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libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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soundux.cpp
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Author
2013-02-08
Fix write to uninitialised memory in 8-bit sound.
Nebuleon Fumika
2013-02-08
Add square waves for waves not matching sines or triangles. Add noise for dru...
Nebuleon Fumika
2013-02-08
Merge branch 'master' into 8bitsound
Nebuleon Fumika
2013-02-03
Synchronise the controller status more spread out inside a rendered frame:
Nebuleon Fumika
2013-02-01
Revert the reversed stereo mixing loop. This makes it more consistent with ma...
Nebuleon Fumika
2013-01-27
Assign a filter-related variable right after other filter-related variables.
Nebuleon Fumika
2013-01-26
8 is NUM_CHANNELS. (magic constant)
Nebuleon Fumika
2013-01-26
Fix uninitialised memory access in pitch modulation.
Nebuleon Fumika
2013-01-26
Reverse the loop in MixStereo such that instead of "for each channel, for eac...
Nebuleon Fumika
2013-01-23
Merge branch 'master' into 8bitsound
Nebuleon Fumika
2013-01-23
Slight change to soundux.cpp.
Nebuleon Fumika
2013-01-21
Triangle wave ALL the channels!
Nebuleon Fumika
2013-01-20
Initial 8-bit sound commit. For the lulz!
Nebuleon Fumika
2013-01-12
soundux.cpp: Inline MixStereo (into S9xMixSamples).
Nebuleon Fumika
2013-01-12
Revert "Remove shifted envelope heights from the code, because one is always ...
Nebuleon Fumika
2013-01-12
Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE...
Nebuleon Fumika
2013-01-12
Remove shifted envelope heights from the code, because one is always set from...
Nebuleon Fumika
2013-01-12
More efficient noise generation taken from blargg's code in Snes9x 1.53.
Nebuleon Fumika
2013-01-11
Reduce memory access in noise generation.
Nebuleon Fumika
2013-01-11
Prepare for audio optimisations. Fix the indentation in MixStereo().
Nebuleon Fumika
2013-01-11
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper