aboutsummaryrefslogtreecommitdiff
path: root/source/ppu.h
blob: 22d225ada60ca672b382e0dedeecadb8d7fda61c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
#include "../copyright"

#ifndef _PPU_H_
#define _PPU_H_

#define FIRST_VISIBLE_LINE 1

extern uint8_t GetBank;
extern uint16_t SignExtend [2];

#define TILE_2BIT 0
#define TILE_4BIT 1
#define TILE_8BIT 2

#define MAX_2BIT_TILES 4096
#define MAX_4BIT_TILES 2048
#define MAX_8BIT_TILES 1024

#define PPU_H_BEAM_IRQ_SOURCE (1 << 0)
#define PPU_V_BEAM_IRQ_SOURCE (1 << 1)
#define GSU_IRQ_SOURCE     (1 << 2)
#define SA1_IRQ_SOURCE     (1 << 7)
#define SA1_DMA_IRQ_SOURCE (1 << 5)

struct ClipData
{
   uint32_t  Count [6];
   uint32_t  Left [6][6];
   uint32_t  Right [6][6];
};

typedef struct
{
   bool  ColorsChanged;
   uint8_t  HDMA;
   bool  HDMAStarted;
   uint8_t  MaxBrightness;
   bool  LatchedBlanking;
   bool  OBJChanged;
   bool  RenderThisFrame;
   bool  DirectColourMapsNeedRebuild;
   uint32_t FrameCount;
   uint32_t RenderedFramesCount;
   uint32_t DisplayedRenderedFrameCount;
   uint32_t SkippedFrames;
   uint32_t FrameSkip;
   uint8_t*  TileCache [3];
   uint8_t*  TileCached [3];
#ifdef CORRECT_VRAM_READS
   uint16_t VRAMReadBuffer;
#else
   bool  FirstVRAMRead;
#endif
   bool  DoubleHeightPixels;
   bool  Interlace;
   bool  InterlaceSprites;
   bool  DoubleWidthPixels;
   bool  HalfWidthPixels;
   int    RenderedScreenHeight;
   int    RenderedScreenWidth;
   uint32_t Red [256];
   uint32_t Green [256];
   uint32_t Blue [256];
   uint8_t*  XB;
   uint16_t ScreenColors [256];
   int     PreviousLine;
   int     CurrentLine;
   int     Controller;
   uint32_t Joypads[5];
   uint32_t SuperScope;
   uint32_t Mouse[2];
   int    PrevMouseX[2];
   int    PrevMouseY[2];
   struct ClipData Clip [2];
} InternalPPU;

struct SOBJ
{
   short  HPos;
   uint16_t VPos;
   uint16_t Name;
   uint8_t  VFlip;
   uint8_t  HFlip;
   uint8_t  Priority;
   uint8_t  Palette;
   uint8_t  Size;
};

typedef struct
{
   uint8_t  BGMode;
   uint8_t  BG3Priority;
   uint8_t  Brightness;

   struct
   {
      bool High;
      uint8_t Increment;
      uint16_t Address;
      uint16_t Mask1;
      uint16_t FullGraphicCount;
      uint16_t Shift;
   } VMA;

   struct
   {
      uint16_t SCBase;
      uint16_t VOffset;
      uint16_t HOffset;
      uint8_t BGSize;
      uint16_t NameBase;
      uint16_t SCSize;
   } BG [4];

   bool  CGFLIP;
   uint16_t CGDATA [256];
   uint8_t  FirstSprite;
   uint8_t  LastSprite;
   struct SOBJ OBJ [128];
   uint8_t  OAMPriorityRotation;
   uint16_t OAMAddr;
   uint8_t  RangeTimeOver;

   uint8_t  OAMFlip;
   uint16_t OAMTileAddress;
   uint16_t IRQVBeamPos;
   uint16_t IRQHBeamPos;
   uint16_t VBeamPosLatched;
   uint16_t HBeamPosLatched;

   uint8_t  HBeamFlip;
   uint8_t  VBeamFlip;
   uint8_t  HVBeamCounterLatched;

   short  MatrixA;
   short  MatrixB;
   short  MatrixC;
   short  MatrixD;
   short  CentreX;
   short  CentreY;
   uint8_t  Joypad1ButtonReadPos;
   uint8_t  Joypad2ButtonReadPos;

   uint8_t  CGADD;
   uint8_t  FixedColourRed;
   uint8_t  FixedColourGreen;
   uint8_t  FixedColourBlue;
   uint16_t SavedOAMAddr;
   uint16_t ScreenHeight;
   uint32_t WRAM;
   uint8_t  BG_Forced;
   bool  ForcedBlanking;
   bool  OBJThroughMain;
   bool  OBJThroughSub;
   uint8_t  OBJSizeSelect;
   uint16_t OBJNameBase;
   bool  OBJAddition;
   uint8_t  OAMReadFlip;
   uint8_t  OAMData [512 + 32];
   bool  VTimerEnabled;
   bool  HTimerEnabled;
   short  HTimerPosition;
   uint8_t  Mosaic;
   bool  BGMosaic [4];
   bool  Mode7HFlip;
   bool  Mode7VFlip;
   uint8_t  Mode7Repeat;
   uint8_t  Window1Left;
   uint8_t  Window1Right;
   uint8_t  Window2Left;
   uint8_t  Window2Right;
   uint8_t  ClipCounts [6];
   uint8_t  ClipWindowOverlapLogic [6];
   uint8_t  ClipWindow1Enable [6];
   uint8_t  ClipWindow2Enable [6];
   bool  ClipWindow1Inside [6];
   bool  ClipWindow2Inside [6];
   bool  RecomputeClipWindows;
   uint8_t  CGFLIPRead;
   uint16_t OBJNameSelect;
   bool  Need16x8Mulitply;
   uint8_t  Joypad3ButtonReadPos;
   uint8_t  MouseSpeed[2];

   // XXX Do these need to be added to snapshot.cpp?
   uint16_t OAMWriteRegister;
   uint8_t BGnxOFSbyte;
   uint8_t OpenBus1;
   uint8_t OpenBus2;
} SPPU;

#define CLIP_OR 0
#define CLIP_AND 1
#define CLIP_XOR 2
#define CLIP_XNOR 3

typedef struct
{
   bool  TransferDirection;
   bool  AAddressFixed;
   bool  AAddressDecrement;
   uint8_t  TransferMode;

   uint8_t  ABank;
   uint16_t AAddress;
   uint16_t Address;
   uint8_t  BAddress;

   // General DMA only:
   uint16_t TransferBytes;

   // H-DMA only:
   bool  HDMAIndirectAddressing;
   uint16_t IndirectAddress;
   uint8_t  IndirectBank;
   uint8_t  Repeat;
   uint8_t  LineCount;
   uint8_t  FirstLine;
} SDMA;

void S9xUpdateScreen();
void S9xResetPPU();
void S9xSoftResetPPU();
void S9xFixColourBrightness();
void S9xUpdateJoypads();
void S9xProcessMouse(int which1);
void S9xSuperFXExec();

void S9xSetPPU(uint8_t Byte, uint16_t Address);
uint8_t S9xGetPPU(uint16_t Address);
void S9xSetCPU(uint8_t Byte, uint16_t Address);
uint8_t S9xGetCPU(uint16_t Address);

void S9xInitC4();
void S9xSetC4(uint8_t Byte, uint16_t Address);
uint8_t S9xGetC4(uint16_t Address);
void S9xSetC4RAM(uint8_t Byte, uint16_t Address);
uint8_t S9xGetC4RAM(uint16_t Address);

extern SPPU PPU;
extern SDMA DMA [8];
extern InternalPPU IPPU;

#include "gfx.h"
#include "memmap.h"

typedef struct
{
   uint8_t _5C77;
   uint8_t _5C78;
   uint8_t _5A22;
} SnesModel;

extern SnesModel* Model;
extern SnesModel M1SNES;
extern SnesModel M2SNES;

#define MAX_5C77_VERSION 0x01
#define MAX_5C78_VERSION 0x03
#define MAX_5A22_VERSION 0x02

extern uint8_t REGISTER_4212();
extern void FLUSH_REDRAW();
extern void REGISTER_2104(uint8_t byte);
extern void REGISTER_2118(uint8_t Byte);
extern void REGISTER_2118_tile(uint8_t Byte);
extern void REGISTER_2118_linear(uint8_t Byte);
extern void REGISTER_2119(uint8_t Byte);
extern void REGISTER_2119_tile(uint8_t Byte);
extern void REGISTER_2119_linear(uint8_t Byte);
extern void REGISTER_2122(uint8_t Byte);
extern void REGISTER_2180(uint8_t Byte);

//Platform specific input functions used by PPU.CPP
void JustifierButtons(uint32_t*);
bool JustifierOffscreen();

#endif