diff options
author | Max Horn | 2006-09-17 20:36:48 +0000 |
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committer | Max Horn | 2006-09-17 20:36:48 +0000 |
commit | 51017cf1b21f450acad9c735e9364f5bb5d35f17 (patch) | |
tree | c61007341218b4522350f23cf646a2376b0bf3be | |
parent | 8c0b0c012007d938ab500c5ccc64f6e0cbcf13e0 (diff) | |
download | scummvm-rg350-51017cf1b21f450acad9c735e9364f5bb5d35f17.tar.gz scummvm-rg350-51017cf1b21f450acad9c735e9364f5bb5d35f17.tar.bz2 scummvm-rg350-51017cf1b21f450acad9c735e9364f5bb5d35f17.zip |
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
33 files changed, 303 insertions, 303 deletions
diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp index eb0de5b6e2..2dfe3f03f1 100644 --- a/engines/scumm/akos.cpp +++ b/engines/scumm/akos.cpp @@ -777,7 +777,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) { // So I had to put copy of it back here as it was before 1.227 revision // of this file. v1.scaletable = (_vm->_game.heversion >= 61) ? smallCostumeScaleTableAKOS : bigCostumeScaleTable; - if (_vm->VAR_CUSTOMSCALETABLE != 0xFF && _vm->res.isResourceLoaded(rtString, _vm->VAR(_vm->VAR_CUSTOMSCALETABLE))) { + if (_vm->VAR_CUSTOMSCALETABLE != 0xFF && _vm->_res->isResourceLoaded(rtString, _vm->VAR(_vm->VAR_CUSTOMSCALETABLE))) { v1.scaletable = _vm->getStringAddressVar(_vm->VAR_CUSTOMSCALETABLE); } diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp index 359d04f65e..0fcbfd8f0e 100644 --- a/engines/scumm/boxes.cpp +++ b/engines/scumm/boxes.cpp @@ -1039,7 +1039,7 @@ void ScummEngine::createBoxMatrix() { // the boxes 7,8,9,10,11 the shortest way is to go via box 15. // See also getPathToDestBox. - byte *matrixStart = res.createResource(rtMatrix, 1, BOX_MATRIX_SIZE); + byte *matrixStart = _res->createResource(rtMatrix, 1, BOX_MATRIX_SIZE); const byte *matrixEnd = matrixStart + BOX_MATRIX_SIZE; #define addToMatrix(b) do { *matrixStart++ = (b); assert(matrixStart < matrixEnd); } while (0) diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp index 89d80c81da..b15f74d2e4 100644 --- a/engines/scumm/debugger.cpp +++ b/engines/scumm/debugger.cpp @@ -325,7 +325,7 @@ bool ScummDebugger::Cmd_ImportRes(int argc, const char** argv) { file.seek(-8, SEEK_CUR); } - file.read(_vm->res.createResource(rtScript, resnum, size), size); + file.read(_vm->_res->createResource(rtScript, resnum, size), size); } else DebugPrintf("Unknown importres type '%s'\n", argv[1]); @@ -395,8 +395,8 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) { DebugPrintf("Actor[%d]._elevation = %d\n", actnum, a->getElevation()); _vm->_fullRedraw = true; } else if (!strcmp(argv[2], "costume")) { - if (value >= _vm->res.num[rtCostume]) - DebugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->res.num[rtCostume]); + if (value >= _vm->_res->num[rtCostume]) + DebugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->_res->num[rtCostume]); else { a->setActorCostume(value); _vm->_fullRedraw = true; diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 2c615ba3e7..bfe90a32df 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -258,8 +258,8 @@ void ScummEngine::initScreens(int b, int h) { int adj = 0; for (i = 0; i < 3; i++) { - res.nukeResource(rtBuffer, i + 1); - res.nukeResource(rtBuffer, i + 5); + _res->nukeResource(rtBuffer, i + 1); + _res->nukeResource(rtBuffer, i + 5); } if (!getResourceAddress(rtBuffer, 4)) { @@ -338,12 +338,12 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int } } - res.createResource(rtBuffer, slot + 1, size); + _res->createResource(rtBuffer, slot + 1, size); vs->pixels = getResourceAddress(rtBuffer, slot + 1); memset(vs->pixels, 0, size); // reset background if (twobufs) { - vs->backBuf = res.createResource(rtBuffer, slot + 5, size); + vs->backBuf = _res->createResource(rtBuffer, slot + 5, size); } if (slot != 3) { @@ -744,7 +744,7 @@ void ScummEngine::initBGBuffers(int height) { size = itemsize * _gdi->_numZBuffer; - memset(res.createResource(rtBuffer, 9, size), 0, size); + memset(_res->createResource(rtBuffer, 9, size), 0, size); for (i = 0; i < (int)ARRAYSIZE(_gdi->_imgBufOffs); i++) { if (i < _gdi->_numZBuffer) diff --git a/engines/scumm/he/floodfill_he.cpp b/engines/scumm/he/floodfill_he.cpp index f4a3cc7998..fb9fa73513 100644 --- a/engines/scumm/he/floodfill_he.cpp +++ b/engines/scumm/he/floodfill_he.cpp @@ -287,7 +287,7 @@ void Wiz::fillWizFlood(const WizParameters *params) { } } } - _vm->res.setModified(rtImage, params->img.resNum); + _vm->_res->setModified(rtImage, params->img.resNum); } } // End of namespace Scumm diff --git a/engines/scumm/he/resource_he.cpp b/engines/scumm/he/resource_he.cpp index e0958554c9..1ac91c9516 100644 --- a/engines/scumm/he/resource_he.cpp +++ b/engines/scumm/he/resource_he.cpp @@ -733,7 +733,7 @@ Win32ResExtractor::WinResource *Win32ResExtractor::list_ne_type_resources(WinLib /* list_resources: * Return an array of WinResource's in the current - * resource level specified by res. + * resource level specified by _res-> */ Win32ResExtractor::WinResource *Win32ResExtractor::list_resources(WinLibrary *fi, WinResource *res, int *count) { if (res != NULL && !res->is_directory) @@ -1630,7 +1630,7 @@ void ScummEngine_v70he::readRoomsOffsets() { num = READ_LE_UINT16(_heV7RoomOffsets); ptr = _heV7RoomOffsets + 2; for (i = 0; i < num; i++) { - res.roomoffs[rtRoom][i] = READ_LE_UINT32(ptr); + _res->roomoffs[rtRoom][i] = READ_LE_UINT32(ptr); ptr += 4; } } diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index 6efa7d612a..f576c294cf 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -1122,16 +1122,16 @@ void ScummEngine_v100he::o100_resourceRoutines() { objidx = getObjectIndex(_heResId); if (objidx == -1) break; - res.lock(rtFlObject, _objs[objidx].fl_object_index); + _res->lock(rtFlObject, _objs[objidx].fl_object_index); } else { - res.lock(_heResType, _heResId); + _res->lock(_heResType, _heResId); } break; case 133: if (_heResType == rtCharset) nukeCharset(_heResId); else - res.nukeResource(_heResType, _heResId); + _res->nukeResource(_heResType, _heResId); break; case 134: case 135: @@ -1151,9 +1151,9 @@ void ScummEngine_v100he::o100_resourceRoutines() { objidx = getObjectIndex(_heResId); if (objidx == -1) break; - res.unlock(rtFlObject, _objs[objidx].fl_object_index); + _res->unlock(rtFlObject, _objs[objidx].fl_object_index); } else { - res.unlock(_heResType, _heResId); + _res->unlock(_heResType, _heResId); } break; default: diff --git a/engines/scumm/he/script_v70he.cpp b/engines/scumm/he/script_v70he.cpp index 16c3d7e4d1..133d802311 100644 --- a/engines/scumm/he/script_v70he.cpp +++ b/engines/scumm/he/script_v70he.cpp @@ -541,62 +541,62 @@ void ScummEngine_v70he::o70_resourceRoutines() { break; case 104: // SO_NUKE_SCRIPT resid = pop(); - res.nukeResource(rtScript, resid); + _res->nukeResource(rtScript, resid); break; case 105: // SO_NUKE_SOUND resid = pop(); - res.nukeResource(rtSound, resid); + _res->nukeResource(rtSound, resid); break; case 106: // SO_NUKE_COSTUME resid = pop(); - res.nukeResource(rtCostume, resid); + _res->nukeResource(rtCostume, resid); break; case 107: // SO_NUKE_ROOM resid = pop(); - res.nukeResource(rtRoom, resid); - res.nukeResource(rtRoomImage, resid); + _res->nukeResource(rtRoom, resid); + _res->nukeResource(rtRoomImage, resid); break; case 108: // SO_LOCK_SCRIPT resid = pop(); if (resid >= _numGlobalScripts) break; - res.lock(rtScript, resid); + _res->lock(rtScript, resid); break; case 109: // SO_LOCK_SOUND resid = pop(); - res.lock(rtSound, resid); + _res->lock(rtSound, resid); break; case 110: // SO_LOCK_COSTUME resid = pop(); - res.lock(rtCostume, resid); + _res->lock(rtCostume, resid); break; case 111: // SO_LOCK_ROOM resid = pop(); if (_game.heversion <= 71 && resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; - res.lock(rtRoom, resid); - res.lock(rtRoomImage, resid); + _res->lock(rtRoom, resid); + _res->lock(rtRoomImage, resid); break; case 112: // SO_UNLOCK_SCRIPT resid = pop(); if (resid >= _numGlobalScripts) break; - res.unlock(rtScript, resid); + _res->unlock(rtScript, resid); break; case 113: // SO_UNLOCK_SOUND resid = pop(); - res.unlock(rtSound, resid); + _res->unlock(rtSound, resid); break; case 114: // SO_UNLOCK_COSTUME resid = pop(); - res.unlock(rtCostume, resid); + _res->unlock(rtCostume, resid); break; case 115: // SO_UNLOCK_ROOM resid = pop(); if (_game.heversion <= 71 && resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; - res.unlock(rtRoom, resid); - res.unlock(rtRoomImage, resid); + _res->unlock(rtRoom, resid); + _res->unlock(rtRoomImage, resid); break; case 116: break; @@ -635,11 +635,11 @@ void ScummEngine_v70he::o70_resourceRoutines() { break; case 159: resid = pop(); - res.unlock(rtImage, resid); + _res->unlock(rtImage, resid); break; case 192: resid = pop(); - res.nukeResource(rtImage, resid); + _res->nukeResource(rtImage, resid); break; case 201: resid = pop(); @@ -647,7 +647,7 @@ void ScummEngine_v70he::o70_resourceRoutines() { break; case 202: resid = pop(); - res.lock(rtImage, resid); + _res->lock(rtImage, resid); break; case 203: resid = pop(); @@ -658,14 +658,14 @@ void ScummEngine_v70he::o70_resourceRoutines() { objidx = getObjectIndex(resid); if (objidx == -1) break; - res.lock(rtFlObject, _objs[objidx].fl_object_index); + _res->lock(rtFlObject, _objs[objidx].fl_object_index); break; case 235: resid = pop(); objidx = getObjectIndex(resid); if (objidx == -1) break; - res.unlock(rtFlObject, _objs[objidx].fl_object_index); + _res->unlock(rtFlObject, _objs[objidx].fl_object_index); break; case 239: // Used in airport diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index dfc8b89151..a708b3baad 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -419,7 +419,7 @@ ScummEngine_v72he::ArrayHeader *ScummEngine_v72he::defineArray(int array, int ty size *= dim1end - dim1start + 1; size >>= 3; - ah = (ArrayHeader *)res.createResource(rtString, id, size + sizeof(ArrayHeader)); + ah = (ArrayHeader *)_res->createResource(rtString, id, size + sizeof(ArrayHeader)); ah->type = TO_LE_32(type); ah->dim1start = TO_LE_32(dim1start); @@ -962,7 +962,7 @@ void ScummEngine_v72he::o72_getArrayDimSize() { } void ScummEngine_v72he::o72_getNumFreeArrays() { - byte **addr = res.address[rtString]; + byte **addr = _res->address[rtString]; int i, num = 0; for (i = 1; i < _numArray; i++) { diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp index d0af600899..8b12dd191e 100644 --- a/engines/scumm/he/sound_he.cpp +++ b/engines/scumm/he/sound_he.cpp @@ -528,7 +528,7 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags) musicFile.seek(music_offs, SEEK_SET); _vm->_mixer->stopHandle(_heSoundChannels[heChannel]); - spoolPtr = _vm->res.createResource(rtSpoolBuffer, heChannel, size); + spoolPtr = _vm->_res->createResource(rtSpoolBuffer, heChannel, size); assert(spoolPtr); musicFile.read(spoolPtr, size); musicFile.close(); @@ -686,13 +686,13 @@ void SoundHE::startHETalkSound(uint32 offset) { } _sfxMode |= 2; - _vm->res.nukeResource(rtSound, 1); + _vm->_res->nukeResource(rtSound, 1); _sfxFile->seek(offset + 4, SEEK_SET); size = _sfxFile->readUint32BE(); _sfxFile->seek(offset, SEEK_SET); - _vm->res.createResource(rtSound, 1, size); + _vm->_res->createResource(rtSound, 1, size); ptr = _vm->getResourceAddress(rtSound, 1); _sfxFile->read(ptr, size); diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp index f2c60223d8..252423a2ef 100644 --- a/engines/scumm/he/wiz_he.cpp +++ b/engines/scumm/he/wiz_he.cpp @@ -1025,7 +1025,7 @@ void Wiz::captureWizImage(int resNum, const Common::Rect& r, bool backBuffer, in dataSize = (dataSize + 1) & ~1; int wizSize = headerSize + dataSize; // write header - uint8 *wizImg = _vm->res.createResource(rtImage, resNum, dataSize + headerSize); + uint8 *wizImg = _vm->_res->createResource(rtImage, resNum, dataSize + headerSize); WRITE_BE_UINT32(wizImg + 0x00, 'AWIZ'); WRITE_BE_UINT32(wizImg + 0x04, wizSize); WRITE_BE_UINT32(wizImg + 0x08, 'WIZH'); @@ -1063,7 +1063,7 @@ void Wiz::captureWizImage(int resNum, const Common::Rect& r, bool backBuffer, in break; } } - _vm->res.setModified(rtImage, resNum); + _vm->_res->setModified(rtImage, resNum); } void Wiz::displayWizImage(WizImage *pwi) { @@ -1637,7 +1637,7 @@ void Wiz::createWizEmptyImage(int resNum, int img_x, int img_y, int img_w, int i } else { palPtr = _vm->_currentPalette; } - uint8 *res_data = _vm->res.createResource(rtImage, resNum, res_size); + uint8 *res_data = _vm->_res->createResource(rtImage, resNum, res_size); if (!res_data) { _vm->VAR(119) = -1; } else { @@ -1671,7 +1671,7 @@ void Wiz::createWizEmptyImage(int resNum, int img_x, int img_y, int img_w, int i WRITE_BE_UINT32(res_data, 'WIZD'); res_data += 4; WRITE_BE_UINT32(res_data, 8 + img_w * img_h); res_data += 4; } - _vm->res.setModified(rtImage, resNum); + _vm->_res->setModified(rtImage, resNum); } void Wiz::fillWizRect(const WizParameters *params) { @@ -1716,7 +1716,7 @@ void Wiz::fillWizRect(const WizParameters *params) { } } } - _vm->res.setModified(rtImage, params->img.resNum); + _vm->_res->setModified(rtImage, params->img.resNum); } void Wiz::fillWizLine(const WizParameters *params) { @@ -1808,7 +1808,7 @@ void Wiz::fillWizLine(const WizParameters *params) { } } } - _vm->res.setModified(rtImage, params->img.resNum); + _vm->_res->setModified(rtImage, params->img.resNum); } void Wiz::fillWizPixel(const WizParameters *params) { @@ -1845,7 +1845,7 @@ void Wiz::fillWizPixel(const WizParameters *params) { } } } - _vm->res.setModified(rtImage, params->img.resNum); + _vm->_res->setModified(rtImage, params->img.resNum); } void Wiz::remapWizImagePal(const WizParameters *params) { @@ -1861,7 +1861,7 @@ void Wiz::remapWizImagePal(const WizParameters *params) { uint8 idx = *index++; rmap[4 + idx] = params->remapColor[idx]; } - _vm->res.setModified(rtImage, params->img.resNum); + _vm->_res->setModified(rtImage, params->img.resNum); } void Wiz::processWizImage(const WizParameters *params) { @@ -1890,14 +1890,14 @@ void Wiz::processWizImage(const WizParameters *params) { if (id == MKID_BE('AWIZ') || id == MKID_BE('MULT')) { uint32 size = f.readUint32BE(); f.seek(0, SEEK_SET); - byte *p = _vm->res.createResource(rtImage, params->img.resNum, size); + byte *p = _vm->_res->createResource(rtImage, params->img.resNum, size); if (f.read(p, size) != size) { - _vm->res.nukeResource(rtImage, params->img.resNum); + _vm->_res->nukeResource(rtImage, params->img.resNum); error("i/o error when reading '%s'", filename); _vm->VAR(_vm->VAR_GAME_LOADED) = -2; _vm->VAR(119) = -2; } else { - _vm->res.setModified(rtImage, params->img.resNum); + _vm->_res->setModified(rtImage, params->img.resNum); _vm->VAR(_vm->VAR_GAME_LOADED) = 0; _vm->VAR(119) = 0; } @@ -1955,7 +1955,7 @@ void Wiz::processWizImage(const WizParameters *params) { case 7: // Used in PuttsFunShop/SamsFunShop/soccer2004 // TODO: Capture polygon - _vm->res.setModified(rtImage, params->img.resNum); + _vm->_res->setModified(rtImage, params->img.resNum); break; case 8: { int img_w = 640; @@ -2006,7 +2006,7 @@ void Wiz::processWizImage(const WizParameters *params) { case 17: // Used in to draw circles in FreddisFunShop/PuttsFunShop/SamsFunShop // TODO: Ellipse - _vm->res.setModified(rtImage, params->img.resNum); + _vm->_res->setModified(rtImage, params->img.resNum); break; default: error("Unhandled processWizImage mode %d", params->processMode); diff --git a/engines/scumm/imuse_digi/dimuse_sndmgr.cpp b/engines/scumm/imuse_digi/dimuse_sndmgr.cpp index 65e003d0ec..733b0d576c 100644 --- a/engines/scumm/imuse_digi/dimuse_sndmgr.cpp +++ b/engines/scumm/imuse_digi/dimuse_sndmgr.cpp @@ -356,7 +356,7 @@ ImuseDigiSndMgr::soundStruct *ImuseDigiSndMgr::openSound(int32 soundId, const ch assert(soundName[0] == 0); // Paranoia check _vm->ensureResourceLoaded(rtSound, soundId); - _vm->res.lock(rtSound, soundId); + _vm->_res->lock(rtSound, soundId); ptr = _vm->getResourceAddress(rtSound, soundId); if (ptr == NULL) { closeSound(sound); @@ -430,7 +430,7 @@ void ImuseDigiSndMgr::closeSound(soundStruct *soundHandle) { found = true; } if (!found) - _vm->res.unlock(rtSound, soundHandle->soundId); + _vm->_res->unlock(rtSound, soundHandle->soundId); } if (soundHandle->compressedStream) diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 2abf471408..eb814b2819 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -79,7 +79,7 @@ void ScummEngine::parseEvents() { else if (event.kbd.keycode == 'd') _debugger->attach(); else if (event.kbd.keycode == 's') - res.resourceStats(); + _res->resourceStats(); else _keyPressed = event.kbd.ascii; // Normal key press, pass on to the game. } else if (event.kbd.flags & OSystem::KBD_ALT) { diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp index 3f979ce2a3..59fc99a857 100644 --- a/engines/scumm/insane/insane.cpp +++ b/engines/scumm/insane/insane.cpp @@ -1148,7 +1148,7 @@ int Insane::smlayer_loadSound(int id, int flag, int phase) { if (phase == 2) _vm->ensureResourceLoaded(rtSound, resid); - _vm->res.setResourceCounter(rtSound, resid, 1); + _vm->_res->setResourceCounter(rtSound, resid, 1); if (phase == 1) { _objArray2Idx2++; @@ -1170,7 +1170,7 @@ int Insane::smlayer_loadCostume(int id, int phase) { return 0; _vm->ensureResourceLoaded(rtCostume, resid); - _vm->res.setResourceCounter(rtCostume, resid, 1); + _vm->_res->setResourceCounter(rtCostume, resid, 1); // smlayer_lock(rtCostume, resid); // FIXME diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp index 39dd978fa0..c0eb9c8ef3 100644 --- a/engines/scumm/object.cpp +++ b/engines/scumm/object.cpp @@ -500,8 +500,8 @@ void ScummEngine::clearRoomObjects() { _objs[i].obj_nr = 0; } else { // Nuke all unlocked flObjects - if (!res.isLocked(rtFlObject, _objs[i].fl_object_index)) { - res.nukeResource(rtFlObject, _objs[i].fl_object_index); + if (!_res->isLocked(rtFlObject, _objs[i].fl_object_index)) { + _res->nukeResource(rtFlObject, _objs[i].fl_object_index); _objs[i].obj_nr = 0; _objs[i].fl_object_index = 0; } else if (_game.heversion >= 70) { @@ -933,7 +933,7 @@ void ScummEngine::clearOwnerOf(int obj) { if (_objs[i].obj_nr == obj) { if (!_objs[i].fl_object_index) return; - res.nukeResource(rtFlObject, _objs[i].fl_object_index); + _res->nukeResource(rtFlObject, _objs[i].fl_object_index); _objs[i].obj_nr = 0; _objs[i].fl_object_index = 0; } @@ -945,7 +945,7 @@ void ScummEngine::clearOwnerOf(int obj) { if (_inventory[i] == obj) { j = whereIsObject(obj); if (j == WIO_INVENTORY) { - res.nukeResource(rtInventory, i); + _res->nukeResource(rtInventory, i); _inventory[i] = 0; } a = _inventory; @@ -953,8 +953,8 @@ void ScummEngine::clearOwnerOf(int obj) { if (!a[0] && a[1]) { a[0] = a[1]; a[1] = 0; - res.address[rtInventory][i] = res.address[rtInventory][i + 1]; - res.address[rtInventory][i + 1] = NULL; + _res->address[rtInventory][i] = _res->address[rtInventory][i + 1]; + _res->address[rtInventory][i + 1] = NULL; } } return; @@ -1029,7 +1029,7 @@ void ScummEngine::setObjectName(int obj) { for (i = 0; i < _numNewNames; i++) { if (_newNames[i] == obj) { - res.nukeResource(rtObjectName, i); + _res->nukeResource(rtObjectName, i); _newNames[i] = 0; break; } @@ -1234,7 +1234,7 @@ void ScummEngine::addObjectToInventory(uint obj, uint room) { slot = getInventorySlot(); _inventory[slot] = obj; - dst = res.createResource(rtInventory, slot, size); + dst = _res->createResource(rtInventory, slot, size); assert(dst); memcpy(dst, ptr, size); @@ -1562,7 +1562,7 @@ void ScummEngine::nukeFlObjects(int min, int max) { for (i = (_numLocalObjects-1), od = _objs; --i >= 0; od++) if (od->fl_object_index && od->obj_nr >= min && od->obj_nr <= max) { - res.nukeResource(rtFlObject, od->fl_object_index); + _res->nukeResource(rtFlObject, od->fl_object_index); od->obj_nr = 0; od->fl_object_index = 0; } @@ -1729,7 +1729,7 @@ int ScummEngine::findLocalObjectSlot() { int ScummEngine::findFlObjectSlot() { int i; for (i = 1; i < _numFlObject; i++) { - if (res.address[rtFlObject][i] == NULL) + if (_res->address[rtFlObject][i] == NULL) return i; } error("findFlObjectSlot: Out of FLObject slots"); @@ -1782,16 +1782,16 @@ void ScummEngine::loadFlObject(uint object, uint room) { // Lock room/roomScripts for the given room. They contains the OBCD/OBIM // data, and a call to createResource might expire them, hence we lock them. - isRoomLocked = res.isLocked(rtRoom, room); - isRoomScriptsLocked = res.isLocked(rtRoomScripts, room); + isRoomLocked = _res->isLocked(rtRoom, room); + isRoomScriptsLocked = _res->isLocked(rtRoomScripts, room); if (!isRoomLocked) - res.lock(rtRoom, room); + _res->lock(rtRoom, room); if (_game.version == 8 && !isRoomScriptsLocked) - res.lock(rtRoomScripts, room); + _res->lock(rtRoomScripts, room); // Allocate slot & memory for floating object slot = findFlObjectSlot(); - flob = res.createResource(rtFlObject, slot, flob_size); + flob = _res->createResource(rtFlObject, slot, flob_size); assert(flob); // Copy object code + object image to floating object @@ -1803,9 +1803,9 @@ void ScummEngine::loadFlObject(uint object, uint room) { // Unlock room/roomScripts if (!isRoomLocked) - res.unlock(rtRoom, room); + _res->unlock(rtRoom, room); if (_game.version == 8 && !isRoomScriptsLocked) - res.unlock(rtRoomScripts, room); + _res->unlock(rtRoomScripts, room); // Setup local object flags resetRoomObject(od, flob, flob); diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index fe592bdbe8..3289eda8aa 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -821,7 +821,7 @@ static const MD5Table *findInMD5Table(const char *md5) { } Common::String ScummEngine::generateFilename(const int room) const { - const int diskNumber = (room > 0) ? res.roomno[rtRoom][room] : 0; + const int diskNumber = (room > 0) ? _res->roomno[rtRoom][room] : 0; char buf[128]; if (_game.version == 4) { diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp index 47e411dd06..c6053f8453 100644 --- a/engines/scumm/resource.cpp +++ b/engines/scumm/resource.cpp @@ -85,8 +85,8 @@ void ScummEngine::openRoom(const int room) { // Load the disk numer / room offs (special case for room 0 exists because // room 0 contains the data which is used to create the roomno / roomoffs // tables -- hence obviously we mustn't use those when loading room 0. - const uint32 diskNumber = room ? res.roomno[rtRoom][room] : 0; - const uint32 room_offs = room ? res.roomoffs[rtRoom][room] : 0; + const uint32 diskNumber = room ? _res->roomno[rtRoom][room] : 0; + const uint32 room_offs = room ? _res->roomoffs[rtRoom][room] : 0; // FIXME: Since room_offs is const, clearly the following loop either // is never entered, or loops forever (if it wasn't for the return/error @@ -96,7 +96,7 @@ void ScummEngine::openRoom(const int room) { while (room_offs != 0xFFFFFFFF) { if (room_offs != 0 && room != 0 && _game.heversion < 98) { - _fileOffset = res.roomoffs[rtRoom][room]; + _fileOffset = _res->roomoffs[rtRoom][room]; return; } @@ -124,7 +124,7 @@ void ScummEngine::openRoom(const int room) { return; deleteRoomOffsets(); readRoomsOffsets(); - _fileOffset = res.roomoffs[rtRoom][room]; + _fileOffset = _res->roomoffs[rtRoom][room]; if (_fileOffset != 8) return; @@ -159,8 +159,8 @@ void ScummEngine::closeRoom() { /** Delete the currently loaded room offsets. */ void ScummEngine::deleteRoomOffsets() { for (int i = 0; i < _numRooms; i++) { - if (res.roomoffs[rtRoom][i] != 0xFFFFFFFF) - res.roomoffs[rtRoom][i] = 0; + if (_res->roomoffs[rtRoom][i] != 0xFFFFFFFF) + _res->roomoffs[rtRoom][i] = 0; } } @@ -179,8 +179,8 @@ void ScummEngine::readRoomsOffsets() { num = _fileHandle->readByte(); while (num--) { room = _fileHandle->readByte(); - if (res.roomoffs[rtRoom][room] != 0xFFFFFFFF) { - res.roomoffs[rtRoom][room] = _fileHandle->readUint32LE(); + if (_res->roomoffs[rtRoom][room] != 0xFFFFFFFF) { + _res->roomoffs[rtRoom][room] = _fileHandle->readUint32LE(); } else { _fileHandle->readUint32LE(); } @@ -508,29 +508,29 @@ void ScummEngine::readResTypeList(int id, const char *name) { else num = _fileHandle->readUint16LE(); - if (num != res.num[id]) { + if (num != _res->num[id]) { error("Invalid number of %ss (%d) in directory", name, num); } if (_game.features & GF_SMALL_HEADER) { for (i = 0; i < num; i++) { - res.roomno[id][i] = _fileHandle->readByte(); - res.roomoffs[id][i] = _fileHandle->readUint32LE(); + _res->roomno[id][i] = _fileHandle->readByte(); + _res->roomoffs[id][i] = _fileHandle->readUint32LE(); } } else { for (i = 0; i < num; i++) { - res.roomno[id][i] = _fileHandle->readByte(); + _res->roomno[id][i] = _fileHandle->readByte(); } for (i = 0; i < num; i++) { - res.roomoffs[id][i] = _fileHandle->readUint32LE(); + _res->roomoffs[id][i] = _fileHandle->readUint32LE(); if (id == rtRoom && _game.heversion >= 70) - _heV7RoomIntOffsets[i] = res.roomoffs[id][i]; + _heV7RoomIntOffsets[i] = _res->roomoffs[id][i]; } if (_game.heversion >= 70) { for (i = 0; i < num; i++) { - res.globsize[id][i] = _fileHandle->readUint32LE(); + _res->globsize[id][i] = _fileHandle->readUint32LE(); } } } @@ -590,7 +590,7 @@ void ScummEngine::loadCharset(int no) { void ScummEngine::nukeCharset(int i) { assertRange(1, i, _numCharsets - 1, "charset"); - res.nukeResource(rtCharset, i); + _res->nukeResource(rtCharset, i); } void ScummEngine::ensureResourceLoaded(int type, int i) { @@ -616,8 +616,8 @@ void ScummEngine::ensureResourceLoaded(int type, int i) { if (type != rtCharset && i == 0) return; - if (i <= res.num[type]) - addr = res.address[type][i]; + if (i <= _res->num[type]) + addr = _res->address[type][i]; if (addr) return; @@ -642,8 +642,8 @@ int ScummEngine::loadResource(int type, int idx) { roomNr = getResourceRoomNr(type, idx); - if (idx >= res.num[type]) - error("%s %d undefined %d %d", res.name[type], idx, res.num[type], roomNr); + if (idx >= _res->num[type]) + error("%s %d undefined %d %d", _res->name[type], idx, _res->num[type], roomNr); if (roomNr == 0) roomNr = _roomResource; @@ -656,7 +656,7 @@ int ScummEngine::loadResource(int type, int idx) { else fileOffs = 0; } else { - fileOffs = res.roomoffs[type][idx]; + fileOffs = _res->roomoffs[type][idx]; if (fileOffs == 0xFFFFFFFF) return 0; } @@ -688,16 +688,16 @@ int ScummEngine::loadResource(int type, int idx) { tag = _fileHandle->readUint32BE(); - if (tag != res.tags[type] && _game.heversion < 70) { + if (tag != _res->tags[type] && _game.heversion < 70) { error("%s %d not in room %d at %d+%d in file %s", - res.name[type], idx, roomNr, + _res->name[type], idx, roomNr, _fileOffset, fileOffs, _fileHandle->name()); } size = _fileHandle->readUint32BE(); _fileHandle->seek(-8, SEEK_CUR); } - _fileHandle->read(res.createResource(type, idx, size), size); + _fileHandle->read(_res->createResource(type, idx, size), size); // dump the resource if requested if (_dumpScripts && type == rtScript) { @@ -708,7 +708,7 @@ int ScummEngine::loadResource(int type, int idx) { return 1; } - res.nukeResource(type, idx); + _res->nukeResource(type, idx); error("Cannot read resource"); } @@ -716,7 +716,7 @@ int ScummEngine::loadResource(int type, int idx) { int ScummEngine::getResourceRoomNr(int type, int idx) { if (type == rtRoom && _game.heversion < 70) return idx; - return res.roomno[type][idx]; + return _res->roomno[type][idx]; } int ScummEngine::getResourceSize(int type, int idx) { @@ -734,24 +734,24 @@ byte *ScummEngine::getResourceAddress(int type, int idx) { if (_game.heversion >= 80 && type == rtString) idx &= ~0x33539000; - if (!res.validateResource("getResourceAddress", type, idx)) + if (!_res->validateResource("getResourceAddress", type, idx)) return NULL; - if (!res.address[type]) { - debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d), res.address[type] == NULL", resTypeFromId(type), idx); + if (!_res->address[type]) { + debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d), _res->address[type] == NULL", resTypeFromId(type), idx); return NULL; } - if (res.mode[type] && !res.address[type][idx]) { + if (_res->mode[type] && !_res->address[type][idx]) { ensureResourceLoaded(type, idx); } - if (!(ptr = (byte *)res.address[type][idx])) { + if (!(ptr = (byte *)_res->address[type][idx])) { debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == NULL", resTypeFromId(type), idx); return NULL; } - res.setResourceCounter(type, idx, 1); + _res->setResourceCounter(type, idx, 1); debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == %p", resTypeFromId(type), idx, ptr + sizeof(MemBlkHeader)); return ptr + sizeof(MemBlkHeader); @@ -805,7 +805,7 @@ byte *ResourceManager::createResource(int type, int idx, uint32 size) { byte *ptr; CHECK_HEAP - debugC(DEBUG_RESOURCE, "res.createResource(%s,%d,%d)", resTypeFromId(type), idx, size); + debugC(DEBUG_RESOURCE, "_res->createResource(%s,%d,%d)", resTypeFromId(type), idx, size); if (!validateResource("allocating", type, idx)) return NULL; @@ -926,7 +926,7 @@ bool ResourceManager::isLocked(int type, int i) const { } bool ScummEngine::isResourceInUse(int type, int i) const { - if (!res.validateResource("isResourceInUse", type, i)) + if (!_res->validateResource("isResourceInUse", type, i)) return false; switch (type) { case rtRoom: @@ -944,7 +944,7 @@ bool ScummEngine::isResourceInUse(int type, int i) const { case rtCharset: return _charset->getCurID() == i; case rtImage: - return res.isModified(type, i) != 0; + return _res->isModified(type, i) != 0; case rtSpoolBuffer: return _sound->isSoundRunning(10000 + i) != 0; default: @@ -1028,14 +1028,14 @@ void ScummEngine::loadPtrToResource(int type, int resindex, const byte *source) byte *alloced; int i, len; - res.nukeResource(type, resindex); + _res->nukeResource(type, resindex); len = resStrLen(source) + 1; if (len <= 0) return; - alloced = res.createResource(type, resindex, len); + alloced = _res->createResource(type, resindex, len); if (!source) { alloced[0] = fetchScriptByte(); @@ -1292,28 +1292,28 @@ void ScummEngine::allocateArrays() { _storedFlObjects = (ObjectData *)calloc(100, sizeof(ObjectData)); } - res.allocResTypeData(rtCostume, (_game.features & GF_NEW_COSTUMES) ? MKID_BE('AKOS') : MKID_BE('COST'), + _res->allocResTypeData(rtCostume, (_game.features & GF_NEW_COSTUMES) ? MKID_BE('AKOS') : MKID_BE('COST'), _numCostumes, "costume", 1); - res.allocResTypeData(rtRoom, MKID_BE('ROOM'), _numRooms, "room", 1); - res.allocResTypeData(rtRoomImage, MKID_BE('RMIM'), _numRooms, "room image", 1); - res.allocResTypeData(rtRoomScripts, MKID_BE('RMSC'), _numRooms, "room script", 1); - res.allocResTypeData(rtSound, MKID_BE('SOUN'), _numSounds, "sound", 2); - res.allocResTypeData(rtScript, MKID_BE('SCRP'), _numScripts, "script", 1); - res.allocResTypeData(rtCharset, MKID_BE('CHAR'), _numCharsets, "charset", 1); - res.allocResTypeData(rtObjectName, 0, _numNewNames, "new name", 0); - res.allocResTypeData(rtInventory, 0, _numInventory, "inventory", 0); - res.allocResTypeData(rtTemp, 0, 10, "temp", 0); - res.allocResTypeData(rtScaleTable, 0, 5, "scale table", 0); - res.allocResTypeData(rtActorName, 0, _numActors, "actor name", 0); - res.allocResTypeData(rtVerb, 0, _numVerbs, "verb", 0); - res.allocResTypeData(rtString, 0, _numArray, "array", 0); - res.allocResTypeData(rtFlObject, 0, _numFlObject, "flobject", 0); - res.allocResTypeData(rtMatrix, 0, 10, "boxes", 0); - res.allocResTypeData(rtImage, MKID_BE('AWIZ'), _numImages, "images", 1); - res.allocResTypeData(rtTalkie, MKID_BE('TLKE'), _numTalkies, "talkie", 1); + _res->allocResTypeData(rtRoom, MKID_BE('ROOM'), _numRooms, "room", 1); + _res->allocResTypeData(rtRoomImage, MKID_BE('RMIM'), _numRooms, "room image", 1); + _res->allocResTypeData(rtRoomScripts, MKID_BE('RMSC'), _numRooms, "room script", 1); + _res->allocResTypeData(rtSound, MKID_BE('SOUN'), _numSounds, "sound", 2); + _res->allocResTypeData(rtScript, MKID_BE('SCRP'), _numScripts, "script", 1); + _res->allocResTypeData(rtCharset, MKID_BE('CHAR'), _numCharsets, "charset", 1); + _res->allocResTypeData(rtObjectName, 0, _numNewNames, "new name", 0); + _res->allocResTypeData(rtInventory, 0, _numInventory, "inventory", 0); + _res->allocResTypeData(rtTemp, 0, 10, "temp", 0); + _res->allocResTypeData(rtScaleTable, 0, 5, "scale table", 0); + _res->allocResTypeData(rtActorName, 0, _numActors, "actor name", 0); + _res->allocResTypeData(rtVerb, 0, _numVerbs, "verb", 0); + _res->allocResTypeData(rtString, 0, _numArray, "array", 0); + _res->allocResTypeData(rtFlObject, 0, _numFlObject, "flobject", 0); + _res->allocResTypeData(rtMatrix, 0, 10, "boxes", 0); + _res->allocResTypeData(rtImage, MKID_BE('AWIZ'), _numImages, "images", 1); + _res->allocResTypeData(rtTalkie, MKID_BE('TLKE'), _numTalkies, "talkie", 1); if (_game.heversion >= 70) { - res.allocResTypeData(rtSpoolBuffer, 0, 9, "spool buffer", 1); + _res->allocResTypeData(rtSpoolBuffer, 0, 9, "spool buffer", 1); _heV7RoomIntOffsets = (uint32 *)calloc(_numRooms, sizeof(uint32)); } } diff --git a/engines/scumm/resource_v2.cpp b/engines/scumm/resource_v2.cpp index e1a12aac86..a503e1291d 100644 --- a/engines/scumm/resource_v2.cpp +++ b/engines/scumm/resource_v2.cpp @@ -87,40 +87,40 @@ void ScummEngine_v2::readClassicIndexFile() { } for (i = 0; i < _numRooms; i++) { - res.roomno[rtRoom][i] = i; + _res->roomno[rtRoom][i] = i; } _fileHandle->seek(_numRooms, SEEK_CUR); for (i = 0; i < _numRooms; i++) { - res.roomoffs[rtRoom][i] = _fileHandle->readUint16LE(); - if (res.roomoffs[rtRoom][i] == 0xFFFF) - res.roomoffs[rtRoom][i] = 0xFFFFFFFF; + _res->roomoffs[rtRoom][i] = _fileHandle->readUint16LE(); + if (_res->roomoffs[rtRoom][i] == 0xFFFF) + _res->roomoffs[rtRoom][i] = 0xFFFFFFFF; } for (i = 0; i < _numCostumes; i++) { - res.roomno[rtCostume][i] = _fileHandle->readByte(); + _res->roomno[rtCostume][i] = _fileHandle->readByte(); } for (i = 0; i < _numCostumes; i++) { - res.roomoffs[rtCostume][i] = _fileHandle->readUint16LE(); - if (res.roomoffs[rtCostume][i] == 0xFFFF) - res.roomoffs[rtCostume][i] = 0xFFFFFFFF; + _res->roomoffs[rtCostume][i] = _fileHandle->readUint16LE(); + if (_res->roomoffs[rtCostume][i] == 0xFFFF) + _res->roomoffs[rtCostume][i] = 0xFFFFFFFF; } for (i = 0; i < _numScripts; i++) { - res.roomno[rtScript][i] = _fileHandle->readByte(); + _res->roomno[rtScript][i] = _fileHandle->readByte(); } for (i = 0; i < _numScripts; i++) { - res.roomoffs[rtScript][i] = _fileHandle->readUint16LE(); - if (res.roomoffs[rtScript][i] == 0xFFFF) - res.roomoffs[rtScript][i] = 0xFFFFFFFF; + _res->roomoffs[rtScript][i] = _fileHandle->readUint16LE(); + if (_res->roomoffs[rtScript][i] == 0xFFFF) + _res->roomoffs[rtScript][i] = 0xFFFFFFFF; } for (i = 0; i < _numSounds; i++) { - res.roomno[rtSound][i] = _fileHandle->readByte(); + _res->roomno[rtSound][i] = _fileHandle->readByte(); } for (i = 0; i < _numSounds; i++) { - res.roomoffs[rtSound][i] = _fileHandle->readUint16LE(); - if (res.roomoffs[rtSound][i] == 0xFFFF) - res.roomoffs[rtSound][i] = 0xFFFFFFFF; + _res->roomoffs[rtSound][i] = _fileHandle->readUint16LE(); + if (_res->roomoffs[rtSound][i] == 0xFFFF) + _res->roomoffs[rtSound][i] = 0xFFFFFFFF; } } diff --git a/engines/scumm/resource_v3.cpp b/engines/scumm/resource_v3.cpp index 5f9f088bfd..3f1c1ead24 100644 --- a/engines/scumm/resource_v3.cpp +++ b/engines/scumm/resource_v3.cpp @@ -45,16 +45,16 @@ void ScummEngine_v3old::readResTypeList(int id, const char *name) { if (id == rtRoom) { for (i = 0; i < num; i++) - res.roomno[id][i] = i; + _res->roomno[id][i] = i; _fileHandle->seek(num, SEEK_CUR); } else { for (i = 0; i < num; i++) - res.roomno[id][i] = _fileHandle->readByte(); + _res->roomno[id][i] = _fileHandle->readByte(); } for (i = 0; i < num; i++) { - res.roomoffs[id][i] = _fileHandle->readUint16LE(); - if (res.roomoffs[id][i] == 0xFFFF) - res.roomoffs[id][i] = 0xFFFFFFFF; + _res->roomoffs[id][i] = _fileHandle->readUint16LE(); + if (_res->roomoffs[id][i] == 0xFFFF) + _res->roomoffs[id][i] = 0xFFFFFFFF; } } @@ -116,7 +116,7 @@ void ScummEngine_v3::loadCharset(int no) { } size = file.readUint16LE(); - file.read(res.createResource(rtCharset, no, size), size); + file.read(_res->createResource(rtCharset, no, size), size); } } // End of namespace Scumm diff --git a/engines/scumm/resource_v4.cpp b/engines/scumm/resource_v4.cpp index f6d51373fc..c8c2eb562d 100644 --- a/engines/scumm/resource_v4.cpp +++ b/engines/scumm/resource_v4.cpp @@ -149,7 +149,7 @@ void ScummEngine_v4::loadCharset(int no) { } size = file.readUint32LE() + 11; - file.read(res.createResource(rtCharset, no, size), size); + file.read(_res->createResource(rtCharset, no, size), size); } void ScummEngine_v4::readMAXS(int blockSize) { diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp index 0fa4ebea51..82257976d2 100644 --- a/engines/scumm/room.cpp +++ b/engines/scumm/room.cpp @@ -118,7 +118,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { VAR(VAR_ROOM) = room; _fullRedraw = true; - res.increaseResourceCounter(); + _res->increaseResourceCounter(); _currentRoom = room; VAR(VAR_ROOM) = room; @@ -464,8 +464,8 @@ void ScummEngine::resetRoomSubBlocks() { // memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags)); - res.nukeResource(rtMatrix, 1); - res.nukeResource(rtMatrix, 2); + _res->nukeResource(rtMatrix, 1); + _res->nukeResource(rtMatrix, 2); if (_game.features & GF_SMALL_HEADER) { ptr = findResourceData(MKID_BE('BOXD'), roomptr); if (ptr) { @@ -476,13 +476,13 @@ void ScummEngine::resetRoomSubBlocks() { else size = numOfBoxes * SIZEOF_BOX + 1; - res.createResource(rtMatrix, 2, size); + _res->createResource(rtMatrix, 2, size); memcpy(getResourceAddress(rtMatrix, 2), ptr, size); ptr += size; size = getResourceDataSize(ptr - size - _resourceHeaderSize) - size; if (size > 0) { // do this :) - res.createResource(rtMatrix, 1, size); + _res->createResource(rtMatrix, 1, size); memcpy(getResourceAddress(rtMatrix, 1), ptr, size); } @@ -491,7 +491,7 @@ void ScummEngine::resetRoomSubBlocks() { ptr = findResourceData(MKID_BE('BOXD'), roomptr); if (ptr) { int size = getResourceDataSize(ptr); - res.createResource(rtMatrix, 2, size); + _res->createResource(rtMatrix, 2, size); roomptr = getResourceAddress(rtRoom, _roomResource); ptr = findResourceData(MKID_BE('BOXD'), roomptr); memcpy(getResourceAddress(rtMatrix, 2), ptr, size); @@ -500,7 +500,7 @@ void ScummEngine::resetRoomSubBlocks() { ptr = findResourceData(MKID_BE('BOXM'), roomptr); if (ptr) { int size = getResourceDataSize(ptr); - res.createResource(rtMatrix, 1, size); + _res->createResource(rtMatrix, 1, size); roomptr = getResourceAddress(rtRoom, _roomResource); ptr = findResourceData(MKID_BE('BOXM'), roomptr); memcpy(getResourceAddress(rtMatrix, 1), ptr, size); @@ -510,14 +510,14 @@ void ScummEngine::resetRoomSubBlocks() { // // Load scale data // - for (i = 1; i < res.num[rtScaleTable]; i++) - res.nukeResource(rtScaleTable, i); + for (i = 1; i < _res->num[rtScaleTable]; i++) + _res->nukeResource(rtScaleTable, i); ptr = findResourceData(MKID_BE('SCAL'), roomptr); if (ptr) { int s1, s2, y1, y2; if (_game.version == 8) { - for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 16) { + for (i = 1; i < _res->num[rtScaleTable]; i++, ptr += 16) { s1 = READ_LE_UINT32(ptr); y1 = READ_LE_UINT32(ptr + 4); s2 = READ_LE_UINT32(ptr + 8); @@ -525,7 +525,7 @@ void ScummEngine::resetRoomSubBlocks() { setScaleSlot(i, 0, y1, s1, 0, y2, s2); } } else { - for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 8) { + for (i = 1; i < _res->num[rtScaleTable]; i++, ptr += 8) { s1 = READ_LE_UINT16(ptr); y1 = READ_LE_UINT16(ptr + 2); s2 = READ_LE_UINT16(ptr + 4); @@ -714,8 +714,8 @@ void ScummEngine_v3old::resetRoomSubBlocks() { // // Load box data // - res.nukeResource(rtMatrix, 1); - res.nukeResource(rtMatrix, 2); + _res->nukeResource(rtMatrix, 1); + _res->nukeResource(rtMatrix, 2); if (_game.version <= 2) ptr = roomptr + *(roomptr + 0x15); @@ -735,7 +735,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() { ptr = roomptr + *(roomptr + 0x15); size = numOfBoxes * SIZEOF_BOX_C64 + 1; - res.createResource(rtMatrix, 2, size + 1); + _res->createResource(rtMatrix, 2, size + 1); getResourceAddress(rtMatrix, 2)[0] = numOfBoxes; memcpy(getResourceAddress(rtMatrix, 2) + 1, ptr, size); } else { @@ -745,7 +745,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() { else size = numOfBoxes * SIZEOF_BOX_V3 + 1; - res.createResource(rtMatrix, 2, size); + _res->createResource(rtMatrix, 2, size); memcpy(getResourceAddress(rtMatrix, 2), ptr, size); } @@ -771,7 +771,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() { } if (size > 0) { // do this :) - res.createResource(rtMatrix, 1, size); + _res->createResource(rtMatrix, 1, size); memcpy(getResourceAddress(rtMatrix, 1), ptr, size); } @@ -780,8 +780,8 @@ void ScummEngine_v3old::resetRoomSubBlocks() { // // No scale data in old bundle games // - for (i = 1; i < res.num[rtScaleTable]; i++) - res.nukeResource(rtScaleTable, i); + for (i = 1; i < _res->num[rtScaleTable]; i++) + _res->nukeResource(rtScaleTable, i); } diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 459823a8ff..c3444b5117 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -247,8 +247,8 @@ bool ScummEngine::loadState(int slot, bool compat) { // Nuke all resources for (i = rtFirst; i <= rtLast; i++) if (i != rtTemp && i != rtBuffer && (i != rtSound || _saveSound || !compat)) - for (j = 0; j < res.num[i]; j++) { - res.nukeResource(i, j); + for (j = 0; j < _res->num[i]; j++) { + _res->nukeResource(i, j); } resetScummVars(); @@ -320,7 +320,7 @@ bool ScummEngine::loadState(int slot, bool compat) { // loading such an old save game, try to upgrade the old to new format. if (hdr.ver < VER(22)) { // Convert all rtScaleTable resources to matching scale items - for (i = 1; i < res.num[rtScaleTable]; i++) { + for (i = 1; i < _res->num[rtScaleTable]; i++) { convertScaleTableToScaleSlot(i); } } @@ -1002,11 +1002,11 @@ void ScummEngine::saveOrLoad(Serializer *s) { // number of script resources, savegames won't break. if (s->isSaving()) { for (type = rtFirst; type <= rtLast; type++) { - if (res.mode[type] != 1 && type != rtTemp && type != rtBuffer) { + if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) { s->saveUint16(type); // Save the res type... - for (idx = 0; idx < res.num[type]; idx++) { + for (idx = 0; idx < _res->num[type]; idx++) { // Only save resources which actually exist... - if (res.address[type][idx]) { + if (_res->address[type][idx]) { s->saveUint16(idx); // Save the index of the resource saveResource(s, type, idx); } @@ -1018,7 +1018,7 @@ void ScummEngine::saveOrLoad(Serializer *s) { } else { while ((type = s->loadUint16()) != 0xFFFF) { while ((idx = s->loadUint16()) != 0xFFFF) { - assert(0 <= idx && idx < res.num[type]); + assert(0 <= idx && idx < _res->num[type]); loadResource(s, type, idx); } } @@ -1028,13 +1028,13 @@ void ScummEngine::saveOrLoad(Serializer *s) { // with index 0, and breaks whenever we change the limit on a given // resource type. for (type = rtFirst; type <= rtLast; type++) - if (res.mode[type] != 1 && type != rtTemp && type != rtBuffer) { + if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) { // For V1-V5 games, there used to be no object name resources. // At some point this changed. But since old savegames rely on // unchanged resource counts, we have to hard code the following check if (_game.version < 6 && type == rtObjectName) continue; - for (idx = 1; idx < res.num[type]; idx++) + for (idx = 1; idx < _res->num[type]; idx++) saveLoadResource(s, type, idx); } } @@ -1115,8 +1115,8 @@ void ScummEngine::saveOrLoad(Serializer *s) { // if (s->isSaving()) { for (i = rtFirst; i <= rtLast; i++) - for (j = 1; j < res.num[i]; j++) { - if (res.isLocked(i, j)) { + for (j = 1; j < _res->num[i]; j++) { + if (_res->isLocked(i, j)) { s->saveByte(i); s->saveUint16(j); } @@ -1125,7 +1125,7 @@ void ScummEngine::saveOrLoad(Serializer *s) { } else { while ((i = s->loadByte()) != 0xFF) { j = s->loadUint16(); - res.lock(i, j); + _res->lock(i, j); } } @@ -1307,9 +1307,9 @@ void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) { byte *ptr; uint32 size; - if (!res.mode[type]) { + if (!_res->mode[type]) { if (ser->isSaving()) { - ptr = res.address[type][idx]; + ptr = _res->address[type][idx]; if (ptr == NULL) { ser->saveUint32(0); return; @@ -1329,7 +1329,7 @@ void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) { } else { size = ser->loadUint32(); if (size) { - res.createResource(type, idx, size); + _res->createResource(type, idx, size); ser->loadBytes(getResourceAddress(type, idx), size); if (type == rtInventory) { _inventory[idx] = ser->loadUint16(); @@ -1346,10 +1346,10 @@ void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) { } } } - } else if (res.mode[type] == 2 && ser->getVersion() >= VER(23)) { + } else if (_res->mode[type] == 2 && ser->getVersion() >= VER(23)) { // Save/load only a list of resource numbers that need reloaded. if (ser->isSaving()) { - ser->saveUint16(res.address[type][idx] ? 1 : 0); + ser->saveUint16(_res->address[type][idx] ? 1 : 0); } else { if (ser->loadUint16()) ensureResourceLoaded(type, idx); @@ -1358,10 +1358,10 @@ void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) { } void ScummEngine::saveResource(Serializer *ser, int type, int idx) { - assert(res.address[type][idx]); + assert(_res->address[type][idx]); - if (res.mode[type] == 0) { - byte *ptr = res.address[type][idx]; + if (_res->mode[type] == 0) { + byte *ptr = _res->address[type][idx]; uint32 size = ((MemBlkHeader *)ptr)->size; ser->saveUint32(size); @@ -1381,12 +1381,12 @@ void ScummEngine::loadResource(Serializer *ser, int type, int idx) { ((type == rtSound && idx == 1) || (type == rtSpoolBuffer))) { uint32 size = ser->loadUint32(); assert(size); - res.createResource(type, idx, size); + _res->createResource(type, idx, size); ser->loadBytes(getResourceAddress(type, idx), size); - } else if (res.mode[type] == 0) { + } else if (_res->mode[type] == 0) { uint32 size = ser->loadUint32(); assert(size); - res.createResource(type, idx, size); + _res->createResource(type, idx, size); ser->loadBytes(getResourceAddress(type, idx), size); if (type == rtInventory) { @@ -1395,7 +1395,7 @@ void ScummEngine::loadResource(Serializer *ser, int type, int idx) { if (type == rtObjectName) { _newNames[idx] = ser->loadUint16(); } - } else if (res.mode[type] == 2) { + } else if (_res->mode[type] == 2) { // HE Games use sound resource 1 for speech if (_game.heversion >= 60 && idx == 1) return; diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp index c956121db1..691342464e 100644 --- a/engines/scumm/script.cpp +++ b/engines/scumm/script.cpp @@ -371,7 +371,7 @@ void ScummEngine::nukeArrays(byte scriptSlot) { for (i = 1; i < _numArray; i++) { if (_arraySlot[i] == scriptSlot) { - res.nukeResource(rtString, i); + _res->nukeResource(rtString, i); _arraySlot[i] = 0; } } @@ -393,26 +393,26 @@ void ScummEngine::getScriptBaseAddress() { break; _scriptOrgPointer = getResourceAddress(rtInventory, idx); assert(idx < _numInventory); - _lastCodePtr = &res.address[rtInventory][idx]; + _lastCodePtr = &_res->address[rtInventory][idx]; break; case WIO_LOCAL: case WIO_ROOM: /* room script */ if (_game.version == 8) { _scriptOrgPointer = getResourceAddress(rtRoomScripts, _roomResource); - assert(_roomResource < res.num[rtRoomScripts]); - _lastCodePtr = &res.address[rtRoomScripts][_roomResource]; + assert(_roomResource < _res->num[rtRoomScripts]); + _lastCodePtr = &_res->address[rtRoomScripts][_roomResource]; } else { _scriptOrgPointer = getResourceAddress(rtRoom, _roomResource); assert(_roomResource < _numRooms); - _lastCodePtr = &res.address[rtRoom][_roomResource]; + _lastCodePtr = &_res->address[rtRoom][_roomResource]; } break; case WIO_GLOBAL: /* global script */ _scriptOrgPointer = getResourceAddress(rtScript, ss->number); assert(ss->number < _numScripts); - _lastCodePtr = &res.address[rtScript][ss->number]; + _lastCodePtr = &_res->address[rtScript][ss->number]; break; case WIO_FLOBJECT: /* flobject script */ @@ -421,7 +421,7 @@ void ScummEngine::getScriptBaseAddress() { idx = _objs[idx].fl_object_index; _scriptOrgPointer = getResourceAddress(rtFlObject, idx); assert(idx < _numFlObject); - _lastCodePtr = &res.address[rtFlObject][idx]; + _lastCodePtr = &_res->address[rtFlObject][idx]; break; default: error("Bad type while getting base address"); @@ -1024,7 +1024,7 @@ void ScummEngine::killScriptsAndResources() { continue; _newNames[i] = 0; - res.nukeResource(rtObjectName, i); + _res->nukeResource(rtObjectName, i); } } } @@ -1128,7 +1128,7 @@ void ScummEngine::checkAndRunSentenceScript() { // For now we assume that if there are more than 460 scripts, then // the pair 29/104 is used, else the pair 28/103. - if (res.num[rtScript] > 460) { + if (_res->num[rtScript] > 460) { if (sentenceScript == 104) sentenceScript = 29; } else { diff --git a/engines/scumm/script_c64.cpp b/engines/scumm/script_c64.cpp index 7882f44f05..1185ce40c3 100644 --- a/engines/scumm/script_c64.cpp +++ b/engines/scumm/script_c64.cpp @@ -594,12 +594,12 @@ void ScummEngine_c64::o_loadSound() { void ScummEngine_c64::o_lockSound() { int resid = fetchScriptByte(); - res.lock(rtSound, resid); + _res->lock(rtSound, resid); } void ScummEngine_c64::o_unlockSound() { int resid = fetchScriptByte(); - res.unlock(rtSound, resid); + _res->unlock(rtSound, resid); } void ScummEngine_c64::o_loadCostume() { @@ -609,12 +609,12 @@ void ScummEngine_c64::o_loadCostume() { void ScummEngine_c64::o_lockCostume() { int resid = fetchScriptByte(); - res.lock(rtCostume, resid); + _res->lock(rtCostume, resid); } void ScummEngine_c64::o_unlockCostume() { int resid = fetchScriptByte(); - res.unlock(rtCostume, resid); + _res->unlock(rtCostume, resid); } void ScummEngine_c64::o_loadScript() { @@ -624,12 +624,12 @@ void ScummEngine_c64::o_loadScript() { void ScummEngine_c64::o_lockScript() { int resid = fetchScriptByte(); - res.lock(rtScript, resid); + _res->lock(rtScript, resid); } void ScummEngine_c64::o_unlockScript() { int resid = fetchScriptByte(); - res.unlock(rtScript, resid); + _res->unlock(rtScript, resid); } void ScummEngine_c64::o_loadRoom() { @@ -670,12 +670,12 @@ void ScummEngine_c64::o_loadRoomWithEgo() { void ScummEngine_c64::o_lockRoom() { int resid = fetchScriptByte(); - res.lock(rtRoom, resid); + _res->lock(rtRoom, resid); } void ScummEngine_c64::o_unlockRoom() { int resid = fetchScriptByte(); - res.unlock(rtRoom, resid); + _res->unlock(rtRoom, resid); } void ScummEngine_c64::o_cursorCommand() { diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp index ace9a2fe8e..66b1ea8bb3 100644 --- a/engines/scumm/script_v2.cpp +++ b/engines/scumm/script_v2.cpp @@ -787,9 +787,9 @@ void ScummEngine_v2::o2_resourceRoutines() { ensureResourceLoaded(type, resid); } else { if (opcode & 1) - res.lock(type, resid); + _res->lock(type, resid); else - res.unlock(type, resid); + _res->unlock(type, resid); } } diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index dbd5e2a77c..887137fe47 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -1690,7 +1690,7 @@ void ScummEngine_v5::o5_resourceRoutines() { resid = _resourceMapper[resid & 0x7F]; if (_currentRoom != resid) { - res.setResourceCounter(rtRoom, resid, 1); + _res->setResourceCounter(rtRoom, resid, 1); } } else ensureResourceLoaded(rtRoom, resid); @@ -1703,40 +1703,40 @@ void ScummEngine_v5::o5_resourceRoutines() { if (_game.id == GID_ZAK && (_game.platform == Common::kPlatformFMTowns)) error("o5_resourceRoutines %d should not occur in Zak256", op); else - res.setResourceCounter(resType[op-5], resid, 0x7F); + _res->setResourceCounter(resType[op-5], resid, 0x7F); break; case 9: // SO_LOCK_SCRIPT if (resid >= _numGlobalScripts) break; - res.lock(rtScript, resid); + _res->lock(rtScript, resid); break; case 10: // SO_LOCK_SOUND - res.lock(rtSound, resid); + _res->lock(rtSound, resid); break; case 11: // SO_LOCK_COSTUME - res.lock(rtCostume, resid); + _res->lock(rtCostume, resid); break; case 12: // SO_LOCK_ROOM if (resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; - res.lock(rtRoom, resid); + _res->lock(rtRoom, resid); break; case 13: // SO_UNLOCK_SCRIPT if (resid >= _numGlobalScripts) break; - res.unlock(rtScript, resid); + _res->unlock(rtScript, resid); break; case 14: // SO_UNLOCK_SOUND - res.unlock(rtSound, resid); + _res->unlock(rtSound, resid); break; case 15: // SO_UNLOCK_COSTUME - res.unlock(rtCostume, resid); + _res->unlock(rtCostume, resid); break; case 16: // SO_UNLOCK_ROOM if (resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; - res.unlock(rtRoom, resid); + _res->unlock(rtRoom, resid); break; case 17: // SO_CLEAR_HEAP @@ -2286,7 +2286,7 @@ void ScummEngine_v5::o5_stringOps() { case 2: /* copystring */ a = getVarOrDirectByte(PARAM_1); b = getVarOrDirectByte(PARAM_2); - res.nukeResource(rtString, a); + _res->nukeResource(rtString, a); ptr = getResourceAddress(rtString, b); if (ptr) loadPtrToResource(rtString, a, ptr); @@ -2314,9 +2314,9 @@ void ScummEngine_v5::o5_stringOps() { case 5: /* create empty string */ a = getVarOrDirectByte(PARAM_1); b = getVarOrDirectByte(PARAM_2); - res.nukeResource(rtString, a); + _res->nukeResource(rtString, a); if (b) { - ptr = res.createResource(rtString, a, b); + ptr = _res->createResource(rtString, a, b); if (ptr) { for (i = 0; i < b; i++) ptr[i] = 0; @@ -2359,7 +2359,7 @@ void ScummEngine_v5::o5_verbOps() { case 2: // SO_VERB_NAME loadPtrToResource(rtVerb, slot, NULL); if (slot == 0) - res.nukeResource(rtVerb, slot); + _res->nukeResource(rtVerb, slot); vs->type = kTextVerbType; vs->imgindex = 0; break; @@ -2479,12 +2479,12 @@ void ScummEngine_v5::o5_verbOps() { case 20: // SO_VERB_NAME_STR ptr = getResourceAddress(rtString, getVarOrDirectWord(PARAM_1)); if (!ptr) - res.nukeResource(rtVerb, slot); + _res->nukeResource(rtVerb, slot); else { loadPtrToResource(rtVerb, slot, ptr); } if (slot == 0) - res.nukeResource(rtVerb, slot); + _res->nukeResource(rtVerb, slot); vs->type = kTextVerbType; vs->imgindex = 0; break; diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp index 500801673f..df3f1fb76b 100644 --- a/engines/scumm/script_v6.cpp +++ b/engines/scumm/script_v6.cpp @@ -448,7 +448,7 @@ ScummEngine_v6::ArrayHeader *ScummEngine_v6::defineArray(int array, int type, in size *= dim2 + 1; size *= dim1 + 1; - ah = (ArrayHeader *)res.createResource(rtString, id, size + sizeof(ArrayHeader)); + ah = (ArrayHeader *)_res->createResource(rtString, id, size + sizeof(ArrayHeader)); ah->type = TO_LE_16(type); ah->dim1 = TO_LE_16(dim1 + 1); @@ -466,7 +466,7 @@ void ScummEngine_v6::nukeArray(int a) { data &= ~0x33539000; if (data) - res.nukeResource(rtString, data); + _res->nukeResource(rtString, data); if (_game.heversion >= 60) _arraySlot[data] = 0; @@ -474,7 +474,7 @@ void ScummEngine_v6::nukeArray(int a) { } int ScummEngine_v6::findFreeArrayId() { - byte **addr = res.address[rtString]; + byte **addr = _res->address[rtString]; int i; for (i = 1; i < _numArray; i++) { @@ -1566,59 +1566,59 @@ void ScummEngine_v6::o6_resourceRoutines() { if (_game.version >= 7) if (resid >= _numGlobalScripts) break; - res.setResourceCounter(rtScript, resid, 0x7F); + _res->setResourceCounter(rtScript, resid, 0x7F); break; case 105: // SO_NUKE_SOUND resid = pop(); - res.setResourceCounter(rtSound, resid, 0x7F); + _res->setResourceCounter(rtSound, resid, 0x7F); break; case 106: // SO_NUKE_COSTUME resid = pop(); - res.setResourceCounter(rtCostume, resid, 0x7F); + _res->setResourceCounter(rtCostume, resid, 0x7F); break; case 107: // SO_NUKE_ROOM resid = pop(); - res.setResourceCounter(rtRoom, resid, 0x7F); + _res->setResourceCounter(rtRoom, resid, 0x7F); break; case 108: // SO_LOCK_SCRIPT resid = pop(); if (resid >= _numGlobalScripts) break; - res.lock(rtScript, resid); + _res->lock(rtScript, resid); break; case 109: // SO_LOCK_SOUND resid = pop(); - res.lock(rtSound, resid); + _res->lock(rtSound, resid); break; case 110: // SO_LOCK_COSTUME resid = pop(); - res.lock(rtCostume, resid); + _res->lock(rtCostume, resid); break; case 111: // SO_LOCK_ROOM resid = pop(); if (resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; - res.lock(rtRoom, resid); + _res->lock(rtRoom, resid); break; case 112: // SO_UNLOCK_SCRIPT resid = pop(); if (resid >= _numGlobalScripts) break; - res.unlock(rtScript, resid); + _res->unlock(rtScript, resid); break; case 113: // SO_UNLOCK_SOUND resid = pop(); - res.unlock(rtSound, resid); + _res->unlock(rtSound, resid); break; case 114: // SO_UNLOCK_COSTUME resid = pop(); - res.unlock(rtCostume, resid); + _res->unlock(rtCostume, resid); break; case 115: // SO_UNLOCK_ROOM resid = pop(); if (resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; - res.unlock(rtRoom, resid); + _res->unlock(rtRoom, resid); break; case 116: // SO_CLEAR_HEAP /* this is actually a scumm message */ @@ -3035,7 +3035,7 @@ void ScummEngine_v6::o6_setBoxSet() { error("ScummEngine_v6::o6_setBoxSet: Can't find dboxes for set %d", arg); dboxSize = READ_BE_UINT32(boxd + 4) - 8; - byte *matrix = res.createResource(rtMatrix, 2, dboxSize); + byte *matrix = _res->createResource(rtMatrix, 2, dboxSize); assert(matrix); memcpy(matrix, boxd + 8, dboxSize); @@ -3048,7 +3048,7 @@ void ScummEngine_v6::o6_setBoxSet() { error("ScummEngine_v6::o6_setBoxSet: Can't find mboxes for set %d", arg); mboxSize = READ_BE_UINT32(boxm + 4) - 8; - matrix = res.createResource(rtMatrix, 1, mboxSize); + matrix = _res->createResource(rtMatrix, 1, mboxSize); assert(matrix); memcpy(matrix, boxm + 8, mboxSize); diff --git a/engines/scumm/script_v8.cpp b/engines/scumm/script_v8.cpp index 3d6e30f8c7..dc45095570 100644 --- a/engines/scumm/script_v8.cpp +++ b/engines/scumm/script_v8.cpp @@ -775,40 +775,40 @@ void ScummEngine_v8::o8_resourceRoutines() { break; case 0x42: // SO_HEAP_LOCK_COSTUME Lock costume in heap - res.lock(rtCostume, resid); + _res->lock(rtCostume, resid); break; case 0x43: // SO_HEAP_LOCK_ROOM Lock room in heap - res.lock(rtRoom, resid); + _res->lock(rtRoom, resid); break; case 0x44: // SO_HEAP_LOCK_SCRIPT Lock script in heap - res.lock(rtScript, resid); + _res->lock(rtScript, resid); break; case 0x45: // SO_HEAP_LOCK_SOUND Lock sound in heap - res.lock(rtSound, resid); + _res->lock(rtSound, resid); break; case 0x46: // SO_HEAP_UNLOCK_COSTUME Unlock costume - res.unlock(rtCostume, resid); + _res->unlock(rtCostume, resid); break; case 0x47: // SO_HEAP_UNLOCK_ROOM Unlock room - res.unlock(rtRoom, resid); + _res->unlock(rtRoom, resid); break; case 0x48: // SO_HEAP_UNLOCK_SCRIPT Unlock script - res.unlock(rtScript, resid); + _res->unlock(rtScript, resid); break; case 0x49: // SO_HEAP_UNLOCK_SOUND Unlock sound - res.unlock(rtSound, resid); + _res->unlock(rtSound, resid); break; case 0x4A: // SO_HEAP_NUKE_COSTUME Remove costume from heap - res.setResourceCounter(rtCostume, resid, 0x7F); + _res->setResourceCounter(rtCostume, resid, 0x7F); break; case 0x4B: // SO_HEAP_NUKE_ROOM Remove room from heap - res.setResourceCounter(rtRoom, resid, 0x7F); + _res->setResourceCounter(rtRoom, resid, 0x7F); break; case 0x4C: // SO_HEAP_NUKE_SCRIPT Remove script from heap - res.setResourceCounter(rtScript, resid, 0x7F); + _res->setResourceCounter(rtScript, resid, 0x7F); break; case 0x4D: // SO_HEAP_NUKE_SOUND Remove sound from heap - res.setResourceCounter(rtSound, resid, 0x7F); + _res->setResourceCounter(rtSound, resid, 0x7F); break; default: error("o8_resourceRoutines: default case 0x%x", subOp); @@ -1193,13 +1193,13 @@ void ScummEngine_v8::o8_kernelSetFunctions() { case 11: { // lockObject int objidx = getObjectIndex(args[1]); assert(objidx != -1); - res.lock(rtFlObject, _objs[objidx].fl_object_index); + _res->lock(rtFlObject, _objs[objidx].fl_object_index); break; } case 12: { // unlockObject int objidx = getObjectIndex(args[1]); assert(objidx != -1); - res.unlock(rtFlObject, _objs[objidx].fl_object_index); + _res->unlock(rtFlObject, _objs[objidx].fl_object_index); break; } case 13: // remapCostume diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 56fecdfe16..fd1c6f74e9 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -84,11 +84,10 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _language(dr.language), _debugger(0), _currentScript(0xFF), // Let debug() work on init stage - res(this), _pauseDialog(0), _mainMenuDialog(0), _versionDialog(0) { _gdi = new Gdi(this); - //_res = new ResourceManager(this); + _res = new ResourceManager(this); // Copy MD5 checksum memcpy(_gameMD5, dr.md5sum, 16); @@ -705,6 +704,7 @@ ScummEngine::~ScummEngine() { delete _debugger; + delete _res; delete _gdi; } @@ -971,7 +971,7 @@ int ScummEngine::init() { resetScummVars(); if (_imuse) { - _imuse->setBase(res.address[rtSound]); + _imuse->setBase(_res->address[rtSound]); } if (_game.version >= 5) @@ -1027,7 +1027,7 @@ void ScummEngine::setupScumm() { requestLoad(ConfMan.getInt("save_slot")); } - res.allocResTypeData(rtBuffer, 0, 10, "buffer", 0); + _res->allocResTypeData(rtBuffer, 0, 10, "buffer", 0); setupScummVars(); @@ -1079,7 +1079,7 @@ void ScummEngine::setupScumm() { maxHeapThreshold = 550000; } #endif - res.setHeapThreshold(400000, maxHeapThreshold); + _res->setHeapThreshold(400000, maxHeapThreshold); #if (defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__)) Graphics::initfonts(); @@ -1306,7 +1306,7 @@ void ScummEngine_v4::resetScumm() { // The boot script sets the characters of string 21, // before creating the string.resource. if (_game.id == GID_LOOM) { - res.createResource(rtString, 21, 12); + _res->createResource(rtString, 21, 12); } } @@ -1766,7 +1766,7 @@ load_game: camera._last = camera._cur; - res.increaseExpireCounter(); + _res->increaseExpireCounter(); animateCursor(); @@ -2013,7 +2013,7 @@ void ScummEngine::restart() { resetScummVars(); if (_imuse) { - _imuse->setBase(res.address[rtSound]); + _imuse->setBase(_res->address[rtSound]); } // Reinit sound engine diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 0980b10535..9d51d504b5 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -446,7 +446,7 @@ public: Gdi *_gdi; /** Central resource data. */ - ResourceManager res; + ResourceManager *_res; // Misc utility functions uint32 _debugFlags; // Used by the debugger diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 3d0d4d5844..d57e954bf4 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -689,7 +689,7 @@ int Sound::isSoundRunning(int sound) const { if (isSoundInQueue(sound)) return 1; - if (sound > _vm->_numSounds || !_vm->res.isResourceLoaded(rtSound, sound)) + if (sound > _vm->_numSounds || !_vm->_res->isResourceLoaded(rtSound, sound)) return 0; if (_vm->_musicEngine) @@ -722,7 +722,7 @@ bool Sound::isSoundInUse(int sound) const { if (isSoundInQueue(sound)) return true; - if (!_vm->res.isResourceLoaded(rtSound, sound)) + if (!_vm->_res->isResourceLoaded(rtSound, sound)) return false; if (_vm->_imuse) @@ -1062,7 +1062,7 @@ void Sound::saveLoadWithSerializer(Serializer *ser) { #pragma mark --- Sound resource handling --- #pragma mark - -static void convertMac0Resource(ResourceManager &res, int type, int idx, byte *src_ptr, int size); +static void convertMac0Resource(ResourceManager *res, int type, int idx, byte *src_ptr, int size); /* @@ -1094,7 +1094,7 @@ int ScummEngine::readSoundResource(int type, int idx) { case MKID_BE('iMUS'): if (_musicType != MDT_PCSPK) { _fileHandle->seek(-8, SEEK_CUR); - _fileHandle->read(res.createResource(type, idx, total_size + 8), total_size + 8); + _fileHandle->read(_res->createResource(type, idx, total_size + 8), total_size + 8); return 1; } break; @@ -1157,7 +1157,7 @@ int ScummEngine::readSoundResource(int type, int idx) { if (best_pri != -1) { _fileHandle->seek(best_offs - 8, SEEK_SET); - ptr = res.createResource(type, idx, best_size); + ptr = _res->createResource(type, idx, best_size); _fileHandle->read(ptr, best_size); //dumpResource("sound-", idx, ptr); return 1; @@ -1169,7 +1169,7 @@ int ScummEngine::readSoundResource(int type, int idx) { ptr = (byte *)calloc(total_size, 1); _fileHandle->read(ptr, total_size); //dumpResource("sound-", idx, ptr); - convertMac0Resource(res, type, idx, ptr, total_size); + convertMac0Resource(_res, type, idx, ptr, total_size); free(ptr); return 1; @@ -1181,7 +1181,7 @@ int ScummEngine::readSoundResource(int type, int idx) { case 0x460e200d: // WORKAROUND bug # 1311447 _fileHandle->seek(-12, SEEK_CUR); total_size = _fileHandle->readUint32BE(); - ptr = res.createResource(type, idx, total_size); + ptr = _res->createResource(type, idx, total_size); _fileHandle->read(ptr, total_size - 8); //dumpResource("sound-", idx, ptr); return 1; @@ -1190,7 +1190,7 @@ int ScummEngine::readSoundResource(int type, int idx) { // HE sound type without SOUN header _fileHandle->seek(-16, SEEK_CUR); total_size = max_total_size + 8; - ptr = res.createResource(type, idx, total_size); + ptr = _res->createResource(type, idx, total_size); _fileHandle->read(ptr, total_size); //dumpResource("sound-", idx, ptr); return 1; @@ -1220,14 +1220,14 @@ int ScummEngine::readSoundResource(int type, int idx) { debugC(DEBUG_SOUND, "FMUS file %s", buffer); if (dmuFile.open(buffer) == false) { error("Can't open music file %s*", buffer); - res.roomoffs[type][idx] = 0xFFFFFFFF; + _res->roomoffs[type][idx] = 0xFFFFFFFF; return 0; } dmuFile.seek(4, SEEK_SET); total_size = dmuFile.readUint32BE(); debugC(DEBUG_SOUND, "dmu file size %d", total_size); dmuFile.seek(-8, SEEK_CUR); - dmuFile.read(res.createResource(type, idx, total_size), total_size); + dmuFile.read(_res->createResource(type, idx, total_size), total_size); dmuFile.close(); } return 1; @@ -1237,14 +1237,14 @@ int ScummEngine::readSoundResource(int type, int idx) { _fileHandle->seek(-12, SEEK_CUR); total_size = _fileHandle->readUint32BE(); _fileHandle->seek(-8, SEEK_CUR); - ptr = res.createResource(type, idx, total_size); + ptr = _res->createResource(type, idx, total_size); _fileHandle->read(ptr, total_size); //dumpResource("sound-", idx, ptr); return 1; } error("Unrecognized base tag 0x%08x in sound %d", basetag, idx); } - res.roomoffs[type][idx] = 0xFFFFFFFF; + _res->roomoffs[type][idx] = 0xFFFFFFFF; return 0; } @@ -1423,7 +1423,7 @@ static byte Mac0ToGMInstrument(uint32 type, int &transpose) { } } -static void convertMac0Resource(ResourceManager &res, int type, int idx, byte *src_ptr, int size) { +static void convertMac0Resource(ResourceManager *res, int type, int idx, byte *src_ptr, int size) { /* From Markus Magnuson (superqult) we got this information: Mac0 @@ -1476,7 +1476,7 @@ static void convertMac0Resource(ResourceManager &res, int type, int idx, byte *s */ #if 0 - byte *ptr = res.createResource(type, idx, size); + byte *ptr = _res->createResource(type, idx, size); memcpy(ptr, src_ptr, size); #else const int ppqn = 480; @@ -1518,7 +1518,7 @@ static void convertMac0Resource(ResourceManager &res, int type, int idx, byte *s assert(*src_ptr == 0x09); // Create sound resource - start_ptr = res.createResource(type, idx, total_size); + start_ptr = res->createResource(type, idx, total_size); // Insert MIDI header ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size); @@ -1614,7 +1614,7 @@ static void convertMac0Resource(ResourceManager &res, int type, int idx, byte *s #endif } -static void convertADResource(ResourceManager &res, const GameSettings& game, int type, int idx, byte *src_ptr, int size) { +static void convertADResource(ResourceManager *res, const GameSettings& game, int type, int idx, byte *src_ptr, int size) { // We will ignore the PPQN in the original resource, because // it's invalid anyway. We use a constant PPQN of 480. @@ -1625,7 +1625,7 @@ static void convertADResource(ResourceManager &res, const GameSettings& game, in int total_size = kMIDIHeaderSize + 7 + 8 * sizeof(ADLIB_INSTR_MIDI_HACK) + size; total_size += 24; // Up to 24 additional bytes are needed for the jump sysex - ptr = res.createResource(type, idx, total_size); + ptr = res->createResource(type, idx, total_size); src_ptr += 2; size -= 2; @@ -2019,7 +2019,7 @@ int ScummEngine::readSoundResourceSmallHeader(int type, int idx) { _fileHandle->seek(ro_offs + 4, SEEK_SET); _fileHandle->read(src_ptr, ro_size -4); - ptr = res.createResource(type, idx, ro_size + 2); + ptr = _res->createResource(type, idx, ro_size + 2); memcpy(ptr, "RO", 2); ptr += 2; memcpy(ptr, src_ptr, ro_size - 4); ptr += ro_size - 4; return 1; @@ -2091,24 +2091,24 @@ int ScummEngine::readSoundResourceSmallHeader(int type, int idx) { } ptr = (byte *) calloc(ad_size, 1); _fileHandle->read(ptr, ad_size); - convertADResource(res, _game, type, idx, ptr, ad_size); + convertADResource(_res, _game, type, idx, ptr, ad_size); free(ptr); return 1; } else if ((_musicType == MDT_PCSPK) && wa_offs != 0) { if (_game.features & GF_OLD_BUNDLE) { _fileHandle->seek(wa_offs, SEEK_SET); - _fileHandle->read(res.createResource(type, idx, wa_size), wa_size); + _fileHandle->read(_res->createResource(type, idx, wa_size), wa_size); } else { _fileHandle->seek(wa_offs - 6, SEEK_SET); - _fileHandle->read(res.createResource(type, idx, wa_size + 6), wa_size + 6); + _fileHandle->read(_res->createResource(type, idx, wa_size + 6), wa_size + 6); } return 1; } else if (ro_offs != 0) { _fileHandle->seek(ro_offs - 2, SEEK_SET); - _fileHandle->read(res.createResource(type, idx, ro_size - 4), ro_size - 4); + _fileHandle->read(_res->createResource(type, idx, ro_size - 4), ro_size - 4); return 1; } - res.roomoffs[type][idx] = 0xFFFFFFFF; + _res->roomoffs[type][idx] = 0xFFFFFFFF; return 0; } diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp index e3930c49ab..7ef80eb6ad 100644 --- a/engines/scumm/string.cpp +++ b/engines/scumm/string.cpp @@ -1022,7 +1022,7 @@ void ScummEngine_v80he::initCharset(int charsetno) { void ScummEngine::initCharset(int charsetno) { if (_game.id == GID_FT) { - if (!res.isResourceLoaded(rtCharset, charsetno)) + if (!_res->isResourceLoaded(rtCharset, charsetno)) loadCharset(charsetno); } else { if (!getResourceAddress(rtCharset, charsetno)) diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp index a93cc83354..55232a9fd8 100644 --- a/engines/scumm/verbs.cpp +++ b/engines/scumm/verbs.cpp @@ -882,7 +882,7 @@ void ScummEngine::killVerb(int slot) { vs->verbid = 0; vs->curmode = 0; - res.nukeResource(rtVerb, slot); + _res->nukeResource(rtVerb, slot); if (_game.version <= 6 && vs->saveid == 0) { drawVerb(slot, 0); @@ -910,7 +910,7 @@ void ScummEngine::setVerbObject(uint room, uint object, uint verb) { if (_objs[i].obj_nr == object) { findObjectInRoom(&foir, foImageHeader, object, room); size = READ_LE_UINT16(foir.obim); - byte *ptr = res.createResource(rtVerb, verb, size + 2); + byte *ptr = _res->createResource(rtVerb, verb, size + 2); obcdptr = getResourceAddress(rtRoom, room) + getOBCDOffs(object); ptr[0] = *(obcdptr + 9); // Width ptr[1] = *(obcdptr + 15); // Height @@ -929,7 +929,7 @@ void ScummEngine::setVerbObject(uint room, uint object, uint verb) { size = READ_LE_UINT32(foir.obim); obcdptr = getResourceAddress(rtRoom, room) + getOBCDOffs(object); size2 = READ_LE_UINT32(obcdptr); - res.createResource(rtVerb, verb, size + size2); + _res->createResource(rtVerb, verb, size + size2); obimptr = getResourceAddress(rtRoom, room) - foir.roomptr + foir.obim; obcdptr = getResourceAddress(rtRoom, room) + getOBCDOffs(object); memcpy(getResourceAddress(rtVerb, verb), obimptr, size); @@ -940,7 +940,7 @@ void ScummEngine::setVerbObject(uint room, uint object, uint verb) { } else { findObjectInRoom(&foir, foImageHeader, object, room); size = READ_BE_UINT32(foir.obim + 4); - res.createResource(rtVerb, verb, size); + _res->createResource(rtVerb, verb, size); obimptr = getResourceAddress(rtRoom, room) - foir.roomptr + foir.obim; memcpy(getResourceAddress(rtVerb, verb), obimptr, size); } |