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-rw-r--r--shell/other/compatibility_layer.c44
1 files changed, 17 insertions, 27 deletions
diff --git a/shell/other/compatibility_layer.c b/shell/other/compatibility_layer.c
index 27ffb5b..3082c9a 100644
--- a/shell/other/compatibility_layer.c
+++ b/shell/other/compatibility_layer.c
@@ -13,6 +13,8 @@
#include "sa1.h"
#include "scaler.h"
+static uint32_t width_snes = 256;
+
const char* S9xGetFilename(const char* in)
{
static char filename [PATH_MAX + 1];
@@ -34,18 +36,12 @@ const char* S9xGetDirectory(uint32_t dirtype) { return NULL; }
void S9xDeinitDisplay(void)
{
-#ifdef DS2_DMA
- if (GFX.Screen_buffer)
- AlignedFree(GFX.Screen, PtrAdj.GFXScreen);
-#elif defined(_3DS)
- if (GFX.Screen_buffer)
- linearFree(GFX.Screen_buffer);
-#else
if (GFX.Screen_buffer)
free(GFX.Screen_buffer);
-#endif
+
if (GFX.SubScreen_buffer)
free(GFX.SubScreen_buffer);
+
if (GFX.ZBuffer_buffer)
free(GFX.ZBuffer_buffer);
if (GFX.SubZBuffer_buffer)
@@ -64,25 +60,19 @@ void S9xDeinitDisplay(void)
void S9xInitDisplay(void)
{
int32_t h = IMAGE_HEIGHT;
- int32_t safety = 32;
-
- GFX.Pitch = IMAGE_WIDTH * 2;
-#ifdef DS2_DMA
- GFX.Screen_buffer = (uint8_t *) AlignedMalloc(GFX.Pitch * h + safety, 32, &PtrAdj.GFXScreen);
-#elif defined(_3DS)
- safety = 0x80;
- GFX.Screen_buffer = (uint8_t *) linearMemAlign(GFX.Pitch * h + safety, 0x80);
-#else
- GFX.Screen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
-#endif
- GFX.SubScreen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
- GFX.ZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
- GFX.SubZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
-
- GFX.Screen = GFX.Screen_buffer + safety;
- GFX.SubScreen = GFX.SubScreen_buffer + safety;
- GFX.ZBuffer = GFX.ZBuffer_buffer + safety;
- GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety;
+
+ width_snes = IMAGE_WIDTH;
+
+ GFX.Pitch = IMAGE_WIDTH;
+ GFX.Screen_buffer = (uint8_t *) malloc(GFX.Pitch * h);
+ GFX.SubScreen_buffer = (uint8_t *) malloc(GFX.Pitch * h);
+ GFX.ZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h );
+ GFX.SubZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h);
+
+ GFX.Screen = GFX.Screen_buffer;
+ GFX.SubScreen = GFX.SubScreen_buffer;
+ GFX.ZBuffer = GFX.ZBuffer_buffer;
+ GFX.SubZBuffer = GFX.SubZBuffer_buffer;
GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
}