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author | Torbjörn Andersson | 2004-09-26 16:10:21 +0000 |
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committer | Torbjörn Andersson | 2004-09-26 16:10:21 +0000 |
commit | 8f4a5ea3a5d419f1e72b6d4726e13b45b7624c00 (patch) | |
tree | 31d35b30fa3a068bf60e66527889ec4e08cdf01e | |
parent | 5053ee335f6dd728ab9e475a8d49050fd5c9426f (diff) | |
download | scummvm-rg350-8f4a5ea3a5d419f1e72b6d4726e13b45b7624c00.tar.gz scummvm-rg350-8f4a5ea3a5d419f1e72b6d4726e13b45b7624c00.tar.bz2 scummvm-rg350-8f4a5ea3a5d419f1e72b6d4726e13b45b7624c00.zip |
Removed obsolete comment about floating/locked memory.
svn-id: r15297
-rw-r--r-- | sword2/logic.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index aa5f3c7627..6a9ce94dc0 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -57,9 +57,6 @@ int Logic::processSession(void) { uint id = game_object_list[_pc++]; _scriptVars[ID] = id; - // Release the list again so it can float in memory - at this - // point not one thing should be locked - _vm->_resman->closeResource(run_list); if (!_scriptVars[ID]) { |