Age | Commit message (Collapse) | Author | |
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2013-01-19 | Prepare for adding hotkeys. | Nebuleon Fumika | |
2013-01-18 | ICON_BUTTON is index 36, not 46. | Nebuleon Fumika | |
2013-01-18 | GUI picture overhaul. | Nebuleon Fumika | |
* Glass buttons. These new buttons are in the SVG format in source/images if you wish to make derived skins. * Icons from the Tango Icon Library and the RRZE Icon Set. These new icons are in the SVG format in source/images if you wish to make derived skins. * Main menu: More readable text on unselected options. * Main menu: Make "New game", "Return to game" and "Reset game" localised in English, French and Simplified Chinese. These three options also all use the same button image now; snewo, snnewo, sreseto, snreseto, sreteno and snreteno are gone and replaced by smaini and snmaini. * copyright: Update. * Align main menu icons and text better. | |||
2013-01-18 | Fix a bug whereby "state #0" is selected as the default saved state in the ↵ | Nebuleon Fumika | |
saved states menu if there were no saved states before. Electing to load #0 messed with the game; electing to save #0 erased the game-specific configuration. | |||
2013-01-18 | Return to CPU level 0 after emitting sound if we're delaying for early frames. | Nebuleon Fumika | |
2013-01-18 | Revert "Reinstate the interrupt time setting." | Nebuleon Fumika | |
This reverts commit 1bc1dfc1abf71795c43fe7abb2db487a70c524b2. Conflicts: source/nds/ds2sound.h | |||
2013-01-18 | Revert "Reinstate timer-interrupt audio." | Nebuleon Fumika | |
This reverts commit 944d9a729455de435c3d200752308ceedf250196. Conflicts: source/nds/entry.cpp | |||
2013-01-18 | Fix multiple compiler warnings: forward declaration, implicit declaration, ↵ | Nebuleon Fumika | |
unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define). | |||
2013-01-18 | Remove some unused functions. Raise the CPU frequency for sound mixing if ↵ | Nebuleon Fumika | |
auto frameskip is delaying because it's early. | |||
2013-01-18 | cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of ↵ | Nebuleon Fumika | |
bounds cppcheck: [nds/gui.c:3132]: (error) Array 'tools_options[2]' index 4 out of bounds | |||
2013-01-18 | cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: ↵ | Nebuleon Fumika | |
current_option - otherwise it is redundant to check if current_option is null at line 3576 | |||
2013-01-17 | Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows ↵ | Nebuleon Fumika | |
(silences). | |||
2013-01-17 | Reinstate the interrupt time setting. | Nebuleon Fumika | |
This reverts commit 27d2911fb09ad81849c5df1958143c6878589450. | |||
2013-01-17 | Reinstate timer-interrupt audio. | Nebuleon Fumika | |
This reverts commit 0d048d05ee50625f15d5235d362df6ee71903fc5. | |||
2013-01-16 | Initialise current_menu to NULL in menu(u16). Otherwise, ↵ | Nebuleon Fumika | |
choose_menu(&main_menu) tries to call the end_function of a menu that's a random pointer. | |||
2013-01-14 | Release 1.20. | Nebuleon Fumika | |
2013-01-14 | Release 1.19. | Nebuleon Fumika | |
2013-01-14 | Forgot to define inputdata for the button touch commit. | Nebuleon Fumika | |
2013-01-14 | Raise the CPU frequency while loading or saving states and while showing ↵ | Nebuleon Fumika | |
their screenshots. | |||
2013-01-14 | Remove some comments in draw_yesno_dialog to make it easier to read. | Nebuleon Fumika | |
2013-01-14 | Make yes/no dialog(ue)s respond to touches on the Yes and No buttons. | Nebuleon Fumika | |
2013-01-14 | The delete (delette?) save state submenu still had 10 slots hardcoded. | Nebuleon Fumika | |
2013-01-14 | Make "Create saved state" have its own row of slot cells. | Nebuleon Fumika | |
Raise the number of cells to 16. Cache existence of saved state files, and invalidate the cache when saving or deleting a saved state. CATSFC/system/gui: Make the unselected and selected cells more visibly different, while also leaving full and empty cells visibly different. | |||
2013-01-14 | Preliminary support for saving to an arbitrary saved state slot. | Nebuleon Fumika | |
Currently, tapping a cell representing a saved state slot in the menu will load it, regardless of the current option, save or load. So the save option only accepts Left, Right and A. | |||
2013-01-13 | Prevent the "Load cheat file" option from showing a file selection dialog if ↵ | Nebuleon Fumika | |
no game is loaded. | |||
2013-01-13 | Use the same update method as the rest of the code to display saved-state ↵ | Nebuleon Fumika | |
screenshots on the upper screen. | |||
2013-01-13 | Localise Yes(A) and No(B) into English, French and Simplified Chinese as [A] ↵ | Nebuleon Fumika | |
Confirm and [B] Cancel. CATSFC/system/gui/sbutto.bmp: Widen the button to accomodate this change. | |||
2013-01-13 | Release 1.18. | Nebuleon Fumika | |
2013-01-13 | Remove the interrupt time setting. | Nebuleon Fumika | |
2013-01-13 | Revert timer-interrupt audio, but not optimisations done since then. Get the ↵ | Nebuleon Fumika | |
controller status every scanline again. | |||
2013-01-13 | Raise the CPU only after the delay required by ds2_setBacklight(). | Nebuleon Fumika | |
2013-01-12 | Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead. | Nebuleon Fumika | |
Wrap the offset into the audio buffer less often. | |||
2013-01-12 | Remove 2 extraneous delays. The 100-millisecond delays before ↵ | Nebuleon Fumika | |
ds2_setBacklight() MUST STAY, however, otherwise the emulator can crash with the bottom backlight off if a touch is recognised twice in a row. That happens with some broken styluses, so it's not unexpected. | |||
2013-01-12 | Fix a buffer overflow in audio handling code that corrupted memory used to ↵ | Nebuleon Fumika | |
carry the state of the GUI. | |||
2013-01-12 | ds2sound.h: Set the interrupt interval to 15.36 milliseconds and explain why. | Nebuleon Fumika | |
2013-01-11 | Stop constantly testing for 16-bit and stereo in sound handlers. Define ↵ | Nebuleon Fumika | |
FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code. This is essentially commit 6b36e79013d4c9273a96a9783a2bccdb516f174a, but for sound instead of graphics. | |||
2013-01-11 | Fix the interrupts glitching sound. Put the sound back at 22050 Hz. | Nebuleon Fumika | |
2013-01-11 | Reinstate some delays needed by the code to avoid crashing, and actually ↵ | Nebuleon Fumika | |
explain in code comments why they're needed. I know ds2_setBacklight(unsigned int) needs a delay before it, otherwise if done too close to another call, it crashes. This partially reverts commit 8951fdff1aada126257e07699ea6f132cb8d2e65. | |||
2013-01-09 | Release 1.17. | Nebuleon Fumika | |
2013-01-09 | Attempt to fix the crashing with sound interrupts, part 2: Stop the timer ↵ | Nebuleon Fumika | |
before the menu, and restart it after it ends. | |||
2013-01-09 | Increase the audio frequency to 48 kHz. Timer interrupt intervals and buffer ↵ | Nebuleon Fumika | |
sizes are also tested at 32 kHz and 44.1 kHz. | |||
2013-01-08 | Try fixing a crash in the sound interrupt. | Nebuleon Fumika | |
2013-01-08 | Release 1.16. | Nebuleon Fumika | |
2013-01-08 | Configurable interrupt interval for the sound timer. Right now, only 22050 ↵ | Nebuleon Fumika | |
Hz audio at 2000-microsecond intervals works. | |||
2013-01-08 | GLORIOUS interrupt-based sound playback. Now, the note-length-hopping ↵ | Nebuleon Fumika | |
problem isn't as apparent anymore, and automatic frame skipping doesn't go to 8 FPS all the time in Super Mario World. Thank the deities! Reverses the auto frameskip synchronisation from commit dac11c74ac112728016e51625ac9f2a727152ddd, because that doesn't play well with interrupts. | |||
2013-01-07 | Release 1.15. | Nebuleon Fumika | |
2013-01-07 | Require auto_equivalent_skip to be greater than 0 before decrementing it if ↵ | Nebuleon Fumika | |
the code is drawing a frame early in automatic frame skip mode. Otherwise, overflow occurs, and we skip 4 billion images. | |||
2013-01-07 | Revert "Add a bit that tolerates 1/16 latency per frame in automatic ↵ | Nebuleon Fumika | |
frameskip mode." This reverts commit d9b6322caafcbd355848a32acd8b8c0fa1746264. | |||
2013-01-07 | Add a bit that tolerates 1/16 latency per frame in automatic frameskip mode. | Nebuleon Fumika | |
Remove old automatic frameskip code. | |||
2013-01-07 | Smooth out the automatic frame skipping such that it doesn't go from 1 FPS ↵ | Nebuleon Fumika | |
to 8 FPS right away and constantly. The equivalent frame skip will be 2, 3, 5 or 8 most of the time, depending on the game, and will vary a bit depending on rendering demands. For example, the frame skipping in Super Mario World is 3 on the map and in graphically simple levels, and 5 in complex levels. |