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author | Jonathan Gray | 2003-11-04 12:47:25 +0000 |
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committer | Jonathan Gray | 2003-11-04 12:47:25 +0000 |
commit | bfb8f9a0702735eb38e716d12e60ce27b79c0e25 (patch) | |
tree | ef0c5acb631a5cd2b79a0c42c8b087eb6d95081a | |
parent | b674717fbcc962505ce61c453231a560b8f0dcde (diff) | |
download | scummvm-rg350-bfb8f9a0702735eb38e716d12e60ce27b79c0e25.tar.gz scummvm-rg350-bfb8f9a0702735eb38e716d12e60ce27b79c0e25.tar.bz2 scummvm-rg350-bfb8f9a0702735eb38e716d12e60ce27b79c0e25.zip |
add some things...
svn-id: r11124
-rw-r--r-- | TODO | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -57,6 +57,8 @@ GUI * Maybe rearrange Launcher dialog, too, to look a bit like the current SCUMM in-game menu: instead of two button rows, have a single button column at the right side, and the target list on the left side. +* Remove hardcoded 320x200 assumptions, use game screen size +* Add ability to scale GUI (ie. to make the GUI less tiny in COMI) Audio ===== @@ -162,3 +164,9 @@ SDL backend algorithm, this should solve many of the problems with some luck * OpenGL code: either fix it (see open bug tracker items and various hacks in the code), or remove it. Does anybody really need this??? + +X11 backend +=========== +* Verify that it still actually works +* Make it work with multiple bitdepths +* Add frills used by SDL backend like graphic filters usage and CD audio |