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authorurukgit2013-11-22 18:03:01 +0100
committerurukgit2013-11-22 18:03:08 +0100
commit66109101f8c57a927c3ec9a2b8982a0f5309e25d (patch)
tree69a9347ea0c34f8f4cb5053b983e66bdc319f555
parent70e471acd7edb03c32a9c33038558887d7e1e99d (diff)
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AVALANCHE: Add skeleton code for the minigame called Nim.
-rw-r--r--engines/avalanche/avalanche.cpp3
-rw-r--r--engines/avalanche/avalanche.h2
-rw-r--r--engines/avalanche/module.mk3
-rw-r--r--engines/avalanche/nim.cpp98
-rw-r--r--engines/avalanche/nim.h72
-rw-r--r--engines/avalanche/parser.cpp8
6 files changed, 181 insertions, 5 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 8b3efe4081..b608ed1f11 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -55,6 +55,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_menu = nullptr;
_closing = nullptr;
_sound = nullptr;
+ _nim = nullptr;
_platform = gd->desc.platform;
initVariables();
@@ -77,6 +78,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _menu;
delete _closing;
delete _sound;
+ delete _nim;
for (int i = 0; i < 31; i++) {
for (int j = 0; j < 2; j++) {
@@ -182,6 +184,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_menu = new Menu(this);
_closing = new Closing(this);
_sound = new SoundHandler(this);
+ _nim = new Nim(this);
_graphics->init();
_dialogs->init();
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index fdbc4c7a15..b2a4269249 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -41,6 +41,7 @@
#include "avalanche/menu.h"
#include "avalanche/closing.h"
#include "avalanche/sound.h"
+#include "avalanche/nim.h"
#include "common/serializer.h"
@@ -84,6 +85,7 @@ public:
Menu *_menu;
Closing *_closing;
SoundHandler *_sound;
+ Nim *_nim;
OSystem *_system;
diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk
index 9c1205df02..0f66bb8213 100644
--- a/engines/avalanche/module.mk
+++ b/engines/avalanche/module.mk
@@ -15,7 +15,8 @@ MODULE_OBJS = \
dialogs.o \
sequence.o \
sound.o \
- timer.o
+ timer.o \
+ nim.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp
new file mode 100644
index 0000000000..e7a73b5a62
--- /dev/null
+++ b/engines/avalanche/nim.cpp
@@ -0,0 +1,98 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/nim.h"
+
+namespace Avalanche {
+
+ Nim::Nim(AvalancheEngine *vm) {
+ _vm = vm;
+ }
+
+ void Nim::playNim() {
+ warning("STUB: Nim::playNim()");
+ }
+
+ void Nim::chalk(int x,int y, Common::String z) {
+ warning("STUB: Nim::chalk()");
+ }
+
+ void Nim::setup() {
+ warning("STUB: Nim::setup()");
+ }
+
+ void Nim::plotStone(byte x,byte y) {
+ warning("STUB: Nim::plotStone()");
+ }
+
+ void Nim::board() {
+ warning("STUB: Nim::board()");
+ }
+
+ void Nim::startMove() {
+ warning("STUB: Nim::startMove()");
+ }
+
+ void Nim::showChanges() {
+ warning("STUB: Nim::showChanges()");
+ }
+
+ void Nim::blip() {
+ warning("STUB: Nim::blip()");
+ }
+
+ void Nim::checkMouse() {
+ warning("STUB: Nim::checkMouse()");
+ }
+
+ void Nim::less() {
+ warning("STUB: Nim::less()");
+ }
+
+ void Nim::takeSome() {
+ warning("STUB: Nim::takeSome()");
+ }
+
+ void Nim::endOfGame() {
+ warning("STUB: Nim::endOfGame()");
+ }
+
+ void Nim::dogFood() {
+ warning("STUB: Nim::dogFood()");
+ }
+
+ bool Nim::find(byte x) {
+ warning("STUB: Nim::find()");
+ return true;
+ }
+
+ void Nim::findAp(byte start,byte stepsize) {
+ warning("STUB: Nim::findAp()");
+ }
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h
new file mode 100644
index 0000000000..9d421c401c
--- /dev/null
+++ b/engines/avalanche/nim.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_NIM_H
+#define AVALANCHE_NIM_H
+
+namespace Avalanche {
+
+class Nim {
+public:
+ Nim(AvalancheEngine *vm);
+ void playNim();
+
+private:
+ AvalancheEngine *_vm;
+
+ const Common::String names[2] = {"Avalot", "Dogfood"};
+ byte old[3];
+ byte stones[3];
+ byte stonePic[4][23][7]; // Picture of Nimstone.
+ byte turns;
+ bool dogfoodsTurn;
+ byte stonesLeft;
+ bool clicked;
+ byte row;
+ byte number;
+ bool squeak;
+ int8 mNum, mRow;
+
+ void chalk(int x,int y, Common::String z);
+ void setup();
+ void plotStone(byte x,byte y);
+ void board();
+ void startMove();
+ void showChanges();
+ void blip();
+ void checkMouse();
+ void less();
+ void takeSome();
+ void endOfGame();
+ void dogFood();
+ bool find(byte x);
+ void findAp(byte start,byte stepsize);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_NIM_H
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
index 6090dc967a..eef325fa63 100644
--- a/engines/avalanche/parser.cpp
+++ b/engines/avalanche/parser.cpp
@@ -27,6 +27,7 @@
#include "avalanche/avalanche.h"
#include "avalanche/parser.h"
+#include "avalanche/nim.h"
#include "gui/saveload.h"
@@ -1965,11 +1966,10 @@ void Parser::doThat() {
switch (_vm->_room) {
case kRoomArgentPub:
// ...in the pub, => play Nim.
- warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()");
- // play_nim();
+ _vm->_nim->playNim();
- // The following parts are copied from play_nim().
- // The player automatically wins the game everytime he wins, until I implement the mini-game.
+ // The following parts are copied from the original play_nim() and a little plus.
+ // The player automatically wins the game everytime he plays, until I implement the mini-game.
if (_vm->_wonNim) { // Already won the game.
_vm->_dialogs->displayScrollChain('Q', 6);
return;