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#ifndef VIDEO_BLIT_H
#define VIDEO_BLIT_H
#include <SDL/SDL.h>
#define HOST_WIDTH_RESOLUTION sdl_screen->w
#define HOST_HEIGHT_RESOLUTION sdl_screen->h
extern SDL_Surface *sdl_screen, *backbuffer;
extern uint32_t width_of_surface;
extern uint32_t* Draw_to_Virtual_Screen;
void Init_Video();
void Set_Video_Menu();
void Set_Video_InGame();
void Video_Close();
void Update_Video_Menu();
void Update_Video_Ingame();
#endif
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