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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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tile.cpp
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Author
2014-10-29
start moving everything to C
aliaspider
2014-10-29
cleanups (cont.)
aliaspider
2014-10-28
ugly 64-bit targets fix (cont.)
aliaspider
2014-10-28
ugly fix to solve segfaults on 64-bit platforms.
aliaspider
2013-02-07
Stop inlining the regular tile drawing code. That was a micro-optimisation, a...
Nebuleon Fumika
2013-01-10
Attempt to optimise the ADD background drawing mode so it's playable on autom...
Nebuleon Fumika
2013-01-05
Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, a...
Nebuleon Fumika
2013-01-01
Render double-width-res tiles from Background Mode 5 as half-width tiles. Thi...
Nebuleon Fumika
2012-12-30
Clean up some backslashes at the end of lines.
Nebuleon Fumika
2012-12-30
Rendering optimisations.
Nebuleon Fumika
2012-12-28
Transform macros into loops to render tiles.
Nebuleon Fumika
2012-12-27
Speed up rendering by an unknown amount.
Nebuleon Fumika
2012-12-18
Un-inline a bunch of stuff.
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper