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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <libgen.h>
#include <errno.h>
#include <sys/stat.h>
#include <unistd.h>
#include <time.h>
#include <SDL/SDL.h>
#include "scaler.h"
#include "font_drawing.h"
#include "sound_output.h"
#include "video_blit.h"
#include "config.h"
#include "menu.h"
t_config option;
uint32_t emulator_state = 0;
extern uint8_t exit_snes;
static char home_path[256], save_path[256], sram_path[256], conf_path[256], rtc_path[256];
static uint32_t controls_chosen = 0;
extern SDL_Surface *sdl_screen;
extern char GameName_emu[512];
extern void SRAM_file(char* path, uint_fast8_t state);
extern void RTC_Save(char* path, uint_fast8_t state);
extern void SaveState(char* path, uint_fast8_t state);
extern void SRAM_Save(char* path, uint_fast8_t state);
static uint8_t selectpressed = 0;
static uint8_t save_slot = 0;
static const int8_t upscalers_available = 2
#ifdef SCALE2X_UPSCALER
+1
#endif
;
static void SaveState_Menu(uint_fast8_t load_mode, uint_fast8_t slot)
{
char tmp[512];
snprintf(tmp, sizeof(tmp), "%s/%s_%d.sts", save_path, GameName_emu, slot);
SaveState(tmp,load_mode);
}
static void SRAM_Menu(uint_fast8_t load_mode)
{
char tmp[512];
snprintf(tmp, sizeof(tmp), "%s/%s.srm", sram_path, GameName_emu);
SRAM_Save(tmp,load_mode);
}
static void RTC_Menu(uint_fast8_t load_mode)
{
char tmp[512];
snprintf(tmp, sizeof(tmp), "%s/%s.rtc", rtc_path, GameName_emu);
RTC_Save(tmp,load_mode);
}
static void config_load()
{
uint_fast8_t i;
char config_path[512];
FILE* fp;
snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu);
fp = fopen(config_path, "rb");
if (fp)
{
fread(&option, sizeof(option), sizeof(int8_t), fp);
fclose(fp);
}
else
{
/* Default mapping for Horizontal */
option.config_buttons[0][0] = SDLK_UP; // UP
option.config_buttons[0][1] = SDLK_RIGHT; // RIGHT
option.config_buttons[0][2] = SDLK_DOWN; // DOWN
option.config_buttons[0][3] = SDLK_LEFT; // LEFT
option.config_buttons[0][4] = SDLK_SPACE; // A
option.config_buttons[0][5] = SDLK_LCTRL; // B
option.config_buttons[0][6] = SDLK_LSHIFT; // X
option.config_buttons[0][7] = SDLK_LALT; // Y
option.config_buttons[0][8] = SDLK_TAB; // L
option.config_buttons[0][9] = SDLK_BACKSPACE; // R
option.config_buttons[0][10] = SDLK_RETURN; // START
option.config_buttons[0][11] = SDLK_RCTRL; // SELECT
option.fullscreen = 1;
}
}
static void config_save()
{
FILE* fp;
char config_path[512];
snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu);
fp = fopen(config_path, "wb");
if (fp)
{
fwrite(&option, sizeof(option), sizeof(int8_t), fp);
fclose(fp);
}
}
static const char* Return_Text_Button(uint32_t button)
{
switch(button)
{
/* UP button */
case SDLK_UP:
return "DPAD UP";
break;
/* DOWN button */
case SDLK_DOWN:
return "DPAD DOWN";
break;
/* LEFT button */
case SDLK_LEFT:
return "DPAD LEFT";
break;
/* RIGHT button */
case SDLK_RIGHT:
return "DPAD RIGHT";
break;
/* A button */
case SDLK_SPACE:
return "A";
break;
/* B button */
case SDLK_LCTRL:
return "B";
break;
/* X button */
case SDLK_LSHIFT:
return "X";
break;
/* Y button */
case SDLK_LALT:
return "Y";
break;
/* L button */
case SDLK_TAB:
return "L";
break;
/* R button */
case SDLK_BACKSPACE:
return "R";
break;
/* Power button */
case SDLK_END:
return "L2";
break;
/* Brightness */
case SDLK_3:
return "R2";
break;
/* Volume - */
case SDLK_AMPERSAND:
return "Volume -";
break;
/* Volume + */
case SDLK_WORLD_73:
return "Volume +";
break;
/* Start */
case SDLK_RETURN:
return "Start";
break;
/* Select */
case SDLK_RCTRL:
return "Select";
break;
default:
return "Unknown";
break;
case 0:
return "...";
break;
}
}
static void Input_Remapping()
{
SDL_Event Event;
char text[50];
uint32_t pressed = 0;
int32_t currentselection = 1;
int32_t exit_input = 0;
uint32_t exit_map = 0;
while(!exit_input)
{
pressed = 0;
SDL_FillRect( backbuffer, NULL, 0 );
while (SDL_PollEvent(&Event))
{
if (Event.type == SDL_KEYDOWN)
{
switch(Event.key.keysym.sym)
{
case SDLK_UP:
currentselection--;
if (currentselection < 1)
{
if (currentselection > 9) currentselection = 12;
else currentselection = 9;
}
break;
case SDLK_DOWN:
currentselection++;
if (currentselection == 10)
{
currentselection = 1;
}
break;
case SDLK_SPACE:
case SDLK_RETURN:
pressed = 1;
break;
case SDLK_ESCAPE:
option.config_buttons[controls_chosen][currentselection - 1] = 0;
break;
case SDLK_LCTRL:
exit_input = 1;
break;
case SDLK_LEFT:
if (currentselection > 9) currentselection -= 9;
break;
case SDLK_RIGHT:
if (currentselection < 10) currentselection += 9;
break;
case SDLK_BACKSPACE:
controls_chosen = 1;
break;
case SDLK_TAB:
controls_chosen = 0;
break;
default:
break;
}
}
}
if (pressed)
{
SDL_Delay(1);
switch(currentselection)
{
default:
exit_map = 0;
while( !exit_map )
{
SDL_FillRect( backbuffer, NULL, 0 );
print_string("Please press button for mapping", TextWhite, TextBlue, 37, 108, backbuffer->pixels);
while (SDL_PollEvent(&Event))
{
if (Event.type == SDL_KEYDOWN)
{
if (Event.key.keysym.sym != SDLK_ESCAPE)
{
option.config_buttons[controls_chosen][currentselection - 1] = Event.key.keysym.sym;
exit_map = 1;
}
}
}
Update_Video_Menu();
}
break;
}
}
if (currentselection > 12) currentselection = 12;
if (controls_chosen == 0) print_string("Player 1", TextWhite, 0, 100, 10, backbuffer->pixels);
else print_string("Player 2", TextWhite, 0, 100, 10, backbuffer->pixels);
print_string("Press [A] to map to a button", TextWhite, TextBlue, 50, 210, backbuffer->pixels);
print_string("Press [B] to Exit", TextWhite, TextBlue, 85, 225, backbuffer->pixels);
snprintf(text, sizeof(text), "UP : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][0]));
if (currentselection == 1) print_string(text, TextRed, 0, 5, 25+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 25+2, backbuffer->pixels);
snprintf(text, sizeof(text), "DOWN : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][1]));
if (currentselection == 2) print_string(text, TextRed, 0, 5, 45+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 45+2, backbuffer->pixels);
snprintf(text, sizeof(text), "LEFT : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][2]));
if (currentselection == 3) print_string(text, TextRed, 0, 5, 65+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 65+2, backbuffer->pixels);
snprintf(text, sizeof(text), "RIGHT: %s\n", Return_Text_Button(option.config_buttons[controls_chosen][3]));
if (currentselection == 4) print_string(text, TextRed, 0, 5, 85+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 85+2, backbuffer->pixels);
snprintf(text, sizeof(text), "A : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][4]));
if (currentselection == 5) print_string(text, TextRed, 0, 5, 105+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 105+2, backbuffer->pixels);
snprintf(text, sizeof(text), "B : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][5]));
if (currentselection == 6) print_string(text, TextRed, 0, 5, 125+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 125+2, backbuffer->pixels);
snprintf(text, sizeof(text), "X : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][6]));
if (currentselection == 7) print_string(text, TextRed, 0, 5, 145+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 145+2, backbuffer->pixels);
snprintf(text, sizeof(text), "Y : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][7]));
if (currentselection == 8) print_string(text, TextRed, 0, 5, 165+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 165+2, backbuffer->pixels);
snprintf(text, sizeof(text), "L : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][8]));
if (currentselection == 9) print_string(text, TextRed, 0, 5, 185+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 185+2, backbuffer->pixels);
snprintf(text, sizeof(text), "R : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][9]));
if (currentselection == 10) print_string(text, TextRed, 0, 165, 25+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 165, 25+2, backbuffer->pixels);
snprintf(text, sizeof(text), "START : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][10]));
if (currentselection == 11) print_string(text, TextRed, 0, 165, 45+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 165, 45+2, backbuffer->pixels);
snprintf(text, sizeof(text), "SELECT : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][11]));
if (currentselection == 12) print_string(text, TextRed, 0, 165, 65+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 165, 65+2, backbuffer->pixels);
Update_Video_Menu();
}
config_save();
}
void Menu()
{
char text[50];
int16_t pressed = 0;
int16_t currentselection = 1;
SDL_Rect dstRect;
SDL_Event Event;
Set_Video_Menu();
/* Save sram settings each time we bring up the menu */
SRAM_Menu(0);
RTC_Menu(0);
while (((currentselection != 1) && (currentselection != 6)) || (!pressed))
{
pressed = 0;
SDL_FillRect( backbuffer, NULL, 0 );
print_string("SNESEmu - Built on " __DATE__, TextWhite, 0, 5, 15, backbuffer->pixels);
if (currentselection == 1) print_string("Continue", TextRed, 0, 5, 45, backbuffer->pixels);
else print_string("Continue", TextWhite, 0, 5, 45, backbuffer->pixels);
snprintf(text, sizeof(text), "Load State %d", save_slot);
if (currentselection == 2) print_string(text, TextRed, 0, 5, 65, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 65, backbuffer->pixels);
snprintf(text, sizeof(text), "Save State %d", save_slot);
if (currentselection == 3) print_string(text, TextRed, 0, 5, 85, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 85, backbuffer->pixels);
if (currentselection == 4)
{
switch(option.fullscreen)
{
case 0:
print_string("Scaling : Native", TextRed, 0, 5, 105, backbuffer->pixels);
break;
case 1:
print_string("Scaling : Stretched", TextRed, 0, 5, 105, backbuffer->pixels);
break;
case 2:
print_string("Scaling : Bilinear", TextRed, 0, 5, 105, backbuffer->pixels);
break;
case 3:
print_string("Scaling : EPX/Scale2x", TextRed, 0, 5, 105, backbuffer->pixels);
break;
}
}
else
{
switch(option.fullscreen)
{
case 0:
print_string("Scaling : Native", TextWhite, 0, 5, 105, backbuffer->pixels);
break;
case 1:
print_string("Scaling : Stretched", TextWhite, 0, 5, 105, backbuffer->pixels);
break;
case 2:
print_string("Scaling : Bilinear", TextWhite, 0, 5, 105, backbuffer->pixels);
break;
case 3:
print_string("Scaling : EPX/Scale2x", TextWhite, 0, 5, 105, backbuffer->pixels);
break;
}
}
if (currentselection == 5) print_string("Input remapping", TextRed, 0, 5, 125, backbuffer->pixels);
else print_string("Input remapping", TextWhite, 0, 5, 125, backbuffer->pixels);
if (currentselection == 6) print_string("Quit", TextRed, 0, 5, 145, backbuffer->pixels);
else print_string("Quit", TextWhite, 0, 5, 145, backbuffer->pixels);
print_string("Libretro Fork by gameblabla", TextWhite, 0, 5, 205, backbuffer->pixels);
print_string("Credits: Snes9x dev team, libretro", TextWhite, 0, 5, 225, backbuffer->pixels);
while (SDL_PollEvent(&Event))
{
if (Event.type == SDL_KEYDOWN)
{
switch(Event.key.keysym.sym)
{
case SDLK_UP:
currentselection--;
if (currentselection == 0)
currentselection = 6;
break;
case SDLK_DOWN:
currentselection++;
if (currentselection == 7)
currentselection = 1;
break;
case SDLK_END:
case SDLK_RCTRL:
case SDLK_LCTRL:
pressed = 1;
currentselection = 1;
break;
case SDLK_SPACE:
case SDLK_RETURN:
pressed = 1;
break;
case SDLK_LEFT:
switch(currentselection)
{
case 2:
case 3:
if (save_slot > 0) save_slot--;
break;
case 4:
option.fullscreen--;
if (option.fullscreen < 0)
option.fullscreen = upscalers_available;
break;
}
break;
case SDLK_RIGHT:
switch(currentselection)
{
case 2:
case 3:
save_slot++;
if (save_slot == 10)
save_slot = 9;
break;
case 4:
option.fullscreen++;
if (option.fullscreen > upscalers_available)
option.fullscreen = 0;
break;
}
break;
default:
break;
}
}
else if (Event.type == SDL_QUIT)
{
currentselection = 6;
pressed = 1;
}
}
if (pressed)
{
switch(currentselection)
{
case 5:
Input_Remapping();
break;
case 4 :
option.fullscreen++;
if (option.fullscreen > upscalers_available)
option.fullscreen = 0;
break;
case 2 :
SaveState_Menu(1, save_slot);
currentselection = 1;
break;
case 3 :
SaveState_Menu(0, save_slot);
currentselection = 1;
break;
default:
break;
}
}
Update_Video_Menu();
}
SDL_FillRect(sdl_screen, NULL, 0);
SDL_Flip(sdl_screen);
#ifdef SDL_TRIPLEBUF
SDL_FillRect(sdl_screen, NULL, 0);
SDL_Flip(sdl_screen);
#endif
if (currentselection == 6)
{
exit_snes = 1;
}
/* Switch back to emulator core */
emulator_state = 0;
Set_Video_InGame();
}
static void Cleanup(void)
{
#ifdef SCALE2X_UPSCALER
if (scale2x_buf) SDL_FreeSurface(scale2x_buf);
#endif
if (sdl_screen) SDL_FreeSurface(sdl_screen);
if (backbuffer) SDL_FreeSurface(backbuffer);
// Deinitialize audio and video output
Audio_Close();
SDL_Quit();
}
void Init_Configuration()
{
snprintf(home_path, sizeof(home_path), "%s/.snesemu", getenv("HOME"));
snprintf(conf_path, sizeof(conf_path), "%s/conf", home_path);
snprintf(save_path, sizeof(save_path), "%s/sstates", home_path);
snprintf(sram_path, sizeof(sram_path), "%s/sram", home_path);
snprintf(rtc_path, sizeof(sram_path), "%s/rtc", home_path);
/* We check first if folder does not exist.
* Let's only try to create it if so in order to decrease boot times.
* */
if (access( home_path, F_OK ) == -1)
{
mkdir(home_path, 0755);
}
if (access( save_path, F_OK ) == -1)
{
mkdir(save_path, 0755);
}
if (access( conf_path, F_OK ) == -1)
{
mkdir(conf_path, 0755);
}
if (access( sram_path, F_OK ) == -1)
{
mkdir(sram_path, 0755);
}
if (access( rtc_path, F_OK ) == -1)
{
mkdir(rtc_path, 0755);
}
/* Load sram file if it exists */
SRAM_Menu(1);
RTC_Menu(1);
config_load();
}
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