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authorEugene Sandulenko2014-01-01 16:37:37 +0200
committerEugene Sandulenko2014-01-01 16:37:37 +0200
commitce91844f794e4daa74640909fc38cfc087f64e2d (patch)
treeafb023d409eb988fb3831740fba9fd2fad53d0c7
parent08f3a67840de9bc03ca4e727fb10d7592b62b761 (diff)
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FULLPIPE: Rename remaining vars in scene16. This completes the scene
-rw-r--r--engines/fullpipe/scenes.cpp8
-rw-r--r--engines/fullpipe/scenes.h8
-rw-r--r--engines/fullpipe/scenes/scene16.cpp30
3 files changed, 18 insertions, 28 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index cb6e427ea7..e5e5f9445f 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -230,16 +230,14 @@ Vars::Vars() {
scene16_figures.clear();
scene16_walkingBoy = 0;
scene16_walkingGirl = 0;
- scene16_var08 = 0;
+ scene16_walkingCount = 0;
scene16_wire = 0;
scene16_mug = 0;
scene16_jettie = 0;
scene16_boot = 0;
- scene16_var09 = 0;
+ scene16_girlIsLaughing = false;
scene16_sound = 0;
- scene16_var10 = 0;
- scene16_var11 = 0;
- scene16_var12 = 0;
+ scene16_placeIsOccupied = false;
scene24_jetIsOn = false;
scene24_flowIsLow = false;
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 0641491848..4ad961b258 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -311,16 +311,14 @@ public:
Common::List<StaticANIObject *> scene16_figures;
StaticANIObject *scene16_walkingBoy;
StaticANIObject *scene16_walkingGirl;
- int scene16_var08;
+ int scene16_walkingCount;
StaticANIObject *scene16_wire;
StaticANIObject *scene16_mug;
StaticANIObject *scene16_jettie;
StaticANIObject *scene16_boot;
- int scene16_var09;
+ bool scene16_girlIsLaughing;
int scene16_sound;
- int scene16_var10;
- int scene16_var11;
- int scene16_var12;
+ bool scene16_placeIsOccupied;
bool scene24_jetIsOn;
bool scene24_flowIsLow;
diff --git a/engines/fullpipe/scenes/scene16.cpp b/engines/fullpipe/scenes/scene16.cpp
index 2c188897d6..a280273e6a 100644
--- a/engines/fullpipe/scenes/scene16.cpp
+++ b/engines/fullpipe/scenes/scene16.cpp
@@ -40,16 +40,16 @@ void scene16_initScene(Scene *sc) {
g_vars->scene16_figures.clear();
g_vars->scene16_walkingBoy = 0;
g_vars->scene16_walkingGirl = 0;
- g_vars->scene16_var08 = 200;
+ g_vars->scene16_walkingCount = 200;
g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1);
g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1);
g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1);
g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1);
- g_vars->scene16_var09 = 0;
+ g_vars->scene16_girlIsLaughing = false;
g_vars->scene16_sound = SND_16_034;
if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
- g_vars->scene16_var10 = 1;
+ g_vars->scene16_placeIsOccupied = true;
StaticANIObject *boy[2];
boy[0] = sc->getStaticANIObject1ById(ANI_BOY, -1);
@@ -82,7 +82,7 @@ void scene16_initScene(Scene *sc) {
} else {
g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
- g_vars->scene16_var10 = 0;
+ g_vars->scene16_placeIsOccupied = false;
StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
ani->_movement = 0;
@@ -238,7 +238,7 @@ void sceneHandler16_startLaugh() {
g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0);
- g_vars->scene16_var09 = 1;
+ g_vars->scene16_girlIsLaughing = true;
}
void sceneHandler16_drink() {
@@ -386,7 +386,7 @@ void sceneHandler16_girlROTFL() {
girl->changeStatics2(ST_GRL_LAUGH);
girl->startAnim(MV_GRL_FALL, 0, -1);
- g_vars->scene16_var09 = 0;
+ g_vars->scene16_girlIsLaughing = false;
}
int sceneHandler16(ExCommand *cmd) {
@@ -450,30 +450,24 @@ int sceneHandler16(ExCommand *cmd) {
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
- g_vars->scene16_var11 = x;
- g_vars->scene16_var12 = g_fp->_aniMan2->_oy;
-
- if (x < g_fp->_sceneRect.left + 200) {
+ if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
- x = g_vars->scene16_var11;
- }
-
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
- if (g_vars->scene16_var10) {
- g_vars->scene16_var08++;
+ if (g_vars->scene16_placeIsOccupied) {
+ g_vars->scene16_walkingCount++;
- if (g_vars->scene16_var08 < 280) {
+ if (g_vars->scene16_walkingCount < 280) {
sceneHandler16_putOnWheel();
- g_vars->scene16_var08 = 0;
+ g_vars->scene16_walkingCount = 0;
}
}
- if (g_vars->scene16_var09) {
+ if (g_vars->scene16_girlIsLaughing) {
if (g_fp->_aniMan->_movement)
if (g_fp->_aniMan->_movement->_id == MV_MAN_TURN_RL)
sceneHandler16_girlROTFL();