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-rw-r--r--libretro.c51
1 files changed, 20 insertions, 31 deletions
diff --git a/libretro.c b/libretro.c
index 1c8cd22..03ea19f 100644
--- a/libretro.c
+++ b/libretro.c
@@ -114,7 +114,7 @@ void S9xInitDisplay(void)
GFX.Pitch = IMAGE_WIDTH * 2;
#ifdef DS2_DMA
GFX.Screen_buffer = (unsigned char*) AlignedMalloc(GFX.Pitch * h + safety, 32,
- &PtrAdj.GFXScreen);
+ &PtrAdj.GFXScreen);
#else
GFX.Screen_buffer = (unsigned char*) malloc(GFX.Pitch * h + safety);
#endif
@@ -308,7 +308,7 @@ void init_sfc_setting(void)
Settings.ControllerOption = SNES_JOYPAD;
Settings.Transparency = TRUE;
- Settings.SupportHiRes = FALSE;
+ Settings.SupportHiRes = TRUE;
Settings.ThreadSound = FALSE;
Settings.SoundSync = TRUE;
Settings.ApplyCheats = TRUE;
@@ -346,29 +346,6 @@ int game_save_state(char* file)
return flag;
}
-void game_restart(void)
-{
- CPU.Flags = 0;
- S9xReset();
-}
-
-int load_gamepak(const char* file)
-{
- CPU.Flags = 0;
- // mdelay(50); // Delete this delay
- if (!LoadROM(file))
- return -1;
- S9xReset();
-
- Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL :
- Settings.FrameTimeNTSC);
-
- LoadSRAM(S9xGetFilename(".srm"));
- S9xLoadCheatFile(
- S9xGetFilename(".chb")); // cheat binary file, as opposed to text
-
- return 0;
-}
void retro_init(void)
{
@@ -396,6 +373,13 @@ void retro_init(void)
}
+void retro_deinit(void)
+{
+ S9xGraphicsDeinit();
+ S9xDeinitDisplay();
+ S9xDeinitAPU();
+ Deinit();
+}
uint32 S9xReadJoypad(int port)
{
@@ -550,9 +534,6 @@ char* osd_GetPackDir()
return filename;
}
-void retro_deinit(void)
-{
-}
unsigned retro_get_region(void)
{
return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
@@ -585,7 +566,8 @@ void retro_get_system_av_info(struct retro_system_av_info* info)
void retro_reset(void)
{
-
+ CPU.Flags = 0;
+ S9xReset();
}
@@ -615,8 +597,15 @@ void retro_cheat_set(unsigned index, bool enabled, const char* code)
bool retro_load_game(const struct retro_game_info* game)
{
- LoadROM(game->path);
- return true;
+ CPU.Flags = 0;
+ return LoadROM(game->path);
+
+ Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL :
+ Settings.FrameTimeNTSC);
+
+ LoadSRAM(S9xGetFilename(".srm"));
+
+ return 0;
}
bool retro_load_game_special(unsigned game_type,