Age | Commit message (Collapse) | Author |
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the peops one is sometimes sleeping when not needed.
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used by at least R-Type Delta.
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as hlide explained it's ok as long as we do DS first.
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also refactor MTC0 code a bit.
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some games are doing that.
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we have enough data to load any savestate
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it was not handling reloads/resets well.
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also correct a statement in readme.
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some games blit outside framebuffer area, this is faster than
doing range checks.
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this avoids some glitches and makes savestates compatible with
Pete's plugins.
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based on pcsx4all code.
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only partially works but oh well
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this is handled by frontend, so prevent double open/close
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also fixes framelimiter and some config being overwritten by dfxvideo
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some random refactoring too.
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