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author | Paul Gilbert | 2019-09-30 20:33:24 -0700 |
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committer | Paul Gilbert | 2019-10-07 19:01:51 -0700 |
commit | 3653e83dc9f4f3d97e548ce98616ea41c291d803 (patch) | |
tree | 56271f103e2931f76902cccbfd3bd9d0c424f8b2 | |
parent | b808b572cfe119497e27ae04e4828549579dc4c4 (diff) | |
download | scummvm-rg350-3653e83dc9f4f3d97e548ce98616ea41c291d803.tar.gz scummvm-rg350-3653e83dc9f4f3d97e548ce98616ea41c291d803.tar.bz2 scummvm-rg350-3653e83dc9f4f3d97e548ce98616ea41c291d803.zip |
GLK: JACL: Skeleton subengine commit
-rw-r--r-- | engines/glk/detection.cpp | 9 | ||||
-rw-r--r-- | engines/glk/jacl/detection.cpp | 93 | ||||
-rw-r--r-- | engines/glk/jacl/detection.h | 60 | ||||
-rw-r--r-- | engines/glk/jacl/detection_tables.h | 45 | ||||
-rw-r--r-- | engines/glk/jacl/jacl.cpp | 58 | ||||
-rw-r--r-- | engines/glk/jacl/jacl.h | 86 | ||||
-rw-r--r-- | engines/glk/module.mk | 2 |
7 files changed, 353 insertions, 0 deletions
diff --git a/engines/glk/detection.cpp b/engines/glk/detection.cpp index f6531723d0..08dd7d0ce6 100644 --- a/engines/glk/detection.cpp +++ b/engines/glk/detection.cpp @@ -37,6 +37,8 @@ #include "glk/glulxe/glulxe.h" #include "glk/hugo/detection.h" #include "glk/hugo/hugo.h" +#include "glk/jacl/detection.h" +#include "glk/jacl/jacl.h" #include "glk/magnetic/detection.h" #include "glk/magnetic/magnetic.h" #include "glk/quest/detection.h" @@ -168,6 +170,7 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons else if ((*engine = create<Glk::Quest::QuestMetaEngine, Glk::Quest::Quest>(syst, gameDesc)) != nullptr) {} else if ((*engine = create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc)) != nullptr) {} #ifndef RELEASE_BUILD + else if ((*engine = create<Glk::JACL::JACLMetaEngine, Glk::JACL::JACL>(syst, gameDesc)) != nullptr) {} else if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {} else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) { if (td._options & Glk::TADS::OPTION_TADS3) @@ -217,6 +220,7 @@ PlainGameList GlkMetaEngine::getSupportedGames() const { Glk::Quest::QuestMetaEngine::getSupportedGames(list); Glk::Scott::ScottMetaEngine::getSupportedGames(list); #ifndef RELEASE_BUILD + Glk::JACL::JACLMetaEngine::getSupportedGames(list); Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list); Glk::TADS::TADSMetaEngine::getSupportedGames(list); #endif @@ -253,6 +257,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const { if (gd._description) return gd; #ifndef RELEASE_BUILD + gd = Glk::JACL::JACLMetaEngine::findGame(gameId); + if (gd._description) return gd; + gd = Glk::Magnetic::MagneticMetaEngine::findGame(gameId); if (gd._description) return gd; @@ -278,6 +285,7 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const { Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); #ifndef RELEASE_BUILD + Glk::JACL::JACLMetaEngine::detectGames(fslist, detectedGames); Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames); Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames); #endif @@ -298,6 +306,7 @@ void GlkMetaEngine::detectClashes() const { Glk::Scott::ScottMetaEngine::detectClashes(map); #ifndef RELEASE_BUILD + Glk::JACL::JACLMetaEngine::detectClashes(map); Glk::Magnetic::MagneticMetaEngine::detectClashes(map); Glk::TADS::TADSMetaEngine::detectClashes(map); #endif diff --git a/engines/glk/jacl/detection.cpp b/engines/glk/jacl/detection.cpp new file mode 100644 index 0000000000..63d0485fa7 --- /dev/null +++ b/engines/glk/jacl/detection.cpp @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/jacl/detection.h" +#include "glk/jacl/detection_tables.h" +#include "common/debug.h" +#include "common/file.h" +#include "common/md5.h" +#include "engines/game.h" + +namespace Glk { +namespace JACL { + +void JACLMetaEngine::getSupportedGames(PlainGameList &games) { + for (const PlainGameDescriptor *pd = JACL_GAME_LIST; pd->gameId; ++pd) + games.push_back(*pd); +} + +GameDescriptor JACLMetaEngine::findGame(const char *gameId) { + for (const PlainGameDescriptor *pd = JACL_GAME_LIST; pd->gameId; ++pd) { + if (!strcmp(gameId, pd->gameId)) + return *pd; + } + + return GameDescriptor::empty(); +} + +bool JACLMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { + // Loop through the files of the folder + for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + // Check for a recognised filename + if (file->isDirectory()) + continue; + + Common::String filename = file->getName(); + if (!filename.hasSuffixIgnoreCase(".j2")) + continue; + + Common::File gameFile; + if (!gameFile.open(*file)) + continue; + + gameFile.seek(0); + Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); + uint32 filesize = gameFile.size(); + + // Scan through the JACL game list for a match + const GlkDetectionEntry *p = JACL_GAMES; + while (p->_md5 && p->_filesize != filesize && md5 != p->_md5) + ++p; + + if (!p->_gameId) { + const PlainGameDescriptor &desc = JACL_GAME_LIST[0]; + gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize)); + } else { + // Found a match + PlainGameDescriptor gameDesc = findGame(p->_gameId); + gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename)); + } + } + + return !gameList.empty(); +} + +void JACLMetaEngine::detectClashes(Common::StringMap &map) { + for (const PlainGameDescriptor *pd = JACL_GAME_LIST; pd->gameId; ++pd) { + if (map.contains(pd->gameId)) + error("Duplicate game Id found - %s", pd->gameId); + map[pd->gameId] = ""; + } +} + +} // End of namespace JACL +} // End of namespace Glk diff --git a/engines/glk/jacl/detection.h b/engines/glk/jacl/detection.h new file mode 100644 index 0000000000..f576b66906 --- /dev/null +++ b/engines/glk/jacl/detection.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef JACL_DETECTION +#define JACL_DETECTION + +#include "common/fs.h" +#include "common/hash-str.h" +#include "engines/game.h" +#include "glk/detection.h" + +namespace Glk { +namespace JACL { + +class JACLMetaEngine { +public: + /** + * Get a list of supported games + */ + static void getSupportedGames(PlainGameList &games); + + /** + * Returns a game description for the given game Id, if it's supported + */ + static GameDescriptor findGame(const char *gameId); + + /** + * Detect supported games + */ + static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); + + /** + * Check for game Id clashes with other sub-engines + */ + static void detectClashes(Common::StringMap &map); +}; + +} // End of namespace JACL +} // End of namespace Glk + +#endif diff --git a/engines/glk/jacl/detection_tables.h b/engines/glk/jacl/detection_tables.h new file mode 100644 index 0000000000..a5d7b03b6f --- /dev/null +++ b/engines/glk/jacl/detection_tables.h @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/game.h" +#include "common/gui_options.h" +#include "common/language.h" + +namespace Glk { +namespace JACL { + +const PlainGameDescriptor JACL_GAME_LIST[] = { + { "prisonbreak", "Prisoner Break" }, + { "unholygrail", "The Unholy Grail" }, + + { nullptr, nullptr } +}; + +const GlkDetectionEntry JACL_GAMES[] = { + DT_ENTRY0("prisonbreak", "e2e85c5e60a63575bf0cd0481f0f3958", 199403), + DT_ENTRY0("unholygrail", "7d40e485c8cf8c9d5c4958a79337d6c7", 447833), + + DT_END_MARKER +}; + +} // End of namespace JACL +} // End of namespace Glk diff --git a/engines/glk/jacl/jacl.cpp b/engines/glk/jacl/jacl.cpp new file mode 100644 index 0000000000..998a3fc5e8 --- /dev/null +++ b/engines/glk/jacl/jacl.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/jacl/jacl.h" +#include "common/config-manager.h" + +namespace Glk { +namespace JACL { + +JACL *g_vm; + +JACL::JACL(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), + _saveSlot(-1) { + g_vm = this; +} + +void JACL::runGame() { + // Check for savegame + _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; + +} + +bool JACL::initialize() { + return true; +} + +void JACL::deinitialize() { +} + +Common::Error JACL::readSaveData(Common::SeekableReadStream *rs) { + return Common::kNoError; +} + +Common::Error JACL::writeGameData(Common::WriteStream *ws) { + return Common::kNoError; +} + +} // End of namespace JACL +} // End of namespace Glk diff --git a/engines/glk/jacl/jacl.h b/engines/glk/jacl/jacl.h new file mode 100644 index 0000000000..49def8fd11 --- /dev/null +++ b/engines/glk/jacl/jacl.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef JACL_JACL +#define JACL_JACL + +#include "glk/glk_api.h" + +namespace Glk { +namespace JACL { + +/** + * JACL game interpreter + */ +class JACL : public GlkAPI { +private: + int _saveSlot; +private: + /** + * Engine initialization + */ + bool initialize(); + + /** + * Engine cleanup + */ + void deinitialize(); +public: + /** + * Constructor + */ + JACL(OSystem *syst, const GlkGameDescription &gameDesc); + + /** + * Run the game + */ + virtual void runGame() override; + + /** + * Returns the running interpreter type + */ + virtual InterpreterType getInterpreterType() const override { + return INTERPRETER_JACL; + } + + /** + * Savegames aren't supported for JACL games + */ + virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override; + + /** + * Savegames aren't supported for JACL games + */ + virtual Common::Error writeGameData(Common::WriteStream *ws) override; + + /** + * Returns true if a savegame is being loaded directly from the ScummVM launcher + */ + bool loadingSavegame() const { return _saveSlot != -1; } +}; + +extern JACL *g_vm; + +} // End of namespace JACL +} // End of namespace Glk + +#endif diff --git a/engines/glk/module.mk b/engines/glk/module.mk index 8dfb249bc0..0082631539 100644 --- a/engines/glk/module.mk +++ b/engines/glk/module.mk @@ -177,6 +177,8 @@ MODULE_OBJS := \ hugo/htokens.o \ hugo/hugo.o \ hugo/stringfn.o \ + jacl/detection.o \ + jacl/jacl.o \ magnetic/detection.o \ magnetic/emu.o \ magnetic/graphics.o \ |