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author | Filippos Karapetis | 2008-02-24 16:56:28 +0000 |
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committer | Filippos Karapetis | 2008-02-24 16:56:28 +0000 |
commit | a3f2f4b039130d0227b34ec75e7b3fef2ae21d0d (patch) | |
tree | 318c47575574813465b6bc140827e9da386c5cdc | |
parent | ef9850166d78c9fdfb6b7832067a2955d8ca2336 (diff) | |
download | scummvm-rg350-a3f2f4b039130d0227b34ec75e7b3fef2ae21d0d.tar.gz scummvm-rg350-a3f2f4b039130d0227b34ec75e7b3fef2ae21d0d.tar.bz2 scummvm-rg350-a3f2f4b039130d0227b34ec75e7b3fef2ae21d0d.zip |
This safeguard is no longer needed for IHNM
svn-id: r30956
-rw-r--r-- | engines/saga/animation.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index 01281010ed..1b48274596 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -557,10 +557,6 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { _vm->_frameCount += 100; // make sure the waiting thread stops waiting // Animation done playing anim->state = ANIM_PAUSE; - if (_vm->getGameType() == GType_IHNM) { - anim->currentFrame = 0; - anim->completed = 0; - } if (anim->linkId == -1) { if (anim->flags & ANIM_FLAG_ENDSCENE) { |