Age | Commit message (Expand) | Author |
---|---|---|
2013-01-14 | Handle a game switching BG modes in the middle of a frame, to hi-res and to l... | Nebuleon Fumika |
2013-01-10 | Attempt to optimise the ADD background drawing mode so it's playable on autom... | Nebuleon Fumika |
2013-01-05 | Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, a... | Nebuleon Fumika |
2013-01-04 | Move all CPU cycle calculations into cpuops.cpp. | Nebuleon Fumika |
2013-01-01 | Render double-width-res tiles from Background Mode 5 as half-width tiles. Thi... | Nebuleon Fumika |
2012-12-30 | Memory access optimisations in sprite rendering. | Nebuleon Fumika |
2012-12-30 | Rendering optimisations. | Nebuleon Fumika |
2012-12-27 | Speed up rendering by an unknown amount. | Nebuleon Fumika |
2012-12-22 | Preliminary Snes9x-based cheat code support. Not tested, because the file sel... | Nebuleon Fumika |
2011-03-05 | first commit | Kitty Draper |