1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/* Cygne
*
* Copyright notice for this file:
* Copyright (C) 2002 Dox dox@space.pl
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <SDL/SDL.h>
#include <sys/time.h>
#include <sys/types.h>
#include "main.h"
#include "snes9x.h"
#include "soundux.h"
#include "memmap.h"
#include "apu.h"
#include "cheats.h"
#include "display.h"
#include "gfx.h"
#include "cpuexec.h"
#include "spc7110.h"
#include "srtc.h"
#include "sa1.h"
#include "scaler.h"
#include "video_blit.h"
#include "scaler.h"
#include "config.h"
SDL_Surface *sdl_screen, *backbuffer;
uint32_t width_of_surface;
uint32_t* Draw_to_Virtual_Screen;
void Init_Video()
{
SDL_Init( SDL_INIT_VIDEO );
SDL_ShowCursor(0);
sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE);
backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0);
Set_Video_InGame();
}
void Set_Video_Menu()
{
}
void Set_Video_InGame()
{
}
void Video_Close()
{
if (sdl_screen) SDL_FreeSurface(sdl_screen);
if (backbuffer) SDL_FreeSurface(backbuffer);
SDL_Quit();
}
void Update_Video_Menu()
{
SDL_Flip(sdl_screen);
}
void Update_Video_Ingame()
{
uint32_t *s, *d;
uint32_t h, w;
uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
SDL_LockSurface(sdl_screen);
switch(option.fullscreen)
{
case 0:
bitmap_scale(0,0,IPPU.RenderedScreenWidth,IPPU.RenderedScreenHeight,IPPU.RenderedScreenWidth*2,sdl_screen->h, SNES_WIDTH*2, sdl_screen->w - (IPPU.RenderedScreenWidth*2),(uint16_t* restrict)GFX.Screen,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(IPPU.RenderedScreenWidth*2))/2+(HOST_HEIGHT_RESOLUTION-((HOST_HEIGHT_RESOLUTION)))/2*HOST_WIDTH_RESOLUTION);
break;
case 1:
case 2:
bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);
break;
}
SDL_UnlockSurface(sdl_screen);
SDL_Flip(sdl_screen);
}
|