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author | Travis Howell | 2006-04-13 09:45:03 +0000 |
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committer | Travis Howell | 2006-04-13 09:45:03 +0000 |
commit | a4c5a691cc8ee05c21f5c2f678a730ca525fc9a4 (patch) | |
tree | f91367a0bdff59aac77db2fab2578192ed067c7a | |
parent | 4ef316713e12dee33dbfef73d114e7394f801841 (diff) | |
download | scummvm-rg350-a4c5a691cc8ee05c21f5c2f678a730ca525fc9a4.tar.gz scummvm-rg350-a4c5a691cc8ee05c21f5c2f678a730ca525fc9a4.tar.bz2 scummvm-rg350-a4c5a691cc8ee05c21f5c2f678a730ca525fc9a4.zip |
Disable quick load/save is FF, since original sometimes disabled load/save and it isn't reliable at the moment
svn-id: r21838
-rw-r--r-- | engines/simon/saveload.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/simon/saveload.cpp b/engines/simon/saveload.cpp index f7431df6be..6ac7c6899c 100644 --- a/engines/simon/saveload.cpp +++ b/engines/simon/saveload.cpp @@ -99,9 +99,9 @@ int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) { } void SimonEngine::quickLoadOrSave() { - // simon1demo subroutines are missing too many segments - // original demo didn't allow load or save either. - if (getGameId() == GID_SIMON1DEMO) + // The demo of Simon 1 (DOS Floppy) is missing too many segments + // and the Feeble Files doesn't always allow a load or save + if (getGameId() == GID_SIMON1DEMO || getGameType() == GType_FF) return; bool success; |