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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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gfx.cpp
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Author
2014-10-29
cleanups (cont.)
aliaspider
2014-10-28
cleanups (cont.)
aliaspider
2014-10-28
ugly 64-bit targets fix (cont.)
aliaspider
2014-10-28
64-bit safer
aliaspider
2013-02-03
Synchronise the controller status more spread out inside a rendered frame:
Nebuleon Fumika
2013-02-01
memcpy vs memmove: memmove correctly handles overlapping source and destinati...
Nebuleon Fumika
2013-01-14
Handle a game switching BG modes in the middle of a frame, to hi-res and to l...
Nebuleon Fumika
2013-01-10
Attempt to optimise the ADD background drawing mode so it's playable on autom...
Nebuleon Fumika
2013-01-05
Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, a...
Nebuleon Fumika
2013-01-04
Move all CPU cycle calculations into cpuops.cpp.
Nebuleon Fumika
2013-01-01
Render double-width-res tiles from Background Mode 5 as half-width tiles. Thi...
Nebuleon Fumika
2012-12-30
Memory access optimisations in sprite rendering.
Nebuleon Fumika
2012-12-30
Rendering optimisations.
Nebuleon Fumika
2012-12-27
Speed up rendering by an unknown amount.
Nebuleon Fumika
2012-12-22
Preliminary Snes9x-based cheat code support. Not tested, because the file sel...
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper