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#include "../copyright"
#include "snes9x.h"
#include "memmap.h"
#include "sdd1.h"
#include "display.h"
void S9xSetSDD1MemoryMap(uint32_t bank, uint32_t value)
{
bank = 0xc00 + bank * 0x100;
value = value * 1024 * 1024;
int c;
for (c = 0; c < 0x100; c += 16)
{
uint8_t* block = &Memory.ROM [value + (c << 12)];
int i;
for (i = c; i < c + 16; i++)
Memory.Map [i + bank] = block;
}
}
void S9xResetSDD1()
{
memset(&Memory.FillRAM [0x4800], 0, 4);
int i;
for (i = 0; i < 4; i++)
{
Memory.FillRAM [0x4804 + i] = i;
S9xSetSDD1MemoryMap(i, i);
}
}
void S9xSDD1PostLoadState()
{
int i;
for (i = 0; i < 4; i++)
S9xSetSDD1MemoryMap(i, Memory.FillRAM [0x4804 + i]);
}
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