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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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ppu.c
Age
Commit message (
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Author
2017-08-16
More C89_BUILD fixes
twinaphex
2017-08-16
snes9x2010 Lagfix port and comment changes.
João Silva
2017-08-14
Deleted several unused variables, code and files.
João Silva
2017-06-18
Support for savestate versioning. Plenty of cleanups.
João Silva
2017-02-12
Fixed stupid mistake that broke some games. Other minor changes.
João Silva
2017-02-12
Minor SuperFX optimization. Fixed broken graphics caused by All-Stars SMW spe...
João Silva
2017-02-12
Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.
João Silva
2017-01-29
Converted most types to stdint-style (fixing a few in the process).
João Silva
2017-01-16
Many cleanups.
João Silva
2017-01-15
Fixed input for games like SMAS and removed joypad swapping option.
João Silva
2017-01-14
Removed some more useless stuff.
João Silva
2017-01-14
Removed a LOT of useless stuff.
João Silva
2017-01-14
Moved copyright information to copyright file.
João Silva
2016-10-15
Add copyright notices since certain guys try to push their luck
twinaphex
2014-11-03
use stdint/stdbool
aliaspider
2014-11-03
fix typo
aliaspider
2014-11-03
blargg's apu implementation can now be used.
aliaspider
2014-11-03
can build with USE_BLARGG_APU enabled, still not working.
aliaspider
2014-11-02
cleanups.
aliaspider
2014-10-30
Code readability - turn ZeroMemory into memset(a, 0, b)
twinaphex
2014-10-30
Refactor S9xSetSuperFX the same way as SNES9x Next code
twinaphex
2014-10-30
Refactor code to function S9xSetSuperFX to make it more like
twinaphex
2014-10-30
remove ZSNES_FX defines
aliaspider
2014-10-30
apply a facelift
aliaspider
2014-10-29
less C++.
aliaspider
2014-10-29
remove more C++ code.
aliaspider
2014-10-29
C++ cleanups. (in progress)
aliaspider
2014-10-29
start moving everything to C
aliaspider