index
:
snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
source
/
nds
Age
Commit message (
Expand
)
Author
2013-01-14
Remove some comments in draw_yesno_dialog to make it easier to read.
Nebuleon Fumika
2013-01-14
Make yes/no dialog(ue)s respond to touches on the Yes and No buttons.
Nebuleon Fumika
2013-01-14
The delete (delette?) save state submenu still had 10 slots hardcoded.
Nebuleon Fumika
2013-01-14
Make "Create saved state" have its own row of slot cells.
Nebuleon Fumika
2013-01-14
Preliminary support for saving to an arbitrary saved state slot.
Nebuleon Fumika
2013-01-13
Prevent the "Load cheat file" option from showing a file selection dialog if ...
Nebuleon Fumika
2013-01-13
Use the same update method as the rest of the code to display saved-state scr...
Nebuleon Fumika
2013-01-13
Localise Yes(A) and No(B) into English, French and Simplified Chinese as [A] ...
Nebuleon Fumika
2013-01-13
Release 1.18.
Nebuleon Fumika
2013-01-13
Remove the interrupt time setting.
Nebuleon Fumika
2013-01-13
Revert timer-interrupt audio, but not optimisations done since then. Get the ...
Nebuleon Fumika
2013-01-13
Raise the CPU only after the delay required by ds2_setBacklight().
Nebuleon Fumika
2013-01-12
Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead.
Nebuleon Fumika
2013-01-12
Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBackligh...
Nebuleon Fumika
2013-01-12
Fix a buffer overflow in audio handling code that corrupted memory used to ca...
Nebuleon Fumika
2013-01-12
ds2sound.h: Set the interrupt interval to 15.36 milliseconds and explain why.
Nebuleon Fumika
2013-01-11
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...
Nebuleon Fumika
2013-01-11
Fix the interrupts glitching sound. Put the sound back at 22050 Hz.
Nebuleon Fumika
2013-01-11
Reinstate some delays needed by the code to avoid crashing, and actually expl...
Nebuleon Fumika
2013-01-09
Release 1.17.
Nebuleon Fumika
2013-01-09
Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef...
Nebuleon Fumika
2013-01-09
Increase the audio frequency to 48 kHz. Timer interrupt intervals and buffer ...
Nebuleon Fumika
2013-01-08
Try fixing a crash in the sound interrupt.
Nebuleon Fumika
2013-01-08
Release 1.16.
Nebuleon Fumika
2013-01-08
Configurable interrupt interval for the sound timer. Right now, only 22050 Hz...
Nebuleon Fumika
2013-01-08
GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem...
Nebuleon Fumika
2013-01-07
Release 1.15.
Nebuleon Fumika
2013-01-07
Require auto_equivalent_skip to be greater than 0 before decrementing it if t...
Nebuleon Fumika
2013-01-07
Revert "Add a bit that tolerates 1/16 latency per frame in automatic frameski...
Nebuleon Fumika
2013-01-07
Add a bit that tolerates 1/16 latency per frame in automatic frameskip mode.
Nebuleon Fumika
2013-01-07
Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to...
Nebuleon Fumika
2013-01-07
Fix an off-by-one in the manual frameskip code. It would raise the sound spee...
Nebuleon Fumika
2013-01-07
Add support for user-selected and automatic frame skipping. Add support for P...
Nebuleon Fumika
2013-01-06
Language file overhaul, part 2. Remove unused messages in all languages.
Nebuleon Fumika
2013-01-06
Language message overhaul, part 1.
Nebuleon Fumika
2013-01-05
Release 1.14.
Nebuleon Fumika
2013-01-05
Sync ALL bits of the joypad again. This may make controls a bit slower to par...
Nebuleon Fumika
2013-01-02
Sleep when the lid is closed AND emulation is running. I don't know to what e...
Nebuleon Fumika
2013-01-02
Release 1.13.
Nebuleon Fumika
2013-01-02
Make Display Mode 4 an antialiased whole-screen mode.
Nebuleon Fumika
2013-01-01
Remove unused files. This reduces the plugin's size by 214 KB.
Nebuleon Fumika
2012-12-31
Release 1.12.
Nebuleon Fumika
2012-12-30
Bump to version 1.11 for another release.
Nebuleon Fumika
2012-12-30
Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently.
Nebuleon Fumika
2012-12-28
Keep the audio processing unit (APU) enabled even when the user disabled the ...
Nebuleon Fumika
2012-12-27
Accidentally committed the previous revision with sound functions emptied.
Nebuleon Fumika
2012-12-27
Speed up rendering by an unknown amount.
Nebuleon Fumika
2012-12-26
Add the update methods for the upper and lower screen into defines.
Nebuleon Fumika
2012-12-26
Smoother sound. Raise the sound sampling frequency to 48000 Hz.
Nebuleon Fumika
2012-12-26
Universally use update method 2 for the lower screen and 0 for the upper scre...
Nebuleon Fumika
[next]