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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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tile.h
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Author
2019-10-07
Merge optimisations from PocketSNES fork.
gameblabla
2017-08-16
Changed compile-time flags to use C89 and fixed new warnings raised.
João Silva
2017-08-16
More C89_BUILD fixes
twinaphex
2017-08-14
Deleted several unused variables, code and files.
João Silva
2017-06-18
Support for savestate versioning. Plenty of cleanups.
João Silva
2017-01-29
Converted most types to stdint-style (fixing a few in the process).
João Silva
2017-01-16
Many cleanups.
João Silva
2017-01-14
Moved copyright information to copyright file.
João Silva
2016-10-15
Add copyright notices since certain guys try to push their luck
twinaphex
2016-08-08
Get rid of register keyword
twinaphex
2014-11-03
use stdint/stdbool
aliaspider
2014-10-30
apply a facelift
aliaspider
2014-10-29
get rid of all remaining C++ code.
aliaspider
2013-01-05
Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, a...
Nebuleon Fumika
2012-12-30
Rendering optimisations.
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper