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2011-03-14dfxvideo: make fskip update on vsync toonotaz
2011-03-12frontend: debug menu adjustmentnotaz
2011-03-10psxinterpreter: do interrupt test after doing target instructionSND\notaz_cp
otherwise in case interrupt happens, target insn is executed twice, causing occasional glitches in Tekken 2. Also clear branch flag for it - it's not in delay slot. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64369 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2011-03-10drc: handle some load delay cases with interpreternotaz
place the code together with other PCSX hacks.
2011-03-08pcsxmem: fix ro write handlernotaz
also refactor things a bit (as usual)
2011-03-08drc: update invalid_code for RAM when mirrors are touchednotaz
the memhandlers always check RAM locations, even when something writes to the mirrors.
2011-03-07spu: fix valgrind errorsnotaz
2011-03-07drc: fix valgrind errorsnotaz
also makes using_tlb constant so that the compiler can remove leftover TLB code.
2011-03-07drc: rm unneeded writebacks in stubs, as suggested by Ari64notaz
also fix leftover moves, missed by last cleanup commit.
2011-03-07frontend: fix valgrind errorsnotaz
also fixes pc build
2011-03-02release r7notaz
2011-03-02dfxvideo: turn off strict-aliasing (causes problems)notaz
all that int16/int32 casting is messing it up I guess.
2011-03-01dfxvideo: use bit31 handling from pcsxr-svnnotaz
2011-03-01drc: clear dynarec completely on CD image changenotaz
most likely only BIOS can be reused anyway, no need to stress invalidation code needlessly (even if it does it all well).
2011-03-01frontend: add BIOS warningnotaz
this will hopefully reduce forum load
2011-03-01frontend: move skin and darken the backgroundnotaz
2011-03-01dfxvideo: avoid division like plaguenotaz
2011-03-01frontend: commit some debug codenotaz
2011-03-01spu: drop unused mono codenotaz
also merge the mix buffers - the idea was to make use of neon there but I've decided againt it, it wouldn't improve things much according to profiling.
2011-03-01spu: refactor adsr (simplify code)notaz
2011-03-01spu: compact chan structure a bitnotaz
2011-03-01gte_neon: hook into recompilernotaz
2011-02-28gte_neon: implement MVMVA, some fixesnotaz
2011-02-25gte_neon: trying to improve codenotaz
2011-02-25gte_neon: implement RTPS and NCLIPnotaz
2011-02-22gte: starting some NEON codenotaz
2011-02-22frontend: make sure color format is setnotaz
2011-02-17drc: some PCSX-specific const addr io handlersnotaz
2011-02-17drc: add i/o penalty cyclesnotaz
.. as done by some other PSX emus
2011-02-17drc: don't pass r3 to memhandlersnotaz
also don't recalculate cycles after reads - PCSX doesn't queue any interrupts on reads.
2011-02-17drc: merge register types from Ari64's codenotaz
but don't merge RAM_OFFSET stuff, I don't want to mess with this yet
2011-02-17drc: merge Ari64's patch: 11_reduce_invstub_memory_usagenotaz
2011-02-17drc: merge Ari64's patch: 10_unnecessary_invalidatenotaz
also adjust memhandlers to do inv checks as recompiler no longer does them for unknown writes.
2011-02-17drc: merge Ari64's patch: 08_loop_hoistingnotaz
2011-02-17drc: merge Ari64's patch: 07_clear_cachenotaz
2011-02-17drc: merge Ari64's patch: 05_dont_write_r0notaz
also get rid of unneeded moves in load_assemble
2011-02-17drc: merge Ari64's patch: 02_xor_zeronotaz
2011-02-17drc: get rid of pass 7/provisional_r32 toonotaz
2011-02-17drc: fix p32 32K memset stupidity, don't use p32 insteadnotaz
2011-02-17frontend: minor adjustmentsnotaz
2011-02-15add redump.org SBI supportnotaz
This is based on PCSX-Reloaded (as usual) but done a bit different, loaded as .sub file instead of as ppf patch.
2011-02-15cdrom: move pause delay after ACKnotaz
This solves FF7 slowdowns and keeps games that need this delay working.
2011-02-14dfxvideo: fill sanity check to prevent crashesnotaz
2011-02-12drc: rm x86 stuff - it's unmaintained herenotaz
Use Ari64's releases if you need x86 stuff.
2011-02-12dfinput: fix CONFIG_MODE behaviornotaz
return config data when in config mode only (like LilyPad does)
2011-02-12main.c: load savestate after preparenotaz
2011-02-11use analog handling from dfinputnotaz
2011-02-10frontend: tune frameskip a bit morenotaz
also init analog vars as centered (in case they are never updated)
2011-02-10release r6notaz
2011-02-10dfxvideo: fix frameskip issuenotaz
if display is never moved/resized, it's never updated in frameskip mode. Detect this.