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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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tile.c
Age
Commit message (
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Author
2017-08-26
Still cleaning things up...
João Silva
2017-08-16
Changed compile-time flags to use C89 and fixed new warnings raised.
João Silva
2017-08-16
More C89_BUILD fixes
twinaphex
2017-08-14
Deleted several unused variables, code and files.
João Silva
2017-06-18
Tile code changes, fixes Seiken Densetsu 3 character selection screen.
João Silva
2017-02-12
Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.
João Silva
2017-01-16
Many cleanups.
João Silva
2017-01-14
Moved copyright information to copyright file.
João Silva
2016-10-15
Add copyright notices since certain guys try to push their luck
twinaphex
2016-08-08
Get rid of register keyword
twinaphex
2014-11-03
use stdint/stdbool
aliaspider
2014-10-31
Refactor 'else ' conditional in WRITE_4PIXELS functions
twinaphex
2014-10-30
add safety to buffer reads to deal with negative offsets.
aliaspider
2014-10-30
prevent a segfault.
aliaspider
2014-10-30
apply a facelift
aliaspider
2014-10-29
get rid of all remaining C++ code.
aliaspider
2014-10-29
start moving everything to C
aliaspider