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-rw-r--r--shell/video/retrostone/video_blit.c155
1 files changed, 155 insertions, 0 deletions
diff --git a/shell/video/retrostone/video_blit.c b/shell/video/retrostone/video_blit.c
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+/* Cygne
+ *
+ * Copyright notice for this file:
+ * Copyright (C) 2002 Dox dox@space.pl
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <SDL/SDL.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include "mednafen.h"
+#include "mempatcher.h"
+#include "wswan/gfx.h"
+#include "wswan/wswan-memory.h"
+#include "wswan/sound.h"
+#include "wswan/interrupt.h"
+#include "wswan/v30mz.h"
+#include "wswan/rtc.h"
+#include "wswan/gfx.h"
+#include "wswan/eeprom.h"
+
+#include "video_blit.h"
+#include "scaler.h"
+#include "config.h"
+
+SDL_Surface *sdl_screen, *backbuffer, *wswan_vs, *wswan_vs_rot;
+
+uint32_t width_of_surface;
+uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video()
+{
+ SDL_Init( SDL_INIT_VIDEO );
+
+ SDL_ShowCursor(0);
+
+ sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE);
+
+ backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, 0,0,0,0);
+
+ wswan_vs = SDL_CreateRGBSurface(SDL_SWSURFACE, INTERNAL_WSWAN_WIDTH, INTERNAL_WSWAN_HEIGHT, 16, 0,0,0,0);
+
+ wswan_vs_rot = SDL_CreateRGBSurface(SDL_SWSURFACE, INTERNAL_WSWAN_HEIGHT, INTERNAL_WSWAN_WIDTH, 16, 0,0,0,0);
+
+ Set_Video_InGame();
+}
+
+void Set_Video_Menu()
+{
+ if (sdl_screen->w != HOST_WIDTH_RESOLUTION)
+ {
+ memcpy(wswan_vs->pixels, sdl_screen->pixels, (INTERNAL_WSWAN_WIDTH * INTERNAL_WSWAN_HEIGHT)*2);
+ sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+ }
+}
+
+void Set_Video_InGame()
+{
+ if (sdl_screen->w != HOST_WIDTH_RESOLUTION) sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+ Draw_to_Virtual_Screen = wswan_vs->pixels;
+ width_of_surface = INTERNAL_WSWAN_WIDTH;
+}
+
+void Video_Close()
+{
+ if (sdl_screen) SDL_FreeSurface(sdl_screen);
+ if (backbuffer) SDL_FreeSurface(backbuffer);
+ if (wswan_vs) SDL_FreeSurface(wswan_vs);
+ if (wswan_vs_rot) SDL_FreeSurface(wswan_vs_rot);
+ SDL_Quit();
+}
+
+void Update_Video_Menu()
+{
+ SDL_Flip(sdl_screen);
+}
+
+static void rotate_90_ccw(uint16_t* restrict dst, uint16_t* restrict src)
+{
+ int32_t h = 224, w = 144;
+ src += w * h - 1;
+ for (int32_t col = w - 1; col >= 0; --col)
+ {
+ uint16_t *outcol = dst + col;
+ for(int32_t row = 0; row < h; ++row, outcol += w)
+ {
+ *outcol = *src--;
+ }
+ }
+}
+
+void Update_Video_Ingame()
+{
+ uint32_t internal_width, internal_height, keep_aspect_width, keep_aspect_height;
+ uint16_t* restrict source_graph;
+
+ if ((Wswan_IsVertical() == 1 && option.orientation_settings != 2) || option.orientation_settings == 1)
+ {
+ rotate_90_ccw((uint16_t* restrict)wswan_vs_rot->pixels, (uint16_t* restrict)wswan_vs->pixels);
+ internal_width = INTERNAL_WSWAN_HEIGHT;
+ internal_height = INTERNAL_WSWAN_WIDTH;
+ source_graph = (uint16_t* restrict)wswan_vs_rot->pixels;
+ keep_aspect_width = ((HOST_HEIGHT_RESOLUTION / INTERNAL_WSWAN_HEIGHT) * INTERNAL_WSWAN_WIDTH) / 2;
+ if (keep_aspect_width > HOST_WIDTH_RESOLUTION) keep_aspect_width -= HOST_WIDTH_RESOLUTION/2;
+ keep_aspect_height = HOST_HEIGHT_RESOLUTION;
+ }
+ else
+ {
+ internal_width = INTERNAL_WSWAN_WIDTH;
+ internal_height = INTERNAL_WSWAN_HEIGHT;
+ source_graph = (uint16_t* restrict)wswan_vs->pixels;
+ keep_aspect_width = HOST_WIDTH_RESOLUTION;
+ keep_aspect_height = ((HOST_WIDTH_RESOLUTION / INTERNAL_WSWAN_WIDTH) * INTERNAL_WSWAN_HEIGHT);
+ if (keep_aspect_height > HOST_HEIGHT_RESOLUTION) keep_aspect_height -= HOST_HEIGHT_RESOLUTION/4;
+ }
+
+ if (SDL_LockSurface(sdl_screen) == 0)
+ {
+ switch(option.fullscreen)
+ {
+ // Fullscreen
+ case 0:
+ bitmap_scale(0,0,internal_width,internal_height,internal_width*2,internal_height*2,internal_width, HOST_WIDTH_RESOLUTION - (internal_width*2),(uint16_t* restrict)source_graph,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(internal_width*2))/2+(HOST_HEIGHT_RESOLUTION-(internal_height*2))/2*HOST_WIDTH_RESOLUTION);
+ break;
+ // Fullscreen
+ case 1:
+ bitmap_scale(0, 0, internal_width, internal_height, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, internal_width, 0, (uint16_t* restrict)source_graph, (uint16_t* restrict)sdl_screen->pixels);
+ break;
+ case 2:
+ bitmap_scale(0,0,internal_width,internal_height,keep_aspect_width,keep_aspect_height,internal_width, HOST_WIDTH_RESOLUTION - keep_aspect_width,(uint16_t* restrict)source_graph,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-keep_aspect_width)/2+(HOST_HEIGHT_RESOLUTION-keep_aspect_height)/2*HOST_WIDTH_RESOLUTION);
+ break;
+ // Hqx
+ case 3:
+ break;
+ }
+ SDL_UnlockSurface(sdl_screen);
+ }
+ SDL_Flip(sdl_screen);
+}