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author | Travis Howell | 2003-12-15 16:05:40 +0000 |
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committer | Travis Howell | 2003-12-15 16:05:40 +0000 |
commit | 278484bed7c5672e9b5a25f9e9380644484bc71b (patch) | |
tree | 0469d93bd7eaf4ae9468eeb6152dae3eeb60e1cf | |
parent | c6737ee5c8215716e3de70ee7c0c76ba1b1798c1 (diff) | |
download | scummvm-rg350-278484bed7c5672e9b5a25f9e9380644484bc71b.tar.gz scummvm-rg350-278484bed7c5672e9b5a25f9e9380644484bc71b.tar.bz2 scummvm-rg350-278484bed7c5672e9b5a25f9e9380644484bc71b.zip |
Ooops, wrong bug id.
svn-id: r11660
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 43bfeaa507..d77f6bac20 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -472,7 +472,7 @@ void Actor::startAnimActor(int f) { cost.animCounter = 0; needRedraw = true; // V1 - V2 games don't seem to need a cost.reset() at this point. - // Causes Zak to lose his body in several scenes, see bug #770049 + // Causes Zak to lose his body in several scenes, see bug #771508 if (_vm->_version >= 3 && f == initFrame) cost.reset(); _vm->cost_decodeData(this, f, (uint) - 1); |