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authorTravis Howell2003-08-04 13:35:09 +0000
committerTravis Howell2003-08-04 13:35:09 +0000
commitf38dc3ed4571995db3370afb35bf4f07870fed13 (patch)
tree37d040d7dc9c31613d78a695d9c743224ab14be6
parent6d70a2a3c1e687dbdd767ede2ef5b4ac16c0e1fc (diff)
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ditto
svn-id: r9461
-rw-r--r--README10
-rw-r--r--common/gameDetector.cpp5
2 files changed, 3 insertions, 12 deletions
diff --git a/README b/README
index 3dbe343cee..6888e1afaf 100644
--- a/README
+++ b/README
@@ -229,12 +229,6 @@ If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
then you will find the Windows version in the main directory of CD
and the DOS Talkie version in the DOS directory of the CD.
-Filenames of saved games for Simon the Sorcerer 1 & 2 were changed in 0.3.0 to:
- Simon the Sorcerer 1 uses simon1.00x (Where x is the slot number)
- Simon the Sorcerer 2 uses simon2.00x (Where x is the slot number)
-So if you have any pre 0.3.0 save games you will need to change their filenames
-to use them.
-
Reporting Bugs:
---------------
@@ -437,8 +431,8 @@ simon games.
Simon:
F1 - F3 - text speed, faster - slower
- F10 - shows all objects you can interact with
- (simon2 only)
+ F10 - shows all characters and objects you can interact with
+ (Simon the Sorcerer 2 only)
- and + - music volume, down/up
m - music on/off
s - sound effects on/off
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 0f638c6c9a..26da69c869 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -58,10 +58,7 @@ static const char USAGE_STRING[] =
"\t supereagle,advmame2x, advmame3x,tv2x,dotmatrix)\n"
"\t-e<mode> - set music engine (see README for details)\n"
"\t-a - specify game is amiga version\n"
- "\t-q<lang> - specify language (en,de,fr,it,pt,es,jp,zh,kr,hb)\n"
-#ifndef DISABLE_SKY
- "\t BASS also: (gb, se)\n"
-#endif
+ "\t-q<lang> - specify language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,hb)\n"
"\n"
"\t-c<num> - use cdrom <num> for cd audio\n"
"\t-m<num> - set music volume to <num> (0-255)\n"