DrawClippedTile (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS, WRITE_4PIXELS_FLIPPED, 4) -} - -void DrawTileHalfWidth (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS_HALFWIDTH, WRITE_4PIXELS_FLIPPED_HALFWIDTH, 2) -} - -void DrawClippedTileHalfWidth (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS_HALFWIDTH, WRITE_4PIXELS_FLIPPED_HALFWIDTH, 2) -} - -void DrawTilex2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELSx2, WRITE_4PIXELS_FLIPPEDx2, 8) -} - -void DrawClippedTilex2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELSx2, WRITE_4PIXELS_FLIPPEDx2, 8) -} - -void DrawTilex2x2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELSx2x2, WRITE_4PIXELS_FLIPPEDx2x2, 8) -} - -void DrawClippedTilex2x2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELSx2x2, WRITE_4PIXELS_FLIPPEDx2x2, 8) -} - -void DrawLargePixel (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint8 *sp = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - uint8 pixel; - - RENDER_TILE_LARGE (((uint8) ScreenColors [pixel]), PLOT_PIXEL) -} - -void DrawLargePixelHalfWidth (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint8 *sp = GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - uint8 pixel; - - RENDER_TILE_LARGE_HALFWIDTH (((uint8) ScreenColors [pixel]), PLOT_PIXEL) -} -#endif static void WRITE_4PIXELS16 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) { |