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author | Paul Gilbert | 2010-03-16 08:26:08 +0000 |
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committer | Paul Gilbert | 2010-03-16 08:26:08 +0000 |
commit | 730405f975e05659b5f37ffd5bd8761eb20c7af4 (patch) | |
tree | 5a1c37e92f20b8c7546f753e8eceaf00eedf130f | |
parent | a1f1cdf820f5eefac4fbcba8a596646fc05b954e (diff) | |
download | scummvm-rg350-730405f975e05659b5f37ffd5bd8761eb20c7af4.tar.gz scummvm-rg350-730405f975e05659b5f37ffd5bd8761eb20c7af4.tar.bz2 scummvm-rg350-730405f975e05659b5f37ffd5bd8761eb20c7af4.zip |
Further code implemented for the current action display
svn-id: r48266
-rw-r--r-- | engines/m4/console.cpp | 26 | ||||
-rw-r--r-- | engines/m4/hotspot.h | 4 | ||||
-rw-r--r-- | engines/m4/m4_scene.cpp | 17 | ||||
-rw-r--r-- | engines/m4/m4_scene.h | 6 | ||||
-rw-r--r-- | engines/m4/mads_scene.cpp | 78 | ||||
-rw-r--r-- | engines/m4/mads_scene.h | 18 | ||||
-rw-r--r-- | engines/m4/mads_views.h | 1 | ||||
-rw-r--r-- | engines/m4/scene.cpp | 18 | ||||
-rw-r--r-- | engines/m4/scene.h | 5 | ||||
-rw-r--r-- | engines/m4/staticres.cpp | 2 | ||||
-rw-r--r-- | engines/m4/staticres.h | 2 |
11 files changed, 129 insertions, 48 deletions
diff --git a/engines/m4/console.cpp b/engines/m4/console.cpp index 8476b3ff53..49685c934f 100644 --- a/engines/m4/console.cpp +++ b/engines/m4/console.cpp @@ -103,7 +103,7 @@ bool Console::cmdListHotSpots(int argc, const char **argv) { _vm->_scene->getSceneResources().hotspots->dump(); if (_vm->isM4()) { DebugPrintf("Scene parallax\n"); - _vm->_scene->getSceneResources().parallax->dump(); + _m4Vm->scene()->getSceneResources().parallax->dump(); DebugPrintf("Scene props\n"); _vm->_scene->getSceneResources().props->dump(); } @@ -395,23 +395,23 @@ M4Console::M4Console(M4Engine *vm): Console(vm) { } bool M4Console::cmdSceneInfo(int argc, const char **argv) { - DebugPrintf("Current scene is: %i\n", _vm->_scene->getCurrentScene()); + DebugPrintf("Current scene is: %i\n", _m4Vm->scene()->getCurrentScene()); DebugPrintf("Scene resources:\n"); - DebugPrintf("artBase: %s\n", _vm->_scene->getSceneResources().artBase); - DebugPrintf("pictureBase: %s\n", _vm->_scene->getSceneResources().pictureBase); - DebugPrintf("hotspotCount: %i\n", _vm->_scene->getSceneResources().hotspotCount); - DebugPrintf("parallaxCount: %i\n", _vm->_scene->getSceneResources().parallaxCount); - DebugPrintf("propsCount: %i\n", _vm->_scene->getSceneResources().propsCount); - DebugPrintf("frontY: %i\n", _vm->_scene->getSceneResources().frontY); - DebugPrintf("backY: %i\n", _vm->_scene->getSceneResources().backY); - DebugPrintf("frontScale: %i\n", _vm->_scene->getSceneResources().frontScale); - DebugPrintf("backScale: %i\n", _vm->_scene->getSceneResources().backScale); + DebugPrintf("artBase: %s\n", _m4Vm->scene()->getSceneResources().artBase); + DebugPrintf("pictureBase: %s\n", _m4Vm->scene()->getSceneResources().pictureBase); + DebugPrintf("hotspotCount: %i\n", _m4Vm->scene()->getSceneResources().hotspotCount); + DebugPrintf("parallaxCount: %i\n", _m4Vm->scene()->getSceneResources().parallaxCount); + DebugPrintf("propsCount: %i\n", _m4Vm->scene()->getSceneResources().propsCount); + DebugPrintf("frontY: %i\n", _m4Vm->scene()->getSceneResources().frontY); + DebugPrintf("backY: %i\n", _m4Vm->scene()->getSceneResources().backY); + DebugPrintf("frontScale: %i\n", _m4Vm->scene()->getSceneResources().frontScale); + DebugPrintf("backScale: %i\n", _m4Vm->scene()->getSceneResources().backScale); DebugPrintf("depthTable: "); for (uint i = 0; i < 16; i++) - DebugPrintf("%i ", _vm->_scene->getSceneResources().depthTable[i]); + DebugPrintf("%i ", _m4Vm->scene()->getSceneResources().depthTable[i]); DebugPrintf("\n"); - DebugPrintf("railNodeCount: %i\n", _vm->_scene->getSceneResources().railNodeCount); + DebugPrintf("railNodeCount: %i\n", _m4Vm->scene()->getSceneResources().railNodeCount); return true; } diff --git a/engines/m4/hotspot.h b/engines/m4/hotspot.h index bd1bc480a7..5bb4f5888a 100644 --- a/engines/m4/hotspot.h +++ b/engines/m4/hotspot.h @@ -59,6 +59,7 @@ public: void setRect(int x1, int y1, int x2, int y2); void setFeet(int x, int y); void setFacing(uint8 facing) { _facing = facing; } + void setArticle(int8 v) { _articleNumber = v; } char *getVocab() const { return _vocab; } int32 getVocabID() { return _vocabID; } char *getVerb() const { return _verb; } @@ -70,6 +71,7 @@ public: uint8 getFacing() const { return _facing; } int getFeetX() { return _feetX; } int getFeetY() { return _feetY; } + int8 getArticle() const { return _articleNumber; } Common::Rect getRect() const; int32 area() const { return (_rect.width() - 1) * (_rect.height() - 1); } @@ -85,6 +87,8 @@ private: // Unused in Orion Burger, used in MADS games uint8 _syntax; int32 _vocabID, _verbID; + int8 _articleNumber; + //TODO: check if this is actually needed by the game int16 _hash; }; diff --git a/engines/m4/m4_scene.cpp b/engines/m4/m4_scene.cpp index 90f288c31a..fcbf2b0dd7 100644 --- a/engines/m4/m4_scene.cpp +++ b/engines/m4/m4_scene.cpp @@ -41,8 +41,10 @@ namespace M4 { M4Scene::M4Scene(M4Engine *vm): _sceneResources(), Scene(vm, &_sceneResources) { _vm = vm; _sceneSprites = NULL; - _interfaceSurface = new M4InterfaceView(vm); _inverseColourTable = NULL; + + _sceneResources.parallax = new HotSpotList(); + _interfaceSurface = new M4InterfaceView(vm); } M4Scene::~M4Scene() { @@ -195,6 +197,9 @@ void M4Scene::show() { } void M4Scene::leaveScene() { + _sceneResources.parallax->clear(); + + delete _sceneResources.parallax; delete[] _inverseColourTable; Scene::leaveScene(); @@ -308,4 +313,14 @@ void M4Scene::nextCommonCursor() { _vm->_mouse->setCursorNum(cursorIndex); } +void M4Scene::showHotSpots() { + Scene::showHotSpots(); + + // parallax (yellow) + for (int i = 0; i < _sceneResources.parallaxCount; i++) { + HotSpot *currentHotSpot = _sceneResources.parallax->get(i); + _backgroundSurface->frameRect(currentHotSpot->getRect(), _vm->_palette->YELLOW); + } +} + } // End of namespace M4 diff --git a/engines/m4/m4_scene.h b/engines/m4/m4_scene.h index 14eea3dfac..846c1a2ff8 100644 --- a/engines/m4/m4_scene.h +++ b/engines/m4/m4_scene.h @@ -42,6 +42,9 @@ public: int32 frontScale, backScale; int16 depthTable[16]; int32 railNodeCount; // # of rails + + int32 parallaxCount; + HotSpotList *parallax; }; class M4Scene : public Scene { @@ -70,12 +73,13 @@ public: virtual void leftClick(int x, int y); virtual void rightClick(int x, int y); virtual void setAction(int action, int objectId = -1); - virtual void setStatusText(const char *text); virtual void update(); + virtual void showHotSpots(); byte *getInverseColourTable() const { return _inverseColourTable; } M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; }; M4SceneResources &getSceneResources() { return _sceneResources; }; + void setStatusText(const char *text); }; } // End of namespace M4 diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp index 338bc8fb4f..194aaa1317 100644 --- a/engines/m4/mads_scene.cpp +++ b/engines/m4/mads_scene.cpp @@ -43,7 +43,6 @@ namespace M4 { MadsScene::MadsScene(MadsEngine *vm): _sceneResources(), Scene(vm, &_sceneResources) { _vm = vm; - strcpy(_statusText, ""); _interfaceSurface = new MadsInterfaceView(vm); _spriteSlotsStart = 0; for (int i = 0; i < 3; ++i) @@ -94,6 +93,8 @@ void MadsScene::loadSceneTemporary() { return; loadSceneHotspots(_currentScene); + + _action.clear(); } void MadsScene::loadScene(int sceneNumber) { @@ -149,11 +150,9 @@ void MadsScene::loadSceneHotspots(int sceneNumber) { void MadsScene::leaveScene() { _sceneResources.hotspots->clear(); - _sceneResources.parallax->clear(); _sceneResources.props->clear(); delete _sceneResources.hotspots; - delete _sceneResources.parallax; delete _sceneResources.props; // Delete the sprites @@ -263,10 +262,6 @@ void MadsScene::setAction(int action, int objectId) { setStatusText(statusText); } -void MadsScene::setStatusText(const char *text) { - strcpy(_statusText, text); -} - /** * Draws all the elements of the scene */ @@ -316,8 +311,11 @@ void MadsScene::update() { // Draw all the various elements drawElements(); + _action.set(); + const char *sStatusText = _action.statusText(); + // Handle display of any status text - if (_statusText[0]) { + if (sStatusText[0]) { // Text colors are inverted in Dragonsphere if (_vm->getGameType() == GType_DragonSphere) _vm->_font->setColors(_vm->_palette->BLACK, _vm->_palette->WHITE, _vm->_palette->BLACK); @@ -325,7 +323,7 @@ void MadsScene::update() { _vm->_font->setColors(_vm->_palette->WHITE, _vm->_palette->BLACK, _vm->_palette->BLACK); _vm->_font->setFont(FONT_MAIN_MADS); - _vm->_font->writeString(this, _statusText, (width() - _vm->_font->getWidth(_statusText)) / 2, 142, 0); + _vm->_font->writeString(this, sStatusText, (width() - _vm->_font->getWidth(sStatusText)) / 2, 142, 0); } //***DEBUG*** @@ -476,16 +474,22 @@ MadsAction::MadsAction() { void MadsAction::clear() { _actionMode = ACTMODE_NONE; + _actionMode2 = ACTMODE2_0; + _word_86F42 = 0; + _word_86F4E = 0; _articleNumber = 0; _lookFlag = false; + _word_86F4A = 0; _statusText[0] = '\0'; _selectedRow = -1; _currentHotspot = -1; + _word_86F3A = -1; + _word_86F4C = -1; //word_86F3A/word_86F4C _currentAction = kVerbNone; _objectNameId = -1; _objectDescId = -1; - //word_83334 + _word_83334 = -1; } void MadsAction::appendVocab(int vocabId, bool capitalise) { @@ -499,6 +503,7 @@ void MadsAction::appendVocab(int vocabId, bool capitalise) { } void MadsAction::set() { + int hotspotCount = _madsVm->scene()->getSceneResources().hotspotCount; bool flag = false; _currentAction = -1; _objectNameId = -1; @@ -562,14 +567,13 @@ void MadsAction::set() { if (_currentHotspot >= 0) { if (_selectedRow < 0) { int verbId; - int hotspotCount = _madsVm->scene()->getSceneResources().hotspotCount; if (_currentHotspot < hotspotCount) { // Get the verb Id from the hotspot verbId = (*_madsVm->scene()->getSceneResources().hotspots)[_currentHotspot].getVerbID(); } else { // Get the verb Id from the scene object - verbId = 0;//Scene_object[_currentHotspot - _hotspotCount].verbId; + verbId = (*_madsVm->scene()->getSceneResources().props)[_currentHotspot - hotspotCount].getVerbID(); } if (verbId > 0) { @@ -583,12 +587,58 @@ void MadsAction::set() { } } - //loc_21CE2 + if ((_actionMode2 == ACTMODE2_2) || (_actionMode2 == ACTMODE2_5)) { + // Get name from given inventory object + int objectId = _madsVm->scene()->getInterface()->getInventoryObject(_currentHotspot); + _objectNameId = _madsVm->globals()->getObject(objectId)->descId; + } else if (_currentHotspot < hotspotCount) { + // Get name from scene hotspot + _objectNameId = (*_madsVm->scene()->getSceneResources().hotspots)[_currentHotspot].getVocabID(); + } else { + // Get name from temporary scene hotspot + _objectNameId = (*_madsVm->scene()->getSceneResources().props)[_currentHotspot].getVocabID(); + } + } + } + + if ((_currentHotspot >= 0) && (_articleNumber > 0) && !flag) { + if (_articleNumber == -1) { + if (_word_86F3A >= 0) { + int articleNum = 0; + + if ((_word_86F42 == 2) || (_word_86F42 == 5)) { + int objectId = _madsVm->scene()->getInterface()->getInventoryObject(_currentHotspot); + articleNum = _madsVm->globals()->getObject(objectId)->article; + } else if (_word_86F3A < hotspotCount) { + articleNum = (*_madsVm->scene()->getSceneResources().hotspots)[_currentHotspot].getArticle(); + } else { + + } + } + + } else if ((_articleNumber == kVerbLook) || (_vm->getGameType() != GType_RexNebular) || + (strcmp(_madsVm->globals()->getVocab(_objectDescId), fenceStr) != 0)) { + // Write out the article + strcat(_statusText, englishMADSArticleList[_articleNumber]); + } else { + // Special case for a 'fence' entry in Rex Nebular + strcat(_statusText, overStr); } + + strcat(_statusText, " "); } + + // Append object description if necessary + if (_word_86F3A >= 0) + appendVocab(_objectDescId); + + // Remove any trailing space character + int statusLen = strlen(_statusText); + if ((statusLen > 0) && (_statusText[statusLen - 1] == ' ')) + _statusText[statusLen - 1] = '\0'; } - //word_83334 = -1; + _word_83334 = -1; } /*--------------------------------------------------------------------------*/ diff --git a/engines/m4/mads_scene.h b/engines/m4/mads_scene.h index 82ac4f28ba..2f8fcf990b 100644 --- a/engines/m4/mads_scene.h +++ b/engines/m4/mads_scene.h @@ -124,26 +124,38 @@ public: }; enum MadsActionMode {ACTMODE_NONE = 0, ACTMODE_VERB = 1, ACTMODE_OBJECT = 3, ACTMODE_TALK = 6}; +enum MAdsActionMode2 {ACTMODE2_0 = 0, ACTMODE2_2 = 2, ACTMODE2_5 = 5}; class MadsAction { private: char _statusText[100]; + + void appendVocab(int vocabId, bool capitalise = false); +public: int _currentHotspot; int _objectNameId; int _objectDescId; int _currentAction; int8 _flags1, _flags2; MadsActionMode _actionMode; + MAdsActionMode2 _actionMode2; int _articleNumber; bool _lookFlag; int _selectedRow; + // Unknown fields + int16 _word_86F3A; + int16 _word_86F42; + int16 _word_86F4E; + int16 _word_86F4A; + int16 _word_83334; + int16 _word_86F4C; - void appendVocab(int vocabId, bool capitalise = false); public: MadsAction(); void clear(); void set(); + const char *statusText() const { return _statusText; } }; typedef Common::Array<SpriteAsset *> SpriteAssetArray; @@ -155,7 +167,7 @@ class MadsScene : public Scene { private: MadsEngine *_vm; MadsSceneResources _sceneResources; - char _statusText[100]; + MadsAction _action; MadsSceneLogic _sceneLogic; SpriteAsset *_playerSprites; @@ -187,7 +199,6 @@ public: virtual void leftClick(int x, int y); virtual void rightClick(int x, int y); virtual void setAction(int action, int objectId = -1); - virtual void setStatusText(const char *text); virtual void update(); int loadSceneSpriteSet(const char *setName); @@ -196,6 +207,7 @@ public: MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; }; MadsSceneResources &getSceneResources() { return _sceneResources; }; + void setStatusText(const char *text) {};//***DEPRECATED*** }; } // End of namespace M4 diff --git a/engines/m4/mads_views.h b/engines/m4/mads_views.h index fa6247d4a9..8a936c1759 100644 --- a/engines/m4/mads_views.h +++ b/engines/m4/mads_views.h @@ -77,6 +77,7 @@ public: virtual void setSelectedObject(int objectNumber); virtual void addObjectToInventory(int objectNumber); int getSelectedObject() { return _selectedObject; } + int getInventoryObject(int objectIndex) { return _inventoryList[objectIndex]; } void onRefresh(RectList *rects, M4Surface *destSurface); bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents); diff --git a/engines/m4/scene.cpp b/engines/m4/scene.cpp index fb4145c123..e9480ff9a6 100644 --- a/engines/m4/scene.cpp +++ b/engines/m4/scene.cpp @@ -44,7 +44,6 @@ Scene::Scene(MadsM4Engine *vm, SceneResources *res): View(vm, Common::Rect(0, 0, _screenType = VIEWID_SCENE; _sceneResources->hotspots = new HotSpotList(); - _sceneResources->parallax = new HotSpotList(); _sceneResources->props = new HotSpotList(); _backgroundSurface = new M4Surface(); _walkSurface = new M4Surface(); @@ -124,22 +123,17 @@ void Scene::showSprites() { void Scene::showHotSpots() { int i = 0; HotSpot *currentHotSpot; + // hotspots (green) for (i = 0; i < _sceneResources->hotspotCount; i++) { currentHotSpot = _sceneResources->hotspots->get(i); _backgroundSurface->frameRect(currentHotSpot->getRect(), _vm->_palette->GREEN); } - if (_vm->isM4()) { - // parallax (yellow) - for (i = 0; i < _sceneResources->parallaxCount; i++) { - currentHotSpot = _sceneResources->parallax->get(i); - _backgroundSurface->frameRect(currentHotSpot->getRect(), _vm->_palette->YELLOW); - } - // props (red) - for (i = 0; i < _sceneResources->propsCount; i++) { - currentHotSpot = _sceneResources->props->get(i); - _backgroundSurface->frameRect(currentHotSpot->getRect(), _vm->_palette->RED); - } + + // props (red) + for (i = 0; i < _sceneResources->propsCount; i++) { + currentHotSpot = _sceneResources->props->get(i); + _backgroundSurface->frameRect(currentHotSpot->getRect(), _vm->_palette->RED); } } diff --git a/engines/m4/scene.h b/engines/m4/scene.h index 67acfc6654..d232c16974 100644 --- a/engines/m4/scene.h +++ b/engines/m4/scene.h @@ -64,8 +64,6 @@ public: char pictureBase[MAX_CHK_FILENAME_SIZE]; int32 hotspotCount; HotSpotList *hotspots; - int32 parallaxCount; - HotSpotList *parallax; int32 propsCount; HotSpotList *props; int32 frontY, backY; @@ -103,13 +101,12 @@ public: virtual void leftClick(int x, int y) = 0; virtual void rightClick(int x, int y) = 0; virtual void setAction(int action, int objectId = -1) = 0; - virtual void setStatusText(const char *text) = 0; virtual void update() = 0; + virtual void showHotSpots(); // TODO: perhaps move playIntro() someplace else? void playIntro(); void showSprites(); - void showHotSpots(); void showCodes(); int getCurrentScene() { return _currentScene; } M4Surface *getBackgroundSurface() const { return _backgroundSurface; } diff --git a/engines/m4/staticres.cpp b/engines/m4/staticres.cpp index f8f25b7455..fbcd78de3f 100644 --- a/engines/m4/staticres.cpp +++ b/engines/m4/staticres.cpp @@ -42,6 +42,8 @@ const char *lookAroundStr = "Look around"; const char *toStr = "to "; const char *useStr = "Use "; const char *walkToStr = "Walk to "; +const char *fenceStr = "fence"; +const char *overStr = "over"; VerbInit verbList[10] = { {kVerbLook, 2, 0}, diff --git a/engines/m4/staticres.h b/engines/m4/staticres.h index 059fa80e68..2680965304 100644 --- a/engines/m4/staticres.h +++ b/engines/m4/staticres.h @@ -40,6 +40,8 @@ extern const char *lookAroundStr; extern const char *toStr; extern const char *useStr; extern const char *walkToStr; +extern const char *fenceStr; +extern const char *overStr; struct VerbInit { int verb; |