Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-06 | Allow all audio buffers to get full again before declaring underflow. | Nebuleon Fumika | |
2013-02-06 | Fix the loading screen for a ROM appearing for a split second after the ↵ | Nebuleon Fumika | |
splash screen. Fix uninitialised memory access in Check_LoadArg. | |||
2013-02-06 | Make all gamepak loads call LoadGameAndItsData, that way its "Loading" ↵ | Nebuleon Fumika | |
screen, current gamepak variables, game config stuff and so on are all consistent. | |||
2013-02-06 | Fix settings not getting loaded with a ROM provided by plugin arguments. | BassAceGold | |
2013-02-06 | Load the game from plug-in launch arguments. Make the CATSFC system ↵ | BassAceGold | |
directory become the one transferred via arguments in that case. | |||
2013-02-06 | Document the auto CPU behavior a bit. | Nebuleon Fumika | |
2013-02-06 | Implement automatic CPU frequency switching, which improves battery life if ↵ | Nebuleon Fumika | |
playing games that don't use all of the MIPS CPU. If all of it is indeed needed, then the game will constantly play at 396 MHz. | |||
2013-02-05 | Force both manual and automatic frameskipping to be at or above 2. Resets ↵ | Nebuleon Fumika | |
the default value for all games which previously had this value configured. | |||
2013-02-05 | Disable the free space line in the options for the time being. Currently it ↵ | Nebuleon Fumika | |
invokes a recursive directory scan to calculate how much space is used first. | |||
2013-02-05 | Change the upper screen updates to be double-buffered. Require that one ↵ | Nebuleon Fumika | |
audio buffer be free (1 out of 4). | |||
2013-02-04 | Fully integrate BassAceGold's libraries, finally. The README still states ↵ | Nebuleon Fumika | |
that 1.2 is required to overwrite 0.13's stuff; really, 0.13 is needed only for `gcc`. So the sequence goes 0.13's `gcc` -> 1.2 -> BassAceGold's libraries -> make `libds2a.a`. DMA function names changed to match BassAceGold's. | |||
2013-02-04 | Release 1.28 after disabling the controller status sync hack. | Nebuleon Fumika | |
2013-02-03 | Release 1.27. | Nebuleon Fumika | |
2013-02-03 | Synchronise the controller status more spread out inside a rendered frame: | Nebuleon Fumika | |
* before rendering a background; * before rendering sprites; * while rendering more than 128 samples of audio at once ("Prefer fluid video"); * after every 16 scanlines of CPU execution instead of every 1; * while waiting for an audio buffer to become available; * while killing time between frames with fast-forward disabled. Controller presses and releases are now combined in a DS button bitfield using a shorter 32-bit algorithm. See entry.cpp:NDSSFCAccumulateJoypad and #define ACCUMULATE_JOYPAD in the source. This is still not suitable for playing platformers frame-perfectly, but it's much better than half a second of latency to press or release a button, and one still needs to press buttons a bit more than just light taps. I'd say 50 milliseconds is the latency now. Platformers requiring more precision can be played with frameskip 0. DMA does not require double-buffered displaying, so synchronise the controller more often by disabling double-buffered displaying again. | |||
2013-02-03 | Faking out the sound synchronisation with a buffer of silence wasn't necessary. | Nebuleon Fumika | |
2013-02-03 | Write back the data cache before using DMA to draw emulated frames. | Nebuleon Fumika | |
2013-02-03 | Add some forgotten DMA files. | Nebuleon Fumika | |
2013-02-03 | Force waiting for a screen to be transferred (update mode 1) because ↵ | Nebuleon Fumika | |
otherwise the next screen can go into DMA. Use channel 1 instead of channel 5, which must be busy for some reason. | |||
2013-02-03 | Fix a name clash between Snes9x's dma.h and the DS2 dma.h by renaming the ↵ | Nebuleon Fumika | |
DS2 dma.h to ds2_dma.h. Add preliminary support for drawing emulated screens with DS2 DMA. | |||
2013-02-03 | Whoops. I forgot to replace an instance of ds2_setCPULevel from the ↵ | Nebuleon Fumika | |
experimental branch cherry-pick. | |||
2013-02-03 | Make it easier to change the "high" and "low" CPU frequencies, as well as to ↵ | Nebuleon Fumika | |
switch to the user's chosen frequency for the game. Conflicts: source/nds/ds2_main.c source/nds/entry.cpp source/nds/gui.c | |||
2013-02-02 | Fix an oddity in the sound when returning from a global mute. Fixes music ↵ | Nebuleon Fumika | |
loading in Super Mario World. | |||
2013-02-02 | Release 1.26. | Nebuleon Fumika | |
2013-02-02 | Correct overzealous detection of buffer overruns. It was making the sound ↵ | Nebuleon Fumika | |
crackle constantly, like a record player. Most audible with earphones. | |||
2013-02-01 | Release 1.25. | Nebuleon Fumika | |
2013-02-01 | Add an option that controls which element should be more fluid, per game: ↵ | Nebuleon Fumika | |
video or audio. This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks. | |||
2013-02-01 | While killing time between frames, process audio instead of doing nothing. ↵ | Nebuleon Fumika | |
Also correctly fill the buffer with silence when returning from pause. This reduces or eliminates crackling. The emulator kills time in two circumstances: * In automatic frameskip mode, without fast forwarding, the emulator kills time if it rendered a frame early. * In manual frameskip mode, without fast forwarding, the emulator kills time to wait for the next rendered frame. | |||
2013-02-01 | Make the audio timing more precise. | Nebuleon Fumika | |
* Fake out the buffer timing by sending a buffer full of silence when returning from pause. Reduces crackling introduced by the next point. * Send buffers only once every 23.22 milliseconds, not up to four buffers at once (92.88 milliseconds) and randomly thereafter. Reduces note-length jumpiness. * Audio may have trouble catching up if external jitter reaches 11.61 milliseconds. That happens if Mode 7 images or filtered modes take a long time to render, or if chips take a long time to execute. | |||
2013-02-01 | Hook fast-forward into Settings.TurboSkipFrames. | Nebuleon Fumika | |
2013-02-01 | When starting CATSFC, assume the backlights are both on, so don't delay 100 ↵ | Nebuleon Fumika | |
milliseconds and set both backlights to on. | |||
2013-01-29 | Prevent a file descriptor becoming unusable if the emulator configuration ↵ | Nebuleon Fumika | |
file is not in the correct format. | |||
2013-01-27 | Reimplement Quicksort correctly for file selection screens. Before this ↵ | Nebuleon Fumika | |
commit, the emulator could sometimes give a file out of its order, for example an O* file between two S* files. | |||
2013-01-27 | Suspend on lid-close in the menu. | Nebuleon Fumika | |
2013-01-26 | Turn off the lower screen's backlight when returning from suspend during ↵ | Nebuleon Fumika | |
emulation. | |||
2013-01-26 | Release 1.24. | Nebuleon Fumika | |
2013-01-26 | Fix Tools/Global hotkeys/* refusing to work by touch. | Nebuleon Fumika | |
2013-01-22 | Release 1.23. | Nebuleon Fumika | |
2013-01-22 | Add three hotkeys: temporary fast-forward, sound toggle and return to menu. ↵ | Nebuleon Fumika | |
These hotkeys can be overridden per game so that the global version of the hotkey can be ignored. * Language file fixups related to \n (newlines). * Pictochat fixups: shorten START and SELECT to ST and SEL. Should still be recognisable. | |||
2013-01-21 | Properly finalise the current menu when returning to the game. Fixes entries ↵ | Nebuleon Fumika | |
"disappearing" in the recently played games menu. | |||
2013-01-20 | Release 1.22. | Nebuleon Fumika | |
2013-01-20 | Fix a regression with touching "recently played games". | Nebuleon Fumika | |
2013-01-20 | Release 1.21. | Nebuleon Fumika | |
2013-01-20 | Remove GBAFILE from the icon list as it's never used. | Nebuleon Fumika | |
2013-01-20 | Assert that the icon set will not change according to language. This is ↵ | Nebuleon Fumika | |
possible as of commit 4b4349ac8afb7dce6c0ca8a64a268f897a295469. | |||
2013-01-20 | Remove SUBSELB from the icon list as it's never used. Make inactive items a ↵ | Nebuleon Fumika | |
deep purple instead of a light teal. | |||
2013-01-20 | Prepare data structures for adding hotkeys. | Nebuleon Fumika | |
2013-01-20 | Avoid selecting a menu item by touch if the conditions aren't met, part 2: ↵ | Nebuleon Fumika | |
Saved state menu improvements. | |||
2013-01-20 | Show the screenshot for a saved state when touching it once in the Load ↵ | Nebuleon Fumika | |
state row. | |||
2013-01-20 | Don't clear the screen to black after a file selector. Purely aesthetic. | Nebuleon Fumika | |
2013-01-20 | Scroll the selected file name faster in file selection dialogs. | Nebuleon Fumika | |