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/* gui.h
*
* Copyright (C) 2010 dking <dking024@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public Licens e as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __GUI_H__
#define __GUI_H__
#include "ds2_types.h"
#include "fs_api.h"
#include "gcheat.h"
#define UP_SCREEN_UPDATE_METHOD 1
#define DOWN_SCREEN_UPDATE_METHOD 2
#define MAX_GAMEPAD_MAP 16
#ifdef __cplusplus
extern "C" {
#endif
//
struct _EMU_CONFIG
{
u32 language;
char rom_file[256];
char rom_path[256];
char latest_file[5][512];
u32 HotkeyReturnToMenu;
u32 HotkeyTemporaryFastForward;
u32 HotkeyToggleSound;
u32 Reserved[61];
};
struct _GAME_CONFIG
{
/*
* PreviouslyUsed_20130205_2 was formerly known as
* 'clock_speed_number'; its values were in [0, 5]. [0, 5] were mapped
* to 240, 300, 336, 360, 384 and 394 MHz respectively.
* Version 1.29 changes the value range for 'clock_speed_number' to
* [0, 6], with 0 as an automatic CPU speed setting.
* Change rationale: The default value becomes 0 instead of 5.
* If this variable were to be used as is, the meaning of the default
* value would change. Games which had a configuration file before
* 1.29 would be using the older default of 5 (394 MHz), the meaning
* of which would become 384 MHz instead of "staying the default".
* Games which did not have a configuration file before 1.29 would be
* using the correct default.
* This would confuse users or cause undue hassle.
* THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
* DO NOT USE THIS VALUE FOR ANY PURPOSE OTHER THAN EXACTLY THE ONE
* FOR WHICH IT WAS INTENDED.
*/
u32 PreviouslyUsed_20130205_2;
u32 Reserved0;
/*
* PreviouslyUsed_20130205_1 was formerly known as 'frameskip_value';
* its values were in [0, 10]. 0 was automatic frameskipping and
* [1, 10] were mapped to skip 0 to 9 frames respectively.
* Version 1.29 changes the value range for 'frameskip_value' to
* [0, 8], with 0 as automatic frameskipping and [1, 10] to skip 2 to
* 9 frames.
* Change rationale: Frame skip values under 2 cause too much
* communication between the DSTwo and the DS, therefore the DS cannot
* timely send controller information.
* If this variable were to be used as is, the meaning of the option
* would be changed for values in [1, 8], and values in [9, 10] would
* cause undefined behavior, including crashes.
* THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
* DO NOT USE THIS VALUE FOR ANY PURPOSE OTHER THAN EXACTLY THE ONE
* FOR WHICH IT WAS INTENDED.
*/
u32 PreviouslyUsed_20130205_1;
u32 graphic;
u32 enable_audio;
u32 Reserved1;
u32 backward;
u32 backward_time;
u32 HotkeyReturnToMenu;
u32 HotkeyTemporaryFastForward;
u32 HotkeyToggleSound;
u32 SoundSync;
u32 frameskip_value;
u32 clock_speed_number;
u32 Reserved2[42];
};
typedef enum
{
CURSOR_NONE = 0,
CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
CURSOR_RIGHT,
CURSOR_SELECT,
CURSOR_BACK,
CURSOR_EXIT,
CURSOR_RTRIGGER,
CURSOR_LTRIGGER,
CURSOR_KEY_SELECT,
CURSOR_TOUCH
} gui_action_type;
typedef enum
{
BUTTON_ID_A = 0x01,
BUTTON_ID_B = 0x02,
BUTTON_ID_SELECT = 0x04,
BUTTON_ID_START = 0x08,
BUTTON_ID_RIGHT = 0x10,
BUTTON_ID_LEFT = 0x20,
BUTTON_ID_UP = 0x40,
BUTTON_ID_DOWN = 0x80,
BUTTON_ID_R = 0x100,
BUTTON_ID_L = 0x200,
BUTTON_ID_X = 0x400,
BUTTON_ID_Y = 0x800,
BUTTON_ID_TOUCH = 0x1000,
BUTTON_ID_LID = 0x2000,
BUTTON_ID_FA = 0x4000,
BUTTON_ID_FB = 0x8000,
BUTTON_ID_NONE = 0
} input_buttons_id_type;
extern char main_path[MAX_PATH];
extern char rom_path[MAX_PATH];
extern u32 game_enable_audio;
extern u32 clock_speed_number;
extern u32 game_fast_forward;
extern u32 temporary_fast_forward;
/******************************************************************************
******************************************************************************/
extern char g_default_rom_dir[MAX_PATH];
extern char DEFAULT_RTS_DIR[MAX_PATH];
extern char DEFAULT_CFG_DIR[MAX_PATH];
extern char DEFAULT_SS_DIR[MAX_PATH];
extern char DEFAULT_CHEAT_DIR[MAX_PATH];
typedef struct _EMU_CONFIG EMU_CONFIG;
typedef struct _GAME_CONFIG GAME_CONFIG;
extern EMU_CONFIG emu_config;
extern GAME_CONFIG game_config;
/******************************************************************************
******************************************************************************/
extern void gui_init(u32 lang_id);
extern u32 menu(u16 *original_screen, bool8 FirstInvocation);
extern void game_disableAudio();
extern void game_set_frameskip();
extern void game_set_fluidity();
extern void LowFrequencyCPU();
extern void HighFrequencyCPU();
extern void GameFrequencyCPU();
extern int load_language_msg(char *filename, u32 language);
#ifdef __cplusplus
}
#endif
#endif //__GUI_H__
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