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2014-11-01(Griffin) Add Griffin option, enable by defaulttwinaphex
2014-10-31fix retro_load_game, don't return false when no srm is found.aliaspider
2014-10-31remove S9xDeinitUpdate.aliaspider
2014-10-31add a perf counter.aliaspider
2014-10-31RENDER_BACKGROUND_MODE_7- set ScreenColors pointer directlytwinaphex
and get rid of else conditional
2014-10-31Refactor 'else ' conditional in WRITE_4PIXELS functionstwinaphex
2014-10-31correct retro_load_gamealiaspider
2014-10-31prevent loading incompatible savestates ( does only check for size ).aliaspider
2014-10-31remove snapshot.c/h and snaporig.c/haliaspider
2014-10-31Merge branch 'master' of https://github.com/libretro/CATSFC-libretroaliaspider
2014-10-31implement serialization code correctly.aliaspider
2014-10-30Code readability - turn ZeroMemory into memset(a, 0, b)twinaphex
2014-10-30Refactor S9xSetSuperFX the same way as SNES9x Next codetwinaphex
2014-10-30Refactor code to function S9xSetSuperFX to make it more liketwinaphex
S9x Next codebase
2014-10-30improve serialization code, still unfinished.aliaspider
2014-10-30add skeleton code for retro_serialize.aliaspider
(not working)
2014-10-30remove snapshot.c snaporig.c dependencies.aliaspider
2014-10-30remove ZSNES_FX definesaliaspider
2014-10-30remove warningsaliaspider
2014-10-30Silence warning 'Suggest explicit braces around && within '||' yadda yaddatwinaphex
2014-10-30Cleanup some warnings in S9xGetWordtwinaphex
2014-10-30(PSP) fix buildaliaspider
2014-10-30fix segfault.aliaspider
add deinit sequence.
2014-10-30cleanups.aliaspider
2014-10-30remove some unused functions/filesaliaspider
2014-10-30New Makefiletwinaphex
2014-10-30add safety to buffer reads to deal with negative offsets.aliaspider
2014-10-30prevent a segfault.aliaspider
2014-10-30apply a faceliftaliaspider
2014-10-29(PSP) build fixaliaspider
2014-10-29build fix.aliaspider
2014-10-29cleanups.aliaspider
2014-10-29get rid of all remaining C++ code.aliaspider
2014-10-29less C++.aliaspider
2014-10-29remove more C++ code.aliaspider
2014-10-29C++ cleanups. (in progress)aliaspider
2014-10-29start moving everything to Caliaspider
2014-10-29cleanups (cont.)aliaspider
2014-10-28cleanups (cont.)aliaspider
2014-10-28del some morealiaspider
2014-10-28remove more stuffaliaspider
2014-10-28remove unused filesaliaspider
2014-10-28ugly 64-bit targets fix (cont.)aliaspider
2014-10-28ugly fix to solve segfaults on 64-bit platforms.aliaspider
2014-10-2864-bit saferaliaspider
2014-10-28initial libretro port.aliaspider
2013-06-16Release 1.36.Nebuleon Fumika
2013-06-16Remove the reference to splitting the cheat database into two folders.Nebuleon Fumika
2013-06-16Don't crash on extensionless files. Helps GitHub issue #37 some more. Taken ↵Nebuleon Fumika
from DS2Compress.
2013-06-15Dynamically allocate memory for the file selector to store the name pointers ↵Nebuleon Fumika
into. Also dramatically simplify the file selector's name management code. This has many effects: * It allows the file selector to handle directories of more than 511 files and a parent directory entry. (Fixes GitHub issue #37). * It allows the file selector to sort directories along with files, which is a more common use case (game folders that contain ROM hacks, plus single game files, are sorted by name as the user expects). * The file selector now reports progress while loading a large directory. * The screenshot slideshow function now shows an existing dedicated message, "No screenshots found", instead of crashing when the screenshot directory contains no screenshots. Add Quicksort code from GameYob. See <https://github.com/Nebuleon/GameYob/commit/afbeeba>. * Faster sorting in the common case where a directory's natural order is already sorted, using the isSorted function. * Use the median-of-three algorithm first described by Robert Sedgewick to select the pivot. Causes less recursion in many cases. * Associates file names with their is-directory flag, keeping both in sync.