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/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Joel Yliluoma (http://iki.fi/bisqwit/)
Kris Bleakley (codeviolation@hotmail.com),
Matthew Kendora,
Nach (n-a-c-h@users.sourceforge.net),
Peter Bortas (peter@bortas.org) and
zones (kasumitokoduck@yahoo.com)
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
_Demo_ (_demo_@zsnes.com), and Nach
C4 C++ code
(c) Copyright 2003 Brad Jorsch
DSP-1 emulator code
(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
John Weidman, neviksti (neviksti@hotmail.com),
Kris Bleakley, Andreas Naive
DSP-2 emulator code
(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
Lord Nightmare (lord_nightmare@users.sourceforge.net
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight, John Weidman, and Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
S-RTC C emulator code
(c) Copyright 2001 John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
#ifndef _PPU_H_
#define _PPU_H_
#define FIRST_VISIBLE_LINE 1
extern uint8_t GetBank;
extern uint16_t SignExtend [2];
#define TILE_2BIT 0
#define TILE_4BIT 1
#define TILE_8BIT 2
#define MAX_2BIT_TILES 4096
#define MAX_4BIT_TILES 2048
#define MAX_8BIT_TILES 1024
#define PPU_H_BEAM_IRQ_SOURCE (1 << 0)
#define PPU_V_BEAM_IRQ_SOURCE (1 << 1)
#define GSU_IRQ_SOURCE (1 << 2)
#define SA1_IRQ_SOURCE (1 << 7)
#define SA1_DMA_IRQ_SOURCE (1 << 5)
struct ClipData
{
uint32_t Count [6];
uint32_t Left [6][6];
uint32_t Right [6][6];
};
typedef struct
{
bool ColorsChanged;
uint8_t HDMA;
bool HDMAStarted;
uint8_t MaxBrightness;
bool LatchedBlanking;
bool OBJChanged;
bool RenderThisFrame;
bool DirectColourMapsNeedRebuild;
uint32_t FrameCount;
uint32_t RenderedFramesCount;
uint32_t DisplayedRenderedFrameCount;
uint32_t SkippedFrames;
uint32_t FrameSkip;
uint8_t* TileCache [3];
uint8_t* TileCached [3];
#ifdef CORRECT_VRAM_READS
uint16_t VRAMReadBuffer;
#else
bool FirstVRAMRead;
#endif
bool DoubleHeightPixels;
bool Interlace;
bool InterlaceSprites;
bool DoubleWidthPixels;
bool HalfWidthPixels;
int RenderedScreenHeight;
int RenderedScreenWidth;
uint32_t Red [256];
uint32_t Green [256];
uint32_t Blue [256];
uint8_t* XB;
uint16_t ScreenColors [256];
int PreviousLine;
int CurrentLine;
int Controller;
uint32_t Joypads[5];
uint32_t SuperScope;
uint32_t Mouse[2];
int PrevMouseX[2];
int PrevMouseY[2];
struct ClipData Clip [2];
} InternalPPU;
struct SOBJ
{
short HPos;
uint16_t VPos;
uint16_t Name;
uint8_t VFlip;
uint8_t HFlip;
uint8_t Priority;
uint8_t Palette;
uint8_t Size;
};
typedef struct
{
uint8_t BGMode;
uint8_t BG3Priority;
uint8_t Brightness;
struct
{
bool High;
uint8_t Increment;
uint16_t Address;
uint16_t Mask1;
uint16_t FullGraphicCount;
uint16_t Shift;
} VMA;
struct
{
uint16_t SCBase;
uint16_t VOffset;
uint16_t HOffset;
uint8_t BGSize;
uint16_t NameBase;
uint16_t SCSize;
} BG [4];
bool CGFLIP;
uint16_t CGDATA [256];
uint8_t FirstSprite;
uint8_t LastSprite;
struct SOBJ OBJ [128];
uint8_t OAMPriorityRotation;
uint16_t OAMAddr;
uint8_t RangeTimeOver;
uint8_t OAMFlip;
uint16_t OAMTileAddress;
uint16_t IRQVBeamPos;
uint16_t IRQHBeamPos;
uint16_t VBeamPosLatched;
uint16_t HBeamPosLatched;
uint8_t HBeamFlip;
uint8_t VBeamFlip;
uint8_t HVBeamCounterLatched;
short MatrixA;
short MatrixB;
short MatrixC;
short MatrixD;
short CentreX;
short CentreY;
uint8_t Joypad1ButtonReadPos;
uint8_t Joypad2ButtonReadPos;
uint8_t CGADD;
uint8_t FixedColourRed;
uint8_t FixedColourGreen;
uint8_t FixedColourBlue;
uint16_t SavedOAMAddr;
uint16_t ScreenHeight;
uint32_t WRAM;
uint8_t BG_Forced;
bool ForcedBlanking;
bool OBJThroughMain;
bool OBJThroughSub;
uint8_t OBJSizeSelect;
uint16_t OBJNameBase;
bool OBJAddition;
uint8_t OAMReadFlip;
uint8_t OAMData [512 + 32];
bool VTimerEnabled;
bool HTimerEnabled;
short HTimerPosition;
uint8_t Mosaic;
bool BGMosaic [4];
bool Mode7HFlip;
bool Mode7VFlip;
uint8_t Mode7Repeat;
uint8_t Window1Left;
uint8_t Window1Right;
uint8_t Window2Left;
uint8_t Window2Right;
uint8_t ClipCounts [6];
uint8_t ClipWindowOverlapLogic [6];
uint8_t ClipWindow1Enable [6];
uint8_t ClipWindow2Enable [6];
bool ClipWindow1Inside [6];
bool ClipWindow2Inside [6];
bool RecomputeClipWindows;
uint8_t CGFLIPRead;
uint16_t OBJNameSelect;
bool Need16x8Mulitply;
uint8_t Joypad3ButtonReadPos;
uint8_t MouseSpeed[2];
// XXX Do these need to be added to snapshot.cpp?
uint16_t OAMWriteRegister;
uint8_t BGnxOFSbyte;
uint8_t OpenBus1;
uint8_t OpenBus2;
} SPPU;
#define CLIP_OR 0
#define CLIP_AND 1
#define CLIP_XOR 2
#define CLIP_XNOR 3
typedef struct
{
bool TransferDirection;
bool AAddressFixed;
bool AAddressDecrement;
uint8_t TransferMode;
uint8_t ABank;
uint16_t AAddress;
uint16_t Address;
uint8_t BAddress;
// General DMA only:
uint16_t TransferBytes;
// H-DMA only:
bool HDMAIndirectAddressing;
uint16_t IndirectAddress;
uint8_t IndirectBank;
uint8_t Repeat;
uint8_t LineCount;
uint8_t FirstLine;
} SDMA;
void S9xUpdateScreen();
void S9xResetPPU();
void S9xSoftResetPPU();
void S9xFixColourBrightness();
void S9xUpdateJoypads();
void S9xProcessMouse(int which1);
void S9xSuperFXExec();
void S9xSetPPU(uint8_t Byte, uint16_t Address);
uint8_t S9xGetPPU(uint16_t Address);
void S9xSetCPU(uint8_t Byte, uint16_t Address);
uint8_t S9xGetCPU(uint16_t Address);
void S9xInitC4();
void S9xSetC4(uint8_t Byte, uint16_t Address);
uint8_t S9xGetC4(uint16_t Address);
void S9xSetC4RAM(uint8_t Byte, uint16_t Address);
uint8_t S9xGetC4RAM(uint16_t Address);
extern SPPU PPU;
extern SDMA DMA [8];
extern InternalPPU IPPU;
#include "gfx.h"
#include "memmap.h"
typedef struct
{
uint8_t _5C77;
uint8_t _5C78;
uint8_t _5A22;
} SnesModel;
extern SnesModel* Model;
extern SnesModel M1SNES;
extern SnesModel M2SNES;
#define MAX_5C77_VERSION 0x01
#define MAX_5C78_VERSION 0x03
#define MAX_5A22_VERSION 0x02
extern uint8_t REGISTER_4212();
extern void FLUSH_REDRAW();
extern void REGISTER_2104(uint8_t byte);
extern void REGISTER_2118(uint8_t Byte);
extern void REGISTER_2118_tile(uint8_t Byte);
extern void REGISTER_2118_linear(uint8_t Byte);
extern void REGISTER_2119(uint8_t Byte);
extern void REGISTER_2119_tile(uint8_t Byte);
extern void REGISTER_2119_linear(uint8_t Byte);
extern void REGISTER_2122(uint8_t Byte);
extern void REGISTER_2180(uint8_t Byte);
//Platform specific input functions used by PPU.CPP
void JustifierButtons(uint32_t*);
bool JustifierOffscreen();
#endif
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