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author | Paul Gilbert | 2015-03-04 21:51:01 -0500 |
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committer | Paul Gilbert | 2015-03-04 21:51:01 -0500 |
commit | ce4c030117ece5f9c0d0384556f82125b2a5ed29 (patch) | |
tree | 4b8af2d00f47851fca5a559c6ec012119d24c570 | |
parent | 51797d1438e1e0e34e5878e9b6e759870d7b016d (diff) | |
download | scummvm-rg350-ce4c030117ece5f9c0d0384556f82125b2a5ed29.tar.gz scummvm-rg350-ce4c030117ece5f9c0d0384556f82125b2a5ed29.tar.bz2 scummvm-rg350-ce4c030117ece5f9c0d0384556f82125b2a5ed29.zip |
MADS: Fix animations for opening car door at various car locations
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.cpp | 4 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes6.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp index 63b03bc097..b657a61c2f 100644 --- a/engines/mads/nebular/nebular_scenes5.cpp +++ b/engines/mads/nebular/nebular_scenes5.cpp @@ -2024,7 +2024,7 @@ void Scene511::actions() { case 0: _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[1]); - _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0); + _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; @@ -2588,7 +2588,7 @@ void Scene513::actions() { case 0: _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[1]); - _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0); + _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp index b0777c13c3..cb36064458 100644 --- a/engines/mads/nebular/nebular_scenes6.cpp +++ b/engines/mads/nebular/nebular_scenes6.cpp @@ -908,7 +908,7 @@ void Scene604::actions() { case 0: _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[2]); - _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0); + _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; @@ -1397,7 +1397,7 @@ void Scene607::actions() { case 0: _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[2]); - _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0); + _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; |