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authorMax Horn2006-05-12 20:55:53 +0000
committerMax Horn2006-05-12 20:55:53 +0000
commitb5556c50fed0dcae072a2f68ab8b572b9dc6b2cb (patch)
tree951c69e7d3835005380ce8df77e041bf7742892d
parent860073c45ac9c6d47b9a9349f0fbdb520a44fd8c (diff)
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Updated WinCE backend to the new form of FilesystemNode::listDir
svn-id: r22419
-rw-r--r--backends/wince/CELauncherDialog.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp
index 243b5e5ea3..99bb82e47e 100644
--- a/backends/wince/CELauncherDialog.cpp
+++ b/backends/wince/CELauncherDialog.cpp
@@ -145,11 +145,13 @@ void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates)
void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
// First check if we have a recognized game in the current directory
- FSList files = node.listDir(FilesystemNode::kListFilesOnly);
+ FSList files;
+ node.listDir(files, FilesystemNode::kListFilesOnly);
DetectedGameList candidates(PluginManager::instance().detectGames(files));
addCandidate(node.path(), candidates);
// Then recurse on the subdirectories
- FSList dirs = node.listDir(FilesystemNode::kListDirectoriesOnly);
+ FSList dirs;
+ node.listDir(dirs, FilesystemNode::kListDirectoriesOnly);
for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
automaticScanDirectory(*currentDir);