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author | Paul Gilbert | 2015-04-30 17:55:58 -1000 |
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committer | Paul Gilbert | 2015-04-30 17:55:58 -1000 |
commit | 2bc1d2badc79ba2d49ebc225731d602938f7d49e (patch) | |
tree | a977b52dd119d3d9207457d31dbe86e6c9c57c8c | |
parent | e332565119b7efe85ba91fd601f994997912481f (diff) | |
download | scummvm-rg350-2bc1d2badc79ba2d49ebc225731d602938f7d49e.tar.gz scummvm-rg350-2bc1d2badc79ba2d49ebc225731d602938f7d49e.tar.bz2 scummvm-rg350-2bc1d2badc79ba2d49ebc225731d602938f7d49e.zip |
SHERLOCK: Fix showing corpse portraits in Morgue
-rw-r--r-- | engines/sherlock/scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 487688f3a5..3cc84936b0 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -1271,7 +1271,7 @@ void Scene::doBgAnim() { // Draw all static and active canimations that are NORMAL and are in front of the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = _canimShapes[idx]; - if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_BEHIND) { + if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) { screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & 2); } } |