aboutsummaryrefslogtreecommitdiff
path: root/source/dsp2emu.c
diff options
context:
space:
mode:
Diffstat (limited to 'source/dsp2emu.c')
-rw-r--r--source/dsp2emu.c52
1 files changed, 1 insertions, 51 deletions
diff --git a/source/dsp2emu.c b/source/dsp2emu.c
index d1b6410..9e3e137 100644
--- a/source/dsp2emu.c
+++ b/source/dsp2emu.c
@@ -130,13 +130,11 @@ bool DSP2Op0DHasLen = false;
int32_t DSP2Op0DOutLen = 0;
int32_t DSP2Op0DInLen = 0;
-#ifndef DSP2_BIT_ACCURRATE_CODE
-
// Scale bitmap based on input length out output length
void DSP2_Op0D()
{
- // (Modified) Overload's algorithm - use this unless doing hardware testing
+ // (Modified) Overload's algorithm
int32_t i;
@@ -150,51 +148,3 @@ void DSP2_Op0D()
DSP1.output[i] = (pixel_low << 4) | pixel_high;
}
}
-
-#else
-
-void DSP2_Op0D()
-{
- // Bit accurate hardware algorithm - uses fixed point math
- // This should match the DSP2 Op0D output exactly
- // I wouldn't recommend using this unless you're doing hardware debug.
- // In some situations it has small visual artifacts that
- // are not readily apparent on a TV screen but show up clearly
- // on a monitor. Use Overload's scaling instead.
- // This is for hardware verification testing.
- //
- // One note: the HW can do odd byte scaling but since we divide
- // by two to get the count of bytes this won't work well for
- // odd byte scaling (in any of the current algorithm implementations).
- // So far I haven't seen Dungeon Master use it.
- // If it does we can adjust the parameters and code to work with it
-
-
- uint32_t multiplier;
- uint32_t pixloc;
- int32_t i, j;
- uint8_t pixelarray[512];
-
- if (DSP2Op0DInLen <= DSP2Op0DOutLen)
- multiplier = 0x10000; // In our self defined fixed point 0x10000 == 1
- else
- multiplier = (DSP2Op0DInLen << 17) / ((DSP2Op0DOutLen << 1) + 1);
-
- pixloc = 0;
- for (i = 0; i < DSP2Op0DOutLen * 2; i++)
- {
- j = pixloc >> 16;
-
- if (j & 1)
- pixelarray[i] = DSP1.parameters[j >> 1] & 0x0f;
- else
- pixelarray[i] = (DSP1.parameters[j >> 1] & 0xf0) >> 4;
-
- pixloc += multiplier;
- }
-
- for (i = 0; i < DSP2Op0DOutLen; i++)
- DSP1.output[i] = (pixelarray[i << 1] << 4) | pixelarray[(i << 1) + 1];
-}
-
-#endif