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authorJoseph-Eugene Winzer2017-08-20 22:01:26 +0200
committerThierry Crozat2018-01-23 01:42:32 +0000
commit89059ff50d32bee187b5e03f8c720b17dc490cb2 (patch)
tree4a55a5287958ab366781deb9492b59cfb53117c7
parent18894e8f138356234386ff3b4fddf8e9e2c468c7 (diff)
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SUPERNOVA: Fixes render error on death screen fadeout
-rw-r--r--engines/supernova/state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index 66ea0af8aa..51cc97f486 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -1074,7 +1074,7 @@ void GameManager::death(const char *message) {
initGui();
_inventory.clear();
changeRoom(INTRO);
- _vm->renderRoom(*_currentRoom);
+ g_system->fillScreen(kColorBlack);
_vm->paletteFadeIn();
_guiEnabled = true;