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authorJonathan Gray2003-11-04 12:47:25 +0000
committerJonathan Gray2003-11-04 12:47:25 +0000
commitbfb8f9a0702735eb38e716d12e60ce27b79c0e25 (patch)
treeef0c5acb631a5cd2b79a0c42c8b087eb6d95081a
parentb674717fbcc962505ce61c453231a560b8f0dcde (diff)
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add some things...
svn-id: r11124
-rw-r--r--TODO8
1 files changed, 8 insertions, 0 deletions
diff --git a/TODO b/TODO
index 32a4e56cb0..85e39598f8 100644
--- a/TODO
+++ b/TODO
@@ -57,6 +57,8 @@ GUI
* Maybe rearrange Launcher dialog, too, to look a bit like the current
SCUMM in-game menu: instead of two button rows, have a single button
column at the right side, and the target list on the left side.
+* Remove hardcoded 320x200 assumptions, use game screen size
+* Add ability to scale GUI (ie. to make the GUI less tiny in COMI)
Audio
=====
@@ -162,3 +164,9 @@ SDL backend
algorithm, this should solve many of the problems with some luck
* OpenGL code: either fix it (see open bug tracker items and various hacks in the code),
or remove it. Does anybody really need this???
+
+X11 backend
+===========
+* Verify that it still actually works
+* Make it work with multiple bitdepths
+* Add frills used by SDL backend like graphic filters usage and CD audio