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2011-09-19add fixed frameskip optionnotaz
2011-08-14gpu_unai: avoid NULL pointers in span tablenotaz
are those state combinations really impossible?
2011-08-13gpu_unai: redo frameskipnotaz
the previous code wasn't that functional
2011-08-13gpu_unai: fix inline asm statementsnotaz
newer gcc reorders them and was allocating registers wrong due to incomplete constraints. Not that this code is any better than what gcc generates anyway, but whatever.
2011-08-13gpu_unai: merge code from PCSX4ALL 2.2 releasenotaz
2011-08-13frontend: add gpu_unai configuration optionsnotaz
2011-08-13frontend: refactor plugin_lib for maemonotaz
should give them proper frame limiter, frameskip and also lightgun support, maybe.
2011-07-08gpus: return DMA word count to avoid 1 list walknotaz
2011-07-08dfxvideo: decouple from main emunotaz
2011-07-08arm_utils: relax alignment requirementsnotaz
the code needing alignment isn't reached often anyway.
2011-02-04gpu_unai: support bgr888->rgb565 conversion for maemonotaz
2011-01-27gpu_unai: fix P.E.Op.S. save compatibility for goodnotaz
2011-01-07allow some build customizationnotaz
also correct a statement in readme.
2011-01-04gpu_unai: add some framebuffer guard memorynotaz
some games blit outside framebuffer area, this is faster than doing range checks.
2011-01-04gpu_unai: freeze display size and positionnotaz
this avoids some glitches and makes savestates compatible with Pete's plugins.
2011-01-04try to ensure fbdev buffer is validnotaz
2011-01-03gpu_unai: basic frameskipnotaz
only partially works but oh well
2011-01-03gpu_unai: avoid useless blitsnotaz
2011-01-02gpu_unai: warning fixnotaz
2011-01-02gpu_unai: pcsx-rearmed portnotaz
2011-01-02import gpu_unai from PCSX4ALL projectnotaz