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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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apu.h
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Author
2020-11-12
Fix compilation with modern GCC, remove unused portaudio.h
m45t3r
2017-08-14
C++ comments need to become C
twinaphex
2017-08-14
Deleted several unused variables, code and files.
João Silva
2017-08-11
Start making this suitable for MSVC and C89
twinaphex
2017-06-18
Support for savestate versioning. Plenty of cleanups.
João Silva
2017-02-12
Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.
João Silva
2017-01-29
Converted most types to stdint-style (fixing a few in the process).
João Silva
2017-01-24
Sound improvements - some by me, most from snes9x2002 and snes9x 1.51.
João Silva
2017-01-16
Many cleanups.
João Silva
2017-01-14
Removed a LOT of useless stuff.
João Silva
2017-01-14
Moved copyright information to copyright file.
João Silva
2016-10-16
Remove unused variables.
meepingsnesroms
2016-10-15
Add copyright notices since certain guys try to push their luck
twinaphex
2016-08-08
Cleanups
twinaphex
2014-11-03
use stdint/stdbool
aliaspider
2014-11-03
can build with USE_BLARGG_APU enabled, still not working.
aliaspider
2014-11-02
start hooking up blargg's apu implementation to use as a reference.
aliaspider
2014-10-30
remove snapshot.c snaporig.c dependencies.
aliaspider
2014-10-30
apply a facelift
aliaspider
2014-10-29
get rid of all remaining C++ code.
aliaspider
2014-10-29
C++ cleanups. (in progress)
aliaspider
2013-02-06
Remove 320 KiB of memory allocations in APU emulation that were completely un...
Nebuleon Fumika
2012-12-26
Merge Registers structures into their respective CPUs to avoid additional mem...
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper