diff options
author | whiterandrek | 2018-06-02 22:06:10 +0300 |
---|---|---|
committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | b682ecb0ea63906b0ad1f735031a9f800d535eb8 (patch) | |
tree | 42acc6f5591c012d21c2ca960b96fee82f9f97a7 | |
parent | a531381f2b80aa8f0bf8c10610eaad6a3256415f (diff) | |
download | scummvm-rg350-b682ecb0ea63906b0ad1f735031a9f800d535eb8.tar.gz scummvm-rg350-b682ecb0ea63906b0ad1f735031a9f800d535eb8.tar.bz2 scummvm-rg350-b682ecb0ea63906b0ad1f735031a9f800d535eb8.zip |
PINK: refactor Actors to remove casts and improve readability
-rw-r--r-- | engines/pink/objects/actors/actor.cpp | 158 | ||||
-rw-r--r-- | engines/pink/objects/actors/actor.h | 55 | ||||
-rw-r--r-- | engines/pink/objects/actors/audio_info_pda_button.h | 4 | ||||
-rw-r--r-- | engines/pink/objects/actors/cursor_actor.h | 2 | ||||
-rw-r--r-- | engines/pink/objects/actors/inventory_actor.h | 2 | ||||
-rw-r--r-- | engines/pink/objects/actors/lead_actor.cpp | 350 | ||||
-rw-r--r-- | engines/pink/objects/actors/lead_actor.h | 79 | ||||
-rw-r--r-- | engines/pink/objects/actors/pda_button_actor.cpp | 2 | ||||
-rw-r--r-- | engines/pink/objects/actors/pda_button_actor.h | 6 | ||||
-rw-r--r-- | engines/pink/objects/actors/supporting_actor.cpp | 26 | ||||
-rw-r--r-- | engines/pink/objects/actors/supporting_actor.h | 23 | ||||
-rw-r--r-- | engines/pink/objects/object.cpp | 20 | ||||
-rw-r--r-- | engines/pink/objects/object.h | 17 | ||||
-rw-r--r-- | engines/pink/objects/sequences/seq_timer.cpp | 7 |
14 files changed, 405 insertions, 346 deletions
diff --git a/engines/pink/objects/actors/actor.cpp b/engines/pink/objects/actors/actor.cpp index cf87b57198..3fb2c4a786 100644 --- a/engines/pink/objects/actors/actor.cpp +++ b/engines/pink/objects/actors/actor.cpp @@ -29,33 +29,33 @@ namespace Pink { +Actor::Actor() + : _page(nullptr), _action(nullptr), + _isActionEnded(1) {} + +Actor::~Actor() { + for (uint i = 0; i < _actions.size(); ++i) { + delete _actions[i]; + } +} + void Actor::deserialize(Archive &archive) { NamedObject::deserialize(archive); _page = static_cast<Page*>(archive.readObject()); _actions.deserialize(archive); } -void Actor::toConsole() { - debug("Actor: _name = %s", _name.c_str()); - for (uint i = 0; i < _actions.size(); ++i) { - _actions[i]->toConsole(); - } +void Actor::loadState(Archive &archive) { + _action = findAction(archive.readString()); } -Sequencer *Actor::getSequencer() const { - return _page->getSequencer(); -} +void Actor::saveState(Archive &archive) { + Common::String actionName; -Action *Actor::findAction(const Common::String &name) { - for (uint i = 0; i < _actions.size(); ++i) { - if (_actions[i]->getName() == name) - return _actions[i]; - } - return nullptr; -} + if (_action) + actionName = _action->getName(); -Page *Actor::getPage() const { - return _page; + archive.writeString(actionName); } void Actor::init(bool unk) { @@ -70,6 +70,30 @@ void Actor::init(bool unk) { } } +bool Actor::initPallete(Director *director) { + for (uint i = 0; i < _actions.size(); ++i) { + if (_actions[i]->initPalette(director)) + return true; + } + return false; +} + +void Actor::toConsole() { + debug("Actor: _name = %s", _name.c_str()); + for (uint i = 0; i < _actions.size(); ++i) { + _actions[i]->toConsole(); + } +} + +bool Actor::isPlaying() { + return !_isActionEnded; +} + +void Actor::pause(bool paused) { + if (_action) + _action->pause(paused); +} + void Actor::hide() { setAction(kHideAction); } @@ -78,84 +102,84 @@ void Actor::endAction() { _isActionEnded = 1; } -void Actor::setAction(const Common::String &name) { - Action *newAction = findAction(name); - setAction(newAction); +bool Actor::isLeftClickHandlers() { + return false; } -void Actor::setAction(Action *newAction) { - if (_action) { - _isActionEnded = 1; - _action->end(); - } - _action = newAction; - if (newAction) { - _isActionEnded = 0; - _action->start(0); - } +bool Actor::isUseClickHandlers(InventoryItem *item) { + return false; } -void Actor::setAction(Action *newAction, bool unk) { - if (unk) { - //assert(0); // want to see this - _isActionEnded = 1; - _action = newAction; - } else { - setAction(newAction); - } +void Actor::onMouseOver(const Common::Point point, CursorMgr *mgr) { + mgr->setCursor(kDefaultCursor, point, Common::String()); } -Action *Actor::getAction() const { - return _action; +void Actor::onHover(const Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr) { + cursorMgr->setCursor(kHoldingItemCursor, point, itemName); } -bool Actor::isPlaying() { - return !_isActionEnded; -} +void Actor::onClick() {} -bool Actor::initPallete(Director *director) { - for (uint i = 0; i < _actions.size(); ++i) { - if (_actions[i]->initPalette(director)) - return true; - } +void Actor::onTimerMessage() {} + +bool Actor::onLeftClickMessage() { return false; } -void Actor::onMouseOver(Common::Point point, CursorMgr *mgr) { - mgr->setCursor(kDefaultCursor, point, Common::String()); +bool Actor::onUseClickMessage(InventoryItem *item, InventoryMgr *mgr) { + return false; } -Actor::~Actor() { +Action *Actor::findAction(const Common::String &name) { for (uint i = 0; i < _actions.size(); ++i) { - delete _actions[i]; + if (_actions[i]->getName() == name) + return _actions[i]; } + return nullptr; } -void Actor::loadState(Archive &archive) { - _action = findAction(archive.readString()); +Action *Actor::getAction() const { + return _action; } -void Actor::saveState(Archive &archive) { - Common::String actionName; +Page *Actor::getPage() const { + return _page; +} - if (_action) - actionName = _action->getName(); +Sequencer *Actor::getSequencer() const { + return _page->getSequencer(); +} - archive.writeString(actionName); +const Common::String &Actor::getLocation() const { + static const Common::String empty; + return empty; } -void Actor::pause() { - if (_action) - _action->pause(); +void Actor::setAction(const Common::String &name) { + Action *newAction = findAction(name); + setAction(newAction); } -void Actor::unpause() { - if (_action) - _action->unpause(); +void Actor::setAction(Action *newAction) { + if (_action) { + _isActionEnded = 1; + _action->end(); + } + _action = newAction; + if (newAction) { + _isActionEnded = 0; + _action->start(0); + } } -void Actor::onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr) { - cursorMgr->setCursor(kHoldingItemCursor, point, itemName); +void Actor::setAction(Action *newAction, bool unk) { + if (unk) { + //assert(0); // want to see this + _isActionEnded = 1; + _action = newAction; + } else { + setAction(newAction); + } } void Actor::setPage(Page *page) { diff --git a/engines/pink/objects/actors/actor.h b/engines/pink/objects/actors/actor.h index e39ce844e1..037b42e8b9 100644 --- a/engines/pink/objects/actors/actor.h +++ b/engines/pink/objects/actors/actor.h @@ -39,50 +39,57 @@ class InventoryMgr; class Actor : public NamedObject { public: - Actor() - : _page(nullptr), _action(nullptr), - _isActionEnded(1) {}; + Actor(); ~Actor(); - virtual void deserialize(Archive &archive); - virtual void toConsole(); + void deserialize(Archive &archive) override; - Sequencer *getSequencer() const; - Page *getPage() const; - Action *getAction() const; + void loadState(Archive &archive); + void saveState(Archive &archive); - bool isPlaying(); virtual void init(bool unk); + bool initPallete(Director *director); + + void toConsole() override ; + + bool isPlaying(); + virtual void pause(bool paused); + void hide(); void endAction(); - Action *findAction(const Common::String &name); - void setAction(const Common::String &name); - void setAction(Action *newAction); - void setAction(Action *newAction, bool unk); + virtual bool isLeftClickHandlers(); + virtual bool isUseClickHandlers(InventoryItem *item); - void setPage(Page *page); + virtual void onMouseOver(const Common::Point point, CursorMgr *mgr); + virtual void onHover(const Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr); - void loadState(Archive &archive); - void saveState(Archive &archive); + virtual void onClick(); - bool initPallete(Director *director); + virtual void onTimerMessage(); + virtual bool onLeftClickMessage(); + virtual bool onUseClickMessage(InventoryItem *item, InventoryMgr *mgr); - virtual void update() {}; + Action *findAction(const Common::String &name); - virtual void onMouseOver(Common::Point point, CursorMgr *mgr); - virtual void onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr); - virtual void onClick() {}; + Action *getAction() const; + Page *getPage() const; + Sequencer *getSequencer() const; - virtual bool isClickable() { return 0; } + virtual const Common::String &getLocation() const; - virtual void pause(); - virtual void unpause(); + void setAction(const Common::String &name); + void setAction(Action *newAction); + void setAction(Action *newAction, bool unk); + + void setPage(Page *page); protected: Page *_page; + Action *_action; Array<Action *> _actions; + bool _isActionEnded; }; diff --git a/engines/pink/objects/actors/audio_info_pda_button.h b/engines/pink/objects/actors/audio_info_pda_button.h index 05c8408fe5..f54edd66ee 100644 --- a/engines/pink/objects/actors/audio_info_pda_button.h +++ b/engines/pink/objects/actors/audio_info_pda_button.h @@ -34,8 +34,8 @@ namespace Pink { class AudioInfoPDAButton : public Actor { public: - void toConsole() { - debug("CursorActor: _name = %s", _name.c_str()); + void toConsole() override { + debug("AudioInfoPDAButton: _name = %s", _name.c_str()); for (uint i = 0; i < _actions.size(); ++i) { _actions[i]->toConsole(); } diff --git a/engines/pink/objects/actors/cursor_actor.h b/engines/pink/objects/actors/cursor_actor.h index 897728c30c..8446b76e45 100644 --- a/engines/pink/objects/actors/cursor_actor.h +++ b/engines/pink/objects/actors/cursor_actor.h @@ -33,7 +33,7 @@ namespace Pink { //same as actor class CursorActor : public Actor { public: - void toConsole() { + void toConsole() override { debug("CursorActor: _name = %s", _name.c_str()); for (uint i = 0; i < _actions.size(); ++i) { _actions[i]->toConsole(); diff --git a/engines/pink/objects/actors/inventory_actor.h b/engines/pink/objects/actors/inventory_actor.h index 9fad7f6b06..d36b5f821e 100644 --- a/engines/pink/objects/actors/inventory_actor.h +++ b/engines/pink/objects/actors/inventory_actor.h @@ -32,7 +32,7 @@ namespace Pink { class InventoryActor : public Actor { public: - void toConsole() { + void toConsole() override { debug("CursorActor: _name = %s", _name.c_str()); for (uint i = 0; i < _actions.size(); ++i) { _actions[i]->toConsole(); diff --git a/engines/pink/objects/actors/lead_actor.cpp b/engines/pink/objects/actors/lead_actor.cpp index 17ec0ee49c..578f77b89c 100644 --- a/engines/pink/objects/actors/lead_actor.cpp +++ b/engines/pink/objects/actors/lead_actor.cpp @@ -33,6 +33,11 @@ namespace Pink { +LeadActor::LeadActor() + : _state(kReady), _nextState(kReady), _isHaveItem(false), + _recipient(nullptr), _cursorMgr(nullptr), _walkMgr(nullptr), + _sequencer(nullptr) {} + void LeadActor::deserialize(Archive &archive) { _state = kReady; Actor::deserialize(archive); @@ -41,13 +46,42 @@ void LeadActor::deserialize(Archive &archive) { _sequencer = static_cast<Sequencer*>(archive.readObject()); } -void LeadActor::setNextExecutors(Common::String &nextModule, Common::String &nextPage) { - if (_state == kReady || _state == kMoving || _state == kInDialog1 || _state == kInventory || _state == kPDA) { - _state = kPlayingVideo; - _page->getGame()->setNextExecutors(nextModule, nextPage); +void LeadActor::toConsole() { + debug("LeadActor: _name = %s", _name.c_str()); + for (uint i = 0; i < _actions.size(); ++i) { + _actions[i]->toConsole(); } } +void LeadActor::loadState(Archive &archive) { + _state = (State) archive.readByte(); + _nextState = (State) archive.readByte(); + _stateCopy = (State) archive.readByte(); + _isHaveItem = archive.readByte(); + Common::String recepient = archive.readString(); + if (!recepient.empty()) + _recipient = _page->findActor(recepient); + else + _recipient = nullptr; + _sequencer->loadState(archive); + _walkMgr->loadState(archive); + + // load audioInfoMgr, PDAMgr +} + +void LeadActor::saveState(Archive &archive) { + archive.writeByte(_state); + archive.writeByte(_nextState); + archive.writeByte(_stateCopy); + archive.writeByte(_isHaveItem); + if (_recipient) + archive.writeString(_recipient->getName()); + else + archive.writeString(Common::String()); + _sequencer->saveState(archive); + _walkMgr->saveState(archive); +} + void LeadActor::init(bool unk) { if (_state == kUnk_Loading) _state = kReady; @@ -57,15 +91,22 @@ void LeadActor::init(bool unk) { Actor::init(unk); } -void LeadActor::toConsole() { - debug("LeadActor: _name = %s", _name.c_str()); - for (uint i = 0; i < _actions.size(); ++i) { - _actions[i]->toConsole(); +void LeadActor::start(bool isHandler) { + if (isHandler && _state != kPlayingVideo) { + _state = kInDialog1; + _nextState = kReady; } -} -LeadActor::State LeadActor::getState() const { - return _state; + switch (_state) { + case kInventory: + _page->getModule()->getInventoryMgr()->start(0); + _page->pause(true); + break; + case kPDA: + + default: + forceUpdateCursor(); + } } void LeadActor::update() { @@ -106,7 +147,26 @@ void LeadActor::update() { } } +void LeadActor::loadPDA(const Common::String &pageName) { + if (_state != kPDA) { + if (_state == kMoving) { + _recipient = nullptr; + _nextState = kReady; + } + _state = kPDA; + if (_state != kInventory) + _page->pause(true); + _page->getGame()->getDirector()->clear(); + } + _page->getGame()->getPdaMgr().setLead(this); + _page->getGame()->getPdaMgr().goToPage(pageName); +} + void LeadActor::onKeyboardButtonClick(Common::KeyCode code) { + if (code == Common::KEYCODE_g) { + loadPDA("TOC"); + return; + } switch (_state) { case kMoving: switch (code) { @@ -142,63 +202,7 @@ void LeadActor::onKeyboardButtonClick(Common::KeyCode code) { } } -void LeadActor::start(bool isHandler) { - if (isHandler && _state != kPlayingVideo) { - _state = kInDialog1; - _nextState = kReady; - } - - switch (_state) { - case kInventory: - _page->getModule()->getInventoryMgr()->start(0); - _page->pause(); - break; - case kPDA: - - default: - forceUpdateCursor(); - } -} - -void LeadActor::onMouseMove(Common::Point point) { - if (_state != kPDA) - updateCursor(point); - else _page->getGame()->getPdaMgr().onMouseMove(point); -} - -void LeadActor::updateCursor(Common::Point point) { - switch (_state) { - case kReady: - case kMoving: { - Director *director = _page->getGame()->getDirector(); - Actor *actor = director->getActorByPoint(point); - InventoryItem *item = _page->getModule()->getInventoryMgr()->getCurrentItem(); - if (_isHaveItem) { - if (actor) { - actor->onHover(point, item->getName(), _cursorMgr); - } else - _cursorMgr->setCursor(kHoldingItemCursor, point, item->getName()); - } else if (actor) - actor->onMouseOver(point, _cursorMgr); - else - _cursorMgr->setCursor(kDefaultCursor, point, Common::String()); - break; - } - case kInDialog1: - case kInDialog2: - case kPlayingVideo: - _cursorMgr->setCursor(kNotClickableCursor, point, Common::String()); - break; - case kPDA: - case kInventory: - _cursorMgr->setCursor(kDefaultCursor, point, Common::String()); - break; - default: - break; - } -} - -void LeadActor::onLeftButtonClick(Common::Point point) { +void LeadActor::onLeftButtonClick(const Common::Point point) { InventoryMgr *invMgr = _page->getModule()->getInventoryMgr(); switch (_state) { @@ -211,8 +215,8 @@ void LeadActor::onLeftButtonClick(Common::Point point) { return; } - _recipient = dynamic_cast<SupportingActor *>(actor); - if (actor->isClickable() && isInteractingWith(_recipient)) { + _recipient = actor; + if (isInteractingWith(_recipient)) { WalkLocation *location = getWalkDestination(); if (location) { _state = kMoving; @@ -239,42 +243,19 @@ void LeadActor::onLeftButtonClick(Common::Point point) { } } -void LeadActor::onMouseOver(Common::Point point, CursorMgr *mgr) { +void LeadActor::onMouseMove(Common::Point point) { + if (_state != kPDA) + updateCursor(point); + else _page->getGame()->getPdaMgr().onMouseMove(point); +} + +void LeadActor::onMouseOver(const Common::Point point, CursorMgr *mgr) { if (_page->getModule()->getInventoryMgr()->isPinkOwnsAnyItems()) _cursorMgr->setCursor(kClickableFirstFrameCursor, point, Common::String()); else Actor::onMouseOver(point, mgr); } -void LeadActor::onWalkEnd() { - State oldNextState = _nextState; - _state = kReady; - _nextState = kUnk_Loading; - if (_recipient && oldNextState == kInDialog1) { - if (_isHaveItem) - sendUseClickMessage(_recipient); - else - sendLeftClickMessage(_recipient); - } -} - -bool LeadActor::sendUseClickMessage(SupportingActor *actor) { - InventoryMgr *mgr = _page->getModule()->getInventoryMgr(); - _nextState = _state != kPlayingVideo ? kReady : kPlayingVideo; - _state = kInDialog1; - InventoryItem *item = mgr->getCurrentItem(); - actor->onUseClickMessage(mgr->getCurrentItem(), mgr); - if (item->getCurrentOwner() != this->_name) - _isHaveItem = false; - return true; -} - -bool LeadActor::sendLeftClickMessage(SupportingActor *actor) { - _nextState = _state != kPlayingVideo ? kReady : kPlayingVideo; - _state = kInDialog1; - return actor->onLeftClickMessage(); -} - void LeadActor::onClick() { if (_isHaveItem) { _isHaveItem = false; @@ -288,82 +269,107 @@ void LeadActor::onClick() { if (_page->getModule()->getInventoryMgr()->start(1)) { _stateCopy = _state; _state = kInventory; - _page->pause(); + _page->pause(true); } } } -LeadActor::LeadActor() - : _state(kReady), _nextState(kReady), _isHaveItem(false), - _recipient(nullptr), _cursorMgr(nullptr), _walkMgr(nullptr), - _sequencer(nullptr) {} +void LeadActor::onVariableSet() {} void LeadActor::onInventoryClosed(bool isItemClicked) { _isHaveItem = isItemClicked; _state = _stateCopy; _stateCopy = kUnk_Loading; - _page->unpause(); + _page->pause(false); forceUpdateCursor(); } -void LeadActor::forceUpdateCursor() { - Common::Point point = _page->getGame()->getEventManager()->getMousePos(); - updateCursor(point); -} - -WalkLocation *LeadActor::getWalkDestination() { - return _walkMgr->findLocation(_recipient->getLocation()); +void LeadActor::onWalkEnd() { + State oldNextState = _nextState; + _state = kReady; + _nextState = kUnk_Loading; + if (_recipient && oldNextState == kInDialog1) { + if (_isHaveItem) + sendUseClickMessage(_recipient); + else + sendLeftClickMessage(_recipient); + } } -bool LeadActor::isInteractingWith(SupportingActor *actor) { +bool LeadActor::isInteractingWith(Actor *actor) { if (!_isHaveItem) return actor->isLeftClickHandlers(); return actor->isUseClickHandlers(_page->getModule()->getInventoryMgr()->getCurrentItem()); } -void LeadActor::loadState(Archive &archive) { - _state = (State) archive.readByte(); - _nextState = (State) archive.readByte(); - _stateCopy = (State) archive.readByte(); - _isHaveItem = archive.readByte(); - Common::String recepient = archive.readString(); - if (!recepient.empty()) - _recipient = (SupportingActor*) _page->findActor(recepient); - else - _recipient = nullptr; - _sequencer->loadState(archive); - _walkMgr->loadState(archive); +void LeadActor::setNextExecutors(const Common::String &nextModule, const Common::String &nextPage) { + if (_state == kReady || _state == kMoving || _state == kInDialog1 || _state == kInventory || _state == kPDA) { + _state = kPlayingVideo; + _page->getGame()->setNextExecutors(nextModule, nextPage); + } +} - // load audioInfoMgr, PDAMgr +LeadActor::State LeadActor::getState() const { + return _state; } -void LeadActor::saveState(Archive &archive) { - archive.writeByte(_state); - archive.writeByte(_nextState); - archive.writeByte(_stateCopy); - archive.writeByte(_isHaveItem); - if (_recipient) - archive.writeString(_recipient->getName()); - else - archive.writeString(Common::String()); - _sequencer->saveState(archive); - _walkMgr->saveState(archive); +void LeadActor::forceUpdateCursor() { + const Common::Point point = _page->getGame()->getEventManager()->getMousePos(); + updateCursor(point); } -void LeadActor::loadPDA(const Common::String &pageName) { - if (_state != kPDA) { - if (_state == kMoving) { - _recipient = nullptr; - _nextState = kReady; - } - _state = kPDA; - if (_state != kInventory) - _page->pause(); - _page->getGame()->getDirector()->clear(); +void LeadActor::updateCursor(const Common::Point point) { + switch (_state) { + case kReady: + case kMoving: { + Director *director = _page->getGame()->getDirector(); + Actor *actor = director->getActorByPoint(point); + InventoryItem *item = _page->getModule()->getInventoryMgr()->getCurrentItem(); + if (_isHaveItem) { + if (actor) { + actor->onHover(point, item->getName(), _cursorMgr); + } else + _cursorMgr->setCursor(kHoldingItemCursor, point, item->getName()); + } else if (actor) + actor->onMouseOver(point, _cursorMgr); + else + _cursorMgr->setCursor(kDefaultCursor, point, Common::String()); + break; } - _page->getGame()->getPdaMgr().setLead(this); - _page->getGame()->getPdaMgr().goToPage(pageName); + case kInDialog1: + case kInDialog2: + case kPlayingVideo: + _cursorMgr->setCursor(kNotClickableCursor, point, Common::String()); + break; + case kPDA: + case kInventory: + _cursorMgr->setCursor(kDefaultCursor, point, Common::String()); + break; + default: + break; + } +} + +bool LeadActor::sendUseClickMessage(Actor *actor) { + InventoryMgr *mgr = _page->getModule()->getInventoryMgr(); + _nextState = _state != kPlayingVideo ? kReady : kPlayingVideo; + _state = kInDialog1; + InventoryItem *item = mgr->getCurrentItem(); + actor->onUseClickMessage(mgr->getCurrentItem(), mgr); + if (item->getCurrentOwner() != this->_name) + _isHaveItem = false; + return true; +} + +bool LeadActor::sendLeftClickMessage(Actor *actor) { + _nextState = _state != kPlayingVideo ? kReady : kPlayingVideo; + _state = kInDialog1; + return actor->onLeftClickMessage(); +} + +WalkLocation *LeadActor::getWalkDestination() { + return _walkMgr->findLocation(_recipient->getLocation()); } void ParlSqPink::toConsole() { @@ -390,21 +396,21 @@ void PubPink::toConsole() { } } -bool PubPink::playingMiniGame() { - return !(_page->checkValueOfVariable(kFoodPuzzle, "TRUE") || - _page->checkValueOfVariable(kFoodPuzzle, kUndefined)); -} - void PubPink::onClick() { if (!playingMiniGame()) LeadActor::onClick(); } -void PubPink::updateCursor(Common::Point point) { +void PubPink::onVariableSet() { + if (playingMiniGame()) + _isHaveItem = true; +} + +void PubPink::updateCursor(const Common::Point point) { if (playingMiniGame()) { - SupportingActor *actor = dynamic_cast<SupportingActor*>(_page->getGame()->getDirector()->getActorByPoint(point)); - if (_state == kReady && actor && - actor->isUseClickHandlers(_page->getModule()->getInventoryMgr()->getCurrentItem())) { + Actor *actor = _page->getGame()->getDirector()->getActorByPoint(point); + assert(actor); + if (_state == kReady && actor->isUseClickHandlers(_page->getModule()->getInventoryMgr()->getCurrentItem())) { _cursorMgr->setCursor(kClickableFirstFrameCursor, point, Common::String()); } else _cursorMgr->setCursor(kDefaultCursor, point, Common::String()); @@ -412,17 +418,7 @@ void PubPink::updateCursor(Common::Point point) { else LeadActor::updateCursor(point); } -WalkLocation *PubPink::getWalkDestination() { - if (playingMiniGame()) - return nullptr; - - if (_recipient->getName() == kJackson && !_page->checkValueOfVariable(kDrunkLocation, kBolted)) - return _walkMgr->findLocation(_page->findActor(kDrunk)->getName()); - - return LeadActor::getWalkDestination(); -} - -bool PubPink::sendUseClickMessage(SupportingActor *actor) { +bool PubPink::sendUseClickMessage(Actor *actor) { if (!LeadActor::sendUseClickMessage(actor) && playingMiniGame()) { _nextState = _state; _state = kInDialog1; @@ -451,9 +447,19 @@ bool PubPink::sendUseClickMessage(SupportingActor *actor) { return true; } -void PubPink::onVariableSet() { +WalkLocation *PubPink::getWalkDestination() { if (playingMiniGame()) - _isHaveItem = true; + return nullptr; + + if (_recipient->getName() == kJackson && !_page->checkValueOfVariable(kDrunkLocation, kBolted)) + return _walkMgr->findLocation(_page->findActor(kDrunk)->getName()); + + return LeadActor::getWalkDestination(); +} + +bool PubPink::playingMiniGame() { + return !_page->checkValueOfVariable(kFoodPuzzle, "TRUE") || + _page->checkValueOfVariable(kFoodPuzzle, kUndefined); } } // End of namespace Pink diff --git a/engines/pink/objects/actors/lead_actor.h b/engines/pink/objects/actors/lead_actor.h index 0e480358b1..65eb89b717 100644 --- a/engines/pink/objects/actors/lead_actor.h +++ b/engines/pink/objects/actors/lead_actor.h @@ -41,6 +41,7 @@ class InventoryItem; class LeadActor : public Actor { public: LeadActor(); + enum State { kReady = 0, kMoving = 1, @@ -52,83 +53,91 @@ public: kUnk_Loading = 7// ???? }; + void deserialize(Archive &archive) override; - virtual void deserialize(Archive &archive); + void toConsole() override; - virtual void toConsole(); + void loadState(Archive &archive); + void saveState(Archive &archive); - void setNextExecutors (Common::String &nextModule, Common::String &nextPage); virtual void init(bool unk); - State getState() const; - void start(bool isHandler); + void update(); + void loadPDA(const Common::String &pageName); + void onKeyboardButtonClick(Common::KeyCode code); - void onLeftButtonClick(Common::Point point); - void onMouseMove(Common::Point point); - void onWalkEnd(); - virtual void onClick(); - void onInventoryClosed(bool isItemClicked); - virtual void onVariableSet() {}; + void onLeftButtonClick(const Common::Point point); + + void onMouseMove(const Common::Point point); - virtual void onMouseOver(Common::Point point, CursorMgr *mgr); + void onMouseOver(const Common::Point point, CursorMgr *mgr) override; - bool isInteractingWith(SupportingActor *actor); + virtual void onClick(); + virtual void onVariableSet(); + void onInventoryClosed(bool isItemClicked); + void onWalkEnd(); - virtual void loadState(Archive &archive); + bool isInteractingWith(Actor *actor); - virtual void saveState(Archive &archive); + void setNextExecutors (const Common::String &nextModule, const Common::String &nextPage); - void loadPDA(const Common::String &pageName); + State getState() const; protected: - virtual void updateCursor(Common::Point point); void forceUpdateCursor(); - virtual bool sendUseClickMessage(SupportingActor *actor); - bool sendLeftClickMessage(SupportingActor *actor); + virtual void updateCursor(const Common::Point point); + + virtual bool sendUseClickMessage(Actor *actor); + bool sendLeftClickMessage(Actor *actor); virtual WalkLocation *getWalkDestination(); + Actor *_recipient; + + CursorMgr *_cursorMgr; + WalkMgr *_walkMgr; + Sequencer *_sequencer; + State _state; State _nextState; State _stateCopy; bool _isHaveItem; - - SupportingActor *_recipient; - - CursorMgr *_cursorMgr; - WalkMgr *_walkMgr; - Sequencer *_sequencer; }; class ParlSqPink : public LeadActor { public: - virtual WalkLocation *getWalkDestination(); - void toConsole(); + void toConsole() override; + +protected: + WalkLocation *getWalkDestination() override; }; class PubPink : public LeadActor { public: PubPink(); - void toConsole(); + void toConsole() override; - virtual void onClick(); - virtual void onVariableSet(); + void onClick() override; + void onVariableSet() override; -private: - int _round; +protected: + void updateCursor(Common::Point point) override; - virtual bool sendUseClickMessage(SupportingActor *actor); - virtual void updateCursor(Common::Point point); - virtual WalkLocation *getWalkDestination(); + bool sendUseClickMessage(Actor *actor) override; + + WalkLocation *getWalkDestination() override; +private: bool playingMiniGame(); + + int _round; }; diff --git a/engines/pink/objects/actors/pda_button_actor.cpp b/engines/pink/objects/actors/pda_button_actor.cpp index a54e04b8ca..6369394d72 100644 --- a/engines/pink/objects/actors/pda_button_actor.cpp +++ b/engines/pink/objects/actors/pda_button_actor.cpp @@ -52,7 +52,7 @@ void PDAButtonActor::onClick() { } } -void PDAButtonActor::onMouseOver(Common::Point point, CursorMgr *mgr) { +void PDAButtonActor::onMouseOver(const Common::Point point, CursorMgr *mgr) { if (_command.type == Command::Unk || !isActive()) mgr->setCursor(kPDADefaultCursor, point, Common::String()); else diff --git a/engines/pink/objects/actors/pda_button_actor.h b/engines/pink/objects/actors/pda_button_actor.h index 87db1c25c1..c7bfdd146a 100644 --- a/engines/pink/objects/actors/pda_button_actor.h +++ b/engines/pink/objects/actors/pda_button_actor.h @@ -41,10 +41,12 @@ struct Command { class PDAButtonActor : public Actor { public: void deserialize(Archive &archive) override; + void toConsole() override; - void onClick(); - void onMouseOver(Common::Point point, CursorMgr *mgr); + void onMouseOver(const Common::Point point, CursorMgr *mgr) override; + + void onClick() override; private: bool isActive(); diff --git a/engines/pink/objects/actors/supporting_actor.cpp b/engines/pink/objects/actors/supporting_actor.cpp index 9e5eaa6786..ea2a49e9a5 100644 --- a/engines/pink/objects/actors/supporting_actor.cpp +++ b/engines/pink/objects/actors/supporting_actor.cpp @@ -46,6 +46,14 @@ void SupportingActor::toConsole() { _handlerMgr.toConsole(); } +bool SupportingActor::isLeftClickHandlers() { + return _handlerMgr.isLeftClickHandler(this); +} + +bool SupportingActor::isUseClickHandlers(InventoryItem *item) { + return _handlerMgr.isUseClickHandler(this, item->getName()); +} + void SupportingActor::onMouseOver(Common::Point point, CursorMgr *mgr) { if (isLeftClickHandlers()){ if (!_cursor.empty()) @@ -57,12 +65,11 @@ void SupportingActor::onMouseOver(Common::Point point, CursorMgr *mgr) { Actor::onMouseOver(point, mgr); } -bool SupportingActor::isLeftClickHandlers() { - return _handlerMgr.isLeftClickHandler(this); -} - -bool SupportingActor::isUseClickHandlers(InventoryItem *item) { - return _handlerMgr.isUseClickHandler(this, item->getName()); +void SupportingActor::onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr) { + Common::String item = itemName; + if (_handlerMgr.isUseClickHandler(this, itemName)) + item += kClickable; + Actor::onHover(point, item, cursorMgr); } void SupportingActor::onTimerMessage() { @@ -81,11 +88,4 @@ const Common::String &SupportingActor::getLocation() const { return _location; } -void SupportingActor::onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr) { - Common::String item = itemName; - if (_handlerMgr.isUseClickHandler(this, itemName)) - item += kClickable; - Actor::onHover(point, item, cursorMgr); -} - } // End of namespace Pink diff --git a/engines/pink/objects/actors/supporting_actor.h b/engines/pink/objects/actors/supporting_actor.h index d9b77f7498..1d200d2945 100644 --- a/engines/pink/objects/actors/supporting_actor.h +++ b/engines/pink/objects/actors/supporting_actor.h @@ -33,26 +33,25 @@ class InventoryMgr; class SupportingActor : public Actor { public: - virtual void deserialize(Archive &archive); - virtual void toConsole(); + virtual void deserialize(Archive &archive) override; - virtual void onMouseOver(Common::Point point, CursorMgr *mgr); + virtual void toConsole() override; - virtual bool isClickable() { return 1; } - bool isLeftClickHandlers(); - bool isUseClickHandlers(InventoryItem *item); + bool isLeftClickHandlers() override; + bool isUseClickHandlers(InventoryItem *item) override; - void onTimerMessage(); - bool onLeftClickMessage(); - bool onUseClickMessage(InventoryItem *item, InventoryMgr *mgr); + void onMouseOver(Common::Point point, CursorMgr *mgr) override; + void onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr) override; - virtual void onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr); - - const Common::String &getLocation() const; + void onTimerMessage() override; + bool onLeftClickMessage() override; + bool onUseClickMessage(InventoryItem *item, InventoryMgr *mgr) override; + const Common::String &getLocation() const override; private: HandlerMgr _handlerMgr; + Common::String _location; Common::String _pdaLink; Common::String _cursor; diff --git a/engines/pink/objects/object.cpp b/engines/pink/objects/object.cpp index 02249a3020..0218cb70c8 100644 --- a/engines/pink/objects/object.cpp +++ b/engines/pink/objects/object.cpp @@ -26,17 +26,27 @@ namespace Pink { -Pink::NamedObject::NamedObject(const Common::String &name) +Object::~Object() {} + +void Object::load(Archive &) {} + +void Object::deserialize(Archive &) {} + +void Object::init() {} + +void Object::toConsole() {} + +NamedObject::NamedObject() {} + +NamedObject::NamedObject(const Common::String &name) : _name(name) {} -void Pink::NamedObject::deserialize(Archive &archive) { +void NamedObject::deserialize(Archive &archive) { _name = archive.readString(); } -const Common::String &Pink::NamedObject::getName() const { +const Common::String &NamedObject::getName() const { return _name; } -void NamedObject::store(Archive &archive) {} - } // End of namespace Pink diff --git a/engines/pink/objects/object.h b/engines/pink/objects/object.h index e69fa4b406..3f331f2f4b 100644 --- a/engines/pink/objects/object.h +++ b/engines/pink/objects/object.h @@ -31,21 +31,22 @@ class Archive; class Object { public: - virtual ~Object() {}; - virtual void load(Archive &) {}; - virtual void store(Archive &) {}; - virtual void deserialize(Archive &) {}; - virtual void init() {} - virtual void toConsole() {}; + virtual ~Object(); + + virtual void load(Archive &); + virtual void deserialize(Archive &); + + virtual void init(); + + virtual void toConsole(); }; class NamedObject : public Object { public: - NamedObject() {}; + NamedObject(); NamedObject(const Common::String &name); void deserialize(Archive &archive); - void store(Archive &archive); const Common::String &getName() const; diff --git a/engines/pink/objects/sequences/seq_timer.cpp b/engines/pink/objects/sequences/seq_timer.cpp index 5026051b33..95fe53ba67 100644 --- a/engines/pink/objects/sequences/seq_timer.cpp +++ b/engines/pink/objects/sequences/seq_timer.cpp @@ -46,14 +46,15 @@ void SeqTimer::toConsole() { } void SeqTimer::update() { - Common::RandomSource &rnd =_sequencer->_page->getGame()->getRnd(); + Common::RandomSource &rnd = _sequencer->_page->getGame()->getRnd(); if (_updatesToMessage--) return; _updatesToMessage = _range ? _period + rnd.getRandomNumber(_range) : _period; - SupportingActor *actor = static_cast<SupportingActor*>(_sequencer->_page->findActor(_actor)); - if (actor && !_sequencer->findSequenceActorState(actor->getName())) { + Actor *actor = _sequencer->_page->findActor(_actor); + assert(actor); + if (!_sequencer->findSequenceActorState(actor->getName())) { actor->onTimerMessage(); } } |