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2012-09-13silence some 64bit related warningsnotaz
still need to fix savestate compat
2012-08-04configure: various fixesnotaz
2012-08-03frontend/pollux: wiz: move tables to upper memory to free some RAMnotaz
2012-07-30fix various fPIC issuesnotaz
2012-07-23cheat: add some undo logicnotaz
2012-07-22frontend: initial cheats supportnotaz
2012-07-22pcsxmem: abort if lsb is set for map_itemnotaz
thing's can't possibly work with that.
2012-07-19cdrom: reset cmd buffer when cmd is acceptednotaz
wrong but hopefully not as much as it was
2012-07-19cdrom: mask selector bits correctlynotaz
2012-07-18psxcounters: use cycles when calculating updatesnotaz
should help with potential timer drifting/desyncs. Also do overflow properly, not at 0xffff
2012-07-18gte_neon: make rtps division better match rtptnotaz
otherwise causes Ridge Racer Revolution to lock up somehow?
2012-07-18misc: setup GPU if logos are skippednotaz
some games rely on the state BIOS leaves
2012-07-18cdrom: adjust report mode returnnotaz
based on mednafen which likely had this tested on the real thing. Also remove rearmed hack, the report shouldn't be that bad on performance.
2012-04-29frontend: some menu adjustmentsnotaz
2012-04-29fix some build issues and warningsnotaz
2012-04-22bring in configure build systemnotaz
not using autotools, trying to do something similar like qemu instead.
2012-04-18drc: inv: fix ram ofset and mirror handlingnotaz
2012-04-18support emulated RAM mapped at offsetnotaz
Thanks to CatalystG for some initial code and testing.
2012-02-29gte_arm: fix gteOF sign extensionnotaz
2012-01-14drc: allow translation cache in data segmentnotaz
useful for Android
2012-01-09cdrom: resume cdda on state loadnotaz
2012-01-09gte_neon: change division againnotaz
rounding up, hope it's better
2012-01-07drc: do basic current block modification detectionnotaz
const writes only..
2012-01-06drc: never read to r0notaz
r0 can be allocated for a write and program may decide to read to r0 while we have it alloacted, so *_readstub must be ready for it
2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation
2012-01-01change lcf handlingnotaz
not quite right but better than before, I hope
2011-12-23gte_neon: use more accurate divisionnotaz
texture placement issues in Chrono Cross otherwise with the new GPU
2011-12-11drc: fix bad gte unneeded reg assumptionnotaz
2011-12-09cdrom: don't emulate seek when set to same locnotaz
fixes C-12 (needs at least 5 sectors), let's see what this breaks..
2011-12-08drc: move constmap out of regstatnotaz
saves close to 1MB, should help Wiz a bit
2011-12-05psxcounters: avoid excessive recalculationsnotaz
2011-12-05psxcounters: handle overflow = target casenotaz
otherwise would need multiple calls to psxRcntUpdate() to get overflow irq, but currently psxRcntUpdate() is only called once.
2011-12-05let's try alternative vsync timingnotaz
2011-12-05try to emulate GPU busynotaz
2011-12-05remove gpu vblank callbacksnotaz
we do it in core now
2011-12-05move some gpu status handling to corenotaz
this removes need to update each gpu plugin when this stuff is changed
2011-11-01drc/gte: decode MVMVA data depsnotaz
2011-11-01drc/gte: fix dep listnotaz
2011-10-30cdriso: support multidisk ebootsnotaz
2011-10-30cdriso: add cbin supportnotaz
2011-10-30psxcounters: use higher precision for vsync timingnotaz
don't know why this is needed (having things like BIAS in mind), maybe desyncs with cdrom code or SPU? Tuned this on RE1.
2011-10-30psxinterpreter: a bit more accurate Cause reg handlingnotaz
2011-10-30drc: detect sw irqs properlynotaz
2011-10-30drc: fix various register trashing in mtc0notaz
2011-10-30drc: fix cycle multiplier codenotaz
rounding wrong way is enough to cause nasty timing problems
2011-10-30drc: fix mtc0 argumentnotaz
HOST_CCREG is not always cc..
2011-10-30drc: some debug code improvementsnotaz
2011-10-30make root counters use generic event scheduling codenotaz
simplifies event handling code a bit
2011-10-30drc: always use physical block addressesnotaz
there is no reason to use virtual addressing, things can't be remapped on PSX as there is no MMU anyway. Fixes somewhat related invalidation bug along the way.
2011-10-30rcnt: remove gate guess for cnt 0 and 1notaz
at least 1 is wrong according to Ryphecha's info, and breaks at least Wipeout XL.