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authorMatthew Stewart2018-02-25 02:01:02 -0500
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commita69f025818224c9bfeb52be11f31a2b6387bb76f (patch)
treed398acfc0660500df8f03fb8e836b87b58d40fee
parent7c62092367d00418d930411ff4a080f6ad2d0417 (diff)
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STARTREK: Implement drawAllSprites properly.
Still need to do the part which calculates sprite priorities.
-rw-r--r--engines/startrek/common.cpp35
-rw-r--r--engines/startrek/common.h39
-rwxr-xr-xengines/startrek/graphics.cpp138
-rwxr-xr-xengines/startrek/graphics.h1
-rwxr-xr-xengines/startrek/module.mk1
-rw-r--r--engines/startrek/sprite.h22
-rwxr-xr-xengines/startrek/startrek.cpp13
-rw-r--r--engines/startrek/text.cpp10
8 files changed, 215 insertions, 44 deletions
diff --git a/engines/startrek/common.cpp b/engines/startrek/common.cpp
new file mode 100644
index 0000000000..cef01c5fae
--- /dev/null
+++ b/engines/startrek/common.cpp
@@ -0,0 +1,35 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "startrek/common.h"
+
+namespace StarTrek {
+
+Common::Rect getRectEncompassing(Common::Rect r1, Common::Rect r2) {
+ uint16 l = min(r1.left, r2.left);
+ uint16 t = min(r1.top, r2.top);
+ uint16 r = max(r1.right, r2.right);
+ uint16 b = max(r1.bottom, r2.bottom);
+
+ return Common::Rect(l,t,r,b);
+}
+
+}
diff --git a/engines/startrek/common.h b/engines/startrek/common.h
new file mode 100644
index 0000000000..4598085a27
--- /dev/null
+++ b/engines/startrek/common.h
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef STARTREK_COMMON_H
+#define STARTREK_COMMON_H
+
+#include "common/rect.h"
+
+namespace StarTrek {
+
+template<class T>
+T min(T a, T b) { return a < b ? a : b; }
+
+template<class T>
+T max(T a, T b) { return a > b ? a : b; }
+
+Common::Rect getRectEncompassing(Common::Rect r1, Common::Rect r2);
+
+}
+
+#endif
diff --git a/engines/startrek/graphics.cpp b/engines/startrek/graphics.cpp
index cf63faa889..467d1f5605 100755
--- a/engines/startrek/graphics.cpp
+++ b/engines/startrek/graphics.cpp
@@ -19,11 +19,13 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+#include "startrek/common.h"
#include "startrek/graphics.h"
#include "common/config-manager.h"
#include "common/rendermode.h"
#include "graphics/palette.h"
+#include "graphics/surface.h"
namespace StarTrek {
@@ -34,7 +36,7 @@ Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) {
_priData = nullptr;
_lutData = nullptr;
- _screenRect = Common::Rect(SCREEN_WIDTH, SCREEN_HEIGHT);
+ _screenRect = Common::Rect(SCREEN_WIDTH-1, SCREEN_HEIGHT-1);
if (ConfMan.hasKey("render_mode"))
_egaMode = (Common::parseRenderMode(ConfMan.get("render_mode").c_str()) == Common::kRenderEGA) && (_vm->getGameType() != GType_STJR) && !(_vm->getFeatures() & GF_DEMO);
@@ -43,7 +45,6 @@ Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) {
_font = new Font(_vm);
_backgroundImage = new Bitmap(_vm->openFile("DEMON0.BMP").get());
- _canvas = new Bitmap(SCREEN_WIDTH, SCREEN_HEIGHT);
_numSprites = 0;
}
@@ -55,7 +56,6 @@ Graphics::~Graphics() {
delete _font;
delete _backgroundImage;
- delete _canvas;
}
@@ -137,12 +137,8 @@ SharedPtr<Bitmap> Graphics::loadBitmap(Common::String basename) {
}
void Graphics::redrawScreen() {
- // TODO: get rid of _canvas for efficiency
- memcpy(_canvas->pixels, _backgroundImage->pixels, SCREEN_WIDTH*SCREEN_HEIGHT);
-
+ _vm->_system->copyRectToScreen(_backgroundImage->pixels, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
drawAllSprites();
-
- drawBitmapToScreen(_canvas);
}
void Graphics::drawSprite(const Sprite &sprite) {
@@ -158,7 +154,9 @@ void Graphics::drawSprite(const Sprite &sprite, const Common::Rect &rect) {
assert(_screenRect.contains(rect));
assert(spriteRect.contains(rect));
- byte *dest = _canvas->pixels + rect.top*SCREEN_WIDTH + rect.left;
+ ::Graphics::Surface *surface = _vm->_system->lockScreen();
+
+ byte *dest = (byte*)surface->getPixels() + rect.top*SCREEN_WIDTH + rect.left;
switch(sprite.drawMode) {
case 0: { // Normal sprite
@@ -233,7 +231,7 @@ void Graphics::drawSprite(const Sprite &sprite, const Common::Rect &rect) {
int drawWidth = rectangle1.width() + 1;
int drawHeight = rectangle1.height() + 1;
- dest =_canvas->pixels + sprite.drawY*SCREEN_WIDTH + sprite.drawX
+ dest = (byte*)surface->getPixels() + sprite.drawY*SCREEN_WIDTH + sprite.drawX
+ rectangle1.top*8*SCREEN_WIDTH + rectangle1.left*8;
byte *src = sprite.bitmap->pixels + rectangle1.top*sprite.bitmap->width/8 + rectangle1.left;
@@ -283,16 +281,120 @@ void Graphics::drawSprite(const Sprite &sprite, const Common::Rect &rect) {
error("drawSprite: draw mode %d invalid", sprite.drawMode);
break;
}
+
+ _vm->_system->unlockScreen();
}
void Graphics::drawAllSprites() {
- // TODO: implement properly
+ if (_numSprites == 0)
+ return;
+
+ // TODO: calculateSpriteDrawPriority()
+
+ // Update sprite rectangles
for (int i=0; i<_numSprites; i++) {
Sprite *spr = _sprites[i];
- spr->drawX = spr->pos.x;
- spr->drawY = spr->pos.y;
- drawSprite(*spr);
+ spr->bitmapChanged = true; // FIXME (delete this later)
+ Common::Rect rect;
+
+ rect.left = spr->pos.x - spr->bitmap->xoffset;
+ rect.top = spr->pos.y - spr->bitmap->yoffset;
+ rect.right = rect.left + spr->bitmap->width - 1;
+ rect.bottom = rect.top + spr->bitmap->height - 1;
+
+ spr->drawX = rect.left;
+ spr->drawY = rect.top;
+
+ spr->drawRect = rect.findIntersectingRect(_screenRect);
+
+ if (!spr->drawRect.isEmpty()) { // At least partly on-screen
+ if (spr->lastDrawRect.left <= spr->lastDrawRect.right) {
+ // If the sprite's position is close to where it was last time it was
+ // drawn, combine the two rectangles and redraw that whole section.
+ // Otherwise, redraw the old position and current position separately.
+ rect = spr->drawRect.findIntersectingRect(spr->lastDrawRect);
+
+ if (rect.isEmpty())
+ spr->rect2Valid = 0;
+ else {
+ spr->rectangle2 = getRectEncompassing(spr->drawRect, spr->lastDrawRect);
+ spr->rect2Valid = 1;
+ }
+ }
+ else {
+ spr->rectangle2 = spr->drawRect;
+ spr->rect2Valid = 1;
+ }
+
+ spr->isOnScreen = 1;
+ }
+ else { // Off-screen
+ spr->rect2Valid = 0;
+ spr->isOnScreen = 0;
+ }
}
+
+ // Determine what portions of the screen need to be updated
+ Common::Rect dirtyRects[MAX_SPRITES*2];
+ int numDirtyRects = 0;
+
+ for (int i=0; i<_numSprites; i++) {
+ Sprite *spr = _sprites[i];
+
+ if (spr->bitmapChanged) {
+ if (spr->isOnScreen) {
+ if (spr->rect2Valid) {
+ dirtyRects[numDirtyRects++] = spr->rectangle2;
+ }
+ else {
+ dirtyRects[numDirtyRects++] = spr->drawRect;
+ dirtyRects[numDirtyRects++] = spr->lastDrawRect;
+ }
+ }
+ else {
+ dirtyRects[numDirtyRects++] = spr->lastDrawRect;
+ }
+ }
+ }
+
+ // Redraw the background on every dirty rectangle
+ for (int i=0; i<numDirtyRects; i++) {
+ Common::Rect &r = dirtyRects[i];
+
+ int offset = r.top*SCREEN_WIDTH + r.left;
+ _vm->_system->copyRectToScreen(_backgroundImage->pixels+offset, SCREEN_WIDTH, r.left, r.top, r.width(), r.height());
+ }
+
+ // For each sprite, merge the rectangles that overlap with it and redraw the sprite.
+ for (int i=0; i<_numSprites; i++) {
+ Sprite *spr = _sprites[i];
+
+ if (spr->field16 == 0 && spr->isOnScreen) {
+ bool mustRedrawSprite = false;
+ Common::Rect rect2;
+
+ for (int j=0; j<numDirtyRects; j++) {
+ Common::Rect rect1 = spr->drawRect.findIntersectingRect(dirtyRects[j]);
+
+ if (!rect1.isEmpty()) {
+ if (mustRedrawSprite)
+ rect2 = getRectEncompassing(rect1, rect2);
+ else
+ rect2 = rect1;
+ mustRedrawSprite = true;
+ }
+ }
+
+ if (mustRedrawSprite)
+ drawSprite(*spr, rect2);
+ }
+
+ spr->field16 = 0;
+ spr->bitmapChanged = 0;
+ spr->lastDrawRect = spr->drawRect;
+ }
+
+ _vm->_system->updateScreen();
}
void Graphics::addSprite(Sprite *sprite) {
@@ -304,10 +406,10 @@ void Graphics::addSprite(Sprite *sprite) {
sprite->field8 = 0;
sprite->field16 = 0;
- sprite->rectangle1.top = -1;
- sprite->rectangle1.left = -1;
- sprite->rectangle1.bottom = -2;
- sprite->rectangle1.right = -2;
+ sprite->lastDrawRect.top = -1;
+ sprite->lastDrawRect.left = -1;
+ sprite->lastDrawRect.bottom = -2;
+ sprite->lastDrawRect.right = -2;
_sprites[_numSprites++] = sprite;
}
diff --git a/engines/startrek/graphics.h b/engines/startrek/graphics.h
index 88e68cbea7..fa9f90b3fc 100755
--- a/engines/startrek/graphics.h
+++ b/engines/startrek/graphics.h
@@ -105,7 +105,6 @@ private:
Common::Rect _screenRect;
Bitmap *_backgroundImage;
- Bitmap *_canvas;
Sprite *_sprites[MAX_SPRITES];
int _numSprites;
diff --git a/engines/startrek/module.mk b/engines/startrek/module.mk
index e2670b443a..23af200fb2 100755
--- a/engines/startrek/module.mk
+++ b/engines/startrek/module.mk
@@ -2,6 +2,7 @@ MODULE := engines/startrek
MODULE_OBJS = \
bitmap.o \
+ common.o \
detection.o \
filestream.o \
font.o \
diff --git a/engines/startrek/sprite.h b/engines/startrek/sprite.h
index 93fd2dc53f..5fdc0f511f 100644
--- a/engines/startrek/sprite.h
+++ b/engines/startrek/sprite.h
@@ -37,6 +37,12 @@ using Common::SharedPtr;
namespace StarTrek {
+// Note: Rects in Star Trek are probably considered to have their bottom-right pixel
+// contained in the rectangle, but ScummVM is the opposite... (Trek might be inconsistent)
+// Be careful when using some of Rect's functions, including:
+// * The width/height constructor
+// * width/height methods
+// * "contains" method for points (it should work for other rects)
struct Sprite {
Common::Point pos;
uint16 drawPriority;
@@ -45,16 +51,16 @@ struct Sprite {
SharedPtr<Bitmap> bitmap;
uint16 drawMode;
uint16 textColor;
- uint16 bitmapChanged;
- uint16 redrawCondition2;
- uint16 redrawCondition3;
- uint16 field16;
- Common::Rect rectangle1;
- Common::Rect clickRectangle;
+ bool bitmapChanged;
+ bool rect2Valid;
+ bool isOnScreen;
+ uint16 field16; // When set, sprite isn't drawn next refresh? (Gets reset to 0 after)
+ Common::Rect lastDrawRect; // Rect encompassing the sprite last time it was drawn
+ Common::Rect drawRect; // Rect encompassing the sprite currently
Common::Rect rectangle2;
- uint16 drawX,drawY;
-
+ int16 drawX,drawY;
+ Sprite() { memset(this, 0, sizeof(Sprite)); }
void setBitmap(SharedPtr<Bitmap> b);
};
diff --git a/engines/startrek/startrek.cpp b/engines/startrek/startrek.cpp
index 8dd4f9010e..726fc3fe6e 100755
--- a/engines/startrek/startrek.cpp
+++ b/engines/startrek/startrek.cpp
@@ -101,7 +101,6 @@ Common::Error StarTrekEngine::run() {
_gfx->drawBackgroundImage("BRIDGE.BGD");
}
-
// Sprite tests
// Draw mode 0
@@ -110,7 +109,7 @@ Common::Error StarTrekEngine::run() {
spr->bitmap = _gfx->loadBitmap("MWALKE00");
spr->drawPriority = 1;
spr->pos.x = 150;
- spr->pos.y = 30;
+ spr->pos.y = 100;
spr->drawMode = 0;
// Draw mode 2 (translucent background)
@@ -119,9 +118,10 @@ Common::Error StarTrekEngine::run() {
spr->bitmap = _gfx->loadBitmap("KWALKS00");
spr->drawPriority = 1;
spr->pos.x = 200;
- spr->pos.y = 40;
+ spr->pos.y = 140;
spr->drawMode = 2;
+ /*
// Draw mode 3 (text)
spr = new Sprite;
_gfx->addSprite(spr);
@@ -134,15 +134,14 @@ Common::Error StarTrekEngine::run() {
spr->drawMode = 3;
// initTextSprite function
- /*
spr = new Sprite;
int x=0,y=0;
_gfx->initTextSprite(&x, &y, 0xb3, 3, false, spr);
spr->pos.y = 150;
+ */
- _gfx->showText(&Graphics::tmpFunction, 0, 50, 50, 0xb3, 0, 10, 0);
- */
+ _gfx->showText(&Graphics::tmpFunction, 0, 150, 50, 0xb3, 0, 10, 0);
while (!shouldQuit()) {
pollEvents();
@@ -164,7 +163,7 @@ void StarTrekEngine::pollEvents() {
break;
}
}
- _gfx->redrawScreen();
+ _gfx->drawAllSprites();
_system->delayMillis(1000/60);
}
diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp
index dcc4b88d91..18a283bde3 100644
--- a/engines/startrek/text.cpp
+++ b/engines/startrek/text.cpp
@@ -64,8 +64,6 @@ int Graphics::showText(TextGetterFunc textGetter, int var, int xoffset, int yoff
Sprite textboxSprite;
SharedPtr<TextBitmap> textBitmap = initTextSprite(&xoffset, &yoffset, textColor, numTextboxLines, numChoicesWithNames, &textboxSprite);
- debug("X: %d, Y: %d\n", xoffset, yoffset);
-
int choiceIndex = 0;
int var28 = 0;
if (tmpTextboxVar1 != 0 && tmpTextboxVar1 != 1 && numChoices == 1
@@ -178,25 +176,17 @@ SharedPtr<TextBitmap> Graphics::initTextSprite(int *xoffsetPtr, int *yoffsetPtr,
if (varC < 0)
xoffset += varC;
- debug("xoffset A: %d", xoffset);
-
varC = xoffset - (bitmap->width+0x1d)/2;
if (varC < 1)
xoffset += varC-1;
- debug("xoffset B: %d", xoffset);
-
varC = yoffset - (bitmap->height+0x11) - 20;
if (varC < 0)
yoffset -= varC;
- debug("Mid xoffset: %d", xoffset);
-
xoffset -= (bitmap->width+0x1d)/2;
yoffset -= bitmap->height;
- debug("Final xoffset: %d", xoffset);
-
bitmap->pixels[0] = 0x10;
memset(&bitmap->pixels[1], 0x11, TEXTBOX_WIDTH-2);
bitmap->pixels[TEXTBOX_WIDTH-1] = 0x12;