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authorPaul Gilbert2015-04-30 17:55:58 -1000
committerPaul Gilbert2015-04-30 17:55:58 -1000
commit2bc1d2badc79ba2d49ebc225731d602938f7d49e (patch)
treea977b52dd119d3d9207457d31dbe86e6c9c57c8c
parente332565119b7efe85ba91fd601f994997912481f (diff)
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SHERLOCK: Fix showing corpse portraits in Morgue
-rw-r--r--engines/sherlock/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 487688f3a5..3cc84936b0 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -1271,7 +1271,7 @@ void Scene::doBgAnim() {
// Draw all static and active canimations that are NORMAL and are in front of the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = _canimShapes[idx];
- if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_BEHIND) {
+ if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) {
screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & 2);
}
}