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authorFilippos Karapetis2008-02-24 16:56:28 +0000
committerFilippos Karapetis2008-02-24 16:56:28 +0000
commita3f2f4b039130d0227b34ec75e7b3fef2ae21d0d (patch)
tree318c47575574813465b6bc140827e9da386c5cdc
parentef9850166d78c9fdfb6b7832067a2955d8ca2336 (diff)
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This safeguard is no longer needed for IHNM
svn-id: r30956
-rw-r--r--engines/saga/animation.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 01281010ed..1b48274596 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -557,10 +557,6 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
_vm->_frameCount += 100; // make sure the waiting thread stops waiting
// Animation done playing
anim->state = ANIM_PAUSE;
- if (_vm->getGameType() == GType_IHNM) {
- anim->currentFrame = 0;
- anim->completed = 0;
- }
if (anim->linkId == -1) {
if (anim->flags & ANIM_FLAG_ENDSCENE) {