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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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gfx.h
Age
Commit message (
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Author
2017-08-14
Deleted several unused variables, code and files.
João Silva
2017-08-11
Start making this suitable for MSVC and C89
twinaphex
2017-06-18
Support for savestate versioning. Plenty of cleanups.
João Silva
2017-02-12
Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.
João Silva
2017-01-29
Converted most types to stdint-style (fixing a few in the process).
João Silva
2017-01-16
Many cleanups.
João Silva
2017-01-14
Removed a LOT of useless stuff.
João Silva
2017-01-14
Moved copyright information to copyright file.
João Silva
2016-10-15
Add copyright notices since certain guys try to push their luck
twinaphex
2014-12-15
Remove some unused tables in source/data.c
twinaphex
2014-12-15
Use MSB_FIRST instead of LSB_FIRST
twinaphex
2014-12-14
Fix crash when fastforwarding in Killer Instinct/Chrono Trigger intro
twinaphex
2014-11-03
use stdint/stdbool
aliaspider
2014-11-02
cleanups.
aliaspider
2014-10-31
remove S9xDeinitUpdate.
aliaspider
2014-10-30
remove warnings
aliaspider
2014-10-30
cleanups.
aliaspider
2014-10-30
add safety to buffer reads to deal with negative offsets.
aliaspider
2014-10-30
apply a facelift
aliaspider
2014-10-29
get rid of all remaining C++ code.
aliaspider
2014-10-29
C++ cleanups. (in progress)
aliaspider
2014-10-29
cleanups (cont.)
aliaspider
2014-10-28
ugly 64-bit targets fix (cont.)
aliaspider
2014-10-28
ugly fix to solve segfaults on 64-bit platforms.
aliaspider
2014-10-28
initial libretro port.
aliaspider
2013-01-10
Attempt to optimise the ADD background drawing mode so it's playable on autom...
Nebuleon Fumika
2012-12-30
Rendering optimisations.
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper