aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTorbjörn Andersson2012-11-11 13:56:06 +0100
committerTorbjörn Andersson2012-11-11 13:56:06 +0100
commit8bb595453b7bce6e219acc94c105a1f76e5ff734 (patch)
treebbedbfa057dfeccda5af3061dc651b71bce93dcb
parentda0490f9b296864e8826c63295e91515f8617839 (diff)
downloadscummvm-rg350-8bb595453b7bce6e219acc94c105a1f76e5ff734.tar.gz
scummvm-rg350-8bb595453b7bce6e219acc94c105a1f76e5ff734.tar.bz2
scummvm-rg350-8bb595453b7bce6e219acc94c105a1f76e5ff734.zip
SCUMM: Added support for Macintosh music in Monkey Island 1
This is based on the old Mac0-to-General MIDI conversion that we used to do (and which this patch removes), as well as the code for playing the Monkey Island 2 and Fate of Atlantis Macintosh music. I'm not sure how accurate it is, particularly in tempo and volume, but at this point it seems to work pretty well. Looping music is perhaps a bit off, but it was before as well. There is an annoying drawn out note in the music when you're following the shopkeeper, but that appears to have been there in the original as well.
-rw-r--r--engines/scumm/module.mk1
-rw-r--r--engines/scumm/player_v5m.cpp425
-rw-r--r--engines/scumm/player_v5m.h113
-rw-r--r--engines/scumm/scumm.cpp3
-rw-r--r--engines/scumm/sound.cpp220
5 files changed, 543 insertions, 219 deletions
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index 8499c9bad3..474d517cbd 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -48,6 +48,7 @@ MODULE_OBJS := \
player_v2cms.o \
player_v3a.o \
player_v4a.o \
+ player_v5m.o \
resource_v2.o \
resource_v3.o \
resource_v4.o \
diff --git a/engines/scumm/player_v5m.cpp b/engines/scumm/player_v5m.cpp
new file mode 100644
index 0000000000..2ad0d10b50
--- /dev/null
+++ b/engines/scumm/player_v5m.cpp
@@ -0,0 +1,425 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ From Markus Magnuson (superqult) we got this information:
+ Mac0
+ ---
+ 4 bytes - 'SOUN'
+ BE 4 bytes - block length
+
+ 4 bytes - 'Mac0'
+ BE 4 bytes - (blockLength - 27)
+ 28 bytes - ???
+
+ do this three times (once for each channel):
+ 4 bytes - 'Chan'
+ BE 4 bytes - channel length
+ 4 bytes - instrument name (e.g. 'MARI')
+
+ do this for ((chanLength-24)/4) times:
+ 2 bytes - note duration
+ 1 byte - note value
+ 1 byte - note velocity
+
+ 4 bytes - ???
+ 4 bytes - 'Loop'/'Done'
+ 4 bytes - ???
+
+ 1 byte - 0x09
+ ---
+
+ The instruments presumably correspond to the snd resource names in the
+ Monkey Island executable:
+
+ Instruments
+ "MARI" - MARIMBA
+ "PLUC" - PLUCK
+ "HARM" - HARMONIC
+ "PIPE" - PIPEORGAN
+ "TROM" - TROMBONE
+ "STRI" - STRINGS
+ "HORN" - HORN
+ "VIBE" - VIBES
+ "SHAK" - SHAKUHACHI
+ "PANP" - PANPIPE
+ "WHIS" - WHISTLE
+ "ORGA" - ORGAN3
+ "BONG" - BONGO
+ "BASS" - BASS
+
+ ---
+
+ Note values <= 1 are silent.
+*/
+
+#include "common/macresman.h"
+#include "common/translation.h"
+#include "engines/engine.h"
+#include "gui/message.h"
+#include "scumm/player_v5m.h"
+#include "scumm/scumm.h"
+
+#define RES_SND MKTAG('s', 'n', 'd', ' ')
+
+namespace Scumm {
+
+Player_V5M::Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer)
+ : _vm(scumm),
+ _mixer(mixer),
+ _sampleRate(_mixer->getOutputRate()),
+ _soundPlaying(-1) {
+
+ assert(scumm);
+ assert(mixer);
+ assert(_vm->_game.id == GID_MONKEY);
+
+ int i;
+
+ for (i = 0; i < 3; i++) {
+ _channel[i]._looped = false;
+ _channel[i]._length = 0;
+ _channel[i]._data = NULL;
+ _channel[i]._pos = 0;
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = false;
+ }
+
+ _pitchTable[116] = 1664510;
+ _pitchTable[117] = 1763487;
+ _pitchTable[118] = 1868350;
+ _pitchTable[119] = 1979447;
+ _pitchTable[120] = 2097152;
+ _pitchTable[121] = 2221855;
+ _pitchTable[122] = 2353973;
+ _pitchTable[123] = 2493948;
+ _pitchTable[124] = 2642246;
+ _pitchTable[125] = 2799362;
+ _pitchTable[126] = 2965820;
+ _pitchTable[127] = 3142177;
+ for (i = 115; i >= 0; --i) {
+ _pitchTable[i] = _pitchTable[i + 12] / 2;
+ }
+
+ setMusicVolume(255);
+
+ Common::MacResManager resource;
+ if (!resource.exists("Monkey Island")) {
+ GUI::MessageDialog dialog(_(
+ "Could not find the 'Monkey Island' Macintosh executable to read the\n"
+ "instruments from. Music will be disabled."), _("OK"));
+ dialog.runModal();
+ return;
+ }
+
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+}
+
+Player_V5M::~Player_V5M() {
+ Common::StackLock lock(_mutex);
+ _mixer->stopHandle(_soundHandle);
+ stopAllSounds_Internal();
+}
+
+void Player_V5M::setMusicVolume(int vol) {
+ debug(5, "Player_V5M::setMusicVolume(%d)", vol);
+}
+
+void Player_V5M::stopAllSounds_Internal() {
+ _soundPlaying = -1;
+ for (int i = 0; i < 3; i++) {
+ // The channel data is managed by the resource manager, so
+ // don't delete that.
+ delete[] _channel[i]._instrument._data;
+ _channel[i]._instrument._data = NULL;
+
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = false;
+ }
+}
+
+void Player_V5M::stopAllSounds() {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::stopAllSounds()");
+ stopAllSounds_Internal();
+}
+
+void Player_V5M::stopSound(int nr) {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::stopSound(%d)", nr);
+
+ if (nr == _soundPlaying) {
+ stopAllSounds();
+ }
+}
+
+void Player_V5M::startSound(int nr) {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::startSound(%d)", nr);
+
+ Common::MacResManager resource;
+ if (!resource.open("Monkey Island")) {
+ return;
+ }
+
+ const byte *ptr = _vm->getResourceAddress(rtSound, nr);
+ assert(ptr);
+
+ const byte *src = ptr;
+ uint i;
+
+ src += 8;
+ // TODO: Decipher the unknown bytes in the header. For now, skip 'em
+ src += 28;
+
+ Common::MacResIDArray idArray = resource.getResIDArray(RES_SND);
+
+ // Load the three channels and their instruments
+ for (i = 0; i < 3; i++) {
+ assert(READ_BE_UINT32(src) == MKTAG('C', 'h', 'a', 'n'));
+ uint32 len = READ_BE_UINT32(src + 4);
+ uint32 instrument = READ_BE_UINT32(src + 8);
+
+ _channel[i]._length = len - 24;
+ _channel[i]._data = src + 12;
+ _channel[i]._looped = (READ_BE_UINT32(src + len - 8) == MKTAG('L', 'o', 'o', 'p'));
+ _channel[i]._pos = 0;
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = true;
+
+ for (uint j = 0; j < idArray.size(); j++) {
+ Common::String name = resource.getResName(RES_SND, idArray[j]);
+ if (instrument == READ_BE_UINT32(name.c_str())) {
+ debug(6, "Channel %d: Loading instrument '%s'", i, name.c_str());
+ Common::SeekableReadStream *stream = resource.getResource(RES_SND, idArray[j]);
+
+ if (!_channel[i].loadInstrument(stream)) {
+ resource.close();
+ return;
+ }
+
+ break;
+ }
+ }
+
+ src += len;
+ }
+
+ resource.close();
+ _soundPlaying = nr;
+}
+
+bool Player_V5M::Channel::loadInstrument(Common::SeekableReadStream *stream) {
+ // Load the sound
+ uint16 soundType = stream->readUint16BE();
+ if (soundType != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported sound type %d", soundType);
+ return false;
+ }
+ uint16 typeCount = stream->readUint16BE();
+ if (typeCount != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported data type count %d", typeCount);
+ return false;
+ }
+ uint16 dataType = stream->readUint16BE();
+ if (dataType != 5) {
+ warning("Player_V5M::loadInstrument: Unsupported data type %d", dataType);
+ return false;
+ }
+
+ stream->readUint32BE(); // initialization option
+
+ uint16 cmdCount = stream->readUint16BE();
+ if (cmdCount != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported command count %d", cmdCount);
+ return false;
+ }
+ uint16 command = stream->readUint16BE();
+ if (command != 0x8050 && command != 0x8051) {
+ warning("Player_V5M::loadInstrument: Unsupported command 0x%04X", command);
+ return false;
+ }
+
+ stream->readUint16BE(); // 0
+ uint32 soundHeaderOffset = stream->readUint32BE();
+
+ stream->seek(soundHeaderOffset);
+
+ uint32 soundDataOffset = stream->readUint32BE();
+ uint32 size = stream->readUint32BE();
+ uint32 rate = stream->readUint32BE() >> 16;
+ uint32 loopStart = stream->readUint32BE();
+ uint32 loopEnd = stream->readUint32BE();
+ byte encoding = stream->readByte();
+ byte baseFreq = stream->readByte();
+
+ if (encoding != 0) {
+ warning("Player_V5M::loadInstrument: Unsupported encoding %d", encoding);
+ return false;
+ }
+
+ stream->skip(soundDataOffset);
+
+ byte *data = new byte[size];
+ stream->read(data, size);
+
+ _instrument._data = data;
+ _instrument._size = size;
+ _instrument._rate = rate;
+ _instrument._loopStart = loopStart;
+ _instrument._loopEnd = loopEnd;
+ _instrument._baseFreq = baseFreq;
+
+ return true;
+}
+
+int Player_V5M::getMusicTimer() {
+ return 0;
+}
+
+int Player_V5M::getSoundStatus(int nr) const {
+ return _soundPlaying == nr;
+}
+
+int Player_V5M::readBuffer(int16 *data, const int numSamples) {
+ Common::StackLock lock(_mutex);
+
+ memset(data, 0, numSamples * 2);
+ if (_soundPlaying == -1) {
+ return numSamples;
+ }
+
+ bool notesLeft = false;
+
+ for (int i = 0; i < 3; i++) {
+ uint samplesLeft = numSamples;
+ int16 *ptr = data;
+
+ while (samplesLeft > 0) {
+ int generated;
+ if (_channel[i]._remaining == 0) {
+ uint16 duration;
+ byte note, velocity;
+ if (_channel[i].getNextNote(duration, note, velocity)) {
+ if (note > 1) {
+ const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq;
+ assert(pitchIdx >= 0);
+ // I don't want to use floating-point arithmetics here,
+ // but I ran into overflow problems with the church
+ // music. It's only once per note, so it should be ok.
+ double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate;
+ _channel[i]._pitchModifier = mult * _pitchTable[pitchIdx];
+ _channel[i]._velocity = velocity;
+ } else {
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ }
+
+ // The correct formula should be:
+ //
+ // (duration * 473 * _sampleRate) / (4 * 480 * 480)
+ //
+ // But that's likely to cause integer overflow, so
+ // we do it in two steps and hope that the rounding
+ // error won't be noticeable.
+ //
+ // The original code is a bit unclear on if it should
+ // be 473 or 437, but since the comments indicated
+ // 473 I'm assuming 437 was a typo.
+ _channel[i]._remaining = (duration * _sampleRate) / (4 * 480);
+ _channel[i]._remaining = (_channel[i]._remaining * 473) / 480;
+ } else {
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = samplesLeft;
+ }
+ }
+ generated = MIN(_channel[i]._remaining, samplesLeft);
+ if (_channel[i]._velocity != 0) {
+ _channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated);
+ }
+ ptr += generated;
+ samplesLeft -= generated;
+ _channel[i]._remaining -= generated;
+ }
+
+ if (_channel[i]._notesLeft) {
+ notesLeft = true;
+ }
+ }
+
+ if (!notesLeft) {
+ stopAllSounds_Internal();
+ }
+
+ return numSamples;
+}
+
+bool Player_V5M::Channel::getNextNote(uint16 &duration, byte &note, byte &velocity) {
+ _instrument.newNote();
+ if (_pos >= _length) {
+ if (!_looped) {
+ _notesLeft = false;
+ return false;
+ }
+ // FIXME: Jamieson630: The jump seems to be happening
+ // too quickly! There should maybe be a pause after
+ // the last Note Off? But I couldn't find one in the
+ // MI1 Lookout music, where I was hearing problems.
+ _pos = 0;
+ }
+ duration = READ_BE_UINT16(&_data[_pos]);
+ note = _data[_pos + 2];
+ velocity = _data[_pos + 3];
+ _pos += 4;
+ return true;
+}
+
+void Player_V5M::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) {
+ int samplesLeft = numSamples;
+ while (samplesLeft) {
+ _subPos += pitchModifier;
+ while (_subPos >= 0x10000) {
+ _subPos -= 0x10000;
+ _pos++;
+ if (_pos >= _loopEnd) {
+ _pos = _loopStart;
+ }
+ }
+
+ int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255;
+ if (sample > 32767) {
+ sample = 32767;
+ } else if (sample < -32768) {
+ sample = -32768;
+ }
+
+ *data++ = sample; // (_data[_pos] * 127) / 100;
+ samplesLeft--;
+ }
+}
+
+} // End of namespace Scumm
diff --git a/engines/scumm/player_v5m.h b/engines/scumm/player_v5m.h
new file mode 100644
index 0000000000..c245554800
--- /dev/null
+++ b/engines/scumm/player_v5m.h
@@ -0,0 +1,113 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYER_V5M_H
+#define SCUMM_PLAYER_V5M_H
+
+#include "common/scummsys.h"
+#include "common/util.h"
+#include "common/mutex.h"
+#include "scumm/music.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+
+class Mixer;
+
+namespace Scumm {
+
+class ScummEngine;
+
+/**
+ * Scumm V5 Macintosh music driver.
+ */
+ class Player_V5M : public Audio::AudioStream, public MusicEngine {
+public:
+ Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_V5M();
+
+ // MusicEngine API
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer();
+ virtual int getSoundStatus(int sound) const;
+
+ // AudioStream API
+ virtual int readBuffer(int16 *buffer, const int numSamples);
+ virtual bool isStereo() const { return false; }
+ virtual bool endOfData() const { return false; }
+ virtual int getRate() const { return _sampleRate; }
+
+private:
+ ScummEngine *const _vm;
+ Common::Mutex _mutex;
+ Audio::Mixer *const _mixer;
+ Audio::SoundHandle _soundHandle;
+ const uint32 _sampleRate;
+ int _soundPlaying;
+
+ void stopAllSounds_Internal();
+
+ struct Instrument {
+ byte *_data;
+ uint32 _size;
+ uint32 _rate;
+ uint32 _loopStart;
+ uint32 _loopEnd;
+ byte _baseFreq;
+
+ uint _pos;
+ uint _subPos;
+
+ void newNote() {
+ _pos = 0;
+ _subPos = 0;
+ }
+
+ void generateSamples(int16 *data, int pitchModifier, int volume, int numSamples);
+ };
+
+ struct Channel {
+ Instrument _instrument;
+ bool _looped;
+ uint32 _length;
+ const byte *_data;
+
+ uint _pos;
+ int _pitchModifier;
+ byte _velocity;
+ uint32 _remaining;
+
+ bool _notesLeft;
+
+ bool loadInstrument(Common::SeekableReadStream *stream);
+ bool getNextNote(uint16 &duration, byte &value, byte &velocity);
+ };
+
+ Channel _channel[3];
+ int _pitchTable[128];
+};
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 2c79fb8de0..67ca071a76 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -62,6 +62,7 @@
#include "scumm/player_v2a.h"
#include "scumm/player_v3a.h"
#include "scumm/player_v4a.h"
+#include "scumm/player_v5m.h"
#include "scumm/resource.h"
#include "scumm/he/resource_he.h"
#include "scumm/scumm_v0.h"
@@ -1819,6 +1820,8 @@ void ScummEngine::setupMusic(int midi) {
#endif
} else if (_game.platform == Common::kPlatformAmiga && _game.version <= 4) {
_musicEngine = new Player_V4A(this, _mixer);
+ } else if (_game.platform == Common::kPlatformMacintosh && _game.id == GID_MONKEY) {
+ _musicEngine = new Player_V5M(this, _mixer);
} else if (_game.id == GID_MANIAC && _game.version == 1) {
_musicEngine = new Player_V1(this, _mixer, MidiDriver::getMusicType(dev) != MT_PCSPK);
} else if (_game.version <= 2) {
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index a1cecfa0b3..57345126d3 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -1086,9 +1086,6 @@ void Sound::saveLoadWithSerializer(Serializer *ser) {
#pragma mark --- Sound resource handling ---
#pragma mark -
-static void convertMac0Resource(ResourceManager *res, ResId idx, byte *src_ptr, int size);
-
-
/*
* TODO: The way we handle sound/music resources really is one huge hack.
* We probably should reconsider how we do this, and maybe come up with a
@@ -1208,11 +1205,9 @@ int ScummEngine::readSoundResource(ResId idx) {
case MKTAG('M','a','c','0'):
_fileHandle->seek(-12, SEEK_CUR);
total_size = _fileHandle->readUint32BE() - 8;
- ptr = (byte *)calloc(total_size, 1);
+ ptr = _res->createResource(rtSound, idx, total_size);
_fileHandle->read(ptr, total_size);
//dumpResource("sound-", idx, ptr);
- convertMac0Resource(_res, idx, ptr, total_size);
- free(ptr);
return 1;
case MKTAG('M','a','c','1'):
@@ -1445,219 +1440,6 @@ static byte *writeVLQ(byte *ptr, int value) {
return ptr;
}
-static byte Mac0ToGMInstrument(uint32 type, int &transpose) {
- transpose = 0;
- switch (type) {
- case MKTAG('M','A','R','I'): return 12;
- case MKTAG('P','L','U','C'): return 45;
- case MKTAG('H','A','R','M'): return 22;
- case MKTAG('P','I','P','E'): return 19;
- case MKTAG('T','R','O','M'): transpose = -12; return 57;
- case MKTAG('S','T','R','I'): return 48;
- case MKTAG('H','O','R','N'): return 60;
- case MKTAG('V','I','B','E'): return 11;
- case MKTAG('S','H','A','K'): return 77;
- case MKTAG('P','A','N','P'): return 75;
- case MKTAG('W','H','I','S'): return 76;
- case MKTAG('O','R','G','A'): return 17;
- case MKTAG('B','O','N','G'): return 115;
- case MKTAG('B','A','S','S'): transpose = -24; return 35;
- default:
- error("Unknown Mac0 instrument %s found", tag2str(type));
- }
-}
-
-static void convertMac0Resource(ResourceManager *res, ResId idx, byte *src_ptr, int size) {
- /*
- From Markus Magnuson (superqult) we got this information:
- Mac0
- ---
- 4 bytes - 'SOUN'
- BE 4 bytes - block length
-
- 4 bytes - 'Mac0'
- BE 4 bytes - (blockLength - 27)
- 28 bytes - ???
-
- do this three times (once for each channel):
- 4 bytes - 'Chan'
- BE 4 bytes - channel length
- 4 bytes - instrument name (e.g. 'MARI')
-
- do this for ((chanLength-24)/4) times:
- 2 bytes - note duration
- 1 byte - note value
- 1 byte - note velocity
-
- 4 bytes - ???
- 4 bytes - 'Loop'/'Done'
- 4 bytes - ???
-
- 1 byte - 0x09
- ---
-
- Instruments (General Midi):
- "MARI" - Marimba (12)
- "PLUC" - Pizzicato Strings (45)
- "HARM" - Harmonica (22)
- "PIPE" - Church Organ? (19) or Flute? (73) or Bag Pipe (109)
- "TROM" - Trombone (57)
- "STRI" - String Ensemble (48 or 49)
- "HORN" - French Horn? (60) or English Horn? (69)
- "VIBE" - Vibraphone (11)
- "SHAK" - Shakuhachi? (77)
- "PANP" - Pan Flute (75)
- "WHIS" - Whistle (78) / Bottle (76)
- "ORGA" - Drawbar Organ (16; but could also be 17-20)
- "BONG" - Woodblock? (115)
- "BASS" - Bass (32-39)
-
-
- Now the task could be to convert this into MIDI, to be fed into iMuse.
- Or we do something similiar to what is done in Player_V3, assuming
- we can identify SFX in the MI datafiles for each of the instruments
- listed above.
- */
-
-#if 0
- byte *ptr = _res->createResource(rtSound, idx, size);
- memcpy(ptr, src_ptr, size);
-#else
- const int ppqn = 480;
- byte *ptr, *start_ptr;
-
- int total_size = 0;
- total_size += kMIDIHeaderSize; // Header
- total_size += 7; // Tempo META
- total_size += 3 * 3; // Three program change mesages
- total_size += 22; // Possible jump SysEx
- total_size += 5; // EOT META
-
- int i, len;
- byte track_instr[3];
- byte *track_data[3];
- int track_len[3];
- int track_transpose[3];
- bool looped = false;
-
- src_ptr += 8;
- // TODO: Decipher the unknown bytes in the header. For now, skip 'em
- src_ptr += 28;
-
- // Parse the three channels
- for (i = 0; i < 3; i++) {
- assert(READ_BE_UINT32(src_ptr) == MKTAG('C','h','a','n'));
- len = READ_BE_UINT32(src_ptr + 4);
- track_len[i] = len - 24;
- track_instr[i] = Mac0ToGMInstrument(READ_BE_UINT32(src_ptr + 8), track_transpose[i]);
- track_data[i] = src_ptr + 12;
- src_ptr += len;
- looped = (READ_BE_UINT32(src_ptr - 8) == MKTAG('L','o','o','p'));
-
- // For each note event, we need up to 6 bytes for the
- // Note On (3 VLQ, 3 event), and 6 bytes for the Note
- // Off (3 VLQ, 3 event). So 12 bytes total.
- total_size += 12 * track_len[i];
- }
- assert(*src_ptr == 0x09);
-
- // Create sound resource
- start_ptr = res->createResource(rtSound, idx, total_size);
-
- // Insert MIDI header
- ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size);
-
- // Write a tempo change Meta event
- // 473 / 4 Hz, convert to micro seconds.
- uint32 dw = 1000000 * 437 / 4 / ppqn; // 1000000 * ppqn * 4 / 473;
- memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
- *ptr++ = (byte)((dw >> 16) & 0xFF);
- *ptr++ = (byte)((dw >> 8) & 0xFF);
- *ptr++ = (byte)(dw & 0xFF);
-
- // Insert program change messages
- *ptr++ = 0; // VLQ
- *ptr++ = 0xC0;
- *ptr++ = track_instr[0];
- *ptr++ = 0; // VLQ
- *ptr++ = 0xC1;
- *ptr++ = track_instr[1];
- *ptr++ = 0; // VLQ
- *ptr++ = 0xC2;
- *ptr++ = track_instr[2];
-
- // And now, the actual composition. Please turn all cell phones
- // and pagers off during the performance. Thank you.
- uint16 nextTime[3] = { 1, 1, 1 };
- int stage[3] = { 0, 0, 0 };
-
- while (track_len[0] | track_len[1] | track_len[2]) {
- int best = -1;
- uint16 bestTime = 0xFFFF;
- for (i = 0; i < 3; ++i) {
- if (track_len[i] && nextTime[i] < bestTime) {
- bestTime = nextTime[i];
- best = i;
- }
- }
- assert (best != -1);
-
- if (!stage[best]) {
- // We are STARTING this event.
- if (track_data[best][2] > 1) {
- // Note On
- ptr = writeVLQ(ptr, nextTime[best]);
- *ptr++ = 0x90 | best;
- *ptr++ = track_data[best][2] + track_transpose[best];
- *ptr++ = track_data[best][3] * 127 / 100; // Scale velocity
- for (i = 0; i < 3; ++i)
- nextTime[i] -= bestTime;
- }
- nextTime[best] += READ_BE_UINT16 (track_data[best]);
- stage[best] = 1;
- } else {
- // We are ENDING this event.
- if (track_data[best][2] > 1) {
- // There was a Note On, so do a Note Off
- ptr = writeVLQ(ptr, nextTime[best]);
- *ptr++ = 0x80 | best;
- *ptr++ = track_data[best][2] + track_transpose[best];
- *ptr++ = track_data[best][3] * 127 / 100; // Scale velocity
- for (i = 0; i < 3; ++i)
- nextTime[i] -= bestTime;
- }
- track_data[best] += 4;
- track_len[best] -= 4;
- stage[best] = 0;
- }
- }
-
- // Is this a looped song? If so, effect a loop by
- // using the S&M maybe_jump SysEx command.
- // FIXME: Jamieson630: The jump seems to be happening
- // too quickly! There should maybe be a pause after
- // the last Note Off? But I couldn't find one in the
- // MI1 Lookout music, where I was hearing problems.
- if (looped) {
- memcpy(ptr, "\x00\xf0\x13\x7d\x30\00", 6); ptr += 6; // maybe_jump
- memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump
- memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> 0 (only track)
- memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // beat -> 1 (first beat)
- memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // tick -> 1
- memcpy(ptr, "\x00\xf7", 2); ptr += 2; // SysEx end marker
- }
-
- // Insert end of song META
- memcpy(ptr, "\x00\xff\x2f\x00\x00", 5); ptr += 5;
-
- assert(ptr <= start_ptr + total_size);
-
- // Rewrite MIDI header, this time with true size
- total_size = ptr - start_ptr;
- ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size);
-#endif
-}
-
static void convertADResource(ResourceManager *res, const GameSettings& game, ResId idx, byte *src_ptr, int size) {
// We will ignore the PPQN in the original resource, because
// it's invalid anyway. We use a constant PPQN of 480.