Age | Commit message (Expand) | Author |
2013-01-18 | GUI picture overhaul. | Nebuleon Fumika |
2013-01-18 | Make many of the buttons be glass images. Darken the lines in the 6-line back... | Nebuleon Fumika |
2013-01-18 | Fix a bug whereby "state #0" is selected as the default saved state in the sa... | Nebuleon Fumika |
2013-01-18 | Return to CPU level 0 after emitting sound if we're delaying for early frames. | Nebuleon Fumika |
2013-01-18 | Revert "Reinstate the interrupt time setting." | Nebuleon Fumika |
2013-01-18 | Revert "Reinstate timer-interrupt audio." | Nebuleon Fumika |
2013-01-18 | Fix multiple compiler warnings: forward declaration, implicit declaration, un... | Nebuleon Fumika |
2013-01-18 | Remove some unused functions. Raise the CPU frequency for sound mixing if aut... | Nebuleon Fumika |
2013-01-18 | cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of b... | Nebuleon Fumika |
2013-01-18 | cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: curren... | Nebuleon Fumika |
2013-01-18 | cppcheck: [spc700.cpp:148]: (error) Uninitialized variable: buffer | Nebuleon Fumika |
2013-01-17 | Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows (... | Nebuleon Fumika |
2013-01-17 | Reinstate the interrupt time setting. | Nebuleon Fumika |
2013-01-17 | Reinstate timer-interrupt audio. | Nebuleon Fumika |
2013-01-16 | Initialise current_menu to NULL in menu(u16). Otherwise, choose_menu(&main_me... | Nebuleon Fumika |
2013-01-14 | Release 1.20. | Nebuleon Fumika |
2013-01-14 | Handle a game switching BG modes in the middle of a frame, to hi-res and to l... | Nebuleon Fumika |
2013-01-14 | Release 1.19. | Nebuleon Fumika |
2013-01-14 | Forgot to define inputdata for the button touch commit. | Nebuleon Fumika |
2013-01-14 | Raise the CPU frequency while loading or saving states and while showing thei... | Nebuleon Fumika |
2013-01-14 | Remove some comments in draw_yesno_dialog to make it easier to read. | Nebuleon Fumika |
2013-01-14 | Make yes/no dialog(ue)s respond to touches on the Yes and No buttons. | Nebuleon Fumika |
2013-01-14 | The delete (delette?) save state submenu still had 10 slots hardcoded. | Nebuleon Fumika |
2013-01-14 | Make "Create saved state" have its own row of slot cells. | Nebuleon Fumika |
2013-01-14 | Preliminary support for saving to an arbitrary saved state slot. | Nebuleon Fumika |
2013-01-13 | Prevent the "Load cheat file" option from showing a file selection dialog if ... | Nebuleon Fumika |
2013-01-13 | Use the same update method as the rest of the code to display saved-state scr... | Nebuleon Fumika |
2013-01-13 | Localise Yes(A) and No(B) into English, French and Simplified Chinese as [A] ... | Nebuleon Fumika |
2013-01-13 | Release 1.18. | Nebuleon Fumika |
2013-01-13 | Delete server.cpp and netplay.cpp. | Nebuleon Fumika |
2013-01-13 | Remove the interrupt time setting. | Nebuleon Fumika |
2013-01-13 | Revert timer-interrupt audio, but not optimisations done since then. Get the ... | Nebuleon Fumika |
2013-01-13 | Raise the CPU only after the delay required by ds2_setBacklight(). | Nebuleon Fumika |
2013-01-12 | Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead. | Nebuleon Fumika |
2013-01-12 | soundux.cpp: Inline MixStereo (into S9xMixSamples). | Nebuleon Fumika |
2013-01-12 | Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBackligh... | Nebuleon Fumika |
2013-01-12 | Fix a buffer overflow in audio handling code that corrupted memory used to ca... | Nebuleon Fumika |
2013-01-12 | ds2sound.h: Set the interrupt interval to 15.36 milliseconds and explain why. | Nebuleon Fumika |
2013-01-12 | Revert "Remove shifted envelope heights from the code, because one is always ... | Nebuleon Fumika |
2013-01-12 | Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE... | Nebuleon Fumika |
2013-01-12 | Remove shifted envelope heights from the code, because one is always set from... | Nebuleon Fumika |
2013-01-12 | More efficient noise generation taken from blargg's code in Snes9x 1.53. | Nebuleon Fumika |
2013-01-11 | Reduce memory access in noise generation. | Nebuleon Fumika |
2013-01-11 | Prepare for audio optimisations. Fix the indentation in MixStereo(). | Nebuleon Fumika |
2013-01-11 | Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV... | Nebuleon Fumika |
2013-01-11 | Fix the interrupts glitching sound. Put the sound back at 22050 Hz. | Nebuleon Fumika |
2013-01-11 | Reinstate some delays needed by the code to avoid crashing, and actually expl... | Nebuleon Fumika |
2013-01-10 | Attempt to optimise the ADD background drawing mode so it's playable on autom... | Nebuleon Fumika |
2013-01-09 | Release 1.17. | Nebuleon Fumika |
2013-01-09 | Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef... | Nebuleon Fumika |