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-#include "copyright"
-
-#ifndef LIBRETRO_H__
-#define LIBRETRO_H__
-
-#include <stdint.h>
-#include <stddef.h>
-#include <limits.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef __cplusplus
-#if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
-/* Hack applied for MSVC when compiling in C89 mode
- * as it isn't C99-compliant. */
-#define bool unsigned char
-#define true 1
-#define false 0
-#else
-#include <stdbool.h>
-#endif
-#endif
-
-#ifndef RETRO_CALLCONV
-# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
-# define RETRO_CALLCONV __attribute__((cdecl))
-# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
-# define RETRO_CALLCONV __cdecl
-# else
-# define RETRO_CALLCONV /* all other platforms only have one calling convention each */
-# endif
-#endif
-
-#ifndef RETRO_API
-# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
-# ifdef RETRO_IMPORT_SYMBOLS
-# ifdef __GNUC__
-# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
-# else
-# define RETRO_API RETRO_CALLCONV __declspec(dllimport)
-# endif
-# else
-# ifdef __GNUC__
-# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
-# else
-# define RETRO_API RETRO_CALLCONV __declspec(dllexport)
-# endif
-# endif
-# else
-# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
-# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
-# else
-# define RETRO_API RETRO_CALLCONV
-# endif
-# endif
-#endif
-
-/* Used for checking API/ABI mismatches that can break libretro
- * implementations.
- * It is not incremented for compatible changes to the API.
- */
-#define RETRO_API_VERSION 1
-
-/*
- * Libretro's fundamental device abstractions.
- *
- * Libretro's input system consists of some standardized device types,
- * such as a joypad (with/without analog), mouse, keyboard, lightgun
- * and a pointer.
- *
- * The functionality of these devices are fixed, and individual cores
- * map their own concept of a controller to libretro's abstractions.
- * This makes it possible for frontends to map the abstract types to a
- * real input device, and not having to worry about binding input
- * correctly to arbitrary controller layouts.
- */
-
-#define RETRO_DEVICE_TYPE_SHIFT 8
-#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
-#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
-
-/* Input disabled. */
-#define RETRO_DEVICE_NONE 0
-
-/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
- * controller, but with additional L2/R2/L3/R3 buttons, similar to a
- * PS1 DualShock. */
-#define RETRO_DEVICE_JOYPAD 1
-
-/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
- * X and Y coordinates are reported relatively to last poll (poll callback).
- * It is up to the libretro implementation to keep track of where the mouse
- * pointer is supposed to be on the screen.
- * The frontend must make sure not to interfere with its own hardware
- * mouse pointer.
- */
-#define RETRO_DEVICE_MOUSE 2
-
-/* KEYBOARD device lets one poll for raw key pressed.
- * It is poll based, so input callback will return with the current
- * pressed state.
- * For event/text based keyboard input, see
- * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
- */
-#define RETRO_DEVICE_KEYBOARD 3
-
-/* Lightgun X/Y coordinates are reported relatively to last poll,
- * similar to mouse. */
-#define RETRO_DEVICE_LIGHTGUN 4
-
-/* The ANALOG device is an extension to JOYPAD (RetroPad).
- * Similar to DualShock it adds two analog sticks.
- * This is treated as a separate device type as it returns values in the
- * full analog range of [-0x8000, 0x7fff]. Positive X axis is right.
- * Positive Y axis is down.
- * Only use ANALOG type when polling for analog values of the axes.
- */
-#define RETRO_DEVICE_ANALOG 5
-
-/* Abstracts the concept of a pointing mechanism, e.g. touch.
- * This allows libretro to query in absolute coordinates where on the
- * screen a mouse (or something similar) is being placed.
- * For a touch centric device, coordinates reported are the coordinates
- * of the press.
- *
- * Coordinates in X and Y are reported as:
- * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
- * and 0x7fff corresponds to the far right/bottom of the screen.
- * The "screen" is here defined as area that is passed to the frontend and
- * later displayed on the monitor.
- *
- * The frontend is free to scale/resize this screen as it sees fit, however,
- * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
- * game image, etc.
- *
- * To check if the pointer coordinates are valid (e.g. a touch display
- * actually being touched), PRESSED returns 1 or 0.
- *
- * If using a mouse on a desktop, PRESSED will usually correspond to the
- * left mouse button, but this is a frontend decision.
- * PRESSED will only return 1 if the pointer is inside the game screen.
- *
- * For multi-touch, the index variable can be used to successively query
- * more presses.
- * If index = 0 returns true for _PRESSED, coordinates can be extracted
- * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
- * index = 1, and so on.
- * Eventually _PRESSED will return false for an index. No further presses
- * are registered at this point. */
-#define RETRO_DEVICE_POINTER 6
-
-/* Buttons for the RetroPad (JOYPAD).
- * The placement of these is equivalent to placements on the
- * Super Nintendo controller.
- * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */
-#define RETRO_DEVICE_ID_JOYPAD_B 0
-#define RETRO_DEVICE_ID_JOYPAD_Y 1
-#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
-#define RETRO_DEVICE_ID_JOYPAD_START 3
-#define RETRO_DEVICE_ID_JOYPAD_UP 4
-#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
-#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
-#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
-#define RETRO_DEVICE_ID_JOYPAD_A 8
-#define RETRO_DEVICE_ID_JOYPAD_X 9
-#define RETRO_DEVICE_ID_JOYPAD_L 10
-#define RETRO_DEVICE_ID_JOYPAD_R 11
-#define RETRO_DEVICE_ID_JOYPAD_L2 12
-#define RETRO_DEVICE_ID_JOYPAD_R2 13
-#define RETRO_DEVICE_ID_JOYPAD_L3 14
-#define RETRO_DEVICE_ID_JOYPAD_R3 15
-
-/* Index / Id values for ANALOG device. */
-#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
-#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
-#define RETRO_DEVICE_ID_ANALOG_X 0
-#define RETRO_DEVICE_ID_ANALOG_Y 1
-
-/* Id values for MOUSE. */
-#define RETRO_DEVICE_ID_MOUSE_X 0
-#define RETRO_DEVICE_ID_MOUSE_Y 1
-#define RETRO_DEVICE_ID_MOUSE_LEFT 2
-#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
-#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
-#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
-#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
-#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
-#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
-
-/* Id values for LIGHTGUN types. */
-#define RETRO_DEVICE_ID_LIGHTGUN_X 0
-#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
-#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
-#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
-#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
-#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
-#define RETRO_DEVICE_ID_LIGHTGUN_START 6
-
-/* Id values for POINTER. */
-#define RETRO_DEVICE_ID_POINTER_X 0
-#define RETRO_DEVICE_ID_POINTER_Y 1
-#define RETRO_DEVICE_ID_POINTER_PRESSED 2
-
-/* Returned from retro_get_region(). */
-#define RETRO_REGION_NTSC 0
-#define RETRO_REGION_PAL 1
-
-/* Id values for LANGUAGE */
-enum retro_language
-{
- RETRO_LANGUAGE_ENGLISH = 0,
- RETRO_LANGUAGE_JAPANESE = 1,
- RETRO_LANGUAGE_FRENCH = 2,
- RETRO_LANGUAGE_SPANISH = 3,
- RETRO_LANGUAGE_GERMAN = 4,
- RETRO_LANGUAGE_ITALIAN = 5,
- RETRO_LANGUAGE_DUTCH = 6,
- RETRO_LANGUAGE_PORTUGUESE = 7,
- RETRO_LANGUAGE_RUSSIAN = 8,
- RETRO_LANGUAGE_KOREAN = 9,
- RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10,
- RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 11,
- RETRO_LANGUAGE_ESPERANTO = 12,
- RETRO_LANGUAGE_POLISH = 13,
- RETRO_LANGUAGE_LAST,
-
- /* Ensure sizeof(enum) == sizeof(int) */
- RETRO_LANGUAGE_DUMMY = INT_MAX
-};
-
-/* Passed to retro_get_memory_data/size().
- * If the memory type doesn't apply to the
- * implementation NULL/0 can be returned.
- */
-#define RETRO_MEMORY_MASK 0xff
-
-/* Regular save RAM. This RAM is usually found on a game cartridge,
- * backed up by a battery.
- * If save game data is too complex for a single memory buffer,
- * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
- * callback can be used. */
-#define RETRO_MEMORY_SAVE_RAM 0
-
-/* Some games have a built-in clock to keep track of time.
- * This memory is usually just a couple of bytes to keep track of time.
- */
-#define RETRO_MEMORY_RTC 1
-
-/* System ram lets a frontend peek into a game systems main RAM. */
-#define RETRO_MEMORY_SYSTEM_RAM 2
-
-/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
-#define RETRO_MEMORY_VIDEO_RAM 3
-
-/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
-enum retro_key
-{
- RETROK_UNKNOWN = 0,
- RETROK_FIRST = 0,
- RETROK_BACKSPACE = 8,
- RETROK_TAB = 9,
- RETROK_CLEAR = 12,
- RETROK_RETURN = 13,
- RETROK_PAUSE = 19,
- RETROK_ESCAPE = 27,
- RETROK_SPACE = 32,
- RETROK_EXCLAIM = 33,
- RETROK_QUOTEDBL = 34,
- RETROK_HASH = 35,
- RETROK_DOLLAR = 36,
- RETROK_AMPERSAND = 38,
- RETROK_QUOTE = 39,
- RETROK_LEFTPAREN = 40,
- RETROK_RIGHTPAREN = 41,
- RETROK_ASTERISK = 42,
- RETROK_PLUS = 43,
- RETROK_COMMA = 44,
- RETROK_MINUS = 45,
- RETROK_PERIOD = 46,
- RETROK_SLASH = 47,
- RETROK_0 = 48,
- RETROK_1 = 49,
- RETROK_2 = 50,
- RETROK_3 = 51,
- RETROK_4 = 52,
- RETROK_5 = 53,
- RETROK_6 = 54,
- RETROK_7 = 55,
- RETROK_8 = 56,
- RETROK_9 = 57,
- RETROK_COLON = 58,
- RETROK_SEMICOLON = 59,
- RETROK_LESS = 60,
- RETROK_EQUALS = 61,
- RETROK_GREATER = 62,
- RETROK_QUESTION = 63,
- RETROK_AT = 64,
- RETROK_LEFTBRACKET = 91,
- RETROK_BACKSLASH = 92,
- RETROK_RIGHTBRACKET = 93,
- RETROK_CARET = 94,
- RETROK_UNDERSCORE = 95,
- RETROK_BACKQUOTE = 96,
- RETROK_a = 97,
- RETROK_b = 98,
- RETROK_c = 99,
- RETROK_d = 100,
- RETROK_e = 101,
- RETROK_f = 102,
- RETROK_g = 103,
- RETROK_h = 104,
- RETROK_i = 105,
- RETROK_j = 106,
- RETROK_k = 107,
- RETROK_l = 108,
- RETROK_m = 109,
- RETROK_n = 110,
- RETROK_o = 111,
- RETROK_p = 112,
- RETROK_q = 113,
- RETROK_r = 114,
- RETROK_s = 115,
- RETROK_t = 116,
- RETROK_u = 117,
- RETROK_v = 118,
- RETROK_w = 119,
- RETROK_x = 120,
- RETROK_y = 121,
- RETROK_z = 122,
- RETROK_DELETE = 127,
-
- RETROK_KP0 = 256,
- RETROK_KP1 = 257,
- RETROK_KP2 = 258,
- RETROK_KP3 = 259,
- RETROK_KP4 = 260,
- RETROK_KP5 = 261,
- RETROK_KP6 = 262,
- RETROK_KP7 = 263,
- RETROK_KP8 = 264,
- RETROK_KP9 = 265,
- RETROK_KP_PERIOD = 266,
- RETROK_KP_DIVIDE = 267,
- RETROK_KP_MULTIPLY = 268,
- RETROK_KP_MINUS = 269,
- RETROK_KP_PLUS = 270,
- RETROK_KP_ENTER = 271,
- RETROK_KP_EQUALS = 272,
-
- RETROK_UP = 273,
- RETROK_DOWN = 274,
- RETROK_RIGHT = 275,
- RETROK_LEFT = 276,
- RETROK_INSERT = 277,
- RETROK_HOME = 278,
- RETROK_END = 279,
- RETROK_PAGEUP = 280,
- RETROK_PAGEDOWN = 281,
-
- RETROK_F1 = 282,
- RETROK_F2 = 283,
- RETROK_F3 = 284,
- RETROK_F4 = 285,
- RETROK_F5 = 286,
- RETROK_F6 = 287,
- RETROK_F7 = 288,
- RETROK_F8 = 289,
- RETROK_F9 = 290,
- RETROK_F10 = 291,
- RETROK_F11 = 292,
- RETROK_F12 = 293,
- RETROK_F13 = 294,
- RETROK_F14 = 295,
- RETROK_F15 = 296,
-
- RETROK_NUMLOCK = 300,
- RETROK_CAPSLOCK = 301,
- RETROK_SCROLLOCK = 302,
- RETROK_RSHIFT = 303,
- RETROK_LSHIFT = 304,
- RETROK_RCTRL = 305,
- RETROK_LCTRL = 306,
- RETROK_RALT = 307,
- RETROK_LALT = 308,
- RETROK_RMETA = 309,
- RETROK_LMETA = 310,
- RETROK_LSUPER = 311,
- RETROK_RSUPER = 312,
- RETROK_MODE = 313,
- RETROK_COMPOSE = 314,
-
- RETROK_HELP = 315,
- RETROK_PRINT = 316,
- RETROK_SYSREQ = 317,
- RETROK_BREAK = 318,
- RETROK_MENU = 319,
- RETROK_POWER = 320,
- RETROK_EURO = 321,
- RETROK_UNDO = 322,
-
- RETROK_LAST,
-
- RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
-};
-
-enum retro_mod
-{
- RETROKMOD_NONE = 0x0000,
-
- RETROKMOD_SHIFT = 0x01,
- RETROKMOD_CTRL = 0x02,
- RETROKMOD_ALT = 0x04,
- RETROKMOD_META = 0x08,
-
- RETROKMOD_NUMLOCK = 0x10,
- RETROKMOD_CAPSLOCK = 0x20,
- RETROKMOD_SCROLLOCK = 0x40,
-
- RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
-};
-
-/* If set, this call is not part of the public libretro API yet. It can
- * change or be removed at any time. */
-#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
-/* Environment callback to be used internally in frontend. */
-#define RETRO_ENVIRONMENT_PRIVATE 0x20000
-
-/* Environment commands. */
-#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
- * Sets screen rotation of graphics.
- * Is only implemented if rotation can be accelerated by hardware.
- * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
- * 270 degrees counter-clockwise respectively.
- */
-#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
- * Boolean value whether or not the implementation should use overscan,
- * or crop away overscan.
- */
-#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
- * Boolean value whether or not frontend supports frame duping,
- * passing NULL to video frame callback.
- */
-
- /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
- * and reserved to avoid possible ABI clash.
- */
-
-#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
- * Sets a message to be displayed in implementation-specific manner
- * for a certain amount of 'frames'.
- * Should not be used for trivial messages, which should simply be
- * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
- * fallback, stderr).
- */
-#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
- * Requests the frontend to shutdown.
- * Should only be used if game has a specific
- * way to shutdown the game from a menu item or similar.
- */
-#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
- /* const unsigned * --
- * Gives a hint to the frontend how demanding this implementation
- * is on a system. E.g. reporting a level of 2 means
- * this implementation should run decently on all frontends
- * of level 2 and up.
- *
- * It can be used by the frontend to potentially warn
- * about too demanding implementations.
- *
- * The levels are "floating".
- *
- * This function can be called on a per-game basis,
- * as certain games an implementation can play might be
- * particularly demanding.
- * If called, it should be called in retro_load_game().
- */
-#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
- /* const char ** --
- * Returns the "system" directory of the frontend.
- * This directory can be used to store system specific
- * content such as BIOSes, configuration data, etc.
- * The returned value can be NULL.
- * If so, no such directory is defined,
- * and it's up to the implementation to find a suitable directory.
- *
- * NOTE: Some cores used this folder also for "save" data such as
- * memory cards, etc, for lack of a better place to put it.
- * This is now discouraged, and if possible, cores should try to
- * use the new GET_SAVE_DIRECTORY.
- */
-#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
- /* const enum retro_pixel_format * --
- * Sets the internal pixel format used by the implementation.
- * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
- * This pixel format however, is deprecated (see enum retro_pixel_format).
- * If the call returns false, the frontend does not support this pixel
- * format.
- *
- * This function should be called inside retro_load_game() or
- * retro_get_system_av_info().
- */
-#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
- /* const struct retro_input_descriptor * --
- * Sets an array of retro_input_descriptors.
- * It is up to the frontend to present this in a usable way.
- * The array is terminated by retro_input_descriptor::description
- * being set to NULL.
- * This function can be called at any time, but it is recommended
- * to call it as early as possible.
- */
-#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
- /* const struct retro_keyboard_callback * --
- * Sets a callback function used to notify core about keyboard events.
- */
-#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
- /* const struct retro_disk_control_callback * --
- * Sets an interface which frontend can use to eject and insert
- * disk images.
- * This is used for games which consist of multiple images and
- * must be manually swapped out by the user (e.g. PSX).
- */
-#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
- /* struct retro_hw_render_callback * --
- * Sets an interface to let a libretro core render with
- * hardware acceleration.
- * Should be called in retro_load_game().
- * If successful, libretro cores will be able to render to a
- * frontend-provided framebuffer.
- * The size of this framebuffer will be at least as large as
- * max_width/max_height provided in get_av_info().
- * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
- * NULL to retro_video_refresh_t.
- */
-#define RETRO_ENVIRONMENT_GET_VARIABLE 15
- /* struct retro_variable * --
- * Interface to acquire user-defined information from environment
- * that cannot feasibly be supported in a multi-system way.
- * 'key' should be set to a key which has already been set by
- * SET_VARIABLES.
- * 'data' will be set to a value or NULL.
- */
-#define RETRO_ENVIRONMENT_SET_VARIABLES 16
- /* const struct retro_variable * --
- * Allows an implementation to signal the environment
- * which variables it might want to check for later using
- * GET_VARIABLE.
- * This allows the frontend to present these variables to
- * a user dynamically.
- * This should be called as early as possible (ideally in
- * retro_set_environment).
- *
- * 'data' points to an array of retro_variable structs
- * terminated by a { NULL, NULL } element.
- * retro_variable::key should be namespaced to not collide
- * with other implementations' keys. E.g. A core called
- * 'foo' should use keys named as 'foo_option'.
- * retro_variable::value should contain a human readable
- * description of the key as well as a '|' delimited list
- * of expected values.
- *
- * The number of possible options should be very limited,
- * i.e. it should be feasible to cycle through options
- * without a keyboard.
- *
- * First entry should be treated as a default.
- *
- * Example entry:
- * { "foo_option", "Speed hack coprocessor X; false|true" }
- *
- * Text before first ';' is description. This ';' must be
- * followed by a space, and followed by a list of possible
- * values split up with '|'.
- *
- * Only strings are operated on. The possible values will
- * generally be displayed and stored as-is by the frontend.
- */
-#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
- /* bool * --
- * Result is set to true if some variables are updated by
- * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
- * Variables should be queried with GET_VARIABLE.
- */
-#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
- /* const bool * --
- * If true, the libretro implementation supports calls to
- * retro_load_game() with NULL as argument.
- * Used by cores which can run without particular game data.
- * This should be called within retro_set_environment() only.
- */
-#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
- /* const char ** --
- * Retrieves the absolute path from where this libretro
- * implementation was loaded.
- * NULL is returned if the libretro was loaded statically
- * (i.e. linked statically to frontend), or if the path cannot be
- * determined.
- * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
- * be loaded without ugly hacks.
- */
-
- /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
- * It was not used by any known core at the time,
- * and was removed from the API. */
-#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
- /* const struct retro_audio_callback * --
- * Sets an interface which is used to notify a libretro core about audio
- * being available for writing.
- * The callback can be called from any thread, so a core using this must
- * have a thread safe audio implementation.
- * It is intended for games where audio and video are completely
- * asynchronous and audio can be generated on the fly.
- * This interface is not recommended for use with emulators which have
- * highly synchronous audio.
- *
- * The callback only notifies about writability; the libretro core still
- * has to call the normal audio callbacks
- * to write audio. The audio callbacks must be called from within the
- * notification callback.
- * The amount of audio data to write is up to the implementation.
- * Generally, the audio callback will be called continously in a loop.
- *
- * Due to thread safety guarantees and lack of sync between audio and
- * video, a frontend can selectively disallow this interface based on
- * internal configuration. A core using this interface must also
- * implement the "normal" audio interface.
- *
- * A libretro core using SET_AUDIO_CALLBACK should also make use of
- * SET_FRAME_TIME_CALLBACK.
- */
-#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
- /* const struct retro_frame_time_callback * --
- * Lets the core know how much time has passed since last
- * invocation of retro_run().
- * The frontend can tamper with the timing to fake fast-forward,
- * slow-motion, frame stepping, etc.
- * In this case the delta time will use the reference value
- * in frame_time_callback..
- */
-#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
- /* struct retro_rumble_interface * --
- * Gets an interface which is used by a libretro core to set
- * state of rumble motors in controllers.
- * A strong and weak motor is supported, and they can be
- * controlled indepedently.
- */
-#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
- /* uint64_t * --
- * Gets a bitmask telling which device type are expected to be
- * handled properly in a call to retro_input_state_t.
- * Devices which are not handled or recognized always return
- * 0 in retro_input_state_t.
- * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
- * Should only be called in retro_run().
- */
-#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* struct retro_sensor_interface * --
- * Gets access to the sensor interface.
- * The purpose of this interface is to allow
- * setting state related to sensors such as polling rate,
- * enabling/disable it entirely, etc.
- * Reading sensor state is done via the normal
- * input_state_callback API.
- */
-#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* struct retro_camera_callback * --
- * Gets an interface to a video camera driver.
- * A libretro core can use this interface to get access to a
- * video camera.
- * New video frames are delivered in a callback in same
- * thread as retro_run().
- *
- * GET_CAMERA_INTERFACE should be called in retro_load_game().
- *
- * Depending on the camera implementation used, camera frames
- * will be delivered as a raw framebuffer,
- * or as an OpenGL texture directly.
- *
- * The core has to tell the frontend here which types of
- * buffers can be handled properly.
- * An OpenGL texture can only be handled when using a
- * libretro GL core (SET_HW_RENDER).
- * It is recommended to use a libretro GL core when
- * using camera interface.
- *
- * The camera is not started automatically. The retrieved start/stop
- * functions must be used to explicitly
- * start and stop the camera driver.
- */
-#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
- /* struct retro_log_callback * --
- * Gets an interface for logging. This is useful for
- * logging in a cross-platform way
- * as certain platforms cannot use use stderr for logging.
- * It also allows the frontend to
- * show logging information in a more suitable way.
- * If this interface is not used, libretro cores should
- * log to stderr as desired.
- */
-#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
- /* struct retro_perf_callback * --
- * Gets an interface for performance counters. This is useful
- * for performance logging in a cross-platform way and for detecting
- * architecture-specific features, such as SIMD support.
- */
-#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
- /* struct retro_location_callback * --
- * Gets access to the location interface.
- * The purpose of this interface is to be able to retrieve
- * location-based information from the host device,
- * such as current latitude / longitude.
- */
-#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
-#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
- /* const char ** --
- * Returns the "core assets" directory of the frontend.
- * This directory can be used to store specific assets that the
- * core relies upon, such as art assets,
- * input data, etc etc.
- * The returned value can be NULL.
- * If so, no such directory is defined,
- * and it's up to the implementation to find a suitable directory.
- */
-#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
- /* const char ** --
- * Returns the "save" directory of the frontend.
- * This directory can be used to store SRAM, memory cards,
- * high scores, etc, if the libretro core
- * cannot use the regular memory interface (retro_get_memory_data()).
- *
- * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
- * similar things before.
- * They should still check GET_SYSTEM_DIRECTORY if they want to
- * be backwards compatible.
- * The path here can be NULL. It should only be non-NULL if the
- * frontend user has set a specific save path.
- */
-#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
- /* const struct retro_system_av_info * --
- * Sets a new av_info structure. This can only be called from
- * within retro_run().
- * This should *only* be used if the core is completely altering the
- * internal resolutions, aspect ratios, timings, sampling rate, etc.
- * Calling this can require a full reinitialization of video/audio
- * drivers in the frontend,
- *
- * so it is important to call it very sparingly, and usually only with
- * the users explicit consent.
- * An eventual driver reinitialize will happen so that video and
- * audio callbacks
- * happening after this call within the same retro_run() call will
- * target the newly initialized driver.
- *
- * This callback makes it possible to support configurable resolutions
- * in games, which can be useful to
- * avoid setting the "worst case" in max_width/max_height.
- *
- * ***HIGHLY RECOMMENDED*** Do not call this callback every time
- * resolution changes in an emulator core if it's
- * expected to be a temporary change, for the reasons of possible
- * driver reinitialization.
- * This call is not a free pass for not trying to provide
- * correct values in retro_get_system_av_info(). If you need to change
- * things like aspect ratio or nominal width/height,
- * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
- * of SET_SYSTEM_AV_INFO.
- *
- * If this returns false, the frontend does not acknowledge a
- * changed av_info struct.
- */
-#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
- /* const struct retro_get_proc_address_interface * --
- * Allows a libretro core to announce support for the
- * get_proc_address() interface.
- * This interface allows for a standard way to extend libretro where
- * use of environment calls are too indirect,
- * e.g. for cases where the frontend wants to call directly into the core.
- *
- * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
- * **MUST** be called from within retro_set_environment().
- */
-#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
- /* const struct retro_subsystem_info * --
- * This environment call introduces the concept of libretro "subsystems".
- * A subsystem is a variant of a libretro core which supports
- * different kinds of games.
- * The purpose of this is to support e.g. emulators which might
- * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
- * It can also be used to pick among subsystems in an explicit way
- * if the libretro implementation is a multi-system emulator itself.
- *
- * Loading a game via a subsystem is done with retro_load_game_special(),
- * and this environment call allows a libretro core to expose which
- * subsystems are supported for use with retro_load_game_special().
- * A core passes an array of retro_game_special_info which is terminated
- * with a zeroed out retro_game_special_info struct.
- *
- * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
- * **MUST** be called from within retro_set_environment().
- */
-#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
- /* const struct retro_controller_info * --
- * This environment call lets a libretro core tell the frontend
- * which controller types are recognized in calls to
- * retro_set_controller_port_device().
- *
- * Some emulators such as Super Nintendo
- * support multiple lightgun types which must be specifically
- * selected from.
- * It is therefore sometimes necessary for a frontend to be able
- * to tell the core about a special kind of input device which is
- * not covered by the libretro input API.
- *
- * In order for a frontend to understand the workings of an input device,
- * it must be a specialized type
- * of the generic device types already defined in the libretro API.
- *
- * Which devices are supported can vary per input port.
- * The core must pass an array of const struct retro_controller_info which
- * is terminated with a blanked out struct. Each element of the struct
- * corresponds to an ascending port index to
- * retro_set_controller_port_device().
- * Even if special device types are set in the libretro core,
- * libretro should only poll input based on the base input device types.
- */
-#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const struct retro_memory_map * --
- * This environment call lets a libretro core tell the frontend
- * about the memory maps this core emulates.
- * This can be used to implement, for example, cheats in a core-agnostic way.
- *
- * Should only be used by emulators; it doesn't make much sense for
- * anything else.
- * It is recommended to expose all relevant pointers through
- * retro_get_memory_* as well.
- *
- * Can be called from retro_init and retro_load_game.
- */
-#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
- /* const struct retro_game_geometry * --
- * This environment call is similar to SET_SYSTEM_AV_INFO for changing
- * video parameters, but provides a guarantee that drivers will not be
- * reinitialized.
- * This can only be called from within retro_run().
- *
- * The purpose of this call is to allow a core to alter nominal
- * width/heights as well as aspect ratios on-the-fly, which can be
- * useful for some emulators to change in run-time.
- *
- * max_width/max_height arguments are ignored and cannot be changed
- * with this call as this could potentially require a reinitialization or a
- * non-constant time operation.
- * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
- *
- * A frontend must guarantee that this environment call completes in
- * constant time.
- */
-#define RETRO_ENVIRONMENT_GET_USERNAME 38
- /* const char **
- * Returns the specified username of the frontend, if specified by the user.
- * This username can be used as a nickname for a core that has online facilities
- * or any other mode where personalization of the user is desirable.
- * The returned value can be NULL.
- * If this environ callback is used by a core that requires a valid username,
- * a default username should be specified by the core.
- */
-#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
- /* unsigned * --
- * Returns the specified language of the frontend, if specified by the user.
- * It can be used by the core for localization purposes.
- */
-#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* struct retro_framebuffer * --
- * Returns a preallocated framebuffer which the core can use for rendering
- * the frame into when not using SET_HW_RENDER.
- * The framebuffer returned from this call must not be used
- * after the current call to retro_run() returns.
- *
- * The goal of this call is to allow zero-copy behavior where a core
- * can render directly into video memory, avoiding extra bandwidth cost by copying
- * memory from core to video memory.
- *
- * If this call succeeds and the core renders into it,
- * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
- * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
- * the core must pass the exact
- * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
- * i.e. passing a pointer which is offset from the
- * buffer is undefined. The width, height and pitch parameters
- * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
- *
- * It is possible for a frontend to return a different pixel format
- * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
- * needs to perform conversion.
- *
- * It is still valid for a core to render to a different buffer
- * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
- *
- * A frontend must make sure that the pointer obtained from this function is
- * writeable (and readable).
- */
-
-#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* int * --
- * Tells the core if the frontend wants audio or video.
- * If disabled, the frontend will discard the audio or video,
- * so the core may decide to skip generating a frame or generating audio.
- * This is mainly used for increasing performance.
- * Bit 0 (value 1): Enable Video
- * Bit 1 (value 2): Enable Audio
- * Bit 2 (value 4): Use Fast Savestates.
- * Bit 3 (value 8): Hard Disable Audio
- * Other bits are reserved for future use and will default to zero.
- * If video is disabled:
- * * The frontend wants the core to not generate any video,
- * including presenting frames via hardware acceleration.
- * * The frontend's video frame callback will do nothing.
- * * After running the frame, the video output of the next frame should be
- * no different than if video was enabled, and saving and loading state
- * should have no issues.
- * If audio is disabled:
- * * The frontend wants the core to not generate any audio.
- * * The frontend's audio callbacks will do nothing.
- * * After running the frame, the audio output of the next frame should be
- * no different than if audio was enabled, and saving and loading state
- * should have no issues.
- * Fast Savestates:
- * * Guaranteed to be created by the same binary that will load them.
- * * Will not be written to or read from the disk.
- * * Suggest that the core assumes loading state will succeed.
- * * Suggest that the core updates its memory buffers in-place if possible.
- * * Suggest that the core skips clearing memory.
- * * Suggest that the core skips resetting the system.
- * * Suggest that the core may skip validation steps.
- * Hard Disable Audio:
- * * Used for a secondary core when running ahead.
- * * Indicates that the frontend will never need audio from the core.
- * * Suggests that the core may stop synthesizing audio, but this should not
- * compromise emulation accuracy.
- * * Audio output for the next frame does not matter, and the frontend will
- * never need an accurate audio state in the future.
- * * State will never be saved when using Hard Disable Audio.
- */
-enum retro_hw_render_interface_type
-{
- RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
- RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
-};
-
-/* Base struct. All retro_hw_render_interface_* types
- * contain at least these fields. */
-struct retro_hw_render_interface
-{
- enum retro_hw_render_interface_type interface_type;
- unsigned interface_version;
-};
-#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const struct retro_hw_render_interface ** --
- * Returns an API specific rendering interface for accessing API specific data.
- * Not all HW rendering APIs support or need this.
- * The contents of the returned pointer is specific to the rendering API
- * being used. See the various headers like libretro_vulkan.h, etc.
- *
- * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
- * Similarly, after context_destroyed callback returns,
- * the contents of the HW_RENDER_INTERFACE are invalidated.
- */
-
-#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const bool * --
- * If true, the libretro implementation supports achievements
- * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
- * or via retro_get_memory_data/retro_get_memory_size.
- *
- * This must be called before the first call to retro_run.
- */
-
-enum retro_hw_render_context_negotiation_interface_type
-{
- RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
- RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
-};
-
-/* Base struct. All retro_hw_render_context_negotiation_interface_* types
- * contain at least these fields. */
-struct retro_hw_render_context_negotiation_interface
-{
- enum retro_hw_render_context_negotiation_interface_type interface_type;
- unsigned interface_version;
-};
-#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const struct retro_hw_render_context_negotiation_interface * --
- * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
- * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
- * This interface will be used when the frontend is trying to create a HW rendering context,
- * so it will be used after SET_HW_RENDER, but before the context_reset callback.
- */
-
-#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
-#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
-#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
-#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
-#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
-#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
-#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
-#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
-struct retro_memory_descriptor
-{
- uint64_t flags;
-
- /* Pointer to the start of the relevant ROM or RAM chip.
- * It's strongly recommended to use 'offset' if possible, rather than
- * doing math on the pointer.
- *
- * If the same byte is mapped my multiple descriptors, their descriptors
- * must have the same pointer.
- * If 'start' does not point to the first byte in the pointer, put the
- * difference in 'offset' instead.
- *
- * May be NULL if there's nothing usable here (e.g. hardware registers and
- * open bus). No flags should be set if the pointer is NULL.
- * It's recommended to minimize the number of descriptors if possible,
- * but not mandatory. */
- void *ptr;
- size_t offset;
-
- /* This is the location in the emulated address space
- * where the mapping starts. */
- size_t start;
-
- /* Which bits must be same as in 'start' for this mapping to apply.
- * The first memory descriptor to claim a certain byte is the one
- * that applies.
- * A bit which is set in 'start' must also be set in this.
- * Can be zero, in which case each byte is assumed mapped exactly once.
- * In this case, 'len' must be a power of two. */
- size_t select;
-
- /* If this is nonzero, the set bits are assumed not connected to the
- * memory chip's address pins. */
- size_t disconnect;
-
- /* This one tells the size of the current memory area.
- * If, after start+disconnect are applied, the address is higher than
- * this, the highest bit of the address is cleared.
- *
- * If the address is still too high, the next highest bit is cleared.
- * Can be zero, in which case it's assumed to be infinite (as limited
- * by 'select' and 'disconnect'). */
- size_t len;
-
- /* To go from emulated address to physical address, the following
- * order applies:
- * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
-
- /* The address space name must consist of only a-zA-Z0-9_-,
- * should be as short as feasible (maximum length is 8 plus the NUL),
- * and may not be any other address space plus one or more 0-9A-F
- * at the end.
- * However, multiple memory descriptors for the same address space is
- * allowed, and the address space name can be empty. NULL is treated
- * as empty.
- *
- * Address space names are case sensitive, but avoid lowercase if possible.
- * The same pointer may exist in multiple address spaces.
- *
- * Examples:
- * blank+blank - valid (multiple things may be mapped in the same namespace)
- * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
- * 'A'+'B' - valid (neither is a prefix of each other)
- * 'S'+blank - valid ('S' is not in 0-9A-F)
- * 'a'+blank - valid ('a' is not in 0-9A-F)
- * 'a'+'A' - valid (neither is a prefix of each other)
- * 'AR'+blank - valid ('R' is not in 0-9A-F)
- * 'ARB'+blank - valid (the B can't be part of the address either, because
- * there is no namespace 'AR')
- * blank+'B' - not valid, because it's ambigous which address space B1234
- * would refer to.
- * The length can't be used for that purpose; the frontend may want
- * to append arbitrary data to an address, without a separator. */
- const char *addrspace;
-
- /* TODO: When finalizing this one, add a description field, which should be
- * "WRAM" or something roughly equally long. */
-
- /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
- * which bits can vary and still refer to the same address (limit = ~select).
- * TODO: limit? range? vary? something else? */
-
- /* TODO: When finalizing this one, if 'len' is above what 'select' (or
- * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
- * and 'select' != 0, and the mappings don't tell how the system switches the
- * banks. */
-
- /* TODO: When finalizing this one, fix the 'len' bit removal order.
- * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
- * Algorithm: Take bits highest to lowest, but if it goes above len, clear
- * the most recent addition and continue on the next bit.
- * TODO: Can the above be optimized? Is "remove the lowest bit set in both
- * pointer and 'len'" equivalent? */
-
- /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
- * the emulated memory in 32-bit chunks, native endian. But that's nothing
- * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
- * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
- * RAM backwards! I'll want to represent both of those, via some flags.
- *
- * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
- * Not sure which, nor do I really care. */
-
- /* TODO: Some of those flags are unused and/or don't really make sense. Clean
- * them up. */
-};
-
-/* The frontend may use the largest value of 'start'+'select' in a
- * certain namespace to infer the size of the address space.
- *
- * If the address space is larger than that, a mapping with .ptr=NULL
- * should be at the end of the array, with .select set to all ones for
- * as long as the address space is big.
- *
- * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
- * SNES WRAM:
- * .start=0x7E0000, .len=0x20000
- * (Note that this must be mapped before the ROM in most cases; some of the
- * ROM mappers
- * try to claim $7E0000, or at least $7E8000.)
- * SNES SPC700 RAM:
- * .addrspace="S", .len=0x10000
- * SNES WRAM mirrors:
- * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
- * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
- * SNES WRAM mirrors, alternate equivalent descriptor:
- * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
- * (Various similar constructions can be created by combining parts of
- * the above two.)
- * SNES LoROM (512KB, mirrored a couple of times):
- * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
- * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
- * SNES HiROM (4MB):
- * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
- * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
- * SNES ExHiROM (8MB):
- * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
- * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
- * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
- * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
- * Clarify the size of the address space:
- * .ptr=NULL, .select=0xFFFFFF
- * .len can be implied by .select in many of them, but was included for clarity.
- */
-
-struct retro_memory_map
-{
- const struct retro_memory_descriptor *descriptors;
- unsigned num_descriptors;
-};
-
-struct retro_controller_description
-{
- /* Human-readable description of the controller. Even if using a generic
- * input device type, this can be set to the particular device type the
- * core uses. */
- const char *desc;
-
- /* Device type passed to retro_set_controller_port_device(). If the device
- * type is a sub-class of a generic input device type, use the
- * RETRO_DEVICE_SUBCLASS macro to create an ID.
- *
- * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
- unsigned id;
-};
-
-struct retro_controller_info
-{
- const struct retro_controller_description *types;
- unsigned num_types;
-};
-
-struct retro_subsystem_memory_info
-{
- /* The extension associated with a memory type, e.g. "psram". */
- const char *extension;
-
- /* The memory type for retro_get_memory(). This should be at
- * least 0x100 to avoid conflict with standardized
- * libretro memory types. */
- unsigned type;
-};
-
-struct retro_subsystem_rom_info
-{
- /* Describes what the content is (SGB BIOS, GB ROM, etc). */
- const char *desc;
-
- /* Same definition as retro_get_system_info(). */
- const char *valid_extensions;
-
- /* Same definition as retro_get_system_info(). */
- bool need_fullpath;
-
- /* Same definition as retro_get_system_info(). */
- bool block_extract;
-
- /* This is set if the content is required to load a game.
- * If this is set to false, a zeroed-out retro_game_info can be passed. */
- bool required;
-
- /* Content can have multiple associated persistent
- * memory types (retro_get_memory()). */
- const struct retro_subsystem_memory_info *memory;
- unsigned num_memory;
-};
-
-struct retro_subsystem_info
-{
- /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
- const char *desc;
-
- /* A computer friendly short string identifier for the subsystem type.
- * This name must be [a-z].
- * E.g. if desc is "Super GameBoy", this can be "sgb".
- * This identifier can be used for command-line interfaces, etc.
- */
- const char *ident;
-
- /* Infos for each content file. The first entry is assumed to be the
- * "most significant" content for frontend purposes.
- * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
- * as it is the most "significant" content to a user.
- * If a frontend creates new file paths based on the content used
- * (e.g. savestates), it should use the path for the first ROM to do so. */
- const struct retro_subsystem_rom_info *roms;
-
- /* Number of content files associated with a subsystem. */
- unsigned num_roms;
-
- /* The type passed to retro_load_game_special(). */
- unsigned id;
-};
-
-typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
-
-/* libretro API extension functions:
- * (None here so far).
- *
- * Get a symbol from a libretro core.
- * Cores should only return symbols which are actual
- * extensions to the libretro API.
- *
- * Frontends should not use this to obtain symbols to standard
- * libretro entry points (static linking or dlsym).
- *
- * The symbol name must be equal to the function name,
- * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
- * The returned function pointer must be cast to the corresponding type.
- */
-typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
-
-struct retro_get_proc_address_interface
-{
- retro_get_proc_address_t get_proc_address;
-};
-
-enum retro_log_level
-{
- RETRO_LOG_DEBUG = 0,
- RETRO_LOG_INFO,
- RETRO_LOG_WARN,
- RETRO_LOG_ERROR,
-
- RETRO_LOG_DUMMY = INT_MAX
-};
-
-/* Logging function. Takes log level argument as well. */
-typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
- const char *fmt, ...);
-
-struct retro_log_callback
-{
- retro_log_printf_t log;
-};
-
-/* Performance related functions */
-
-/* ID values for SIMD CPU features */
-#define RETRO_SIMD_SSE (1 << 0)
-#define RETRO_SIMD_SSE2 (1 << 1)
-#define RETRO_SIMD_VMX (1 << 2)
-#define RETRO_SIMD_VMX128 (1 << 3)
-#define RETRO_SIMD_AVX (1 << 4)
-#define RETRO_SIMD_NEON (1 << 5)
-#define RETRO_SIMD_SSE3 (1 << 6)
-#define RETRO_SIMD_SSSE3 (1 << 7)
-#define RETRO_SIMD_MMX (1 << 8)
-#define RETRO_SIMD_MMXEXT (1 << 9)
-#define RETRO_SIMD_SSE4 (1 << 10)
-#define RETRO_SIMD_SSE42 (1 << 11)
-#define RETRO_SIMD_AVX2 (1 << 12)
-#define RETRO_SIMD_VFPU (1 << 13)
-#define RETRO_SIMD_PS (1 << 14)
-#define RETRO_SIMD_AES (1 << 15)
-#define RETRO_SIMD_VFPV3 (1 << 16)
-#define RETRO_SIMD_VFPV4 (1 << 17)
-#define RETRO_SIMD_POPCNT (1 << 18)
-#define RETRO_SIMD_MOVBE (1 << 19)
-
-typedef uint64_t retro_perf_tick_t;
-typedef int64_t retro_time_t;
-
-struct retro_perf_counter
-{
- const char *ident;
- retro_perf_tick_t start;
- retro_perf_tick_t total;
- retro_perf_tick_t call_cnt;
-
- bool registered;
-};
-
-/* Returns current time in microseconds.
- * Tries to use the most accurate timer available.
- */
-typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
-
-/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
- * Can be used directly if desired (when creating a more sophisticated
- * performance counter system).
- * */
-typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
-
-/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
-typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
-
-/* Asks frontend to log and/or display the state of performance counters.
- * Performance counters can always be poked into manually as well.
- */
-typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
-
-/* Register a performance counter.
- * ident field must be set with a discrete value and other values in
- * retro_perf_counter must be 0.
- * Registering can be called multiple times. To avoid calling to
- * frontend redundantly, you can check registered field first. */
-typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
-
-/* Starts a registered counter. */
-typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
-
-/* Stops a registered counter. */
-typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
-
-/* For convenience it can be useful to wrap register, start and stop in macros.
- * E.g.:
- * #ifdef LOG_PERFORMANCE
- * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
- * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
- * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
- * #else
- * ... Blank macros ...
- * #endif
- *
- * These can then be used mid-functions around code snippets.
- *
- * extern struct retro_perf_callback perf_cb; * Somewhere in the core.
- *
- * void do_some_heavy_work(void)
- * {
- * RETRO_PERFORMANCE_INIT(cb, work_1;
- * RETRO_PERFORMANCE_START(cb, work_1);
- * heavy_work_1();
- * RETRO_PERFORMANCE_STOP(cb, work_1);
- *
- * RETRO_PERFORMANCE_INIT(cb, work_2);
- * RETRO_PERFORMANCE_START(cb, work_2);
- * heavy_work_2();
- * RETRO_PERFORMANCE_STOP(cb, work_2);
- * }
- *
- * void retro_deinit(void)
- * {
- * perf_cb.perf_log(); * Log all perf counters here for example.
- * }
- */
-
-struct retro_perf_callback
-{
- retro_perf_get_time_usec_t get_time_usec;
- retro_get_cpu_features_t get_cpu_features;
-
- retro_perf_get_counter_t get_perf_counter;
- retro_perf_register_t perf_register;
- retro_perf_start_t perf_start;
- retro_perf_stop_t perf_stop;
- retro_perf_log_t perf_log;
-};
-
-/* FIXME: Document the sensor API and work out behavior.
- * It will be marked as experimental until then.
- */
-enum retro_sensor_action
-{
- RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
- RETRO_SENSOR_ACCELEROMETER_DISABLE,
-
- RETRO_SENSOR_DUMMY = INT_MAX
-};
-
-/* Id values for SENSOR types. */
-#define RETRO_SENSOR_ACCELEROMETER_X 0
-#define RETRO_SENSOR_ACCELEROMETER_Y 1
-#define RETRO_SENSOR_ACCELEROMETER_Z 2
-
-typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
- enum retro_sensor_action action, unsigned rate);
-
-typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
-
-struct retro_sensor_interface
-{
- retro_set_sensor_state_t set_sensor_state;
- retro_sensor_get_input_t get_sensor_input;
-};
-
-enum retro_camera_buffer
-{
- RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
- RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
-
- RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
-};
-
-/* Starts the camera driver. Can only be called in retro_run(). */
-typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
-
-/* Stops the camera driver. Can only be called in retro_run(). */
-typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
-
-/* Callback which signals when the camera driver is initialized
- * and/or deinitialized.
- * retro_camera_start_t can be called in initialized callback.
- */
-typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
-
-/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
- * Width, height and pitch are similar to retro_video_refresh_t.
- * First pixel is top-left origin.
- */
-typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
- unsigned width, unsigned height, size_t pitch);
-
-/* A callback for when OpenGL textures are used.
- *
- * texture_id is a texture owned by camera driver.
- * Its state or content should be considered immutable, except for things like
- * texture filtering and clamping.
- *
- * texture_target is the texture target for the GL texture.
- * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
- * more depending on extensions.
- *
- * affine points to a packed 3x3 column-major matrix used to apply an affine
- * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
- * After transform, normalized texture coord (0, 0) should be bottom-left
- * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
- *
- * GL-specific typedefs are avoided here to avoid relying on gl.h in
- * the API definition.
- */
-typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
- unsigned texture_target, const float *affine);
-
-struct retro_camera_callback
-{
- /* Set by libretro core.
- * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
- */
- uint64_t caps;
-
- /* Desired resolution for camera. Is only used as a hint. */
- unsigned width;
- unsigned height;
-
- /* Set by frontend. */
- retro_camera_start_t start;
- retro_camera_stop_t stop;
-
- /* Set by libretro core if raw framebuffer callbacks will be used. */
- retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
-
- /* Set by libretro core if OpenGL texture callbacks will be used. */
- retro_camera_frame_opengl_texture_t frame_opengl_texture;
-
- /* Set by libretro core. Called after camera driver is initialized and
- * ready to be started.
- * Can be NULL, in which this callback is not called.
- */
- retro_camera_lifetime_status_t initialized;
-
- /* Set by libretro core. Called right before camera driver is
- * deinitialized.
- * Can be NULL, in which this callback is not called.
- */
- retro_camera_lifetime_status_t deinitialized;
-};
-
-/* Sets the interval of time and/or distance at which to update/poll
- * location-based data.
- *
- * To ensure compatibility with all location-based implementations,
- * values for both interval_ms and interval_distance should be provided.
- *
- * interval_ms is the interval expressed in milliseconds.
- * interval_distance is the distance interval expressed in meters.
- */
-typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
- unsigned interval_distance);
-
-/* Start location services. The device will start listening for changes to the
- * current location at regular intervals (which are defined with
- * retro_location_set_interval_t). */
-typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
-
-/* Stop location services. The device will stop listening for changes
- * to the current location. */
-typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
-
-/* Get the position of the current location. Will set parameters to
- * 0 if no new location update has happened since the last time. */
-typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
- double *horiz_accuracy, double *vert_accuracy);
-
-/* Callback which signals when the location driver is initialized
- * and/or deinitialized.
- * retro_location_start_t can be called in initialized callback.
- */
-typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
-
-struct retro_location_callback
-{
- retro_location_start_t start;
- retro_location_stop_t stop;
- retro_location_get_position_t get_position;
- retro_location_set_interval_t set_interval;
-
- retro_location_lifetime_status_t initialized;
- retro_location_lifetime_status_t deinitialized;
-};
-
-enum retro_rumble_effect
-{
- RETRO_RUMBLE_STRONG = 0,
- RETRO_RUMBLE_WEAK = 1,
-
- RETRO_RUMBLE_DUMMY = INT_MAX
-};
-
-/* Sets rumble state for joypad plugged in port 'port'.
- * Rumble effects are controlled independently,
- * and setting e.g. strong rumble does not override weak rumble.
- * Strength has a range of [0, 0xffff].
- *
- * Returns true if rumble state request was honored.
- * Calling this before first retro_run() is likely to return false. */
-typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
- enum retro_rumble_effect effect, uint16_t strength);
-
-struct retro_rumble_interface
-{
- retro_set_rumble_state_t set_rumble_state;
-};
-
-/* Notifies libretro that audio data should be written. */
-typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
-
-/* True: Audio driver in frontend is active, and callback is
- * expected to be called regularily.
- * False: Audio driver in frontend is paused or inactive.
- * Audio callback will not be called until set_state has been
- * called with true.
- * Initial state is false (inactive).
- */
-typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
-
-struct retro_audio_callback
-{
- retro_audio_callback_t callback;
- retro_audio_set_state_callback_t set_state;
-};
-
-/* Notifies a libretro core of time spent since last invocation
- * of retro_run() in microseconds.
- *
- * It will be called right before retro_run() every frame.
- * The frontend can tamper with timing to support cases like
- * fast-forward, slow-motion and framestepping.
- *
- * In those scenarios the reference frame time value will be used. */
-typedef int64_t retro_usec_t;
-typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
-struct retro_frame_time_callback
-{
- retro_frame_time_callback_t callback;
- /* Represents the time of one frame. It is computed as
- * 1000000 / fps, but the implementation will resolve the
- * rounding to ensure that framestepping, etc is exact. */
- retro_usec_t reference;
-};
-
-/* Pass this to retro_video_refresh_t if rendering to hardware.
- * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
- * */
-#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
-
-/* Invalidates the current HW context.
- * Any GL state is lost, and must not be deinitialized explicitly.
- * If explicit deinitialization is desired by the libretro core,
- * it should implement context_destroy callback.
- * If called, all GPU resources must be reinitialized.
- * Usually called when frontend reinits video driver.
- * Also called first time video driver is initialized,
- * allowing libretro core to initialize resources.
- */
-typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
-
-/* Gets current framebuffer which is to be rendered to.
- * Could change every frame potentially.
- */
-typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
-
-/* Get a symbol from HW context. */
-typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
-
-enum retro_hw_context_type
-{
- RETRO_HW_CONTEXT_NONE = 0,
- /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
- RETRO_HW_CONTEXT_OPENGL = 1,
- /* OpenGL ES 2.0. */
- RETRO_HW_CONTEXT_OPENGLES2 = 2,
- /* Modern desktop core GL context. Use version_major/
- * version_minor fields to set GL version. */
- RETRO_HW_CONTEXT_OPENGL_CORE = 3,
- /* OpenGL ES 3.0 */
- RETRO_HW_CONTEXT_OPENGLES3 = 4,
- /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
- * use the corresponding enums directly. */
- RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
-
- /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
- RETRO_HW_CONTEXT_VULKAN = 6,
-
- RETRO_HW_CONTEXT_DUMMY = INT_MAX
-};
-
-struct retro_hw_render_callback
-{
- /* Which API to use. Set by libretro core. */
- enum retro_hw_context_type context_type;
-
- /* Called when a context has been created or when it has been reset.
- * An OpenGL context is only valid after context_reset() has been called.
- *
- * When context_reset is called, OpenGL resources in the libretro
- * implementation are guaranteed to be invalid.
- *
- * It is possible that context_reset is called multiple times during an
- * application lifecycle.
- * If context_reset is called without any notification (context_destroy),
- * the OpenGL context was lost and resources should just be recreated
- * without any attempt to "free" old resources.
- */
- retro_hw_context_reset_t context_reset;
-
- /* Set by frontend.
- * TODO: This is rather obsolete. The frontend should not
- * be providing preallocated framebuffers. */
- retro_hw_get_current_framebuffer_t get_current_framebuffer;
-
- /* Set by frontend. */
- retro_hw_get_proc_address_t get_proc_address;
-
- /* Set if render buffers should have depth component attached.
- * TODO: Obsolete. */
- bool depth;
-
- /* Set if stencil buffers should be attached.
- * TODO: Obsolete. */
- bool stencil;
-
- /* If depth and stencil are true, a packed 24/8 buffer will be added.
- * Only attaching stencil is invalid and will be ignored. */
-
- /* Use conventional bottom-left origin convention. If false,
- * standard libretro top-left origin semantics are used.
- * TODO: Move to GL specific interface. */
- bool bottom_left_origin;
-
- /* Major version number for core GL context or GLES 3.1+. */
- unsigned version_major;
-
- /* Minor version number for core GL context or GLES 3.1+. */
- unsigned version_minor;
-
- /* If this is true, the frontend will go very far to avoid
- * resetting context in scenarios like toggling fullscreen, etc.
- * TODO: Obsolete? Maybe frontend should just always assume this ...
- */
- bool cache_context;
-
- /* The reset callback might still be called in extreme situations
- * such as if the context is lost beyond recovery.
- *
- * For optimal stability, set this to false, and allow context to be
- * reset at any time.
- */
-
- /* A callback to be called before the context is destroyed in a
- * controlled way by the frontend. */
- retro_hw_context_reset_t context_destroy;
-
- /* OpenGL resources can be deinitialized cleanly at this step.
- * context_destroy can be set to NULL, in which resources will
- * just be destroyed without any notification.
- *
- * Even when context_destroy is non-NULL, it is possible that
- * context_reset is called without any destroy notification.
- * This happens if context is lost by external factors (such as
- * notified by GL_ARB_robustness).
- *
- * In this case, the context is assumed to be already dead,
- * and the libretro implementation must not try to free any OpenGL
- * resources in the subsequent context_reset.
- */
-
- /* Creates a debug context. */
- bool debug_context;
-};
-
-/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
- * Called by the frontend in response to keyboard events.
- * down is set if the key is being pressed, or false if it is being released.
- * keycode is the RETROK value of the char.
- * character is the text character of the pressed key. (UTF-32).
- * key_modifiers is a set of RETROKMOD values or'ed together.
- *
- * The pressed/keycode state can be indepedent of the character.
- * It is also possible that multiple characters are generated from a
- * single keypress.
- * Keycode events should be treated separately from character events.
- * However, when possible, the frontend should try to synchronize these.
- * If only a character is posted, keycode should be RETROK_UNKNOWN.
- *
- * Similarily if only a keycode event is generated with no corresponding
- * character, character should be 0.
- */
-typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
- uint32_t character, uint16_t key_modifiers);
-
-struct retro_keyboard_callback
-{
- retro_keyboard_event_t callback;
-};
-
-/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
- * Should be set for implementations which can swap out multiple disk
- * images in runtime.
- *
- * If the implementation can do this automatically, it should strive to do so.
- * However, there are cases where the user must manually do so.
- *
- * Overview: To swap a disk image, eject the disk image with
- * set_eject_state(true).
- * Set the disk index with set_image_index(index). Insert the disk again
- * with set_eject_state(false).
- */
-
-/* If ejected is true, "ejects" the virtual disk tray.
- * When ejected, the disk image index can be set.
- */
-typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
-
-/* Gets current eject state. The initial state is 'not ejected'. */
-typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
-
-/* Gets current disk index. First disk is index 0.
- * If return value is >= get_num_images(), no disk is currently inserted.
- */
-typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
-
-/* Sets image index. Can only be called when disk is ejected.
- * The implementation supports setting "no disk" by using an
- * index >= get_num_images().
- */
-typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
-
-/* Gets total number of images which are available to use. */
-typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
-
-struct retro_game_info;
-
-/* Replaces the disk image associated with index.
- * Arguments to pass in info have same requirements as retro_load_game().
- * Virtual disk tray must be ejected when calling this.
- *
- * Replacing a disk image with info = NULL will remove the disk image
- * from the internal list.
- * As a result, calls to get_image_index() can change.
- *
- * E.g. replace_image_index(1, NULL), and previous get_image_index()
- * returned 4 before.
- * Index 1 will be removed, and the new index is 3.
- */
-typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
- const struct retro_game_info *info);
-
-/* Adds a new valid index (get_num_images()) to the internal disk list.
- * This will increment subsequent return values from get_num_images() by 1.
- * This image index cannot be used until a disk image has been set
- * with replace_image_index. */
-typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
-
-struct retro_disk_control_callback
-{
- retro_set_eject_state_t set_eject_state;
- retro_get_eject_state_t get_eject_state;
-
- retro_get_image_index_t get_image_index;
- retro_set_image_index_t set_image_index;
- retro_get_num_images_t get_num_images;
-
- retro_replace_image_index_t replace_image_index;
- retro_add_image_index_t add_image_index;
-};
-
-enum retro_pixel_format
-{
- /* 0RGB1555, native endian.
- * 0 bit must be set to 0.
- * This pixel format is default for compatibility concerns only.
- * If a 15/16-bit pixel format is desired, consider using RGB565. */
- RETRO_PIXEL_FORMAT_0RGB1555 = 0,
-
- /* XRGB8888, native endian.
- * X bits are ignored. */
- RETRO_PIXEL_FORMAT_XRGB8888 = 1,
-
- /* RGB565, native endian.
- * This pixel format is the recommended format to use if a 15/16-bit
- * format is desired as it is the pixel format that is typically
- * available on a wide range of low-power devices.
- *
- * It is also natively supported in APIs like OpenGL ES. */
- RETRO_PIXEL_FORMAT_RGB565 = 2,
-
- /* Ensure sizeof() == sizeof(int). */
- RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
-};
-
-struct retro_message
-{
- const char *msg; /* Message to be displayed. */
- unsigned frames; /* Duration in frames of message. */
-};
-
-/* Describes how the libretro implementation maps a libretro input bind
- * to its internal input system through a human readable string.
- * This string can be used to better let a user configure input. */
-struct retro_input_descriptor
-{
- /* Associates given parameters with a description. */
- unsigned port;
- unsigned device;
- unsigned index;
- unsigned id;
-
- /* Human readable description for parameters.
- * The pointer must remain valid until
- * retro_unload_game() is called. */
- const char *description;
-};
-
-struct retro_system_info
-{
- /* All pointers are owned by libretro implementation, and pointers must
- * remain valid until retro_deinit() is called. */
-
- const char *library_name; /* Descriptive name of library. Should not
- * contain any version numbers, etc. */
- const char *library_version; /* Descriptive version of core. */
-
- const char *valid_extensions; /* A string listing probably content
- * extensions the core will be able to
- * load, separated with pipe.
- * I.e. "bin|rom|iso".
- * Typically used for a GUI to filter
- * out extensions. */
-
- /* If true, retro_load_game() is guaranteed to provide a valid pathname
- * in retro_game_info::path.
- * ::data and ::size are both invalid.
- *
- * If false, ::data and ::size are guaranteed to be valid, but ::path
- * might not be valid.
- *
- * This is typically set to true for libretro implementations that must
- * load from file.
- * Implementations should strive for setting this to false, as it allows
- * the frontend to perform patching, etc. */
- bool need_fullpath;
-
- /* If true, the frontend is not allowed to extract any archives before
- * loading the real content.
- * Necessary for certain libretro implementations that load games
- * from zipped archives. */
- bool block_extract;
-};
-
-struct retro_game_geometry
-{
- unsigned base_width; /* Nominal video width of game. */
- unsigned base_height; /* Nominal video height of game. */
- unsigned max_width; /* Maximum possible width of game. */
- unsigned max_height; /* Maximum possible height of game. */
-
- float aspect_ratio; /* Nominal aspect ratio of game. If
- * aspect_ratio is <= 0.0, an aspect ratio
- * of base_width / base_height is assumed.
- * A frontend could override this setting,
- * if desired. */
-};
-
-struct retro_system_timing
-{
- double fps; /* FPS of video content. */
- double sample_rate; /* Sampling rate of audio. */
-};
-
-struct retro_system_av_info
-{
- struct retro_game_geometry geometry;
- struct retro_system_timing timing;
-};
-
-struct retro_variable
-{
- /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
- * If NULL, obtains the complete environment string if more
- * complex parsing is necessary.
- * The environment string is formatted as key-value pairs
- * delimited by semicolons as so:
- * "key1=value1;key2=value2;..."
- */
- const char *key;
-
- /* Value to be obtained. If key does not exist, it is set to NULL. */
- const char *value;
-};
-
-struct retro_game_info
-{
- const char *path; /* Path to game, UTF-8 encoded.
- * Usually used as a reference.
- * May be NULL if rom was loaded from stdin
- * or similar.
- * retro_system_info::need_fullpath guaranteed
- * that this path is valid. */
- const void *data; /* Memory buffer of loaded game. Will be NULL
- * if need_fullpath was set. */
- size_t size; /* Size of memory buffer. */
- const char *meta; /* String of implementation specific meta-data. */
-};
-
-#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
- /* The core will write to the buffer provided by retro_framebuffer::data. */
-#define RETRO_MEMORY_ACCESS_READ (1 << 1)
- /* The core will read from retro_framebuffer::data. */
-#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
- /* The memory in data is cached.
- * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
-struct retro_framebuffer
-{
- void *data; /* The framebuffer which the core can render into.
- Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
- The initial contents of data are unspecified. */
- unsigned width; /* The framebuffer width used by the core. Set by core. */
- unsigned height; /* The framebuffer height used by the core. Set by core. */
- size_t pitch; /* The number of bytes between the beginning of a scanline,
- and beginning of the next scanline.
- Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
- enum retro_pixel_format format; /* The pixel format the core must use to render into data.
- This format could differ from the format used in
- SET_PIXEL_FORMAT.
- Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
-
- unsigned access_flags; /* How the core will access the memory in the framebuffer.
- RETRO_MEMORY_ACCESS_* flags.
- Set by core. */
- unsigned memory_flags; /* Flags telling core how the memory has been mapped.
- RETRO_MEMORY_TYPE_* flags.
- Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
-};
-
-/* Callbacks */
-
-/* Environment callback. Gives implementations a way of performing
- * uncommon tasks. Extensible. */
-typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
-
-/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
- * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
- *
- * Width and height specify dimensions of buffer.
- * Pitch specifices length in bytes between two lines in buffer.
- *
- * For performance reasons, it is highly recommended to have a frame
- * that is packed in memory, i.e. pitch == width * byte_per_pixel.
- * Certain graphic APIs, such as OpenGL ES, do not like textures
- * that are not packed in memory.
- */
-typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
- unsigned height, size_t pitch);
-
-/* Renders a single audio frame. Should only be used if implementation
- * generates a single sample at a time.
- * Format is signed 16-bit native endian.
- */
-typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
-
-/* Renders multiple audio frames in one go.
- *
- * One frame is defined as a sample of left and right channels, interleaved.
- * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
- * Only one of the audio callbacks must ever be used.
- */
-typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
- size_t frames);
-
-/* Polls input. */
-typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
-
-/* Queries for input for player 'port'. device will be masked with
- * RETRO_DEVICE_MASK.
- *
- * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
- * have been set with retro_set_controller_port_device()
- * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
- */
-typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
- unsigned index, unsigned id);
-
-/* Sets callbacks. retro_set_environment() is guaranteed to be called
- * before retro_init().
- *
- * The rest of the set_* functions are guaranteed to have been called
- * before the first call to retro_run() is made. */
-RETRO_API void retro_set_environment(retro_environment_t);
-RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
-RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
-RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
-RETRO_API void retro_set_input_poll(retro_input_poll_t);
-RETRO_API void retro_set_input_state(retro_input_state_t);
-
-/* Library global initialization/deinitialization. */
-RETRO_API void retro_init(void);
-RETRO_API void retro_deinit(void);
-
-/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
- * when the API is revised. */
-RETRO_API unsigned retro_api_version(void);
-
-/* Gets statically known system info. Pointers provided in *info
- * must be statically allocated.
- * Can be called at any time, even before retro_init(). */
-RETRO_API void retro_get_system_info(struct retro_system_info *info);
-
-/* Gets information about system audio/video timings and geometry.
- * Can be called only after retro_load_game() has successfully completed.
- * NOTE: The implementation of this function might not initialize every
- * variable if needed.
- * E.g. geom.aspect_ratio might not be initialized if core doesn't
- * desire a particular aspect ratio. */
-RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
-
-/* Sets device to be used for player 'port'.
- * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
- * available ports.
- * Setting a particular device type is not a guarantee that libretro cores
- * will only poll input based on that particular device type. It is only a
- * hint to the libretro core when a core cannot automatically detect the
- * appropriate input device type on its own. It is also relevant when a
- * core can change its behavior depending on device type. */
-RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
-
-/* Resets the current game. */
-RETRO_API void retro_reset(void);
-
-/* Runs the game for one video frame.
- * During retro_run(), input_poll callback must be called at least once.
- *
- * If a frame is not rendered for reasons where a game "dropped" a frame,
- * this still counts as a frame, and retro_run() should explicitly dupe
- * a frame if GET_CAN_DUPE returns true.
- * In this case, the video callback can take a NULL argument for data.
- */
-RETRO_API void retro_run(void);
-
-/* Returns the amount of data the implementation requires to serialize
- * internal state (save states).
- * Between calls to retro_load_game() and retro_unload_game(), the
- * returned size is never allowed to be larger than a previous returned
- * value, to ensure that the frontend can allocate a save state buffer once.
- */
-RETRO_API size_t retro_serialize_size(void);
-
-/* Serializes internal state. If failed, or size is lower than
- * retro_serialize_size(), it should return false, true otherwise. */
-RETRO_API bool retro_serialize(void *data, size_t size);
-RETRO_API bool retro_unserialize(const void *data, size_t size);
-
-RETRO_API void retro_cheat_reset(void);
-RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
-
-/* Loads a game. */
-RETRO_API bool retro_load_game(const struct retro_game_info *game);
-
-/* Loads a "special" kind of game. Should not be used,
- * except in extreme cases. */
-RETRO_API bool retro_load_game_special(
- unsigned game_type,
- const struct retro_game_info *info, size_t num_info
-);
-
-/* Unloads a currently loaded game. */
-RETRO_API void retro_unload_game(void);
-
-/* Gets region of game. */
-RETRO_API unsigned retro_get_region(void);
-
-/* Gets region of memory. */
-RETRO_API void *retro_get_memory_data(unsigned id);
-RETRO_API size_t retro_get_memory_size(unsigned id);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif